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Paradise/code/modules/hydroponics/compost_bin.dm
DGamerL db578cdc6f Makes food not a subtype of reagent holders (#23379)
* I am suffering

* Alright this should be all now

* Fixes CI

* I hate the online merge resolver.

* This got lost in the merge master

* Updatepaths fixed + new added

* Contra review

* Fixes desserts

* Oops

* This should fix it

* Maybe?

* Attempt 3

* Missed conflict

* Update code/modules/reagents/chemistry/machinery/reagentgrinder.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/food_and_drinks/kitchen_machinery/kitchen_machine.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/food_and_drinks/food/foods/pizza.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Fixes grinders

* Adds comment

* Warrior review

* Warrior + Sirryan review

* Update code/modules/food_and_drinks/food_base.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-01-21 19:00:02 +00:00

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#define SOIL_COST 25
#define DECAY 0.2
#define MIN_CONVERSION 10
/**
* # compost bin
* used to make soil from plants.
* Doesn't have components.
*/
/obj/machinery/compost_bin
name = "compost bin"
desc = "A wooden bin for composting."
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "compost_bin-empty"
power_state = NO_POWER_USE
density = TRUE
anchored = TRUE
/// stage in the process, for timing purposes.
var/process_counter = 0
/// amount of biomass in the compost bin
var/biomass = 0
/// amount of compost in the compost bin
var/compost = 0
/// The maximum amount of biomass the compost bin can store.
var/biomass_capacity = 1500
/// The maximum amount of compost the compost bin can store.
var/compost_capacity = 1500
/obj/machinery/compost_bin/on_deconstruction()
// returns wood instead of the non-existent components
new /obj/item/stack/sheet/wood(loc, 10)
return ..()
/obj/machinery/compost_bin/screwdriver_act(mob/living/user, obj/item/I)
// there are no screws either
to_chat(user, "<span class='warning'>[src] has no screws!</span>")
return TRUE
/obj/machinery/compost_bin/crowbar_act(mob/living/user, obj/item/I)
// no panel either
return default_deconstruction_crowbar(user, I, ignore_panel = TRUE)
// Accepts inserted plants and converts them to biomass
/obj/machinery/compost_bin/proc/make_biomass(obj/item/food/snacks/grown/O)
// calculate biomass from plant nutriment and plant matter
var/plant_biomass = O.reagents.get_reagent_amount("nutriment") + O.reagents.get_reagent_amount("plantmatter")
biomass += clamp(plant_biomass * 10, 1, biomass_capacity - biomass)
//plant delenda est
qdel(O)
// takes care of plant insertion and conversion to biomass, and start composting what was inserted
/obj/machinery/compost_bin/attackby(obj/item/O, mob/user, params)
if(user.a_intent == INTENT_HARM)
return ..()
if(istype(O, /obj/item/storage/bag/plants))
if(biomass >= biomass_capacity)
to_chat(user, "<span class='warning'>[src] can't hold any more biomass!</span>")
return
var/obj/item/storage/bag/plants/PB = O
for(var/obj/item/food/snacks/grown/G in PB.contents)
PB.remove_from_storage(G, src)
make_biomass(G)
if(biomass >= biomass_capacity)
to_chat(user, "<span class='info'>You fill [src] to its capacity.</span>")
break
if(biomass < biomass_capacity)
to_chat(user, "<span class='info'>You empty [PB] into [src].</span>")
SStgui.update_uis(src)
update_icon_state()
return TRUE
if(istype(O, /obj/item/food/snacks/grown))
if(biomass >= biomass_capacity)
to_chat(user, "<span class='warning'>[src] can't hold any more plants!</span>")
return
if(!user.unEquip(O))
return
O.forceMove(src)
make_biomass(O)
to_chat(user, "<span class='info'>You put [O] in [src].</span>")
SStgui.update_uis(src)
update_icon_state()
return TRUE
to_chat(user, "<span class='warning'>You cannot put this in [name]!</span>")
//Compost compostable material if there is any
/obj/machinery/compost_bin/process()
if(compost >= compost_capacity || biomass <= 0)
return
process_counter++
if(process_counter < 5)
return
process_counter = 0
//converts 20% of the biomass to compost each cycle, unless there isn't enough compost space or there is 10 or less biomass
var/conversion_amount = clamp(DECAY * biomass, min(MIN_CONVERSION, biomass), compost_capacity - compost)
biomass -= conversion_amount
compost += conversion_amount
update_icon_state()
SStgui.update_uis(src)
// Makes soil from compost
/obj/machinery/compost_bin/proc/create_soil(amount)
// Verify theres enough compost
if(compost < (SOIL_COST * amount))
return
new /obj/item/stack/sheet/soil(loc, amount)
compost -= SOIL_COST * amount
update_icon_state()
SStgui.update_uis(src)
/obj/machinery/compost_bin/attack_hand(mob/user)
ui_interact(user)
/obj/machinery/compost_bin/ui_state(mob/user)
return GLOB.default_state
/obj/machinery/compost_bin/ui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "CompostBin", "Compost Bin")
ui.set_autoupdate(FALSE)
ui.open()
/obj/machinery/compost_bin/ui_data(mob/user)
var/list/data = list()
data["biomass"] = biomass
data["biomass_capacity"] = biomass_capacity
data["compost"] = compost
data["compost_capacity"] = compost_capacity
return data
// calls functions according to ui interaction(just making compost for now)
/obj/machinery/compost_bin/ui_act(action, list/params)
if(..())
return
. = TRUE
switch(action)
if("create")
var/amount = clamp(text2num(params["amount"]), 1, 10)
create_soil(amount)
// sets compost bin sprite according to the amount of compost in it
/obj/machinery/compost_bin/update_icon_state()
if(!compost)
icon_state = "compost_bin-empty"
else if(compost <= compost_capacity / 3)
icon_state = "compost_bin-1"
else if(compost <= 2 * (compost_capacity) / 3)
icon_state = "compost_bin-2"
else
icon_state = "compost_bin-3"
#undef SOIL_COST
#undef DECAY
#undef MIN_CONVERSION