Files
Paradise/code/modules/admin/verbs/randomverbs.dm
GDN 13a2630028 Removes comparisons to true and false (#24083)
* Removes comparisons to true and false

* Update .github/CONTRIBUTING.md

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-02-14 19:45:37 +00:00

1251 lines
48 KiB
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/client/proc/cmd_admin_drop_everything(mob/M as mob in GLOB.mob_list)
set category = null
set name = "\[Admin\] Drop Everything"
if(!check_rights(R_DEBUG|R_ADMIN))
return
var/confirm = alert(src, "Make [M] drop everything?", "Message", "Yes", "No")
if(confirm != "Yes")
return
for(var/obj/item/W in M)
M.unEquip(W)
log_admin("[key_name(usr)] made [key_name(M)] drop everything!")
message_admins("[key_name_admin(usr)] made [key_name_admin(M)] drop everything!", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Drop Everything") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_prison(mob/M as mob in GLOB.mob_list)
set category = "Admin"
set name = "Prison"
if(!check_rights(R_ADMIN))
return
if(ismob(M))
if(isAI(M))
alert("The AI can't be sent to prison you jerk!", null, null, null, null, null)
return
//strip their stuff before they teleport into a cell :downs:
for(var/obj/item/W in M)
M.unEquip(W)
//teleport person to cell
if(isliving(M))
var/mob/living/L = M
L.Paralyse(10 SECONDS)
sleep(5) //so they black out before warping
M.loc = pick(GLOB.prisonwarp)
if(ishuman(M))
var/mob/living/carbon/human/prisoner = M
prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(prisoner), SLOT_HUD_JUMPSUIT)
prisoner.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(prisoner), SLOT_HUD_SHOES)
spawn(50)
to_chat(M, "<span class='warning'>You have been sent to the prison station!</span>")
log_admin("[key_name(usr)] sent [key_name(M)] to the prison station.")
message_admins("<span class='notice'>[key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.</span>", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Prison") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_subtle_message(mob/M as mob in GLOB.mob_list)
set category = "Event"
set name = "\[Admin\] Subtle Message"
if(!ismob(M))
return
if(!check_rights(R_EVENT))
return
var/msg = clean_input("Message:", "Subtle PM to [M.key]")
if(!msg)
return
msg = admin_pencode_to_html(msg)
if(usr)
if(usr.client)
if(usr.client.holder)
to_chat(M, "<b>You hear a voice in your head... <i>[msg]</i></b>")
log_admin("SubtlePM: [key_name(usr)] -> [key_name(M)] : [msg]")
message_admins("<span class='boldnotice'>SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]</span>", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Subtle Message") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_mentor_check_new_players() //Allows mentors / admins to determine who the newer players are.
set category = "Admin"
set name = "Check new Players"
if(!check_rights(R_MENTOR|R_MOD|R_ADMIN))
return
var/age = alert(src, "Age check", "Show accounts yonger then _____ days","7", "30" , "All")
if(age == "All")
age = 9999999
else
age = text2num(age)
var/missing_ages = 0
var/msg = ""
for(var/client/C in GLOB.clients)
if(C?.holder?.fakekey && !check_rights(R_ADMIN, FALSE))
continue // Skip those in stealth mode if an admin isnt viewing the panel
if(C.player_age == "Requires database")
missing_ages = 1
continue
if(C.player_age < age)
if(check_rights(R_ADMIN, 0))
msg += "[key_name_admin(C.mob)]: [C.player_age] days old<br>"
else
msg += "[key_name_mentor(C.mob)]: [C.player_age] days old<br>"
if(missing_ages)
to_chat(src, "Some accounts did not have proper ages set in their clients. This function requires database to be present")
if(msg != "")
src << browse(msg, "window=Player_age_check")
else
to_chat(src, "No matches for that age range found.")
/client/proc/cmd_admin_world_narrate() // Allows administrators to fluff events a little easier -- TLE
set category = "Event"
set name = "Global Narrate"
if(!check_rights(R_SERVER|R_EVENT))
return
var/msg = clean_input("Message:", "Enter the text you wish to appear to everyone:")
if(!msg)
return
msg = admin_pencode_to_html(msg)
to_chat(world, "[msg]")
log_admin("GlobalNarrate: [key_name(usr)] : [msg]")
message_admins("<span class='boldnotice'>GlobalNarrate: [key_name_admin(usr)]: [msg]<BR></span>", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Global Narrate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_direct_narrate(mob/M) // Targetted narrate -- TLE
set category = null
set name = "\[Admin\] Direct Narrate"
if(!check_rights(R_SERVER|R_EVENT))
return
if(!M)
M = input("Direct narrate to who?", "Active Players") as null|anything in get_mob_with_client_list()
if(!M)
return
var/msg = clean_input("Message:", "Enter the text you wish to appear to your target:")
if(!msg)
return
msg = admin_pencode_to_html(msg)
to_chat(M, msg)
log_admin("DirectNarrate: [key_name(usr)] to ([key_name(M)]): [msg]")
message_admins("<span class='boldnotice'>DirectNarrate: [key_name_admin(usr)] to ([key_name_admin(M)]): [msg]<BR></span>", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Direct Narrate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_headset_message(mob/M in GLOB.mob_list)
set category = "Event"
set name = "\[Admin\] Headset Message"
admin_headset_message(M)
/client/proc/admin_headset_message(mob/M in GLOB.mob_list, sender = null)
var/mob/living/carbon/human/H = M
if(!check_rights(R_EVENT))
return
if(!istype(H))
to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human")
return
if(!istype(H.l_ear, /obj/item/radio/headset) && !istype(H.r_ear, /obj/item/radio/headset))
to_chat(usr, "The person you are trying to contact is not wearing a headset")
return
if(!sender)
sender = input("Who is the message from?", "Sender") as null|anything in list("Centcomm", "Syndicate")
if(!sender)
return
message_admins("[key_name_admin(src)] has started answering [key_name_admin(H)]'s [sender] request.")
