Files
Paradise/code/modules/client/client_procs.dm
GDN 0b8c196f67 tgchat day zero changes (#23872)
* tgchat day zero changes

* Update code/game/verbs/ooc.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-01-21 22:07:57 +00:00

1186 lines
44 KiB
Plaintext

////////////
//SECURITY//
////////////
//debugging, uncomment for viewing topic calls
//#define TOPIC_DEBUGGING 1
#define TOPIC_SPAM_DELAY 2 //2 ticks is about 2/10ths of a second; it was 4 ticks, but that caused too many clicks to be lost due to lag
#define UPLOAD_LIMIT 10485760 //Restricts client uploads to the server to 10MB //Boosted this thing. What's the worst that can happen?
#define MIN_CLIENT_VERSION 513 // Minimum byond major version required to play.
//I would just like the code ready should it ever need to be used.
#define SUGGESTED_CLIENT_VERSION 514 // only integers (e.g: 513, 514) are useful here. This is the part BEFORE the ".", IE 513 out of 513.1542
#define SUGGESTED_CLIENT_BUILD 1566 // only integers (e.g: 1542, 1543) are useful here. This is the part AFTER the ".", IE 1542 out of 513.1542
#define SSD_WARNING_TIMER 30 // cycles, not seconds, so 30=60s
#define LIMITER_SIZE 5
#define CURRENT_SECOND 1
#define SECOND_COUNT 2
#define CURRENT_MINUTE 3
#define MINUTE_COUNT 4
#define ADMINSWARNED_AT 5
/*
When somebody clicks a link in game, this Topic is called first.
It does the stuff in this proc and then is redirected to the Topic() proc for the src=[0xWhatever]
(if specified in the link). ie locate(hsrc).Topic()
Such links can be spoofed.
Because of this certain things MUST be considered whenever adding a Topic() for something:
- Can it be fed harmful values which could cause runtimes?
- Is the Topic call an admin-only thing?
- If so, does it have checks to see if the person who called it (usr.client) is an admin?
- Are the processes being called by Topic() particularly laggy?
- If so, is there any protection against somebody spam-clicking a link?
If you have any questions about this stuff feel free to ask. ~Carn
*/
/client/Topic(href, href_list, hsrc)
if(!usr || usr != mob) //stops us calling Topic for somebody else's client. Also helps prevent usr=null
return
// src should always be a UID; if it isn't, warn instead of failing entirely
if(href_list["src"])
hsrc = locateUID(href_list["src"])
// If there's a ]_ in the src, it's a UID, so don't try to locate it
if(!hsrc && !findtext(href_list["src"], "]_"))
hsrc = locate(href_list["src"])
if(hsrc)
var/hsrc_info = datum_info_line(hsrc) || "[hsrc]"
stack_trace("Got \\ref-based src in topic from [src] for [hsrc_info], should be UID: [href]")
// asset_cache
var/asset_cache_job
if(href_list["asset_cache_confirm_arrival"])
asset_cache_job = asset_cache_confirm_arrival(href_list["asset_cache_confirm_arrival"])
if(!asset_cache_job)
return
// Rate limiting
var/mtl = 150 // 150 topics per minute
if(!holder) // Admins are allowed to spam click, deal with it.
var/minute = round(world.time, 600)
if(!topiclimiter)
topiclimiter = new(LIMITER_SIZE)
if(minute != topiclimiter[CURRENT_MINUTE])
topiclimiter[CURRENT_MINUTE] = minute
topiclimiter[MINUTE_COUNT] = 0
topiclimiter[MINUTE_COUNT] += 1
if(topiclimiter[MINUTE_COUNT] > mtl)
var/msg = "Your previous action was ignored because you've done too many in a minute."
if(minute != topiclimiter[ADMINSWARNED_AT]) //only one admin message per-minute. (if they spam the admins can just boot/ban them)
topiclimiter[ADMINSWARNED_AT] = minute
msg += " Administrators have been informed."
log_game("[key_name(src)] Has hit the per-minute topic limit of [mtl] topic calls in a given game minute")
message_admins("[ADMIN_LOOKUPFLW(usr)] Has hit the per-minute topic limit of [mtl] topic calls in a given game minute")
to_chat(src, "<span class='danger'>[msg]</span>")
return
var/stl = 10 // 10 topics a second
if(!holder) // Admins are allowed to spam click, deal with it.
var/second = round(world.time, 10)
if(!topiclimiter)
topiclimiter = new(LIMITER_SIZE)
if(second != topiclimiter[CURRENT_SECOND])
topiclimiter[CURRENT_SECOND] = second
topiclimiter[SECOND_COUNT] = 0
topiclimiter[SECOND_COUNT] += 1
if(topiclimiter[SECOND_COUNT] > stl)
to_chat(src, "<span class='danger'>Your previous action was ignored because you've done too many in a second</span>")
return
//search the href for script injection
if(findtext(href, "<script", 1, 0))
log_world("Attempted use of scripts within a topic call, by [src]")
stack_trace("Attempted use of scripts within a topic call, by [src]")
message_admins("Attempted use of scripts within a topic call, by [src]")
return
//Admin PM
if(href_list["priv_msg"])
var/ckey_txt = href_list["priv_msg"]
cmd_admin_pm(ckey_txt, null, href_list["type"])
return
if(href_list["discord_msg"])
if(!holder && received_discord_pm < world.time - 6000) // Worse they can do is spam discord for 10 minutes
to_chat(usr, "<span class='warning'>You are no longer able to use this, it's been more then 10 minutes since an admin on Discord has responded to you</span>")
return
if(check_mute(ckey, MUTE_ADMINHELP))
to_chat(usr, "<span class='warning'>You cannot use this as your client has been muted from sending messages to the admins on Discord</span>")
return
cmd_admin_discord_pm()
return
//Logs all hrefs
if(GLOB.configuration.logging.href_logging)
log_href("[src] (usr:[usr]\[[COORD(usr)]\]) : [hsrc ? "[hsrc] " : ""][href]")
switch(href_list["_src_"])
if("holder") hsrc = holder
if("usr") hsrc = mob
if("prefs") return prefs.process_link(usr,href_list)
if("vars") return view_var_Topic(href,href_list,hsrc)
if(href_list["ssdwarning"])
ssd_warning_acknowledged = TRUE
to_chat(src, "<span class='notice'>SSD warning acknowledged.</span>")
return
if(href_list["link_forum_account"])
link_forum_account()
return // prevents a recursive loop where the ..() 5 lines after this makes the proc endlessly re-call itself
if(href_list["withdraw_consent"])
var/choice = alert(usr, "Are you SURE you want to withdraw your consent to the Terms of Service?\nYou will be instantaneously removed from the server and will have to re-accept the Terms of Service.", "Warning", "Yes", "No")
if(choice == "Yes")
// Update the DB
var/datum/db_query/query = SSdbcore.NewQuery("REPLACE INTO privacy (ckey, datetime, consent) VALUES (:ckey, Now(), 0)", list(
"ckey" = ckey
))
if(!query.warn_execute())
to_chat(usr, "Well, this is embarassing. We tried to save your ToS withdrawal but the DB failed. Please contact the server host")
return
// I know its a very rare occurance, but I wouldnt doubt people using this to withdraw consent right when sec captures them
message_admins("[key_name_admin(usr)] was disconnected due to withdrawing their ToS consent.")
