Files
Paradise/code/modules/admin/misc_admin_procs.dm
2024-01-30 14:44:51 +00:00

993 lines
39 KiB
Plaintext

GLOBAL_VAR_INIT(BSACooldown, 0)
GLOBAL_VAR_INIT(nologevent, 0)
////////////////////////////////
/proc/message_admins(msg)
msg = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[msg]</span></span>"
for(var/client/C in GLOB.admins)
if(R_ADMIN & C.holder.rights)
if(C.prefs && !(C.prefs.toggles & PREFTOGGLE_CHAT_NO_ADMINLOGS))
to_chat(C, msg, MESSAGE_TYPE_ADMINLOG, confidential = TRUE)
/proc/msg_admin_attack(text, loglevel)
if(!GLOB.nologevent)
var/rendered = "<span class=\"admin\"><span class=\"prefix\">ATTACK:</span> <span class=\"message\">[text]</span></span>"
for(var/client/C in GLOB.admins)
if((C.holder.rights & R_ADMIN) && (C.prefs?.atklog <= loglevel))
to_chat(C, rendered, MESSAGE_TYPE_ATTACKLOG, confidential = TRUE)
/**
* Sends a message to the staff able to see admin tickets
* Arguments:
* msg - The message being send
* important - If the message is important. If TRUE it will ignore the CHAT_NO_TICKETLOGS preferences,
* send a sound and flash the window. Defaults to FALSE
*/
/proc/message_adminTicket(msg, important = FALSE)
for(var/client/C in GLOB.admins)
if(R_ADMIN & C.holder.rights)
if(important || (C.prefs && !(C.prefs.toggles & PREFTOGGLE_CHAT_NO_TICKETLOGS)))
to_chat(C, msg, MESSAGE_TYPE_ADMINPM, confidential = TRUE)
if(important)
if(C.prefs?.sound & SOUND_ADMINHELP)
SEND_SOUND(C, sound('sound/effects/adminhelp.ogg'))
window_flash(C)
/**
* Sends a message to the staff able to see mentor tickets
* Arguments:
* msg - The message being send
* important - If the message is important. If TRUE it will ignore the CHAT_NO_TICKETLOGS preferences,
* send a sound and flash the window. Defaults to FALSE
*/
/proc/message_mentorTicket(msg, important = FALSE)
for(var/client/C in GLOB.admins)
if(check_rights(R_ADMIN | R_MENTOR | R_MOD, 0, C.mob))
if(important || (C.prefs && !(C.prefs.toggles & PREFTOGGLE_CHAT_NO_TICKETLOGS)))
to_chat(C, msg, MESSAGE_TYPE_MENTORCHAT, confidential = TRUE)
if(important)
if(C.prefs?.sound & SOUND_MENTORHELP)
SEND_SOUND(C, sound('sound/effects/adminhelp.ogg'))
window_flash(C)
/proc/admin_ban_mobsearch(mob/M, ckey_to_find, mob/admin_to_notify)
if(!M || !M.ckey)
if(ckey_to_find)
for(var/mob/O in GLOB.mob_list)
if(O.ckey && O.ckey == ckey_to_find)
if(admin_to_notify)
to_chat(admin_to_notify, "<span class='warning'>admin_ban_mobsearch: Player [ckey_to_find] is now in mob [O]. Pulling data from new mob.</span>", MESSAGE_TYPE_ADMINLOG, confidential = TRUE)
return O
if(admin_to_notify)
to_chat(admin_to_notify, "<span class='warning'>admin_ban_mobsearch: Player [ckey_to_find] does not seem to have any mob, anywhere. This is probably an error.</span>", MESSAGE_TYPE_ADMINLOG, confidential = TRUE)
else if(admin_to_notify)
to_chat(admin_to_notify, "<span class='warning'>admin_ban_mobsearch: No mob or ckey detected.</span>", MESSAGE_TYPE_ADMINLOG, confidential = TRUE)
return M
///////////////////////////////////////////////////////////////////////////////////////////////Panels
/datum/admins/proc/show_player_panel(mob/M in GLOB.mob_list)
set category = null
set name = "\[Admin\] Show Player Panel"
set desc="Edit player (respawn, ban, heal, etc)"
if(!M)
to_chat(usr, "You seem to be selecting a mob that doesn't exist anymore.")
