Files
Paradise/code/game/turfs/simulated.dm
HMBGERDO e7a4565d26 Thermite tweak (#21950)
* thermite now melts different walls for different times, using its reagent volume

* Update code/game/turfs/simulated/walls.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* review fixes

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-08-25 16:48:45 +01:00

123 lines
3.7 KiB
Plaintext

#define WATER_WEAKEN_TIME 4 SECONDS //Weaken time for slipping on water
/turf/simulated
name = "station"
var/wet = 0
var/image/wet_overlay = null
oxygen = MOLES_O2STANDARD
nitrogen = MOLES_N2STANDARD
var/to_be_destroyed = 0 //Used for fire, if a melting temperature was reached, it will be destroyed
var/max_fire_temperature_sustained = 0 //The max temperature of the fire which it was subjected to
/turf/simulated/proc/break_tile()
return
/turf/simulated/proc/burn_tile()
return
/turf/simulated/cleaning_act(mob/user, atom/cleaner, cleanspeed = 50, text_verb = "clean", text_description = " with [cleaner].", text_targetname = name)
if(!..())
return
if(!cleaner.can_clean())
return
clean_blood()
for(var/obj/effect/O in src)
if(O.is_cleanable())
qdel(O)
/turf/simulated/water_act(volume, temperature, source)
. = ..()
if(volume >= 3)
MakeSlippery()
var/hotspot = (locate(/obj/effect/hotspot) in src)
if(hotspot)
var/datum/gas_mixture/lowertemp = remove_air(air.total_moles())
lowertemp.temperature = max(min(lowertemp.temperature-2000,lowertemp.temperature / 2), 0)
lowertemp.react()
assume_air(lowertemp)
qdel(hotspot)
/*
* Makes a turf slippery using the given parameters
* @param wet_setting The type of slipperyness used
* @param time Time the turf is slippery. If null it will pick a random time between 790 and 820 ticks. If INFINITY then it won't dry up ever
*/
/turf/simulated/proc/MakeSlippery(wet_setting = TURF_WET_WATER, time = null) // 1 = Water, 2 = Lube, 3 = Ice, 4 = Permafrost
if(wet >= wet_setting)
return
wet = wet_setting
if(wet_setting != TURF_DRY)
if(wet_overlay)
overlays -= wet_overlay
wet_overlay = null
var/turf/simulated/floor/F = src
if(istype(F))
if(wet_setting >= TURF_WET_ICE)
wet_overlay = image('icons/effects/water.dmi', src, "ice_floor")
else
wet_overlay = image('icons/effects/water.dmi', src, "wet_floor_static")
else
if(wet_setting >= TURF_WET_ICE)
wet_overlay = image('icons/effects/water.dmi', src, "ice_floor")
else
wet_overlay = image('icons/effects/water.dmi', src, "wet_static")
wet_overlay.plane = FLOOR_OVERLAY_PLANE
overlays += wet_overlay
if(time == INFINITY)
return
if(!time)
time = rand(790, 820)
addtimer(CALLBACK(src, PROC_REF(MakeDry), wet_setting), time)
/turf/simulated/MakeDry(wet_setting = TURF_WET_WATER)
if(wet > wet_setting)
return
wet = TURF_DRY
if(wet_overlay)
overlays -= wet_overlay
/turf/simulated/Entered(atom/A, atom/OL, ignoreRest = 0)
..()
if(!ignoreRest)
if(ishuman(A))
var/mob/living/carbon/human/M = A
if(IS_HORIZONTAL(M))
return 1
if(M.flying)
return ..()
switch(src.wet)
if(TURF_WET_WATER)
if(!(M.slip("the wet floor", WATER_WEAKEN_TIME, tilesSlipped = 0, walkSafely = 1)))
M.inertia_dir = 0
return
if(TURF_WET_LUBE) //lube
M.slip("the floor", 10 SECONDS, tilesSlipped = 3, walkSafely = 0, slipAny = 1)
if(TURF_WET_ICE) // Ice
if(M.slip("the icy floor", 8 SECONDS, tilesSlipped = 0, walkSafely = 0))
M.inertia_dir = 0
if(prob(5))
var/obj/item/organ/external/affected = M.get_organ("head")
if(affected)
M.apply_damage(5, BRUTE, "head")
M.visible_message("<span class='warning'><b>[M]</b> hits their head on the ice!</span>")
playsound(src, 'sound/weapons/genhit1.ogg', 50, 1)
if(TURF_WET_PERMAFROST) // Permafrost
M.slip("the frosted floor", 10 SECONDS, tilesSlipped = 1, walkSafely = 0, slipAny = 1)
/turf/simulated/ChangeTurf(path, defer_change = FALSE, keep_icon = TRUE, ignore_air = FALSE, copy_existing_baseturf = TRUE)
. = ..()
QUEUE_SMOOTH_NEIGHBORS(src)
/turf/simulated/proc/is_shielded()
#undef WATER_WEAKEN_TIME