to_chat(usr, "<span class='boldannounceooc'>Your ToS consent has been withdrawn. You have been kicked from the server</span>")
qdel(src)
return
// Tgui Topic middleware
if(tgui_Topic(href_list))
return
if(href_list["reload_tguipanel"])
nuke_chat()
//byond bug ID:2256651
if(asset_cache_job && (asset_cache_job in completed_asset_jobs))
to_chat(src, "<span class='danger'> An error has been detected in how your client is receiving resources. Attempting to correct.... (If you keep seeing these messages you might want to close byond and reconnect)</span>")
src << browse("...", "window=asset_cache_browser")
return
if(href_list["asset_cache_preload_data"])
asset_cache_preload_data(href_list["asset_cache_preload_data"])
return
switch(href_list["action"])
if("openLink")
src << link(href_list["link"])
return
if("silenceSound")
usr.stop_sound_channel(CHANNEL_ADMIN)
return
if("muteAdmin")
usr.stop_sound_channel(CHANNEL_ADMIN)
prefs.admin_sound_ckey_ignore |= href_list["a"]
to_chat(usr, "You will no longer hear admin playsounds from <code>[href_list["a"]]</code>. To remove them, go to Preferences --&gt; <code>Manage Admin Sound Mutes</code>.")
prefs.save_preferences(src)
return
//fun fact: Topic() acts like a verb and is executed at the end of the tick like other verbs. So we have to queue it if the server is
//overloaded
if(hsrc && hsrc != holder && DEFAULT_TRY_QUEUE_VERB(VERB_CALLBACK(src, PROC_REF(_Topic), hsrc, href, href_list)))
return
..() //redirect to hsrc.Topic()
///dumb workaround because byond doesnt seem to recognize the Topic() typepath for /datum/proc/Topic() from the client Topic,
///so we cant queue it without this
/client/proc/_Topic(datum/hsrc, href, list/href_list)
return hsrc.Topic(href, href_list)
/client/proc/get_display_key()
var/fakekey = holder?.fakekey
return fakekey ? fakekey : key
//Like for /atoms, but clients are their own snowflake FUCK
/client/proc/setDir(newdir)
dir = newdir
/client/proc/handle_spam_prevention(message, mute_type, throttle = 0)
if(throttle)
if((last_message_time + throttle > world.time) && !check_rights(R_ADMIN, 0))
var/wait_time = round(((last_message_time + throttle) - world.time) / 10, 1)
to_chat(src, "<span class='danger'>You are sending messages to quickly. Please wait [wait_time] [wait_time == 1 ? "second" : "seconds"] before sending another message.</span>")
return 1
last_message_time = world.time
if(GLOB.configuration.general.enable_auto_mute && !check_rights(R_ADMIN, 0) && last_message == message)
last_message_count++
if(SEND_SIGNAL(mob, COMSIG_MOB_AUTOMUTE_CHECK, src, last_message, mute_type) & WAIVE_AUTOMUTE_CHECK)
return FALSE
if(last_message_count >= SPAM_TRIGGER_AUTOMUTE)
to_chat(src, "<span class='danger'>You have exceeded the spam filter limit for identical messages. An auto-mute was applied.</span>")
cmd_admin_mute(mob, mute_type, 1)
return TRUE
if(last_message_count >= SPAM_TRIGGER_WARNING)
to_chat(src, "<span class='danger'>You are nearing the spam filter limit for identical messages.</span>")
return FALSE
else
last_message = message
last_message_count = 0
return FALSE
//This stops files larger than UPLOAD_LIMIT being sent from client to server via input(), client.Import() etc.
/client/AllowUpload(filename, filelength)
if(filelength > UPLOAD_LIMIT)
to_chat(src, "<font color='red'>Error: AllowUpload(): File Upload too large. Upload Limit: [UPLOAD_LIMIT/1024]KiB.</font>")
return FALSE
/* //Don't need this at the moment. But it's here if it's needed later.