return
if(!check_rights(R_ADMIN|R_MOD))
return
var/body = "<html><head><title>Options for [M.key]</title></head>"
body += "<body>Options panel for <b>[M]</b>"
if(M.client)
body += " played by <b>[M.client]</b> "
if(check_rights(R_PERMISSIONS, 0))
body += "\[<A href='?_src_=holder;editrights=rank;ckey=[M.ckey]'>[M.client.holder ? M.client.holder.rank : "Player"]</A>\] "
else
body += "\[[M.client.holder ? M.client.holder.rank : "Player"]\] "
body += "\[<A href='?_src_=holder;getplaytimewindow=[M.UID()]'>" + M.client.get_exp_type(EXP_TYPE_CREW) + " as [EXP_TYPE_CREW]</a>\]"
body += "<br>BYOND account registration date: [M.client.byondacc_date || "ERROR"] [M.client.byondacc_age <= GLOB.configuration.general.byond_account_age_threshold ? "<b>" : ""]([M.client.byondacc_age] days old)[M.client.byondacc_age <= GLOB.configuration.general.byond_account_age_threshold ? "</b>" : ""]"
body += "<br>BYOND client version: [M.client.byond_version].[M.client.byond_build]"
body += "<br>Global Ban DB Lookup: [GLOB.configuration.url.centcom_ban_db_url ? "<a href='?_src_=holder;open_ccbdb=[M.client.ckey]'>Lookup</a>" : "<i>Disabled</i>"]"
body += "<br>"
if(isnewplayer(M))
body += " <B>Hasn't Entered Game</B> "
else
body += " \[<A href='?_src_=holder;revive=[M.UID()]'>Heal</A>\] "
body += "<br><br>\[ "
body += "<a href='?_src_=holder;open_logging_view=[M.UID()];'>LOGS</a> - "
body += "<a href='?_src_=vars;Vars=[M.UID()]'>VV</a> - "
body += "[ADMIN_TP(M,"TP")] - "
if(M.client)
body += "<a href='?src=[usr.UID()];priv_msg=[M.client.ckey]'>PM</a> - "
body += "[ADMIN_SM(M,"SM")] - "
if(ishuman(M) && M.mind)
body += "<a href='?_src_=holder;HeadsetMessage=[M.UID()]'>HM</a> - "
body += "[admin_jump_link(M)] - "
body += "<a href='?_src_=holder;adminalert=[M.UID()]'>SEND ALERT</a>\]</b><br>"
body += "<b>Mob type:</b> [M.type]<br>"
if(M.client)
if(M.client.related_accounts_cid.len)
body += "<b>Related accounts by CID:</b> [jointext(M.client.related_accounts_cid, " - ")]<br>"
if(M.client.related_accounts_ip.len)
body += "<b>Related accounts by IP:</b> [jointext(M.client.related_accounts_ip, " - ")]<br><br>"
if(M.ckey)
body += "<b>Enabled AntagHUD</b>: [M.has_ahudded() ? "<b><font color='red'>TRUE</font></b>" : "false"]<br>"
body += "<b>Roundstart observer</b>: [M.is_roundstart_observer() ? "<b>true</b>" : "false"]<br>"
body += "<A href='?_src_=holder;boot2=[M.UID()]'>Kick</A> | "
body += "<A href='?_src_=holder;newban=[M.UID()];dbbanaddckey=[M.ckey]'>Ban</A> | "
body += "<A href='?_src_=holder;jobban2=[M.UID()];dbbanaddckey=[M.ckey]'>Jobban</A> | "
body += "<A href='?_src_=holder;shownoteckey=[M.ckey]'>Notes</A> | "
if(GLOB.configuration.url.forum_playerinfo_url)
body += "<A href='?_src_=holder;webtools=[M.ckey]'>WebInfo</A> | "
if(M.client)
if(M.client.watchlisted)
body += "<A href='?_src_=holder;watchremove=[M.ckey]'>Remove from Watchlist</A> | "
body += "<A href='?_src_=holder;watchedit=[M.ckey]'>Edit Watchlist Reason</A> "
else
body += "<A href='?_src_=holder;watchadd=[M.ckey]'>Add to Watchlist</A> "
body += "| <A href='?_src_=holder;sendtoprison=[M.UID()]'>Prison</A> | "
body += "\ <A href='?_src_=holder;sendbacktolobby=[M.UID()]'>Send back to Lobby</A> | "
body += "\ <A href='?_src_=holder;eraseflavortext=[M.UID()]'>Erase Flavor Text</A> | "
body += "\ <A href='?_src_=holder;userandomname=[M.UID()]'>Use Random Name</A> | "
body += {"<br><b>Mute: </b>
\[<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_IC]'><font color='[check_mute(M.client.ckey, MUTE_IC) ? "red" : "#6685f5"]'>IC</font></a> |
<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_OOC]'><font color='[check_mute(M.client.ckey, MUTE_OOC) ? "red" : "#6685f5"]'>OOC</font></a> |
<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_PRAY]'><font color='[check_mute(M.client.ckey, MUTE_PRAY) ? "red" : "#6685f5"]'>PRAY</font></a> |
<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_ADMINHELP]'><font color='[check_mute(M.client.ckey, MUTE_ADMINHELP) ? "red" : "#6685f5"]'>ADMINHELP</font></a> |
<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_DEADCHAT]'><font color='[check_mute(M.client.ckey, MUTE_DEADCHAT) ?" red" : "#6685f5"]'>DEADCHAT</font></a> |
<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_EMOTE]'><font color='[check_mute(M.client.ckey, MUTE_EMOTE) ?" red" : "#6685f5"]'>EMOTE</font></a>]
(<A href='?_src_=holder;mute=[M.UID()];mute_type=[MUTE_ALL]'><font color='[check_mute(M.client.ckey, MUTE_ALL) ? "red" : "#6685f5"]'>toggle all</font></a>)
"}
var/jumptoeye = ""
if(isAI(M))
var/mob/living/silicon/ai/A = M
if(A.client && A.eyeobj) // No point following clientless AI eyes
