Files
Paradise/code/modules/countdown/countdown.dm
Contrabang ee3720b151 Fixes countdowns being out of movement sync with their atom (#20219)
* countdowns move when their attached atom moves

* fallback
2023-01-19 12:52:25 -05:00

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/obj/effect/countdown
name = "countdown"
desc = "We're leaving together\n\
But still it's farewell\n\
And maybe we'll come back\n\
To earth, who can tell?"
invisibility = INVISIBILITY_OBSERVER
anchored = TRUE
layer = MASSIVE_OBJ_LAYER
color = "#ff0000" // text color
var/text_size = 3 // larger values clip when the displayed text is larger than 2 digits.
var/started = FALSE
var/displayed_text
var/atom/attached_to
/obj/effect/countdown/Initialize(mapload)
. = ..()
attach(loc)
RegisterSignal(attached_to, COMSIG_MOVABLE_MOVED, PROC_REF(countdown_on_move))
/obj/effect/countdown/examine(mob/user)
. = ..()
. += "This countdown is displaying: [displayed_text]."
/obj/effect/countdown/proc/attach(atom/A)
attached_to = A
loc = get_turf(A)
/obj/effect/countdown/proc/start()
if(!started)
START_PROCESSING(SSfastprocess, src)
started = TRUE
/obj/effect/countdown/proc/stop()
if(started)
maptext = null
STOP_PROCESSING(SSfastprocess, src)
started = FALSE
/// Get the value from our atom
/obj/effect/countdown/proc/get_value()
return
/obj/effect/countdown/proc/countdown_on_move()
SIGNAL_HANDLER
forceMove(get_turf(attached_to))
/obj/effect/countdown/process()
if(!attached_to || QDELETED(attached_to))
qdel(src)
if(!isturf(attached_to.loc)) // When in crates, lockers, etc. countdown_on_move wont be called. This is our backup
forceMove(get_turf(attached_to))
var/new_val = get_value()
if(new_val == displayed_text)
return
displayed_text = new_val
if(displayed_text)
maptext = "<font face='Small Fonts' size=[text_size]>[displayed_text]</font>"
else
maptext = null
/obj/effect/countdown/Destroy()
attached_to = null
STOP_PROCESSING(SSfastprocess, src)
return ..()
/obj/effect/countdown/ex_act(severity) //immune to explosions
return
/obj/effect/countdown/singularity_pull()
return
/obj/effect/countdown/singularity_act()
return
/obj/effect/countdown/syndicatebomb
name = "syndicate bomb countdown"
/obj/effect/countdown/syndicatebomb/get_value()
var/obj/machinery/syndicatebomb/S = attached_to
if(!istype(S))
return
else if(S.active)
return S.seconds_remaining()
/obj/effect/countdown/clonepod
name = "cloning pod countdown"
text_size = 1
/obj/effect/countdown/clonepod/get_value()
var/obj/machinery/clonepod/C = attached_to
if(!istype(C))
return
else if(C.occupant)
var/completion = round(C.get_completion())
return completion
/obj/effect/countdown/supermatter
name = "supermatter damage"
text_size = 1
color = "#00ff80"
/obj/effect/countdown/supermatter/get_value()
var/obj/machinery/atmospherics/supermatter_crystal/S = attached_to
if(!istype(S))
return
return "<div align='center' valign='middle' style='position:relative; top:0px; left:0px'>[round(S.get_integrity(), 1)]%</div>"
/obj/effect/countdown/anomaly
name = "anomaly countdown"
/obj/effect/countdown/anomaly/get_value()
var/obj/effect/anomaly/A = attached_to
if(!istype(A))
return
var/time_left = max(0, (A.death_time - world.time) / 10)
return round(time_left)