//Helps prevent multiple files being uploaded at once. Or right after eachother.
var/time_to_wait = fileaccess_timer - world.time
if(time_to_wait > 0)
to_chat(src, "<font color='red'>Error: AllowUpload(): Spam prevention. Please wait [round(time_to_wait/10)] seconds.</font>")
return 0
fileaccess_timer = world.time + FTPDELAY */
return TRUE
///////////
//CONNECT//
///////////
/client/New(TopicData)
var/tdata = TopicData //save this for later use
tgui_panel = new(src)
TopicData = null //Prevent calls to client.Topic from connect
if(connection != "seeker") //Invalid connection type.
return null
if(byond_version < MIN_CLIENT_VERSION) // Too out of date to play at all. Unfortunately, we can't send them a message here.
version_blocked = TRUE
if(byond_build < GLOB.configuration.general.minimum_client_build)
version_blocked = TRUE
var/show_update_prompt = FALSE
if(byond_version < SUGGESTED_CLIENT_VERSION) // Update is suggested, but not required.
show_update_prompt = TRUE
else if(byond_version == SUGGESTED_CLIENT_VERSION && byond_build < SUGGESTED_CLIENT_BUILD)
show_update_prompt = TRUE
// Actually sent to client much later, so it appears after MOTD.
to_chat(src, "<span class='warning'>If the title screen is black, resources are still downloading. Please be patient until the title screen appears.</span>")
GLOB.directory[ckey] = src
// Admin Authorisation
// Automatically makes localhost connection an admin
try_localhost_autoadmin()
holder = GLOB.admin_datums[ckey]
if(holder)
GLOB.admins += src
holder.owner = src
log_client_to_db(tdata) // Make sure our client exists in the DB
// We have a holder. Inform the relevant places
INVOKE_ASYNC(src, PROC_REF(announce_join))
pai_save = new(src)
// This is where we load all of the clients stuff from the DB
if(SSdbcore.IsConnected())
// Load in all our client data from the DB
var/list/datum/db_query/login_queries = list() // List of queries to run for login processing
for(var/datum/client_login_processor/CLP as anything in GLOB.client_login_processors)
login_queries[CLP.type] = CLP.get_query(src)
SSdbcore.MassExecute(login_queries, TRUE, FALSE, TRUE, FALSE) // Warn, no qdel, assoc, no log
// Now do fancy things with the results
for(var/datum/client_login_processor/CLP as anything in GLOB.client_login_processors)
CLP.process_result(login_queries[CLP.type], src)
QDEL_LIST_ASSOC_VAL(login_queries) // Clear out the used queries
else
// Set vars here that need to be set if the DB is offline
// Give blank prefs
prefs = new /datum/preferences(src)
prefs.character_saves = list()
// Random character
prefs.character_saves += new /datum/character_save
prefs.active_character = prefs.character_saves[1]
// ToS accepted
tos_consent = TRUE
// Setup widescreen
view = prefs.viewrange
prefs.init_keybindings(prefs.keybindings_overrides) //The earliest sane place to do it where prefs are not null, if they are null you can't do crap at lobby
fps = prefs.clientfps
// Log alts
if(length(related_accounts_ip))
log_admin("[key_name(src)] Alts by IP: [jointext(related_accounts_ip, " ")]")
if(length(related_accounts_cid))
log_admin("[key_name(src)] Alts by CID: [jointext(related_accounts_cid, " ")]")
#ifdef MULTIINSTANCE
// This sleeps so it has to go here. Dont fucking move it.
SSinstancing.update_playercache(ckey)
#endif
// This has to go here to avoid issues
// If you sleep past this point, you will get SSinput errors as well as goonchat errors
// DO NOT STUFF RANDOM SQL QUERIES BELOW THIS POINT WITHOUT USING `INVOKE_ASYNC()` OR SIMILAR
// YOU WILL BREAK STUFF. SERIOUSLY. -aa07
GLOB.clients += src
connection_time = world.time
var/_2fa_alert = FALSE // This is so we can display the message where it will be seen
if(holder)
if(GLOB.configuration.system.is_production && (holder.rights & R_ADMIN) && prefs._2fa_status == _2FA_DISABLED) // If they are an admin and their 2FA is disabled
// No, check_rights() does not work in the above proc, because we dont have a mob yet
_2fa_alert = TRUE
// This also has to be manually done since no mob to use check_rights() on
deadmin()
verbs += /client/proc/readmin
GLOB.de_admins += ckey
else
add_admin_verbs()
// Must be async because any sleeps (happen in sql queries) will break connectings clients
INVOKE_ASYNC(src, PROC_REF(admin_memo_output), "Show", FALSE, TRUE)
// Forcibly enable hardware-accelerated graphics, as we need them for the lighting overlays.
// (but turn them off first, since sometimes BYOND doesn't turn them on properly otherwise)
spawn(5) // And wait a half-second, since it sounds like you can do this too fast.
if(src)
winset(src, null, "command=\".configure graphics-hwmode off\"")
winset(src, null, "command=\".configure graphics-hwmode on\"")
// Try doing this before mob login
generate_clickcatcher()
apply_clickcatcher()
. = ..() //calls mob.Login()
mob.update_client_colour(0) // Activate colourblind mode if they have one set
if(ckey in GLOB.clientmessages)
for(var/message in GLOB.clientmessages[ckey])
to_chat(src, message)
GLOB.clientmessages.Remove(ckey)
if(SSinput.initialized)
set_macros()
// Initialize tgui panel
tgui_panel.initialize()
check_ip_intel()
send_resources()
SSchangelog.UpdatePlayerChangelogButton(src)
if(show_update_prompt)
show_update_notice()
check_forum_link()
if(GLOB.custom_event_msg && GLOB.custom_event_msg != "")
to_chat(src, "<h1 class='alert'>Custom Event</h1>")
to_chat(src, "<h2 class='alert'>A custom event is taking place. OOC Info:</h2>")
to_chat(src, "<span class='alert'>[html_encode(GLOB.custom_event_msg)]</span>")
to_chat(src, "<br>")
if(!winexists(src, "asset_cache_browser")) // The client is using a custom skin, tell them.
to_chat(src, "<span class='warning'>Unable to access asset cache browser, if you are using a custom skin file, please allow DS to download the updated version, if you are not, then make a bug report. This is not a critical issue but can cause issues with resource downloading, as it is impossible to know when extra resources arrived to you.</span>")
update_ambience_pref()
//This is down here because of the browse() calls in tooltip/New()
if(!tooltips)
tooltips = new /datum/tooltip(src)
Master.UpdateTickRate()
// Tell clients about active testmerges
if(world.TgsAvailable() && length(GLOB.revision_info.testmerges))
to_chat(src, GLOB.revision_info.get_testmerge_chatmessage(TRUE))
if(check_rights(R_ADMIN, FALSE, mob)) // Mob is required. Dont even try without it.
