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* CI change * world.dm * .dme world.dm * subsystem renaming * .dme for subsystems * ai_laws.dm * armor.dm * emote.dm * logging.dm * spell.dm * air_alarm.dm * crew.dm * decal.dm * emissive_blocker.dm * footstep.dm * spawner.dm * fire.dm * carbon.dm * living.dm * mob.dm * movement.dm * thermal_drill.dm * plasmamen.dm * lavaland.dm * chaplain.dm * lightning.dm * magnet.dm * mimic.dm * wizard.dm * morph.dm * vampire.dm * click.dm * self.dm * radiation_storm.dm * airlock.dm * autolathe.dm * mulebot.dm * nuclearbomb.dm * particle_accelerator.dm * smartfridge.dm * syndicatebomb.dm * vending.dm * wires.dm * sound.dm * mining.dm * syndicate_space_base.dm * monkey.dm * guardian.dm * bomb.dm * standard.dm * nuclear.dm * pinpointer.dm * access.dm * departments.dm * job.dm * science.dm * buttons.dm * cloning.dm * igniter.dm * wishgranter.dm * atmos_control.dm * message.dm * power_monitor.dm * mecha.dm * combat.dm * mining_tools.dm * meteors.dm * spiders.dm * contraband.dm * aliens.dm * uplinks.dm * voice.dm * intercom.dm * lights.dm * robot_items.dm * mineral.dm * dice.dm * extinguisher.dm * paint.dm * signs.dm * staff.dm * smokebomb.dm * boxes.dm * random.dm * janicart.dm * statue.dm * cargo.dm * asteroid.dm * headslug.dm * fulton.dm * atmospherics.dm * pump.dm * corpse.dm * oldstation.dm * gps.dm * preferences.dm * clothing.dm * ears.dm * glasses.dm * boxing.dm * color.dm * renames ninja gear files * recipes.dm * error_handler.dm * anomaly.dm * floorcluwne.dm * undead.dm * overmind.dm * shield.dm * bottle.dm * organ.dm * piano.dm * plasma_fist.dm * language.dm * mob_defines.dm * mob_helpers.dm * damage_procs.dm * _defines.dm * empress.dm and queen.dm * brain.dm * organ file renaming * subsystems.dm * constructs.dm * bot.dm * pet.dm * nature.dm * magic.dm * colors.dm * drugs.dm * medicine.dm * toxins.dm * shuttle.dm * surgery.dm * moves a bunch of define files * traits.dm * names.dm * other_mobs.dm * flags.dm * some final define files * well turns out contractor_pinpointer.dm was taken * I forgot to remove this file * how in the hell did this get unticked * I DID INCLUDE IT, but there was a "w" there * swaps the world definitions * camera renamed to SScamera * examine -> alien_examine
90 lines
1.9 KiB
Plaintext
90 lines
1.9 KiB
Plaintext
/obj/screen/buildmode
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icon = 'icons/misc/buildmode.dmi'
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var/datum/click_intercept/buildmode/bd
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plane = HUD_PLANE_BUILDMODE
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/obj/screen/buildmode/New(bld)
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bd = bld
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return ..()
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/obj/screen/buildmode/Destroy()
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bd = null
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return ..()
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/obj/screen/buildmode/mode
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name = "Toggle Mode"
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icon_state = "buildmode_basic"
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screen_loc = "NORTH,WEST"
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/obj/screen/buildmode/mode/Click(location, control, params)
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var/list/pa = params2list(params)
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if(pa.Find("left"))
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bd.toggle_modeswitch()
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else if(pa.Find("right"))
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bd.mode.change_settings(usr)
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update_icon()
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return TRUE
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/obj/screen/buildmode/mode/update_icon_state()
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icon_state = bd.mode.get_button_iconstate()
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/obj/screen/buildmode/help
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icon_state = "buildhelp"
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screen_loc = "NORTH,WEST+1"
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name = "Buildmode Help"
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/obj/screen/buildmode/help/Click()
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bd.mode.show_help(usr)
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return TRUE
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/obj/screen/buildmode/bdir
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icon_state = "build"
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screen_loc = "NORTH,WEST+2"
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name = "Change Dir"
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/obj/screen/buildmode/bdir/update_icon(updates=UPDATE_ICON_STATE)
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dir = bd.build_dir
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..()
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/obj/screen/buildmode/bdir/Click()
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bd.toggle_dirswitch()
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update_icon()
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return TRUE
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// used to switch between modes
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/obj/screen/buildmode/modeswitch
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var/datum/buildmode_mode/modetype
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/obj/screen/buildmode/modeswitch/New(bld, mt)
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modetype = mt
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icon_state = "buildmode_[initial(modetype.key)]"
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name = initial(modetype.key)
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return ..(bld)
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/obj/screen/buildmode/modeswitch/Click()
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bd.change_mode(modetype)
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return TRUE
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// used to switch between dirs
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/obj/screen/buildmode/dirswitch
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icon_state = "build"
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/obj/screen/buildmode/dirswitch/New(bld, newdir)
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dir = newdir
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name = dir2text(dir)
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return ..(bld)
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/obj/screen/buildmode/dirswitch/Click()
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bd.change_dir(dir)
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return TRUE
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/obj/screen/buildmode/quit
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icon_state = "buildquit"
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screen_loc = "NORTH,WEST+3"
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name = "Quit Buildmode"
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/obj/screen/buildmode/quit/Click()
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bd.quit()
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return TRUE
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