jumptoeye = " <b>(<A href='?_src_=holder;jumpto=[A.eyeobj.UID()]'>Eye</A>)</b>"
body += {"<br><br>
<A href='?_src_=holder;jumpto=[M.UID()]'><b>Jump to</b></A>[jumptoeye] |
<A href='?_src_=holder;getmob=[M.UID()]'>Get</A> |
<A href='?_src_=holder;sendmob=[M.UID()]'>Send To</A>
<br><br>
[check_rights(R_ADMIN,0) ? "[ADMIN_TP(M,"Traitor panel")] | " : "" ]
<A href='?_src_=holder;narrateto=[M.UID()]'>Narrate to</A> |
[ADMIN_SM(M,"Subtle message")]
"}
if(check_rights(R_EVENT, 0))
body += {" | <A href='?_src_=holder;Bless=[M.UID()]'>Bless</A> | <A href='?_src_=holder;Smite=[M.UID()]'>Smite</A>"}
if(isLivingSSD(M))
if(istype(M.loc, /obj/machinery/cryopod))
body += {" | <A href='?_src_=holder;cryossd=[M.UID()]'>De-Spawn</A> "}
else
body += {" | <A href='?_src_=holder;cryossd=[M.UID()]'>Cryo</A> "}
if(M.client)
if(!isnewplayer(M))
body += "<br><br>"
body += "<b>Transformation:</b>"
body += "<br>"
//Monkey
if(issmall(M))
body += "<B>Monkeyized</B> | "
else
body += "<A href='?_src_=holder;monkeyone=[M.UID()]'>Monkeyize</A> | "
//Corgi
if(iscorgi(M))
body += "<B>Corgized</B> | "
else
body += "<A href='?_src_=holder;corgione=[M.UID()]'>Corgize</A> | "
//AI / Cyborg
if(isAI(M))
body += "<B>Is an AI</B> "
else if(ishuman(M))
body += {"<A href='?_src_=holder;makeai=[M.UID()]'>Make AI</A> |
<A href='?_src_=holder;makerobot=[M.UID()]'>Make Robot</A> |
<A href='?_src_=holder;makealien=[M.UID()]'>Make Alien</A> |
<A href='?_src_=holder;makeslime=[M.UID()]'>Make Slime</A> |
<A href='?_src_=holder;makesuper=[M.UID()]'>Make Superhero</A>
"}
//Simple Animals
if(isanimal(M))
body += "<A href='?_src_=holder;makeanimal=[M.UID()]'>Re-Animalize</A> | "
else
body += "<A href='?_src_=holder;makeanimal=[M.UID()]'>Animalize</A> | "
if(isobserver(M))
body += "<A href='?_src_=holder;incarn_ghost=[M.UID()]'>Re-incarnate</a> | "
if(ispAI(M))
body += "<B>Is a pAI</B> "
else
body += "<A href='?_src_=holder;makePAI=[M.UID()]'>Make pAI</A> | "
// DNA2 - Admin Hax
if(M.dna && iscarbon(M))
body += "<br><br>"
body += "<b>DNA Blocks:</b><br><table border='0'><tr><th>&nbsp;</th><th>1</th><th>2</th><th>3</th><th>4</th><th>5</th>"
var/bname
for(var/block in 1 to DNA_SE_LENGTH)
if(((block-1)%5)==0)
body += "</tr><tr><th>[block-1]</th>"
bname = GLOB.assigned_blocks[block]
body += "<td>"
if(bname)
var/bstate=M.dna.GetSEState(block)
var/bcolor="[(bstate)?"#006600":"#ff0000"]"
body += "<A href='?_src_=holder;togmutate=[M.UID()];block=[block]' style='color:[bcolor];'>[bname]</A><sub>[block]</sub>"
else
body += "[block]"
body+="</td>"
body += "</tr></table>"
body += {"<br><br>
<b>Rudimentary transformation:</b><font size=2><br>These transformations only create a new mob type and copy stuff over. They do not take into account MMIs and similar mob-specific things. The buttons in 'Transformations' are preferred, when possible.</font><br>
<A href='?_src_=holder;simplemake=observer;mob=[M.UID()]'>Observer</A> |
\[ Alien: <A href='?_src_=holder;simplemake=drone;mob=[M.UID()]'>Drone</A>,
<A href='?_src_=holder;simplemake=hunter;mob=[M.UID()]'>Hunter</A>,
<A href='?_src_=holder;simplemake=queen;mob=[M.UID()]'>Queen</A>,
<A href='?_src_=holder;simplemake=sentinel;mob=[M.UID()]'>Sentinel</A>,
<A href='?_src_=holder;simplemake=larva;mob=[M.UID()]'>Larva</A> \]
<A href='?_src_=holder;simplemake=human;mob=[M.UID()]'>Human</A>
\[ slime: <A href='?_src_=holder;simplemake=slime;mob=[M.UID()]'>Baby</A>,
<A href='?_src_=holder;simplemake=adultslime;mob=[M.UID()]'>Adult</A> \]
<A href='?_src_=holder;simplemake=monkey;mob=[M.UID()]'>Monkey</A> |
<A href='?_src_=holder;simplemake=robot;mob=[M.UID()]'>Cyborg</A> |
<A href='?_src_=holder;simplemake=cat;mob=[M.UID()]'>Cat</A> |
<A href='?_src_=holder;simplemake=runtime;mob=[M.UID()]'>Runtime</A> |
<A href='?_src_=holder;simplemake=corgi;mob=[M.UID()]'>Corgi</A> |
<A href='?_src_=holder;simplemake=ian;mob=[M.UID()]'>Ian</A> |
<A href='?_src_=holder;simplemake=crab;mob=[M.UID()]'>Crab</A> |
<A href='?_src_=holder;simplemake=coffee;mob=[M.UID()]'>Coffee</A> |
\[ Construct: <A href='?_src_=holder;simplemake=constructarmoured;mob=[M.UID()]'>Armoured</A> ,
<A href='?_src_=holder;simplemake=constructbuilder;mob=[M.UID()]'>Builder</A> ,
<A href='?_src_=holder;simplemake=constructwraith;mob=[M.UID()]'>Wraith</A> \]
<A href='?_src_=holder;simplemake=shade;mob=[M.UID()]'>Shade</A>
"}
if(M.client)
body += {"<br><br>
<b>Other actions:</b>
<br>
<A href='?_src_=holder;forcespeech=[M.UID()]'>Forcesay</A> |
<A href='?_src_=holder;aroomwarp=[M.UID()]'>Admin Room</A> |
<A href='?_src_=holder;tdome1=[M.UID()]'>Thunderdome 1</A> |