to_chat(src, "The queue server is currently [SSqueue.queue_enabled ? "<font color='green'>enabled</font>" : "<font color='disabled'>disabled</font>"], with a threshold of <b>[SSqueue.queue_threshold]</b>. This <b>[SSqueue.persist_queue ? "will" : "will not"]</b> persist through rounds.")
if(_2fa_alert)
to_chat(src,"<span class='boldannounceooc'><big>You do not have 2FA enabled. Admin verbs will be unavailable until you have enabled 2FA.</big></span>") // Very fucking obvious
// Tell client about their connection
to_chat(src, "<span class='notice'>You are currently connected [prefs.server_region ? "via the <b>[prefs.server_region]</b> relay" : "directly"] to Paradise.</span>")
to_chat(src, "<span class='notice'>You can change this using the <code>Change Region</code> verb in the OOC tab, as selecting a region closer to you may reduce latency.</span>")
display_job_bans(TRUE)
/client/proc/is_connecting_from_localhost()
var/static/list/localhost_addresses = list("127.0.0.1", "::1")
if((!address && !world.port) || (address in localhost_addresses))
return TRUE
return FALSE
//////////////
//DISCONNECT//
//////////////
/client/Del()
if(!gc_destroyed)
Destroy() //Clean up signals and timers.
return ..()
/client/Destroy()
announce_leave() // Do not put this below
SSdebugview.stop_processing(src)
SSchangelog.startup_clients_open -= src
if(holder)
holder.owner = null
GLOB.admins -= src
GLOB.directory -= ckey
GLOB.clients -= src
#ifdef MULTIINSTANCE
SSinstancing.update_playercache() // Clear us out
#endif
QDEL_NULL(pai_save)
if(movingmob)
movingmob.client_mobs_in_contents -= mob
UNSETEMPTY(movingmob.client_mobs_in_contents)
SSambience.ambience_listening_clients -= src
SSinput.processing -= src
SSping.current_run -= src
Master.UpdateTickRate()
..() //Even though we're going to be hard deleted there are still some things that want to know the destroy is happening
return QDEL_HINT_HARDDEL_NOW
/client/proc/announce_join()
if(!holder)
return
if(holder.rights & R_MENTOR)
if(SSredis.connected)
var/list/mentorcounter = staff_countup(R_MENTOR)
var/msg = "**[ckey]** logged in. **[mentorcounter[1]]** mentor[mentorcounter[1] == 1 ? "" : "s"] online."
var/list/data = list()
data["author"] = "alice"
data["source"] = GLOB.configuration.system.instance_id
data["message"] = msg
SSredis.publish("byond.msay", json_encode(data))
else if(holder.rights & R_BAN)
if(SSredis.connected)
var/list/admincounter = staff_countup(R_BAN)
var/msg = "**[ckey]** logged in. **[admincounter[1]]** admin[admincounter[1] == 1 ? "" : "s"] online."
var/list/data = list()
data["author"] = "alice"
data["source"] = GLOB.configuration.system.instance_id
data["message"] = msg
SSredis.publish("byond.asay", json_encode(data))
/client/proc/announce_leave()
if(!holder)
return
if(holder.rights & R_MENTOR)
if(SSredis.connected)
var/list/mentorcounter = staff_countup(R_MENTOR)
var/mentor_count = mentorcounter[1]
mentor_count-- // Exclude ourself
var/msg = "**[ckey]** logged out. **[mentor_count]** mentor[mentor_count == 1 ? "" : "s"] online."
var/list/data = list()
data["author"] = "alice"
data["source"] = GLOB.configuration.system.instance_id
data["message"] = msg
SSredis.publish("byond.msay", json_encode(data))
else if(holder.rights & R_BAN)
if(SSredis.connected)
var/list/admincounter = staff_countup(R_BAN)
var/admin_count = admincounter[1]
admin_count-- // Exclude ourself
var/msg = "**[ckey]** logged out. **[admin_count]** admin[admin_count == 1 ? "" : "s"] online."
var/list/data = list()
data["author"] = "alice"
data["source"] = GLOB.configuration.system.instance_id
data["message"] = msg
SSredis.publish("byond.asay", json_encode(data))
/client/proc/donor_loadout_points()
if(donator_level > 0 && prefs)
prefs.max_gear_slots = GLOB.configuration.general.base_loadout_points + 5
/client/proc/log_client_to_db(connectiontopic)
if(IsGuestKey(key))
return
if(!SSdbcore.IsConnected())
return
var/datum/db_query/query = SSdbcore.NewQuery("SELECT id, datediff(Now(), firstseen) as age FROM player WHERE ckey=:ckey", list(
"ckey" = ckey
))
if(!query.warn_execute())
qdel(query)
return
var/sql_id = 0
player_age = 0 // New players won't have an entry so knowing we have a connection we set this to zero to be updated if there is a record.