var/input = clean_input("Please enter a message to reply to [key_name(H)] via their headset.", "Outgoing message from [sender]", "")
if(!input)
message_admins("[key_name_admin(src)] decided not to answer [key_name_admin(H)]'s [sender] request.")
return
log_admin("[key_name(src)] replied to [key_name(H)]'s [sender] message with the message [input].")
message_admins("[key_name_admin(src)] replied to [key_name_admin(H)]'s [sender] message with: \"[input]\"")
to_chat(H, "<span class = 'specialnoticebold'>Incoming priority transmission from [sender == "Syndicate" ? "your benefactor" : "Central Command"]. Message as follows[sender == "Syndicate" ? ", agent." : ":"]</span><span class = 'specialnotice'> [input]</span>")
/client/proc/cmd_admin_godmode(mob/M as mob in GLOB.mob_list)
set category = "Admin"
set name = "Godmode"
if(!check_rights(R_ADMIN))
return
M.status_flags ^= GODMODE
to_chat(usr, "<span class='notice'>Toggled [(M.status_flags & GODMODE) ? "ON" : "OFF"]</span>")
log_admin("[key_name(usr)] has toggled [key_name(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]")
message_admins("[key_name_admin(usr)] has toggled [key_name_admin(M)]'s nodamage to [(M.status_flags & GODMODE) ? "On" : "Off"]", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Godmode") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/proc/cmd_admin_mute(mob/M as mob, mute_type, automute = 0)
if(automute)
if(!GLOB.configuration.general.enable_auto_mute)
return
else
if(!usr || !usr.client)
return
if(!check_rights(R_ADMIN|R_MOD))
to_chat(usr, "<font color='red'>Error: cmd_admin_mute: You don't have permission to do this.</font>")
return
if(!M.client)
to_chat(usr, "<font color='red'>Error: cmd_admin_mute: This mob doesn't have a client tied to it.</font>")
if(!M.client)
return
var/muteunmute
var/mute_string
switch(mute_type)
if(MUTE_IC)
mute_string = "IC (say and emote)"
if(MUTE_OOC)
mute_string = "OOC"
if(MUTE_PRAY)
mute_string = "pray"
if(MUTE_ADMINHELP)
mute_string = "adminhelp, admin PM and ASAY"
if(MUTE_DEADCHAT)
mute_string = "deadchat and DSAY"
if(MUTE_EMOTE)
mute_string = "emote"
if(MUTE_ALL)
mute_string = "everything"
else
return
if(automute)
muteunmute = "auto-muted"
force_add_mute(M.client.ckey, mute_type)
log_admin("SPAM AUTOMUTE: [muteunmute] [key_name(M)] from [mute_string]")
message_admins("SPAM AUTOMUTE: [muteunmute] [key_name_admin(M)] from [mute_string].", 1)
to_chat(M, "You have been [muteunmute] from [mute_string] by the SPAM AUTOMUTE system. Contact an admin.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Automute") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
toggle_mute(M.client.ckey, mute_type)
if(check_mute(M.client.ckey, mute_type))
muteunmute = "muted"
else
muteunmute = "unmuted"
log_admin("[key_name(usr)] has [muteunmute] [key_name(M)] from [mute_string]")
message_admins("[key_name_admin(usr)] has [muteunmute] [key_name_admin(M)] from [mute_string].", 1)
to_chat(M, "You have been [muteunmute] from [mute_string].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Mute") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_add_random_ai_law()
set category = "Event"
set name = "Add Random AI Law"
if(!check_rights(R_EVENT))
return
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm != "Yes") return
log_admin("[key_name(src)] has added a random AI law.")
message_admins("[key_name_admin(src)] has added a random AI law.")
var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
var/announce_ion_laws = (show_log == "Yes" ? 1 : -1)
new /datum/event/ion_storm(botEmagChance = 0, announceEvent = announce_ion_laws)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Add Random AI Law") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggle_antagHUD_use()
set category = "Server"
set name = "Toggle antagHUD usage"
set desc = "Toggles antagHUD usage for observers"
if(!check_rights(R_SERVER))
return
var/action=""
if(GLOB.configuration.general.allow_antag_hud)
GLOB.antag_hud_users.Cut()
for(var/mob/dead/observer/g in get_ghosts())
if(g.antagHUD)
g.antagHUD = FALSE // Disable it on those that have it enabled
to_chat(g, "<span class='danger'>The Administrators have disabled AntagHUD.</span>")
GLOB.configuration.general.allow_antag_hud = FALSE
to_chat(src, "<span class='danger'>AntagHUD usage has been disabled</span>")
action = "disabled"
else
for(var/mob/dead/observer/g in get_ghosts())
if(!g.client.holder) // Add the verb back for all non-admin ghosts
to_chat(g, "<span class='boldnotice'>The Administrators have enabled AntagHUD.</span>")// Notify all observers they can now use AntagHUD
GLOB.configuration.general.allow_antag_hud = TRUE
action = "enabled"
to_chat(src, "<span class='boldnotice'>AntagHUD usage has been enabled</span>")
log_admin("[key_name(usr)] has [action] antagHUD usage for observers")
message_admins("Admin [key_name_admin(usr)] has [action] antagHUD usage for observers", 1)
/client/proc/toggle_antagHUD_restrictions()
set category = "Server"
set name = "Toggle antagHUD Restrictions"
set desc = "Restricts players that have used antagHUD from being able to join this round."