<A href='?_src_=holder;tdome2=[M.UID()]'>Thunderdome 2</A> |
<A href='?_src_=holder;tdomeadmin=[M.UID()]'>Thunderdome Admin</A> |
<A href='?_src_=holder;tdomeobserve=[M.UID()]'>Thunderdome Observer</A> |
<A href='?_src_=holder;contractor_stop=[M.UID()]'>Stop Syndicate Jail Timer</A> |
<A href='?_src_=holder;contractor_start=[M.UID()]'>Start Syndicate Jail Timer</A> |
<A href='?_src_=holder;contractor_release=[M.UID()]'>Release now from Syndicate Jail</A> |
"}
body += {"<br>
</body></html>
"}
usr << browse(body, "window=adminplayeropts;size=550x615")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Player Panel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
#define PLAYER_NOTES_ENTRIES_PER_PAGE 50
/datum/admins/proc/PlayerNotes()
set category = "Admin"
set name = "Player Notes"
if(!check_rights(R_ADMIN|R_MOD))
return
show_note()
/datum/admins/proc/show_player_notes(key as text)
set category = "Admin"
set name = "Show Player Notes"
if(!check_rights(R_ADMIN|R_MOD))
return
show_note(key)
/datum/admins/proc/vpn_whitelist()
set category = "Admin"
set name = "VPN Ckey Whitelist"
if(!check_rights(R_BAN))
return
var/key = stripped_input(usr, "Enter ckey to add/remove, or leave blank to cancel:", "VPN Whitelist add/remove", max_length=32)
if(key)
GLOB.ipintel_manager.vpn_whitelist_panel(key)
/datum/admins/proc/Game()
if(!check_rights(R_ADMIN))
return
var/list/dat = list()
var/cached_UID = UID()
dat += "<center>"
dat += "<p><a href='?src=[cached_UID];c_mode=1'>Change Game Mode</a><br></p>"
if(GLOB.master_mode == "secret")
dat += "<p><a href='?src=[cached_UID];f_secret=1'>(Force Secret Mode)</a><br></p>"
dat += "<hr><br>"
dat += "<p><a href='?src=[cached_UID];create_object=1'>Create Object</a><br></p>"
dat += "<p><a href='?src=[cached_UID];quick_create_object=1'>Quick Create Object</a><br></p>"
dat += "<p><a href='?src=[cached_UID];create_turf=1'>Create Turf</a><br></p>"
dat += "<p><a href='?src=[cached_UID];create_mob=1'>Create Mob</a></p>"
var/datum/browser/popup = new(usr, "game_panel", "<div align='center'>Game Panel</div>", 210, 280)
popup.set_content(dat.Join(""))
popup.set_window_options("can_close=1;can_minimize=0;can_maximize=0;can_resize=0;titlebar=1;")
popup.open()
onclose(usr, "game_panel")
return
/////////////////////////////////////////////////////////////////////////////////////////////////admins2.dm merge
//i.e. buttons/verbs
/datum/admins/proc/restart()
set category = "Server"
set name = "Restart"
set desc = "Restarts the world."
if(!check_rights(R_SERVER))
return
// Give an extra popup if they are rebooting a live server
var/is_live_server = TRUE
if(usr.client.is_connecting_from_localhost())
is_live_server = FALSE
var/list/options = list("Regular Restart", "Hard Restart")
if(world.TgsAvailable()) // TGS lets you kill the process entirely
options += "Terminate Process (Kill and restart DD)"
var/result = input(usr, "Select reboot method", "World Reboot", options[1]) as null|anything in options
if(is_live_server)
if(alert(usr, "WARNING: THIS IS A LIVE SERVER, NOT A LOCAL TEST SERVER. DO YOU STILL WANT TO RESTART","This server is live","Restart","Cancel") != "Restart")
return FALSE
if(result)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Reboot World") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
var/init_by = "Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key]."
switch(result)
if("Regular Restart")
var/delay = input("What delay should the restart have (in seconds)?", "Restart Delay", 5) as num|null
if(!delay)
return FALSE
// These are pasted each time so that they dont false send if reboot is cancelled
message_admins("[key_name_admin(usr)] has initiated a server restart of type [result]")
log_admin("[key_name(usr)] has initiated a server restart of type [result]")
SSticker.delay_end = FALSE // We arent delayed anymore
SSticker.reboot_helper(init_by, "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", delay * 10)
if("Hard Restart")
message_admins("[key_name_admin(usr)] has initiated a server restart of type [result]")
log_admin("[key_name(usr)] has initiated a server restart of type [result]")
world.Reboot(fast_track = TRUE)
if("Terminate Process (Kill and restart DD)")
message_admins("[key_name_admin(usr)] has initiated a server restart of type [result]")
log_admin("[key_name(usr)] has initiated a server restart of type [result]")
world.TgsEndProcess() // Just nuke the entire process if we are royally fucked
/datum/admins/proc/end_round()
set category = "Server"
set name = "End Round"
set desc = "Instantly ends the round and brings up the scoreboard, in the same way that wizards dying do."