while(query.NextRow())
sql_id = query.item[1]
player_age = text2num(query.item[2])
break
qdel(query)
var/admin_rank = "Player"
// Admins don't get slammed by this, I guess
if(holder)
admin_rank = holder.rank
else
if(check_randomizer(connectiontopic))
return
if(sql_id)
//Just the standard check to see if it's actually a number
if(istext(sql_id))
sql_id = text2num(sql_id)
if(!isnum(sql_id))
return // Return here because if we somehow didnt pull a number from an INT column, EVERYTHING is breaking
var/client_address = address
if(!client_address) // Localhost can sometimes have no address set
client_address = "127.0.0.1"
//Player already identified previously, we need to just update the 'lastseen', 'ip' and 'computer_id' variables
var/datum/db_query/query_update = SSdbcore.NewQuery("UPDATE player SET lastseen=NOW(), ip=:sql_ip, computerid=:sql_cid, lastadminrank=:sql_ar WHERE id=:sql_id", list(
"sql_ip" = client_address,
"sql_cid" = computer_id,
"sql_ar" = admin_rank,
"sql_id" = sql_id
))
if(!query_update.warn_execute())
qdel(query_update)
return
qdel(query_update)
// After the regular update
INVOKE_ASYNC(src, TYPE_PROC_REF(/client, get_byond_account_date), FALSE) // Async to avoid other procs in the client chain being delayed by a web request
else
//New player!! Need to insert all the stuff
var/datum/db_query/query_insert = SSdbcore.NewQuery("INSERT INTO player (id, ckey, firstseen, lastseen, ip, computerid, lastadminrank) VALUES (null, :ckey, Now(), Now(), :ip, :cid, :rank)", list(
"ckey" = ckey,
"ip" = address,
"cid" = computer_id,
"rank" = admin_rank
))
if(!query_insert.warn_execute())
qdel(query_insert)
return
qdel(query_insert)
// This is their first connection instance, so TRUE here to notify admins
// This needs to happen here to ensure they actually have a row to update
INVOKE_ASYNC(src, TYPE_PROC_REF(/client, get_byond_account_date), TRUE) // Async to avoid other procs in the client chain being delayed by a web request
// Log player connections to DB
INVOKE_ASYNC(GLOBAL_PROC, GLOBAL_PROC_REF(log_connection), ckey, address, computer_id, CONNECTION_TYPE_ESTABLISHED)
/client/proc/check_ip_intel()
set waitfor = 0 //we sleep when getting the intel, no need to hold up the client connection while we sleep
if(GLOB.configuration.ipintel.enabled)
if(GLOB.configuration.ipintel.playtime_ignore_threshold && GLOB.configuration.jobs.enable_exp_tracking)
var/living_hours = get_exp_type_num(EXP_TYPE_LIVING) / 60
if(living_hours >= GLOB.configuration.ipintel.playtime_ignore_threshold)
return
if(is_connecting_from_localhost())
log_debug("check_ip_intel: skip check for player [key_name_admin(src)] connecting from localhost.")
return
if(GLOB.ipintel_manager.vpn_whitelist_check(ckey))
log_debug("check_ip_intel: skip check for player [key_name_admin(src)] [address] on whitelist.")
return
var/datum/ipintel/res = GLOB.ipintel_manager.get_ip_intel(address)
ip_intel = res.intel
verify_ip_intel()
/client/proc/verify_ip_intel()
if(ip_intel >= GLOB.configuration.ipintel.bad_rating)
var/detailsurl = GLOB.configuration.ipintel.details_url ? "(<a href='[GLOB.configuration.ipintel.details_url][address]'>IP Info</a>)" : ""
if(GLOB.configuration.ipintel.whitelist_mode)
// Do not move this to isBanned(). This may sound weird, but:
// This needs to happen after their account is put into the DB
// This way, admins can then note people
spawn(40) // This is necessary because without it, they won't see the message, and addtimer cannot be used because the timer system may not have initialized yet
message_admins("<span class='adminnotice'>IPIntel: [key_name_admin(src)] on IP [address] was rejected. [detailsurl]</span>")
var/blockmsg = "<B>Error: proxy/VPN detected. Proxy/VPN use is not allowed here. Deactivate it before you reconnect.</B>"
if(GLOB.configuration.url.banappeals_url)
blockmsg += "\nIf you are not actually using a proxy/VPN, or have no choice but to use one, request whitelisting at: [GLOB.configuration.url.banappeals_url]"
to_chat(src, blockmsg)
qdel(src)
else
message_admins("<span class='adminnotice'>IPIntel: [key_name_admin(src)] on IP [address] is likely to be using a Proxy/VPN. [detailsurl]</span>")
/client/proc/check_forum_link()
if(!GLOB.configuration.url.forum_link_url || !prefs || prefs.fuid)
return
if(GLOB.configuration.jobs.enable_exp_tracking)
var/living_hours = get_exp_type_num(EXP_TYPE_LIVING) / 60
if(living_hours < 20)
return
to_chat(src, "<B>You have no verified forum account. <a href='?src=[UID()];link_forum_account=true'>VERIFY FORUM ACCOUNT</a></B>")
/client/proc/create_oauth_token()
var/datum/db_query/query_find_token = SSdbcore.NewQuery("SELECT token FROM oauth_tokens WHERE ckey=:ckey limit 1", list(
"ckey" = ckey
))
// These queries have log_error=FALSE to avoid auth tokens being in plaintext logs
if(!query_find_token.warn_execute(log_error=FALSE))
qdel(query_find_token)
return
if(query_find_token.NextRow())
var/tkn = query_find_token.item[1]
qdel(query_find_token)
return tkn
qdel(query_find_token)
var/tokenstr = md5("[rand(0,9999)][world.time][rand(0,9999)][ckey][rand(0,9999)][address][rand(0,9999)][computer_id][rand(0,9999)]")
var/datum/db_query/query_insert_token = SSdbcore.NewQuery("INSERT INTO oauth_tokens (ckey, token) VALUES(:ckey, :tokenstr)", list(
"ckey" = ckey,
"tokenstr" = tokenstr,
))
// These queries have log_error=FALSE to avoid auth tokens being in plaintext logs
if(!query_insert_token.warn_execute(log_error = FALSE))
qdel(query_insert_token)
return
qdel(query_insert_token)
return tokenstr
/client/proc/link_forum_account(fromban)
if(!GLOB.configuration.url.forum_link_url)
return
if(IsGuestKey(key))
to_chat(src, "Guest keys cannot be linked.")
return
if(prefs && prefs.fuid)
if(!fromban)
to_chat(src, "Your forum account is already set.")