if(!check_rights(R_SERVER))
return
var/action=""
if(GLOB.configuration.general.restrict_antag_hud_rejoin)
for(var/mob/dead/observer/g in get_ghosts())
to_chat(g, "<span class='boldnotice'>The administrator has lifted restrictions on joining the round if you use AntagHUD</span>")
action = "lifted restrictions"
GLOB.configuration.general.restrict_antag_hud_rejoin = FALSE
to_chat(src, "<span class='boldnotice'>AntagHUD restrictions have been lifted</span>")
else
for(var/mob/dead/observer/g in get_ghosts())
to_chat(g, "<span class='danger'>The administrator has placed restrictions on joining the round if you use AntagHUD</span>")
to_chat(g, "<span class='danger'>Your AntagHUD has been disabled, you may choose to re-enabled it but will be under restrictions.</span>")
g.antagHUD = FALSE
GLOB.antag_hud_users -= g.ckey
action = "placed restrictions"
GLOB.configuration.general.restrict_antag_hud_rejoin = TRUE
to_chat(src, "<span class='danger'>AntagHUD restrictions have been enabled</span>")
log_admin("[key_name(usr)] has [action] on joining the round if they use AntagHUD")
message_admins("Admin [key_name_admin(usr)] has [action] on joining the round if they use AntagHUD", 1)
/*
If a guy was gibbed and you want to revive him, this is a good way to do so.
Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one.
Traitors and the like can also be revived with the previous role mostly intact.
/N */
/client/proc/respawn_character()
set category = "Event"
set name = "Respawn Character"
set desc = "Respawn a person that has been gibbed/dusted/killed. They must be a ghost for this to work and preferably should not have a body to go back into."
if(!check_rights(R_SPAWN))
return
var/input = ckey(input(src, "Please specify which key will be respawned.", "Key", ""))
if(!input)
return
var/mob/dead/observer/G_found
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.ckey == input)
G_found = G
break
if(!G_found)//If a ghost was not found.
to_chat(usr, "<font color='red'>There is no active key like that in the game or the person is not currently a ghost.</font>")
return
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
//Check if they were an alien
if(G_found.mind.assigned_role=="Alien")
if(alert("This character appears to have been an alien. Would you like to respawn them as such?",,"Yes","No")=="Yes")
var/turf/T
if(GLOB.xeno_spawn.len) T = pick(GLOB.xeno_spawn)
else T = pick(GLOB.latejoin)
var/mob/living/carbon/alien/new_xeno
switch(G_found.mind.special_role)//If they have a mind, we can determine which caste they were.
if("Hunter") new_xeno = new /mob/living/carbon/alien/humanoid/hunter(T)
if("Sentinel") new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(T)
if("Drone") new_xeno = new /mob/living/carbon/alien/humanoid/drone(T)
if("Queen") new_xeno = new /mob/living/carbon/alien/humanoid/queen(T)
else//If we don't know what special role they have, for whatever reason, or they're a larva.
create_xeno(G_found.ckey)
return
//Now to give them their mind back.
G_found.mind.transfer_to(new_xeno) //be careful when doing stuff like this! I've already checked the mind isn't in use
new_xeno.key = G_found.key
to_chat(new_xeno, "You have been fully respawned. Enjoy the game.")
message_admins("<span class='notice'>[key_name_admin(usr)] has respawned [new_xeno.key] as a filthy xeno.</span>", 1)
return //all done. The ghost is auto-deleted
var/mob/living/carbon/human/new_character = new(pick(GLOB.latejoin))//The mob being spawned.
var/datum/data/record/record_found //Referenced to later to either randomize or not randomize the character.
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
/*Try and locate a record for the person being respawned through data_core.
This isn't an exact science but it does the trick more often than not.*/
var/id = md5("[G_found.real_name][G_found.mind.assigned_role]")
for(var/datum/data/record/t in GLOB.data_core.locked)
if(t.fields["id"]==id)
record_found = t//We shall now reference the record.
break
if(record_found)//If they have a record we can determine a few things.
new_character.real_name = record_found.fields["name"]
new_character.change_gender(record_found.fields["sex"])
new_character.age = record_found.fields["age"]
new_character.dna.blood_type = record_found.fields["blood_type"]
else
// We make a random character
new_character.change_gender(pick(MALE,FEMALE))
var/datum/character_save/S = new
S.randomise()
S.real_name = G_found.real_name
S.copy_to(new_character)
if(!new_character.real_name)
new_character.real_name = random_name(new_character.gender)
new_character.name = new_character.real_name
if(G_found.mind && !G_found.mind.active)
G_found.mind.transfer_to(new_character) //be careful when doing stuff like this! I've already checked the mind isn't in use
new_character.mind.special_verbs = list()
else
new_character.mind_initialize()
if(!new_character.mind.assigned_role) new_character.mind.assigned_role = "Assistant" //If they somehow got a null assigned role.
//DNA
if(record_found)//Pull up their name from database records if they did have a mind.
new_character.dna = new()//Let's first give them a new DNA.
new_character.dna.unique_enzymes = record_found.fields["b_dna"]//Enzymes are based on real name but we'll use the record for conformity.
// I HATE BYOND. HATE. HATE. - N3X
var/list/newSE= record_found.fields["enzymes"]
var/list/newUI = record_found.fields["identity"]
new_character.dna.SE = newSE.Copy() //This is the default of enzymes so I think it's safe to go with.
new_character.dna.UpdateSE()
new_character.UpdateAppearance(newUI.Copy())//Now we configure their appearance based on their unique identity, same as with a DNA machine or somesuch.
else//If they have no records, we just do a random DNA for them, based on their random appearance/savefile.
new_character.dna.ready_dna(new_character)
new_character.key = G_found.key
/*
The code below functions with the assumption that the mob is already a traitor if they have a special role.
So all it does is re-equip the mob with powers and/or items. Or not, if they have no special role.