if(!check_rights(R_SERVER))
return
var/input = sanitize(copytext(input(usr, "What text should players see announcing the round end? Input nothing to cancel.", "Specify Announcement Text", "Shift Has Ended!"), 1, MAX_MESSAGE_LEN))
if(!input)
return
if(SSticker.force_ending)
return
message_admins("[key_name_admin(usr)] has admin ended the round with message: '[input]'")
log_admin("[key_name(usr)] has admin ended the round with message: '[input]'")
SSticker.force_ending = TRUE
SSticker.event_blackbox(outcome = ROUND_END_FORCED)
to_chat(world, "<span class='warning'><big><b>[input]</b></big></span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "End Round") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
SSticker.mode_result = "admin ended"
/datum/admins/proc/announce()
set category = "Admin"
set name = "Announce"
set desc = "Announce your desires to the world"
if(!check_rights(R_ADMIN))
return
var/message = input("Global message to send:", "Admin Announce", null, null) as message|null
if(message)
if(!check_rights(R_SERVER,0))
message = adminscrub(message,500)
message = replacetext(message, "\n", "<br>") // required since we're putting it in a <p> tag
to_chat(world, chat_box_notice("<span class='notice'><b>[usr.client.holder.fakekey ? "Administrator" : usr.key] Announces:</b><br><br><p>[message]</p></span>"))
log_admin("Announce: [key_name(usr)] : [message]")
for(var/client/clients_to_alert in GLOB.clients)
window_flash(clients_to_alert)
if(clients_to_alert.prefs?.sound & SOUND_ADMINHELP)
SEND_SOUND(clients_to_alert, sound('sound/effects/adminhelp.ogg'))
SSblackbox.record_feedback("tally", "admin_verb", 1, "Announce") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleooc()
set category = "Server"
set desc="Globally Toggles OOC"
set name="Toggle OOC"
if(!check_rights(R_ADMIN))
return
toggle_ooc()
log_and_message_admins("toggled OOC.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle OOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/togglelooc()
set category = "Server"
set desc="Globally Toggles LOOC"
set name="Toggle LOOC"
if(!check_rights(R_ADMIN))
return
GLOB.looc_enabled = !(GLOB.looc_enabled)
if(GLOB.looc_enabled)
to_chat(world, "<B>The LOOC channel has been globally enabled!</B>")
else
to_chat(world, "<B>The LOOC channel has been globally disabled!</B>")
log_and_message_admins("toggled LOOC.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle LOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggledsay()
set category = "Server"
set desc="Globally Toggles DSAY"
set name="Toggle DSAY"
if(!check_rights(R_ADMIN))
return
GLOB.dsay_enabled = !(GLOB.dsay_enabled)
if(GLOB.dsay_enabled)
to_chat(world, "<B>Deadchat has been globally enabled!</B>")
else
to_chat(world, "<B>Deadchat has been globally disabled!</B>")
log_admin("[key_name(usr)] toggled deadchat.")
message_admins("[key_name_admin(usr)] toggled deadchat.", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Deadchat") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc
/datum/admins/proc/toggleoocdead()
set category = "Server"
set desc="Toggle Dead OOC."
set name="Toggle Dead OOC"
if(!check_rights(R_ADMIN))
return
GLOB.dooc_enabled = !(GLOB.dooc_enabled)
log_admin("[key_name(usr)] toggled Dead OOC.")
message_admins("[key_name_admin(usr)] toggled Dead OOC.", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Dead OOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleemoji()
set category = "Server"
set desc = "Toggle OOC Emoji"
set name = "Toggle OOC Emoji"
if(!check_rights(R_ADMIN))
return
GLOB.configuration.general.enable_ooc_emoji = !(GLOB.configuration.general.enable_ooc_emoji)
log_admin("[key_name(usr)] toggled OOC Emoji.")
message_admins("[key_name_admin(usr)] toggled OOC Emoji.", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle OOC Emoji")
/datum/admins/proc/startnow()
set category = "Server"
set desc="Start the round RIGHT NOW"
set name="Start Now"
if(!check_rights(R_SERVER))
return
if(!SSticker)
alert("Unable to start the game as it is not set up.")
return
if(GLOB.configuration.general.start_now_confirmation)
if(alert(usr, "This is a live server. Are you sure you want to start now?", "Start game", "Yes", "No") != "Yes")
return
if(SSticker.current_state == GAME_STATE_PREGAME || SSticker.current_state == GAME_STATE_STARTUP)
SSticker.force_start = TRUE
log_admin("[usr.key] has started the game.")
var/msg = ""
if(SSticker.current_state == GAME_STATE_STARTUP)
msg = " (The server is still setting up, but the round will be started as soon as possible.)"
message_admins("<span class='darkmblue'>[usr.key] has started the game.[msg]</span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Start Game") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return 1
else
to_chat(usr, "<font color='red'>Error: Start Now: Game has already started.</font>")
return
/datum/admins/proc/toggleenter()
set category = "Server"
set desc="People can't enter"
set name="Toggle Entering"
if(!check_rights(R_SERVER))
return
GLOB.enter_allowed = !GLOB.enter_allowed
if(!GLOB.enter_allowed)
to_chat(world, "<B>New players may no longer enter the game.</B>")
else
to_chat(world, "<B>New players may now enter the game.</B>")
log_admin("[key_name(usr)] toggled new player game entering.")