return
var/datum/db_query/query_find_link = SSdbcore.NewQuery("SELECT fuid FROM player WHERE ckey=:ckey LIMIT 1", list(
"ckey" = ckey
))
if(!query_find_link.warn_execute())
qdel(query_find_link)
return
if(query_find_link.NextRow())
if(query_find_link.item[1])
if(!fromban)
to_chat(src, "Your forum account is already set. ([query_find_link.item[1]])")
qdel(query_find_link)
return
qdel(query_find_link)
var/tokenid = create_oauth_token()
if(!tokenid)
to_chat(src, "link_forum_account: unable to create token")
return
var/url = "[GLOB.configuration.url.forum_link_url][tokenid]"
if(fromban)
url += "&fwd=appeal"
to_chat(src, {"Now opening a window to verify your information with the forums, so that you can appeal your ban. If the window does not load, please copy/paste this link: <a href="[url]">[url]</a>"})
to_chat(src, "<span class='boldannounceooc'>If you are screenshotting this screen for your ban appeal, please blur/draw over the token in the above link.</span>")
else
to_chat(src, {"Now opening a window to verify your information with the forums. If the window does not load, please go to: <a href="[url]">[url]</a>"})
src << link(url)
return
#undef TOPIC_SPAM_DELAY
#undef UPLOAD_LIMIT
#undef MIN_CLIENT_VERSION
// Returns true if a randomizer is being used
/client/proc/check_randomizer(topic)
set waitfor = FALSE // Yes I know this is already called from an async proc but someone may change that without thinking properly
. = FALSE
if(connection != "seeker") //Invalid connection type.
return null
topic = params2list(topic)
if(!GLOB.configuration.general.enabled_cid_randomiser_buster)
return
// Stash o' ckeys
var/static/cidcheck = list()
var/static/tokens = list()
// Ckeys that failed the test, stored to send acceptance messages only for atoners
var/static/cidcheck_failedckeys = list()
var/static/cidcheck_spoofckeys = list()
var/oldcid = cidcheck[ckey]
if(!oldcid)
var/datum/db_query/query_cidcheck = SSdbcore.NewQuery("SELECT computerid FROM player WHERE ckey=:ckey", list(
"ckey" = ckey
))
if(!query_cidcheck.warn_execute())
qdel(query_cidcheck)
return
var/lastcid = computer_id
if(query_cidcheck.NextRow())
lastcid = query_cidcheck.item[1]
qdel(query_cidcheck)
if(computer_id != lastcid)
// Their current CID does not match what the DB says - OFF WITH THEIR HEAD
cidcheck[ckey] = computer_id
// Disable the reconnect button to force a CID change
winset(src, "reconnectbutton", "is-disable=true")
tokens[ckey] = cid_check_reconnect()
sleep(10) // Since browse is non-instant, and kinda async
to_chat(src, "<pre class=\"system system\">you're a huge nerd. wakka wakka doodle doop nobody's ever gonna see this, the chat system shouldn't be online by this point</pre>")
qdel(src)
return TRUE
else
if(!topic || !topic["token"] || !tokens[ckey] || topic["token"] != tokens[ckey])
if(!cidcheck_spoofckeys[ckey])
message_admins("<span class='adminnotice'>[key_name(src)] appears to have attempted to spoof a cid randomizer check.</span>")
cidcheck_spoofckeys[ckey] = TRUE
cidcheck[ckey] = computer_id
tokens[ckey] = cid_check_reconnect()
sleep(10) //browse is queued, we don't want them to disconnect before getting the browse() command.
qdel(src)
return TRUE
// We DO have their cached CID handy - compare it, now
if(oldcid != computer_id)
// Change detected, they are randomizing
cidcheck -= ckey // To allow them to try again after removing CID randomization
to_chat(src, "<span class='userdanger'>Connection Error:</span>")
to_chat(src, "<span class='danger'>Invalid ComputerID(spoofed). Please remove the ComputerID spoofer from your BYOND installation and try again.</span>")
if(!cidcheck_failedckeys[ckey])
message_admins("<span class='adminnotice'>[key_name(src)] has been detected as using a CID randomizer. Connection rejected.</span>")
GLOB.discord_manager.send2discord_simple_noadmins("**\[Warning]** [key_name(src)] has been detected as using a CID randomizer. Connection rejected.")
cidcheck_failedckeys[ckey] = TRUE
note_randomizer_user()
log_adminwarn("Failed Login: [key] [computer_id] [address] - CID randomizer confirmed (oldcid: [oldcid])")
qdel(src)
return TRUE
else
// don't shoot, I'm innocent
if(cidcheck_failedckeys[ckey])
// Atonement
message_admins("<span class='adminnotice'>[key_name_admin(src)] has been allowed to connect after showing they removed their cid randomizer</span>")
GLOB.discord_manager.send2discord_simple_noadmins("**\[Info]** [key_name(src)] has been allowed to connect after showing they removed their cid randomizer.")
cidcheck_failedckeys -= ckey
if(cidcheck_spoofckeys[ckey])
message_admins("<span class='adminnotice'>[key_name_admin(src)] has been allowed to connect after appearing to have attempted to spoof a cid randomizer check because it <i>appears</i> they aren't spoofing one this time</span>")
cidcheck_spoofckeys -= ckey
cidcheck -= ckey
/client/proc/note_randomizer_user()
var/const/adminckey = "CID-Error"
// Check for notes in the last day - only 1 note per 24 hours
var/datum/db_query/query_get_notes = SSdbcore.NewQuery("SELECT id from notes WHERE ckey=:ckey AND adminckey=:adminckey AND timestamp + INTERVAL 1 DAY < NOW()", list(
"ckey" = ckey,
"adminckey" = adminckey
))
if(!query_get_notes.warn_execute())
qdel(query_get_notes)
return
if(query_get_notes.NextRow())
qdel(query_get_notes)
return
qdel(query_get_notes)
// Only add a note if their most recent note isn't from the randomizer blocker, either
var/datum/db_query/query_get_note = SSdbcore.NewQuery("SELECT adminckey FROM notes WHERE ckey=:ckey ORDER BY timestamp DESC LIMIT 1", list(
"ckey" = ckey
))
if(!query_get_note.warn_execute())
qdel(query_get_note)
return
if(query_get_note.NextRow())
if(query_get_note.item[1] == adminckey)
qdel(query_get_note)
return
qdel(query_get_note)
add_note(ckey, "Detected as using a cid randomizer.", null, adminckey, logged = FALSE)
/client/proc/cid_check_reconnect()
var/token = md5("[rand(0,9999)][world.time][rand(0,9999)][ckey][rand(0,9999)][address][rand(0,9999)][computer_id][rand(0,9999)]")
. = token
log_adminwarn("Failed Login: [key] [computer_id] [address] - CID randomizer check")
var/url = winget(src, null, "url")
//special javascript to make them reconnect under a new window.