If they don't have a mind, they obviously don't have a special role.
*/
//Now for special roles and equipment.
switch(new_character.mind.special_role)
if("traitor")
if(new_character.mind.has_antag_datum(/datum/antagonist/traitor))
var/datum/antagonist/traitor/T = new_character.mind.has_antag_datum(/datum/antagonist/traitor)
T.give_uplink()
else
new_character.mind.add_antag_datum(/datum/antagonist/traitor)
if("Wizard")
new_character.loc = pick(GLOB.wizardstart)
//ticker.mode.learn_basic_spells(new_character)
SSticker.mode.equip_wizard(new_character)
if("Syndicate")
var/obj/effect/landmark/synd_spawn = locate("landmark*Syndicate-Spawn")
if(synd_spawn)
new_character.loc = get_turf(synd_spawn)
call(TYPE_PROC_REF(/datum/game_mode, equip_syndicate))(new_character)
if("Deathsquad Commando")//Leaves them at late-join spawn.
new_character.equip_deathsquad_commando()
new_character.update_action_buttons_icon()
else//They may also be a cyborg or AI.
switch(new_character.mind.assigned_role)
if("Cyborg")//More rigging to make em' work and check if they're traitor.
new_character = new_character.Robotize()
if(new_character.mind.special_role=="traitor")
new_character.mind.add_antag_datum(/datum/antagonist/traitor)
if("AI")
new_character = new_character.AIize()
var/mob/living/silicon/ai/ai_character = new_character
ai_character.moveToAILandmark()
if(new_character.mind.special_role=="traitor")
new_character.mind.add_antag_datum(/datum/antagonist/traitor)
//Add aliens.
else
SSjobs.AssignRank(new_character, new_character.mind.assigned_role, FALSE)
SSjobs.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
//Announces the character on all the systems, based on the record.
if(!issilicon(new_character))//If they are not a cyborg/AI.
if(!record_found && new_character.mind.assigned_role != new_character.mind.special_role)//If there are no records for them. If they have a record, this info is already in there. Offstation special characters announced anyway.
//Power to the user!
if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes")
GLOB.data_core.manifest_inject(new_character)
if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
call(TYPE_PROC_REF(/mob/new_player, AnnounceArrival))(new_character, new_character.mind.assigned_role)
message_admins("<span class='notice'>[key_name_admin(usr)] has respawned [key_name_admin(G_found)] as [new_character.real_name].</span>", 1)
to_chat(new_character, "You have been fully respawned. Enjoy the game.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Respawn Character") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return new_character
//I use this proc for respawn character too. /N
/proc/create_xeno(ckey)
if(!ckey)
var/list/candidates = list()
for(var/mob/M in GLOB.player_list)
if(M.stat != DEAD)
continue //we are not dead!
if(!(ROLE_ALIEN in M.client.prefs.be_special))
continue //we don't want to be an alium
if(jobban_isbanned(M, ROLE_ALIEN) || jobban_isbanned(M, ROLE_SYNDICATE))
continue //we are jobbanned
if(M.client.is_afk())
continue //we are afk
if(M.mind && M.mind.current && M.mind.current.stat != DEAD)
continue //we have a live body we are tied to
candidates += M.ckey
if(candidates.len)
ckey = input("Pick the player you want to respawn as a xeno.", "Suitable Candidates") as null|anything in candidates
else
to_chat(usr, "<font color='red'>Error: create_xeno(): no suitable candidates.</font>")
if(!istext(ckey)) return 0
var/alien_caste = input(usr, "Please choose which caste to spawn.","Pick a caste",null) as null|anything in list("Queen","Hunter","Sentinel","Drone","Larva")
var/obj/effect/landmark/spawn_here = GLOB.xeno_spawn.len ? pick(GLOB.xeno_spawn) : pick(GLOB.latejoin)
var/mob/living/carbon/alien/new_xeno
switch(alien_caste)
if("Queen") new_xeno = new /mob/living/carbon/alien/humanoid/queen/large(spawn_here)
if("Hunter") new_xeno = new /mob/living/carbon/alien/humanoid/hunter(spawn_here)
if("Sentinel") new_xeno = new /mob/living/carbon/alien/humanoid/sentinel(spawn_here)
if("Drone") new_xeno = new /mob/living/carbon/alien/humanoid/drone(spawn_here)
if("Larva") new_xeno = new /mob/living/carbon/alien/larva(spawn_here)
else return 0
new_xeno.ckey = ckey
message_admins("<span class='notice'>[key_name_admin(usr)] has spawned [ckey] as a filthy xeno [alien_caste].</span>", 1)
return 1
/client/proc/get_ghosts(notify = 0, what = 2)
// what = 1, return ghosts ass list.
// what = 2, return mob list
var/list/mobs = list()
var/list/ghosts = list()
var/list/sortmob = sortAtom(GLOB.mob_list) // get the mob list.
var/any=0
for(var/mob/dead/observer/M in sortmob)
mobs.Add(M) //filter it where it's only ghosts
any = 1 //if no ghosts show up, any will just be 0
if(!any)
if(notify)
to_chat(src, "There doesn't appear to be any ghosts for you to select.")
