Files
Paradise/code/modules/arcade/arcade_prize.dm
Vi3trice f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00

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/*Contains:
* Prize balls
* Prize tickets
*/
/obj/item/toy/prizeball
name = "prize ball"
desc = "A toy is a toy, but a prize ball could be anything! It could even be a toy!"
icon = 'icons/obj/arcade.dmi'
icon_state = "prizeball_1"
var/opening = 0
var/possible_contents = list(/obj/random/carp_plushie, /obj/random/plushie, /obj/random/figure, /obj/item/toy/eight_ball, /obj/item/stack/tickets)
/obj/item/toy/prizeball/Initialize(mapload)
. = ..()
icon_state = pick("prizeball_1","prizeball_2","prizeball_3")
/obj/item/toy/prizeball/attack_self(mob/user as mob)
if(opening)
return
opening = 1
playsound(loc, 'sound/items/bubblewrap.ogg', 30, TRUE)
icon_state = "prizeconfetti"
src.color = pick(GLOB.random_color_list)
var/prize_inside = pick(possible_contents)
spawn(10)
user.unEquip(src)
if(ispath(prize_inside,/obj/item/stack))
var/amount = pick(5, 10, 15, 25, 50)
new prize_inside(user.loc, amount)
else
new prize_inside(user.loc)
qdel(src)
/obj/item/toy/prizeball/mech
name = "mecha figure capsule"
desc = "Contains one collectible mecha figure!"
possible_contents = list(/obj/random/mech)
/obj/item/toy/prizeball/carp_plushie
name = "carp plushie capsule"
desc = "Contains one space carp plushie!"
possible_contents = list(/obj/random/carp_plushie)
/obj/item/toy/prizeball/plushie
name = "plushie capsule"
desc = "Contains one cuddly plushie!"
possible_contents = list(/obj/random/plushie)
/obj/item/toy/prizeball/figure
name = "action figure capsule"
desc = "Contains one action figure!"
possible_contents = list(/obj/random/figure)
/obj/item/toy/prizeball/therapy
name = "therapy doll capsule"
desc = "Contains one squishy therapy doll."
possible_contents = list(/obj/random/therapy)
/obj/item/stack/tickets
name = "prize ticket"
desc = "Prize tickets from the arcade. Exchange them for fabulous prizes!"
singular_name = "prize ticket"
icon = 'icons/obj/arcade.dmi'
icon_state = "tickets_1"
force = 0
throwforce = 0
throw_speed = 1
throw_range = 1
w_class = WEIGHT_CLASS_TINY
max_amount = 9999 //Dang that's a lot of tickets
/obj/item/stack/tickets/New(loc, amount=null)
..()
update_icon(UPDATE_ICON_STATE)
/obj/item/stack/tickets/attack_self(mob/user as mob)
return
/obj/item/stack/tickets/update_icon_state()
switch(get_amount())
if(1 to 3)
icon_state = "tickets_1" // One ticket
if(4 to 24)
icon_state = "tickets_2" // Couple tickets
if(25 to 74)
icon_state = "tickets_3" // Buncha tickets
else
icon_state = "tickets_4" // Ticket snake