src << browse("<a id='link' href='byond://[url]?token=[token]'>\
byond://[url]?token=[token]\
</a>\
<script type='text/javascript'>\
document.getElementById(\"link\").click();\
window.location=\"byond://winset?command=.quit\"\
</script>",
"border=0;titlebar=0;size=1x1")
to_chat(src, "<a href='byond://[url]?token=[token]'>You will be automatically taken to the game, if not, click here to be taken manually</a>. Except you can't, since the chat window doesn't exist yet.")
/client/proc/is_afk(duration = 5 MINUTES)
if(inactivity > duration)
return inactivity
return 0
//Send resources to the client.
/client/proc/send_resources()
// Change the way they should download resources.
if(length(GLOB.configuration.url.rsc_urls))
preload_rsc = pick(GLOB.configuration.url.rsc_urls)
else
preload_rsc = 1 // If config.resource_urls is not set, preload like normal.
spawn (10) //removing this spawn causes all clients to not get verbs.
//load info on what assets the client has
src << browse('code/modules/asset_cache/validate_assets.html', "window=asset_cache_browser")
//Precache the client with all other assets slowly, so as to not block other browse() calls
if(GLOB.configuration.asset_cache.asset_simple_preload)
addtimer(CALLBACK(SSassets.transport, TYPE_PROC_REF(/datum/asset_transport, send_assets_slow), src, SSassets.transport.preload), 5 SECONDS)
//For debugging purposes
/client/proc/list_all_languages()
for(var/L in GLOB.all_languages)
var/datum/language/lang = GLOB.all_languages[L]
var/message = "[lang.name] : [lang.type]"
if(lang.flags & RESTRICTED)
message += " (RESTRICTED)"
to_chat(world, "[message]")
/client/proc/colour_transition(list/colour_to = null, time = 10) //Call this with no parameters to reset to default.
animate(src, color = colour_to, time = time, easing = SINE_EASING)
/client/proc/on_varedit()
var_edited = TRUE
/client/proc/generate_clickcatcher()
if(!void)
void = new()
screen += void
/client/proc/apply_clickcatcher()
generate_clickcatcher()
var/list/actualview = getviewsize(view)
void.UpdateGreed(actualview[1],actualview[2])
/client/proc/send_ssd_warning(mob/M)
if(!GLOB.configuration.general.ssd_warning)
return FALSE
if(ssd_warning_acknowledged)
return FALSE
if(M?.player_logged < SSD_WARNING_TIMER)
return FALSE
to_chat(src, "Are you taking this person to cryo or giving them medical treatment? If you are, <a href='byond://?src=[UID()];ssdwarning=accepted'>confirm that</a> and proceed. Interacting with SSD players in other ways is against server rules unless you've ahelped first for permission.")
return TRUE
#undef SSD_WARNING_TIMER
//
/client/verb/resend_ui_resources()
set name = "Reload UI Resources"
set desc = "Reload your UI assets if they are not working"
set category = "Special Verbs"
if(last_ui_resource_send > world.time)
to_chat(usr, "<span class='warning'>You requested your UI resource files too quickly. Please try again in [(last_ui_resource_send - world.time)/10] seconds.</span>")
return
var/choice = alert(usr, "This will reload your TGUI resources. If you have any open UIs, they will be closed. Are you sure?", "Resource Reloading", "Yes", "No")
if(choice == "Yes")
// 600 deciseconds = 1 minute
last_ui_resource_send = world.time + 60 SECONDS
// Close their open UIs
SStgui.close_user_uis(usr)
// Clear the user's cache so they get resent.
// This is not fully clearing their BYOND cache, just their assets sent from the server this round
sent_assets = list()
to_chat(usr, "<span class='notice'>UI resource files resent successfully. If you are still having issues, please try manually clearing your BYOND cache. <b>This can be achieved by opening your BYOND launcher, pressing the cog in the top right, selecting preferences, going to the Games tab, and pressing 'Clear Cache'.</b></span>")
/**
* Retrieves the BYOND accounts data from the BYOND servers
*
* Makes a web request to byond.com to retrieve the details for the BYOND account associated with the clients ckey.
* Returns the data in a parsed, associative list
*/
/client/proc/retrieve_byondacc_data()
// Do not refactor this to use SShttp, because that requires the subsystem to be firing for requests to be made, and this will be triggered before the MC has finished loading
var/list/http[] = HTTPGet("http://www.byond.com/members/[ckey]?format=text")
if(http)
var/status = text2num(http["STATUS"])
if(status == 200)
// This is wrapped in try/catch because lummox could change the format on any day without informing anyone
try
var/list/lines = splittext(http["CONTENT"], "\n")
var/list/initial_data = list()
var/current_index = ""
for(var/L in lines)
if(L == "")
continue
if(!findtext(L, "\t"))
current_index = L
initial_data[current_index] = list()
continue
initial_data[current_index] += replacetext(replacetext(L, "\t", ""), "\"", "")
var/list/parsed_data = list()
for(var/key in initial_data)
var/inner_list = list()
for(var/entry in initial_data[key])
var/list/split = splittext(entry, " = ")
var/inner_key = split[1]
var/inner_value = split[2]
inner_list[inner_key] = inner_value
parsed_data[key] = inner_list
// Main return is here
return parsed_data
catch
log_debug("Error parsing byond.com data for [ckey]. Please inform maintainers.")