return
for(var/mob/M in mobs)
var/name = M.name
ghosts[name] = M //get the name of the mob for the popup list
if(what==1)
return ghosts
else
return mobs
/client/proc/cmd_admin_add_freeform_ai_law()
set category = "Event"
set name = "Add Custom AI law"
if(!check_rights(R_EVENT))
return
var/input = clean_input("Please enter anything you want the AI to do. Anything. Serious.", "What?", "")
if(!input)
return
log_admin("Admin [key_name(usr)] has added a new AI law - [input]")
message_admins("Admin [key_name_admin(usr)] has added a new AI law - [input]")
var/show_log = alert(src, "Show ion message?", "Message", "Yes", "No")
var/announce_ion_laws = (show_log == "Yes" ? 1 : -1)
new /datum/event/ion_storm(botEmagChance = 0, announceEvent = announce_ion_laws, ionMessage = input)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Add Custom AI Law") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_rejuvenate(mob/living/M as mob in GLOB.mob_list)
set category = null
set name = "\[Admin\] Rejuvenate"
if(!check_rights(R_REJUVINATE))
return
if(!mob)
return
if(!istype(M))
alert("Cannot revive a ghost")
return
M.revive()
log_admin("[key_name(usr)] healed / revived [key_name(M)]")
message_admins("<span class='warning'>Admin [key_name_admin(usr)] healed / revived [key_name_admin(M)]!</span>", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Rejuvenate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_create_centcom_report()
set category = "Event"
set name = "Create Communications Report"
if(!check_rights(R_SERVER|R_EVENT))
return
//the stuff on the list is |"report type" = "report title"|, if that makes any sense
var/list/MsgType = list("Central Command Report" = "Nanotrasen Update",
"Syndicate Communique" = "Syndicate Message",
"Space Wizard Federation Message" = "Sorcerous Message",
"Enemy Communications" = "Unknown Message",
"Custom" = "Cryptic Message")
var/list/MsgSound = list("Beep" = 'sound/misc/notice2.ogg',
"Enemy Communications Intercepted" = 'sound/AI/intercept.ogg',
"New Command Report Created" = 'sound/AI/commandreport.ogg')
var/type = input(usr, "Pick a type of report to send", "Report Type", "") as anything in MsgType
if(type == "Custom")
type = clean_input("What would you like the report type to be?", "Report Type", "Encrypted Transmission")
var/subtitle = input(usr, "Pick a title for the report.", "Title", MsgType[type]) as text|null
if(!subtitle)
return
var/message = input(usr, "Please enter anything you want. Anything. Serious.", "What's the message?") as message|null
if(!message)
return
switch(alert("Should this be announced to the general population?",,"Yes","No", "Cancel"))
if("Yes")
var/beepsound = input(usr, "What sound should the announcement make?", "Announcement Sound", "") as anything in MsgSound
GLOB.major_announcement.Announce(
message,
new_title = type,
new_subtitle = subtitle,
new_sound = MsgSound[beepsound]
)
print_command_report(message, subtitle)
if("No")
//same thing as the blob stuff - it's not public, so it's classified, dammit
GLOB.command_announcer.autosay("A classified message has been printed out at all communication consoles.")
print_command_report(message, "Classified: [subtitle]")
else
return
log_admin("[key_name(src)] has created a communications report: [message]")
message_admins("[key_name_admin(src)] has created a communications report", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Create Comms Report") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_delete(atom/A as obj|mob|turf in view())
set category = null
set name = "\[Admin\] Delete"
if(!check_rights(R_ADMIN))
return
admin_delete(A)
/client/proc/admin_delete(datum/D)
if(istype(D) && !D.can_vv_delete())
to_chat(src, "[D] rejected your deletion")
return
var/atom/A = D
var/coords = istype(A) ? "at ([A.x], [A.y], [A.z])" : ""
if(alert(src, "Are you sure you want to delete:\n[D]\n[coords]?", "Confirmation", "Yes", "No") == "Yes")
log_admin("[key_name(usr)] deleted [D] [coords]")
message_admins("[key_name_admin(usr)] deleted [D] [coords]", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Delete") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(isturf(D))
var/turf/T = D
T.ChangeTurf(T.baseturf)
else
qdel(D)
/client/proc/cmd_admin_list_open_jobs()
set category = "Admin"
set name = "List free slots"
if(!check_rights(R_ADMIN))
return
if(SSjobs)
var/currentpositiontally
var/totalpositiontally
to_chat(src, "<span class='notice'>Job Name: Filled job slot / Total job slots <b>(Free job slots)</b></span>")
for(var/datum/job/job in SSjobs.occupations)
to_chat(src, "<span class='notice'>[job.title]: [job.current_positions] / \
[job.total_positions == -1 ? "<b>UNLIMITED</b>" : job.total_positions] \
<b>([job.total_positions == -1 ? "UNLIMITED" : job.total_positions - job.current_positions])</b></span>")
if(job.total_positions != -1) // Only count position that isn't unlimited
currentpositiontally += job.current_positions
totalpositiontally += job.total_positions
to_chat(src, "<b>Currently filled job slots (Excluding unlimited): [currentpositiontally] / [totalpositiontally] ([totalpositiontally - currentpositiontally])</b>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "List Free Slots") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in view())
set category = "Event"
set name = "Explosion"
if(!check_rights(R_DEBUG|R_EVENT))
return
var/devastation = input("Range of total devastation. -1 to none", "Input") as num|null
if(devastation == null) return
var/heavy = input("Range of heavy impact. -1 to none", "Input") as num|null
if(heavy == null) return
var/light = input("Range of light impact. -1 to none", "Input") as num|null
if(light == null) return
var/flash = input("Range of flash. -1 to none", "Input") as num|null
if(flash == null) return
var/flames = input("Range of flames. -1 to none", "Input") as num|null
if(flames == null) return
if((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1))
if((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20))
if(alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", "Yes", "No") == "No")
return
explosion(O, devastation, heavy, light, flash, null, null,flames)
log_admin("[key_name(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at ([O.x],[O.y],[O.z])")
message_admins("[key_name_admin(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at ([O.x],[O.y],[O.z])")
SSblackbox.record_feedback("tally", "admin_verb", 1, "EXPL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
else
return
/client/proc/cmd_admin_emp(atom/O as obj|mob|turf in view())
set category = "Event"
set name = "EM Pulse"
if(!check_rights(R_DEBUG|R_EVENT))
return
var/heavy = input("Range of heavy pulse.", "Input") as num|null
if(heavy == null) return
var/light = input("Range of light pulse.", "Input") as num|null
if(light == null) return
if(heavy || light)
empulse(O, heavy, light)
log_admin("[key_name(usr)] created an EM pulse ([heavy], [light]) at ([O.x],[O.y],[O.z])")
message_admins("[key_name_admin(usr)] created an EM pulse ([heavy], [light]) at ([O.x],[O.y],[O.z])", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "EMP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
else
return
/client/proc/cmd_admin_gib(mob/M as mob in GLOB.mob_list)
set category = "Admin"
set name = "Gib"
if(!check_rights(R_ADMIN|R_EVENT))
return
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm != "Yes") return
//Due to the delay here its easy for something to have happened to the mob
if(!M) return
log_admin("[key_name(usr)] has gibbed [key_name(M)]")
message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]", 1)
if(isobserver(M))
gibs(M.loc)
return
M.gib()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Gib") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_gib_self()
set name = "Gibself"
set category = "Event"
if(!check_rights(R_ADMIN|R_EVENT))
return
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm == "Yes")
if(isobserver(mob)) // so they don't spam gibs everywhere
return
else
mob.gib()
log_admin("[key_name(usr)] used gibself.")
