Files
Paradise/code/modules/admin/verbs/onlyoneteam.dm
DGamerL 382a71df0d Renames all typepaths + names of implants to biochips (#23172)
* The fix

* Contraaaaaa

* Fixes CI

* Fixes the pads + cases

* Uplink datums

* Update code/datums/mind.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/__HELPERS/unsorted.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/research/designs/medical_designs.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/research/designs/medical_designs.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/research/designs/medical_designs.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/research/designs/medical_designs.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/surgery/implant_removal.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Outfits now use a proper variable name

* Fixes surgery (oops)

* More .dme changes

* Renames the folder

* Fixes bad merge

* Contra review

* Update code/game/objects/items/weapons/dice.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Fixes CI fail

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-01-06 23:15:55 +00:00

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/client/proc/only_one_team()
if(!SSticker)
alert("The game hasn't started yet!")
return
var/list/incompatible_species = list(/datum/species/plasmaman, /datum/species/vox)
var/team_toggle = 0
for(var/mob/living/carbon/human/H in GLOB.player_list)
if(H.stat == DEAD || !(H.client))
continue
if(is_special_character(H))
continue
if(is_type_in_list(H.dna.species, incompatible_species))
H.set_species(/datum/species/human)
var/datum/character_save/S = new // Randomize appearance
S.randomise()
S.copy_to(H)
for(var/obj/item/I in H)
if(istype(I, /obj/item/bio_chip))
continue
qdel(I)
to_chat(H, "<B>You are part of the [station_name()] dodgeball tournament. Throw dodgeballs at crewmembers wearing a different color than you. OOC: Use THROW on an EMPTY-HAND to catch thrown dodgeballs.</B>")
H.equip_to_slot_or_del(new /obj/item/radio/headset/heads/captain(H), SLOT_HUD_LEFT_EAR)
H.equip_to_slot_or_del(new /obj/item/beach_ball/dodgeball_team(H), SLOT_HUD_RIGHT_HAND)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(H), SLOT_HUD_SHOES)
if(!team_toggle)
GLOB.team_alpha += H
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/red/dodgeball(H), SLOT_HUD_JUMPSUIT)
var/obj/item/card/id/W = new(H)
W.name = "[H.real_name]'s ID Card"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Professional Pee-Wee League Dodgeball Player"
W.registered_name = H.real_name
H.equip_to_slot_or_del(W, SLOT_HUD_WEAR_ID)
else
GLOB.team_bravo += H
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/blue/dodgeball(H), SLOT_HUD_JUMPSUIT)
var/obj/item/card/id/W = new(H)
W.name = "[H.real_name]'s ID Card"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Professional Pee-Wee League Dodgeball Player"
W.registered_name = H.real_name
H.equip_to_slot_or_del(W, SLOT_HUD_WEAR_ID)
team_toggle = !team_toggle
H.dna.species.after_equip_job(null, H)
H.regenerate_icons()
message_admins("[key_name_admin(usr)] used DODGEBAWWWWWWWL! -NO ATTACK LOGS WILL BE SENT TO ADMINS FROM THIS POINT FORTH-", 1)
log_admin("[key_name(usr)] used dodgeball.")
GLOB.nologevent = 1
/obj/item/beach_ball/dodgeball_team
name = "dodgeball"
desc = "Used for playing the most violent and degrading of childhood games."
icon = 'icons/obj/basketball.dmi'
icon_state = "dodgeball"
item_state = "dodgeball"
dribbleable = TRUE
/obj/item/beach_ball/dodgeball_team/throw_impact(atom/hit_atom)
..()
if((ishuman(hit_atom)))
var/mob/living/carbon/human/H = hit_atom
if(H.r_hand == src)
return
if(H.l_hand == src)
return
var/mob/A = locateUID(thrownby)
if((H in GLOB.team_alpha) && (A in GLOB.team_alpha))
to_chat(A, "<span class='warning'>He's on your team!</span>")
return
else if((H in GLOB.team_bravo) && (A in GLOB.team_bravo))
to_chat(A, "<span class='warning'>He's on your team!</span>")
return
else if(!(A in GLOB.team_alpha) && !(A in GLOB.team_bravo))
to_chat(A, "<span class='warning'>You're not part of the dodgeball game, sorry!</span>")
return
else
playsound(src, 'sound/items/dodgeball.ogg', 50, 1)
visible_message("<span class='danger'>[H] HAS BEEN ELIMINATED!</span>")
H.melt()