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* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
89 lines
2.5 KiB
Plaintext
89 lines
2.5 KiB
Plaintext
/*Contains:
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* Prize balls
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* Prize tickets
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*/
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/obj/item/toy/prizeball
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name = "prize ball"
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desc = "A toy is a toy, but a prize ball could be anything! It could even be a toy!"
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icon = 'icons/obj/arcade.dmi'
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icon_state = "prizeball_1"
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var/opening = 0
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var/possible_contents = list(/obj/random/carp_plushie, /obj/random/plushie, /obj/random/figure, /obj/item/toy/eight_ball, /obj/item/stack/tickets)
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/obj/item/toy/prizeball/Initialize(mapload)
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. = ..()
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icon_state = pick("prizeball_1","prizeball_2","prizeball_3")
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/obj/item/toy/prizeball/attack_self(mob/user as mob)
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if(opening)
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return
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opening = 1
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playsound(loc, 'sound/items/bubblewrap.ogg', 30, TRUE)
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icon_state = "prizeconfetti"
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src.color = pick(GLOB.random_color_list)
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var/prize_inside = pick(possible_contents)
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spawn(10)
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user.unEquip(src)
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if(ispath(prize_inside,/obj/item/stack))
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var/amount = pick(5, 10, 15, 25, 50)
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new prize_inside(user.loc, amount)
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else
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new prize_inside(user.loc)
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qdel(src)
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/obj/item/toy/prizeball/mech
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name = "mecha figure capsule"
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desc = "Contains one collectible mecha figure!"
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possible_contents = list(/obj/random/mech)
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/obj/item/toy/prizeball/carp_plushie
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name = "carp plushie capsule"
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desc = "Contains one space carp plushie!"
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possible_contents = list(/obj/random/carp_plushie)
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/obj/item/toy/prizeball/plushie
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name = "plushie capsule"
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desc = "Contains one cuddly plushie!"
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possible_contents = list(/obj/random/plushie)
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/obj/item/toy/prizeball/figure
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name = "action figure capsule"
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desc = "Contains one action figure!"
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possible_contents = list(/obj/random/figure)
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/obj/item/toy/prizeball/therapy
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name = "therapy doll capsule"
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desc = "Contains one squishy therapy doll."
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possible_contents = list(/obj/random/therapy)
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/obj/item/stack/tickets
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name = "prize ticket"
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desc = "Prize tickets from the arcade. Exchange them for fabulous prizes!"
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singular_name = "prize ticket"
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icon = 'icons/obj/arcade.dmi'
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icon_state = "tickets_1"
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force = 0
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throwforce = 0
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throw_speed = 1
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throw_range = 1
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w_class = WEIGHT_CLASS_TINY
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max_amount = 9999 //Dang that's a lot of tickets
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/obj/item/stack/tickets/New(loc, amount=null)
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..()
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update_icon(UPDATE_ICON_STATE)
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/obj/item/stack/tickets/attack_self(mob/user as mob)
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return
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/obj/item/stack/tickets/update_icon_state()
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switch(get_amount())
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if(1 to 3)
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icon_state = "tickets_1" // One ticket
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if(4 to 24)
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icon_state = "tickets_2" // Couple tickets
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if(25 to 74)
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icon_state = "tickets_3" // Buncha tickets
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else
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icon_state = "tickets_4" // Ticket snake
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