message_admins("<span class='notice'>[key_name_admin(usr)] used gibself.</span>", 1)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Gibself") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_check_contents(mob/living/M as mob in GLOB.mob_list)
set name = "\[Admin\] Check Contents"
set category = null
if(!check_rights(R_ADMIN))
return
var/list/L = M.get_contents()
for(var/t in L)
to_chat(usr, "[t]")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Check Contents") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggle_view_range()
set category = "Admin"
set name = "Change View Range"
set desc = "switches between 1x and custom views"
if(!check_rights(R_ADMIN))
return
if(view == world.view)
view = input("Select view range:", "View Range", world.view) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128)
else
view = world.view
log_admin("[key_name(usr)] changed their view range to [view].")
//message_admins("<span class='notice'>[key_name_admin(usr)] changed their view range to [view].</span>", 1) //why? removed by order of XSI
SSblackbox.record_feedback("tally", "admin_verb", 1, "Change View Range") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/admin_call_shuttle()
set category = "Admin"
set name = "Call Shuttle"
if(SSshuttle.emergency.mode >= SHUTTLE_DOCKED)
return
if(!check_rights(R_ADMIN))
return
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm != "Yes") return
if(alert("Set Shuttle Recallable (Select Yes unless you know what this does)", "Recallable?", "Yes", "No") == "Yes")
SSshuttle.emergency.canRecall = TRUE
else
SSshuttle.emergency.canRecall = FALSE
if(SSsecurity_level.get_current_level_as_number() >= SEC_LEVEL_RED)
SSshuttle.emergency.request(coefficient = 0.5, redAlert = TRUE)
else
SSshuttle.emergency.request()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Call Shuttle") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] admin-called the emergency shuttle.")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] admin-called the emergency shuttle.</span>")
return
/client/proc/admin_cancel_shuttle()
set category = "Admin"
set name = "Cancel Shuttle"
if(!check_rights(R_ADMIN))
return
if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes") return
if(SSshuttle.emergency.mode >= SHUTTLE_DOCKED)
return
if(!SSshuttle.emergency.canRecall)
if(alert("Shuttle is currently set to be nonrecallable. Recalling may break things. Respect Recall Status?", "Override Recall Status?", "Yes", "No") == "Yes")
return
else
var/keepStatus = alert("Maintain recall status on future shuttle calls?", "Maintain Status?", "Yes", "No") == "Yes" //Keeps or drops recallability
SSshuttle.emergency.canRecall = TRUE // must be true for cancel proc to work
SSshuttle.emergency.cancel()
if(keepStatus)
SSshuttle.emergency.canRecall = FALSE // restores original status
else
SSshuttle.emergency.cancel()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Cancel Shuttle") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] admin-recalled the emergency shuttle.")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] admin-recalled the emergency shuttle.</span>")
return
/client/proc/admin_deny_shuttle()
set category = "Admin"
set name = "Toggle Deny Shuttle"
if(!SSticker)
return
if(!check_rights(R_ADMIN))
return
var/alert = alert(usr, "Do you want to ALLOW or DENY shuttle calls?", "Toggle Deny Shuttle", "Allow", "Deny", "Cancel")
if(alert == "Cancel")
return
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Deny Shuttle")
if(alert == "Allow")
if(!length(SSshuttle.hostile_environments))
to_chat(usr, "<span class='notice'>No hostile environments found, cleared for takeoff!</span>")
return
if(alert(usr, "[english_list(SSshuttle.hostile_environments)] is currently blocking the shuttle call, do you want to clear them?", "Toggle Deny Shuttle", "Yes", "No") == "Yes")
SSshuttle.hostile_environments.Cut()
var/log = "[key_name(src)] has cleared all hostile environments, allowing the shuttle to be called."
log_admin(log)
message_admins(log)
return
SSshuttle.registerHostileEnvironment(src) // wow, a client blocking the shuttle
log_and_message_admins("has denied the shuttle to be called.")
