Files
Paradise/code/modules/events/blob/blob_structures/node.dm
DGamerL 173bfb92f5 Removes bio resist from the code (#21108)
* BIO armor is kill

* some more stuff that uses bio resist

* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00

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/obj/structure/blob/node
name = "blob node"
icon = 'icons/mob/blob.dmi'
icon_state = "blank_blob"
max_integrity = 200
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 65, ACID = 90)
point_return = 18
/obj/structure/blob/node/Initialize(mapload)
. = ..()
GLOB.blob_nodes += src
START_PROCESSING(SSobj, src)
/obj/structure/blob/node/adjustcolors(a_color)
overlays.Cut()
color = null
var/image/I = new('icons/mob/blob.dmi', "blob")
I.color = a_color
src.overlays += I
var/image/C = new('icons/mob/blob.dmi', "blob_node_overlay")
src.overlays += C
/obj/structure/blob/node/Destroy()
GLOB.blob_nodes -= src
STOP_PROCESSING(SSobj, src)
return ..()
/obj/structure/blob/node/Life(seconds, times_fired)
if(overmind)
for(var/i = 1; i < 8; i += i)
Pulse(5, i, overmind.blob_reagent_datum.color)
else
for(var/i = 1; i < 8; i += i)
Pulse(5, i, color)
obj_integrity = min(max_integrity, obj_integrity + 1)
color = null