message_admins("[key_name_admin(usr)] toggled new player game entering.", 1)
world.update_status()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Entering") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleAI()
set category = "Event"
set desc="People can't be AI"
set name="Toggle AI"
if(!check_rights(R_EVENT))
return
GLOB.configuration.jobs.allow_ai = !(GLOB.configuration.jobs.allow_ai)
if(!GLOB.configuration.jobs.allow_ai)
to_chat(world, "<B>The AI job is no longer chooseable.</B>")
else
to_chat(world, "<B>The AI job is chooseable now.</B>")
message_admins("[key_name_admin(usr)] toggled AI allowed.")
log_admin("[key_name(usr)] toggled AI allowed.")
world.update_status()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle AI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleaban()
set category = "Server"
set desc="Toggle the ability for players to respawn."
set name="Toggle Respawn"
if(!check_rights(R_SERVER))
return
GLOB.configuration.general.respawn_enabled = !(GLOB.configuration.general.respawn_enabled)
if(GLOB.configuration.general.respawn_enabled)
to_chat(world, "<B>You may now respawn.</B>")
else
to_chat(world, "<B>You may no longer respawn</B>")
message_admins("[key_name_admin(usr)] toggled respawn to [GLOB.configuration.general.respawn_enabled ? "On" : "Off"].", 1)
log_admin("[key_name(usr)] toggled respawn to [GLOB.configuration.general.respawn_enabled ? "On" : "Off"].")
world.update_status()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Respawn") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/delay()
set category = "Server"
set desc="Delay the game start/end"
set name="Delay"
if(!check_rights(R_SERVER))
return
if(!SSticker || SSticker.current_state != GAME_STATE_PREGAME)
SSticker.delay_end = !SSticker.delay_end
log_admin("[key_name(usr)] [SSticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
message_admins("[key_name(usr)] [SSticker.delay_end ? "delayed the round end" : "has made the round end normally"].", 1)
if(SSticker.delay_end)
SSticker.real_reboot_time = 0 // Immediately show the "Admin delayed round end" message
return //alert("Round end delayed", null, null, null, null, null)
if(SSticker.ticker_going)
SSticker.ticker_going = FALSE
SSticker.delay_end = TRUE
to_chat(world, "<b>The game start has been delayed.</b>")
log_admin("[key_name(usr)] delayed the game.")
else
SSticker.ticker_going = TRUE
to_chat(world, "<b>The game will start soon.</b>")
log_admin("[key_name(usr)] removed the delay.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Delay") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
////////////////////////////////////////////////////////////////////////////////////////////////ADMIN HELPER PROCS
/**
* A proc that return whether the mob is a "Special Character" aka Antagonist
*
* Arguments:
* * M - the mob you're checking
*/
/proc/is_special_character(mob/M)
if(!SSticker.mode)
return FALSE
if(!istype(M))
return FALSE
if(isrobot(M))
var/mob/living/silicon/robot/R = M
if(R.emagged)
return TRUE
if(M.mind?.special_role)//If they have a mind and special role, they are some type of traitor or antagonist.
return TRUE
return FALSE
/**
* A proc that return an array of capitalized strings containing name of the antag types they are
*
* Arguments:
* * M - the mob you're checking
*/
/proc/get_antag_type_strings_list(mob/M) // return an array of all the antag types they are with name
var/list/antag_list = list()
if(!SSticker.mode || !istype(M) || !M.mind)
return FALSE
if(M.mind.has_antag_datum(/datum/antagonist/rev/head))
antag_list += "Head Rev"
if(M.mind.has_antag_datum(/datum/antagonist/rev, FALSE))
antag_list += "Revolutionary"
if(M.mind in SSticker.mode.cult)
antag_list += "Cultist"
if(M.mind in SSticker.mode.syndicates)
antag_list += "Nuclear Operative"
if(M.mind in SSticker.mode.wizards)
antag_list += "Wizard"
if(M.mind in SSticker.mode.changelings)
antag_list += "Changeling"
if(M.mind in SSticker.mode.abductors)
antag_list += "Abductor"
if(M.mind.has_antag_datum(/datum/antagonist/vampire))
antag_list += "Vampire"
if(M.mind.has_antag_datum(/datum/antagonist/mindslave/thrall))
antag_list += "Vampire Thrall"
if(M.mind.has_antag_datum(/datum/antagonist/traitor))
antag_list += "Traitor"
if(M.mind.has_antag_datum(/datum/antagonist/mindslave, FALSE))
antag_list += "Mindslave"
if(isrobot(M))
var/mob/living/silicon/robot/R = M
if(R.emagged)
antag_list += "Emagged Borg"
if(!length(antag_list) && M.mind.special_role) // Snowflake check. If none of the above but still special, then other antag. Technically not accurate.
antag_list += "Other Antag(s)"
return antag_list
/**
* A proc that return a string containing all the singled out antags . Empty string if not antag
*
* Usually, you'd return a FALSE, but since this is consumed by javascript you're in
* for a world of hurt if you pass a byond FALSE which get converted into a fucking string anyway and pass for TRUE in check. Fuck.