return null
else
log_debug("Error retrieving data from byond.com for [ckey]. Invalid status code (Expected: 200 | Got: [status]).")
return null
else
log_debug("Failed to retrieve data from byond.com for [ckey]. Connection failed.")
return null
/**
* Sets the clients BYOND date up properly
*
* If the client does not have a saved BYOND account creation date, retrieve it from the website
* If they do have a saved date, use that from the DB, because this value will never change
* Arguments:
* * notify - Do we notify admins of this new accounts date
*/
/client/proc/get_byond_account_date(notify = FALSE)
// First we see if the client has a saved date in the DB
var/datum/db_query/query_date = SSdbcore.NewQuery("SELECT byond_date, DATEDIFF(Now(), byond_date) FROM player WHERE ckey=:ckey", list(
"ckey" = ckey
))
if(!query_date.warn_execute())
qdel(query_date)
return
while(query_date.NextRow())
byondacc_date = query_date.item[1]
byondacc_age = max(text2num(query_date.item[2]), 0) // Ensure account isnt negative days old
qdel(query_date)
// They have a date already, lets bail
if(byondacc_date)
return
// They dont have a date, lets grab one
var/list/byond_data = retrieve_byondacc_data()
if(isnull(byond_data) || !(byond_data["general"]["joined"]))
log_debug("Failed to retrieve an account creation date for [ckey].")
return
byondacc_date = byond_data["general"]["joined"]
// Now save it
var/datum/db_query/query_update = SSdbcore.NewQuery("UPDATE player SET byond_date=:date WHERE ckey=:ckey", list(
"date" = byondacc_date,
"ckey" = ckey
))
if(!query_update.warn_execute())
qdel(query_update)
return
qdel(query_update)
// Now retrieve the age again because BYOND doesnt have native methods for this
var/datum/db_query/query_age = SSdbcore.NewQuery("SELECT DATEDIFF(Now(), byond_date) FROM player WHERE ckey=:ckey", list(
"ckey" = ckey
))
if(!query_age.warn_execute())
qdel(query_age)
return
while(query_age.NextRow())
byondacc_age = max(text2num(query_age.item[1]), 0) // Ensure account isnt negative days old
qdel(query_age)
// Notify admins on new clients connecting, if the byond account age is less than a config value
if(notify && (byondacc_age < GLOB.configuration.general.byond_account_age_threshold))
message_admins("[key] has just connected for the first time. BYOND account registered on [byondacc_date] ([byondacc_age] days old)")
/client/proc/show_update_notice()
to_chat(src, "<span class='userdanger'>Your BYOND client (v: [byond_version].[byond_build]) is out of date. This can cause glitches. We highly suggest you download the latest client from <a href='https://www.byond.com/download/'>byond.com</a> before playing. You can also update via the BYOND launcher application.</span>")
/client/proc/update_ambience_pref()
if(prefs.sound & SOUND_AMBIENCE)
if(SSambience.ambience_listening_clients[src] > world.time)
return // If already properly set we don't want to reset the timer.
SSambience.ambience_listening_clients[src] = world.time + 10 SECONDS //Just wait 10 seconds before the next one aight mate? cheers.
else
SSambience.ambience_listening_clients -= src
/client/proc/try_localhost_autoadmin()
if(GLOB.configuration.admin.enable_localhost_autoadmin && is_connecting_from_localhost())
return new /datum/admins("!LOCALHOST!", R_HOST, ckey)
// Verb scoped to the client level so its ALWAYS available
/client/verb/open_tos()
set category = "OOC"
set name = "Terms of Service"
var/output = GLOB.join_tos
output += "<hr><p>By withdrawing your consent, you acknowledge that you will be instantaneously kicked from the server and will have to re-accept the Terms of Service. If you do not wish to withdraw your consent at this moment, feel free to close this window.</p>"
output += "<p><a href='byond://?src=[UID()];withdraw_consent=1'>Withdraw consent</a></p>"
var/datum/browser/popup = new(src, "privacy_consent", "<div align='center'>Privacy Consent</div>", 500, 400)
popup.set_content(output)
popup.open(FALSE)
/client/verb/change_region()
set category = "OOC"
set name = "Change Region"
if(!length(GLOB.configuration.system.region_map))
to_chat(usr, "<span class='warning'>Error: No extra regions defined for this server</span>")
return
var/list/target_regions = list("--DIRECT--")
for(var/region in GLOB.configuration.system.region_map)
target_regions += region
var/formatted_existing = (prefs.server_region ? prefs.server_region : "--DIRECT--")
var/choice = input(usr, "Select a region for routing optimisation.\nSelecting --DIRECT-- will bypass routing optimisations.", "Region", formatted_existing) as null|anything in target_regions
if(!choice || (choice == formatted_existing))
return
prefs.server_region = choice
prefs.save_preferences(src)
alert(usr, "Now routing you from [formatted_existing] to [choice]. You will briefly disconnect.", "ALERT", "Ok")
if(choice == "--DIRECT--")
src << link("byond://[GLOB.configuration.url.server_url]")
else
src << link(GLOB.configuration.system.region_map[choice])
/client/verb/reload_graphics()
set category = "Special Verbs"
set name = "Reload Graphics"
winset(src, null, "command=\".configure graphics-hwmode off\"")
winset(src, null, "command=\".configure graphics-hwmode on\"")
/// Returns the biggest number from client.view so we can do easier maths
/client/proc/maxview()
var/list/screensize = getviewsize(view)
return max(screensize[1], screensize[2])
#undef LIMITER_SIZE
#undef CURRENT_SECOND
#undef SECOND_COUNT
#undef CURRENT_MINUTE
#undef MINUTE_COUNT
#undef ADMINSWARNED_AT