/client/proc/cmd_admin_attack_log(mob/M as mob in GLOB.mob_list)
set category = "Admin"
set name = "Attack Log"
if(!check_rights(R_ADMIN))
return
to_chat(usr, "<span class='danger'>Attack Log for [mob]</span>")
for(var/t in M.attack_log_old)
to_chat(usr, t)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Attack Log") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/everyone_random()
set category = "Event"
set name = "Make Everyone Random"
set desc = "Make everyone have a random appearance. You can only use this before rounds!"
if(!check_rights(R_SERVER|R_EVENT))
return
if(SSticker && SSticker.mode)
to_chat(usr, "Nope you can't do this, the game's already started. This only works before rounds!")
return
if(SSticker.random_players)
SSticker.random_players = 0
message_admins("Admin [key_name_admin(usr)] has disabled \"Everyone is Special\" mode.", 1)
to_chat(usr, "Disabled.")
return
var/notifyplayers = alert(src, "Do you want to notify the players?", "Options", "Yes", "No", "Cancel")
if(notifyplayers == "Cancel")
return
log_admin("Admin [key_name(src)] has forced the players to have random appearances.")
message_admins("Admin [key_name_admin(usr)] has forced the players to have random appearances.", 1)
if(notifyplayers == "Yes")
to_chat(world, "<span class='notice'><b>Admin [usr.key] has forced the players to have completely random identities!</span>")
to_chat(usr, "<i>Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet</i>.")
SSticker.random_players = 1
SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Everyone Random") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggle_random_events()
set category = "Event"
set name = "Toggle random events on/off"
set desc = "Toggles random events such as meteors, black holes, blob (but not space dust) on/off"
if(!check_rights(R_SERVER|R_EVENT))
return
if(!GLOB.configuration.event.enable_random_events)
GLOB.configuration.event.enable_random_events = TRUE
to_chat(usr, "Random events enabled")
message_admins("Admin [key_name_admin(usr)] has enabled random events.")
else
GLOB.configuration.event.enable_random_events = FALSE
to_chat(usr, "Random events disabled")
message_admins("Admin [key_name_admin(usr)] has disabled random events.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Random Events") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/reset_all_tcs()
set category = "Admin"
set name = "Reset NTTC Configuration"
set desc = "Resets NTTC to the default configuration."
if(!check_rights(R_ADMIN))
return
var/confirm = alert(src, "You sure you want to reset NTTC?", "Confirm", "Yes", "No")
if(confirm != "Yes")
return
for(var/obj/machinery/tcomms/core/C in GLOB.tcomms_machines)
C.nttc.reset()
log_admin("[key_name(usr)] reset NTTC scripts.")
message_admins("[key_name_admin(usr)] reset NTTC scripts.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Reset NTTC Configuration") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/list_ssds_afks()
set category = "Admin"
set name = "List SSDs and AFKs"
set desc = "Lists SSD and AFK players"
if(!check_rights(R_ADMIN))
return
/* ======== SSD Section ========= */
var/msg = "<html><head><title>SSD & AFK Report</title></head><body>"
msg += "SSD Players:<BR><TABLE border='1'>"
msg += "<TR><TD><B>Key</B></TD><TD><B>Real Name</B></TD><TD><B>Job</B></TD><TD><B>Mins SSD</B></TD><TD><B>Special Role</B></TD><TD><B>Area</B></TD><TD><B>PPN</B></TD><TD><B>Cryo</B></TD></TR>"
var/mins_ssd
var/job_string
var/key_string
var/role_string
var/obj_count = 0
var/obj_string = ""
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/H = thing
if(!isLivingSSD(H))
continue
mins_ssd = round((world.time - H.last_logout) / 600)
if(H.job)
job_string = H.job
else
job_string = "-"
key_string = H.key
if(job_string in GLOB.command_positions)
job_string = "<U>" + job_string + "</U>"
role_string = "-"
obj_count = 0
obj_string = ""
if(H.mind)
if(H.mind.special_role)
role_string = "<U>[H.mind.special_role]</U>"
if(!H.key && H.mind.key)
key_string = H.mind.key
for(var/datum/objective/O in GLOB.all_objectives)
if(O.target == H.mind)
obj_count++
if(obj_count > 0)
obj_string = "<BR><U>Obj Target</U>"
msg += "<TR><TD>[key_string]</TD><TD>[H.real_name]</TD><TD>[job_string]</TD><TD>[mins_ssd]</TD><TD>[role_string][obj_string]</TD>"
msg += "<TD>[get_area(H)]</TD><TD>[ADMIN_PP(H,"PP")]</TD>"
if(istype(H.loc, /obj/machinery/cryopod))
msg += "<TD><A href='?_src_=holder;cryossd=[H.UID()]'>De-Spawn</A></TD>"
else
msg += "<TD><A href='?_src_=holder;cryossd=[H.UID()]'>Cryo</A></TD>"
msg += "</TR>"
msg += "</TABLE><br></BODY></HTML>"
/* ======== AFK Section ========= */
msg += "AFK Players:<BR><TABLE border='1'>"
msg += "<TR><TD><B>Key</B></TD><TD><B>Real Name</B></TD><TD><B>Job</B></TD><TD><B>Mins AFK</B></TD><TD><B>Special Role</B></TD><TD><B>Area</B></TD><TD><B>PPN</B></TD><TD><B>Cryo</B></TD></TR>"
var/mins_afk
for(var/thing in GLOB.human_list)
var/mob/living/carbon/human/H = thing
if(H.client == null || H.stat == DEAD) // No clientless or dead
continue
mins_afk = round(H.client.inactivity / 600)
if(mins_afk < 5)
continue
if(H.job)
job_string = H.job
else
job_string = "-"
key_string = H.key
if(job_string in GLOB.command_positions)
job_string = "<U>" + job_string + "</U>"
role_string = "-"
obj_count = 0
obj_string = ""
if(H.mind)
if(H.mind.special_role)
role_string = "<U>[H.mind.special_role]</U>"
if(!H.key && H.mind.key)
key_string = H.mind.key
for(var/datum/objective/O in GLOB.all_objectives)
if(O.target == H.mind)
obj_count++
if(obj_count > 0)
obj_string = "<BR><U>Obj Target</U>"
msg += "<TR><TD>[key_string]</TD><TD>[H.real_name]</TD><TD>[job_string]</TD><TD>[mins_afk]</TD><TD>[role_string][obj_string]</TD>"
msg += "<TD>[get_area(H)]</TD><TD>[ADMIN_PP(H,"PP")]</TD>"
if(istype(H.loc, /obj/machinery/cryopod))
msg += "<TD><A href='?_src_=holder;cryossd=[H.UID()];cryoafk=1'>De-Spawn</A></TD>"
else
msg += "<TD><A href='?_src_=holder;cryossd=[H.UID()];cryoafk=1'>Cryo</A></TD>"
msg += "</TR>"
msg += "</TABLE></BODY></HTML>"
src << browse(msg, "window=Player_ssd_afk_check;size=600x300")
/client/proc/toggle_ert_calling()
set category = "Event"
set name = "Toggle ERT"
set desc = "Toggle the station's ability to call a response team."