* It always append "(May be other antag)"
* Arguments:
* * M - the mob you're checking
* *
*/
/proc/get_antag_type_truncated_plaintext_string(mob/M as mob)
var/list/antag_list = get_antag_type_strings_list(M)
if(length(antag_list))
return antag_list.Join(" &amp; ") + " " + "(May be other antag)"
return ""
/datum/admins/proc/spawn_atom(object as text)
set category = "Debug"
set desc = "(atom path) Spawn an atom. Append a period to the text in order to exclude subtypes of paths matching the input."
set name = "Spawn"
if(!check_rights(R_SPAWN))
return
if(!object)
return
var/list/types = typesof(/atom)
var/list/matches = new()
var/include_subtypes = TRUE
if(copytext(object, -1) == ".")
include_subtypes = FALSE
object = copytext(object, 1, -1)
if(include_subtypes)
for(var/path in types)
if(findtext("[path]", object))
matches += path
else
var/needle_length = length(object)
for(var/path in types)
if(copytext("[path]", -needle_length) == object)
matches += path
if(matches.len==0)
return
var/chosen
if(matches.len==1)
chosen = matches[1]
else
chosen = input("Select an atom type", "Spawn Atom", matches[1]) as null|anything in matches
if(!chosen)
return
if(ispath(chosen,/turf))
var/turf/T = get_turf(usr.loc)
T.ChangeTurf(chosen)
else
var/atom/A = new chosen(usr.loc)
A.admin_spawned = TRUE
log_admin("[key_name(usr)] spawned [chosen] at ([usr.x],[usr.y],[usr.z])")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Spawn Atom") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/show_traitor_panel(mob/M in GLOB.mob_list)
set category = "Admin"
set desc = "Edit mobs's memory and role"
set name = "Show Traitor Panel"
if(!check_rights(R_ADMIN|R_MOD))
return
if(!istype(M))
to_chat(usr, "This can only be used on instances of type /mob")
return
if(!M.mind)
to_chat(usr, "This mob has no mind!")
return
M.mind.edit_memory()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Traitor Panel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggleguests()
set category = "Server"
set desc="Guests can't enter"
set name="Toggle Guests"
if(!check_rights(R_SERVER))
return
GLOB.configuration.general.guest_ban = !(GLOB.configuration.general.guest_ban)
if(GLOB.configuration.general.guest_ban)
to_chat(world, "<B>Guests may no longer enter the game.</B>")
else
to_chat(world, "<B>Guests may now enter the game.</B>")
log_admin("[key_name(usr)] toggled guests game entering [GLOB.configuration?.general.guest_ban ? "dis" : ""]allowed.")
message_admins("<span class='notice'>[key_name_admin(usr)] toggled guests game entering [GLOB.configuration?.general.guest_ban ? "dis" : ""]allowed.</span>", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Guests") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/output_ai_laws()
var/ai_number = 0
for(var/mob/living/silicon/S in GLOB.mob_list)
ai_number++
if(isAI(S))
to_chat(usr, "<b>AI [key_name(S, TRUE)]'s laws:</b>")
else if(isrobot(S))
var/mob/living/silicon/robot/R = S
to_chat(usr, "<b>CYBORG [key_name(S, TRUE)]'s [R.connected_ai?"(Slaved to: [R.connected_ai])":"(Independent)"] laws:</b>")
else if(ispAI(S))
var/mob/living/silicon/pai/P = S
to_chat(usr, "<b>pAI [key_name(S, TRUE)]'s laws:</b>")
to_chat(usr, "[P.pai_law0]")
if(P.pai_laws)
to_chat(usr, "[P.pai_laws]")
continue // Skip showing normal silicon laws for pAIs - they don't have any
else
to_chat(usr, "<b>SILICON [key_name(S, TRUE)]'s laws:</b>")
if(S.laws == null)
to_chat(usr, "[key_name(S, TRUE)]'s laws are null. Contact a coder.")
else
S.laws.show_laws(usr)
if(!ai_number)
to_chat(usr, "<b>No AI's located.</b>")//Just so you know the thing is actually working and not just ignoring you.
log_admin("[key_name(usr)] checked the AI laws")
message_admins("[key_name_admin(usr)] checked the AI laws")
/client/proc/update_mob_sprite(mob/living/carbon/human/H as mob)
set name = "\[Admin\] Update Mob Sprite"
set desc = "Should fix any mob sprite update errors."