if(!check_rights(R_EVENT))
return
if(SSticker.mode.ert_disabled)
SSticker.mode.ert_disabled = FALSE
to_chat(usr, "<span class='notice'>ERT has been <b>Enabled</b>.</span>")
log_admin("Admin [key_name(src)] has enabled ERT calling.")
message_admins("Admin [key_name_admin(usr)] has enabled ERT calling.", 1)
else
SSticker.mode.ert_disabled = TRUE
to_chat(usr, "<span class='warning'>ERT has been <b>Disabled</b>.</span>")
log_admin("Admin [key_name(src)] has disabled ERT calling.")
message_admins("Admin [key_name_admin(usr)] has disabled ERT calling.", 1)
/client/proc/show_tip()
set category = "Event"
set name = "Show Custom Tip"
set desc = "Sends a tip (that you specify) to all players. After all \
you're the experienced player here."
if(!check_rights(R_EVENT))
return
var/input = input(usr, "Please specify your tip that you want to send to the players.", "Tip", "") as message|null
if(!input)
return
if(!SSticker)
return
SSticker.selected_tip = input
// If we've already tipped, then send it straight away.
if(SSticker.tipped)
SSticker.send_tip_of_the_round()
message_admins("[key_name_admin(usr)] sent a Tip of the round.")
log_admin("[key_name(usr)] sent \"[input]\" as the Tip of the Round.")
/client/proc/modify_goals()
set category = "Event"
set name = "Modify Station Goals"
if(!check_rights(R_EVENT))
return
holder.modify_goals()
/datum/admins/proc/modify_goals()
if(!SSticker || !SSticker.mode)
to_chat(usr, "<span class='warning'>This verb can only be used if the round has started.</span>")
return
var/dat = ""
for(var/datum/station_goal/S in SSticker.mode.station_goals)
dat += "[S.name] - <a href='?src=[S.UID()];announce=1'>Announce</a> | <a href='?src=[S.UID()];remove=1'>Remove</a><br>"
dat += "<br><a href='?src=[UID()];add_station_goal=1'>Add New Goal</a>"
usr << browse(dat, "window=goals;size=400x400")
/// Allow admin to add or remove traits of datum
/datum/admins/proc/modify_traits(datum/D)
if(!D)
return
var/add_or_remove = input("Remove/Add?", "Trait Remove/Add") as null|anything in list("Add","Remove")
if(!add_or_remove)
return
var/list/availible_traits = list()
switch(add_or_remove)
if("Add")
for(var/key in GLOB.traits_by_type)
if(istype(D,key))
availible_traits += GLOB.traits_by_type[key]
if("Remove")
if(!GLOB.trait_name_map)
GLOB.trait_name_map = generate_trait_name_map()
for(var/trait in D.status_traits)
var/name = GLOB.trait_name_map[trait] || trait
availible_traits[name] = trait
var/chosen_trait = input("Select trait to modify", "Trait") as null|anything in availible_traits
if(!chosen_trait)
return
chosen_trait = availible_traits[chosen_trait]
var/source = "adminabuse"
switch(add_or_remove)
if("Add") //Not doing source choosing here intentionally to make this bit faster to use, you can always vv it.
ADD_TRAIT(D, chosen_trait, source)
if("Remove")
var/specific = input("All or specific source ?", "Trait Remove/Add") as null|anything in list("All","Specific")
if(!specific)
return
switch(specific)
if("All")
source = null
if("Specific")
source = input("Source to be removed","Trait Remove/Add") as null|anything in D.status_traits[chosen_trait]
if(!source)
return
REMOVE_TRAIT(D, chosen_trait, source)
/client/proc/create_crate(object as text)
set name = "Create Crate"
set desc = "Spawn a crate from a supplypack datum. Append a period to the text in order to exclude subtypes of paths matching the input."
set category = "Event"
if(!check_rights(R_SPAWN))
return
var/list/types = SSeconomy.supply_packs
var/list/matches = list()
var/include_subtypes = TRUE
if(copytext(object, -1) == ".")
include_subtypes = FALSE
object = copytext(object, 1, -1)
if(include_subtypes)
for(var/path in types)
if(findtext("[path]", object))
matches += path
else
var/needle_length = length(object)
for(var/path in types)
if(copytext("[path]", -needle_length) == object)
matches += path
if(!length(matches))
return
var/chosen = input("Select a supply crate type", "Create Crate", matches[1]) as null|anything in matches
if(!chosen)
return
var/datum/supply_packs/the_pack = new chosen()
var/spawn_location = get_turf(usr)
if(!spawn_location)
return
var/obj/structure/closet/crate/crate = the_pack.create_package(spawn_location)
crate.admin_spawned = TRUE
for(var/atom/A in crate.contents)
A.admin_spawned = TRUE
qdel(the_pack)
log_admin("[key_name(usr)] created a '[chosen]' crate at ([usr.x],[usr.y],[usr.z])")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Create Crate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!