set category = null
if(!check_rights(R_ADMIN))
return
if(istype(H))
H.regenerate_icons()
//
//
//ALL DONE
//*********************************************************************************************************
GLOBAL_VAR_INIT(gamma_ship_location, 1) // 0 = station , 1 = space
/proc/move_gamma_ship()
var/area/fromArea
var/area/toArea
if(GLOB.gamma_ship_location == 1)
fromArea = locate(/area/shuttle/gamma/space)
toArea = locate(/area/shuttle/gamma/station)
for(var/obj/machinery/door/poddoor/impassable/gamma/H in GLOB.airlocks)
H.open()
GLOB.major_announcement.Announce("Central Command has deployed the Gamma Armory shuttle.", new_sound = 'sound/AI/commandreport.ogg')
else
fromArea = locate(/area/shuttle/gamma/station)
toArea = locate(/area/shuttle/gamma/space)
for(var/obj/machinery/door/poddoor/impassable/gamma/H in GLOB.airlocks)
H.close() //DOOR STUCK
GLOB.major_announcement.Announce("Central Command has recalled the Gamma Armory shuttle.", new_sound = 'sound/AI/commandreport.ogg')
fromArea.move_contents_to(toArea)
for(var/obj/machinery/mech_bay_recharge_port/P in toArea)
P.update_recharge_turf()
if(GLOB.gamma_ship_location)
GLOB.gamma_ship_location = 0
else
GLOB.gamma_ship_location = 1
return
/proc/formatJumpTo(location, where="")
var/turf/loc
if(isturf(location))
loc = location
else
loc = get_turf(location)
if(where=="")
where=formatLocation(loc)
return "<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[loc.x];Y=[loc.y];Z=[loc.z]'>[where]</a>"
/proc/formatLocation(location)
var/turf/loc
if(isturf(location))
loc = location
else
loc = get_turf(location)
var/area/A = get_area(location)
return "[A.name] - [loc.x],[loc.y],[loc.z]"
/proc/formatPlayerPanel(mob/U, text="PP")
return "[ADMIN_PP(U,"[text]")]"
//Kicks all the clients currently in the lobby. The second parameter (kick_only_afk) determins if an is_afk() check is ran, or if all clients are kicked
//defaults to kicking everyone (afk + non afk clients in the lobby)
//returns a list of ckeys of the kicked clients
/proc/kick_clients_in_lobby(message, kick_only_afk = 0)
var/list/kicked_client_names = list()
for(var/client/C in GLOB.clients)
if(isnewplayer(C.mob))
if(kick_only_afk && !C.is_afk()) //Ignore clients who are not afk
continue
if(message)
to_chat(C, message)
kicked_client_names.Add("[C.ckey]")
qdel(C)
return kicked_client_names
//returns 1 to let the dragdrop code know we are trapping this event
//returns 0 if we don't plan to trap the event
/datum/admins/proc/cmd_ghost_drag(mob/dead/observer/frommob, atom/tothing)
if(!istype(frommob))
return //extra sanity check to make sure only observers are shoved into things
//same as assume-direct-control perm requirements.
if(!check_rights(R_VAREDIT,0)) //no varedit, check if they have r_admin and r_debug
if(!check_rights(R_ADMIN|R_DEBUG,0)) //if they don't have r_admin and r_debug, return
return FALSE //otherwise, if they have no varedit, but do have r_admin and r_debug, execute the rest of the code
if(!frommob.ckey)
return FALSE
if(isitem(tothing))
var/mob/living/toitem = tothing
var/ask = alert("Are you sure you want to allow [frommob.name]([frommob.key]) to possess [toitem.name]?", "Place ghost in control of item?", "Yes", "No")
if(ask != "Yes")
return TRUE
if(!frommob || !toitem) //make sure the mobs don't go away while we waited for a response
return TRUE
var/mob/living/simple_animal/possessed_object/tomob = new(toitem)
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has put [frommob.ckey] in control of [tomob.name].</span>")
log_admin("[key_name(usr)] stuffed [frommob.ckey] into [tomob.name].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Ghost Drag")
tomob.ckey = frommob.ckey
qdel(frommob)
if(isliving(tothing))
var/mob/living/tomob = tothing
var/question = ""
if(tomob.ckey)
question = "This mob already has a user ([tomob.key]) in control of it! "
question += "Are you sure you want to place [frommob.name]([frommob.key]) in control of [tomob.name]?"
var/ask = alert(question, "Place ghost in control of mob?", "Yes", "No")
if(ask != "Yes")
return TRUE
if(!frommob || !tomob) //make sure the mobs don't go away while we waited for a response
return TRUE
if(tomob.client) //no need to ghostize if there is no client
tomob.ghostize(0)
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has put [frommob.ckey] in control of [tomob.name].</span>")
log_admin("[key_name(usr)] stuffed [frommob.ckey] into [tomob.name].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Ghost Drag")
tomob.ckey = frommob.ckey
qdel(frommob)
return TRUE
if(istype(tothing, /obj/structure/AIcore/deactivated))
var/question = "Are you sure you want to place [frommob.name]([frommob.key]) in control of an empty AI core?"
var/ask = alert(question, "Place ghost in control of an empty AI core?", "Yes", "No")
if(ask != "Yes")
return TRUE
if(QDELETED(frommob) || QDELETED(tothing)) //make sure the mobs don't go away while we waited for a response
return TRUE
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has put [frommob.ckey] in control of an empty AI core.</span>")
log_admin("[key_name(usr)] stuffed [frommob.ckey] into an empty AI core.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Ghost Drag")
var/transfer_key = frommob.key // frommob is qdel'd in frommob.AIize()
var/mob/living/silicon/ai/ai_character = frommob.AIize()
ai_character.key = transfer_key // this wont occur in mind transferring if the mind is not active, which causes some weird stuff. This fixes it.
GLOB.empty_playable_ai_cores -= tothing
ai_character.forceMove(get_turf(tothing))
ai_character.view_core()
qdel(tothing)
return TRUE
// Returns a list of the number of admins in various categories
// result[1] is the number of staff that match the rank mask and are active
// result[2] is the number of staff that do not match the rank mask
// result[3] is the number of staff that match the rank mask and are inactive
/proc/staff_countup(rank_mask = R_BAN)
var/list/result = list(0, 0, 0)
for(var/client/X in GLOB.admins)
if(rank_mask && !check_rights_for(X, rank_mask))
result[2]++
continue
if(X.holder.fakekey)
result[2]++
continue
if(X.is_afk())
result[3]++
continue
result[1]++
return result