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57 lines
1.7 KiB
Plaintext
57 lines
1.7 KiB
Plaintext
/datum/lavaland_theme
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/// Name of lavaland theme
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var/name = "Not Specified"
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/// Typepath of turf the `/turf/simulated/floor/lava/mapping_lava` will be changed to on Late Initialization
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var/turf/simulated/floor/primary_turf_type
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/// Icon state of planet present on background of station Z-level
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var/planet_icon_state
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/datum/lavaland_theme/New()
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if(!primary_turf_type)
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stack_trace("Turf type is `null` in `[type]` lavaland theme")
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else if(!ispath(primary_turf_type))
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stack_trace("Wrong turf type `[primary_turf_type.type]` in `[type]` lavaland theme")
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/**
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* This proc should do all theme specific thing.
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* Now it only generates rivers, but it can do all stuff you desire.
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*/
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/datum/lavaland_theme/proc/setup()
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return
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/datum/lavaland_theme/lava
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name = "lava"
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primary_turf_type = /turf/simulated/floor/lava/lava_land_surface
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planet_icon_state = "planet_lava"
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/datum/lavaland_theme/lava/setup()
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spawn_rivers(level_name_to_num(MINING))
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/datum/lavaland_theme/plasma
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name = "plasma"
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primary_turf_type = /turf/simulated/floor/lava/lava_land_surface/plasma
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planet_icon_state = "planet_plasma"
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/datum/lavaland_theme/plasma/setup()
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spawn_rivers(level_name_to_num(MINING), nodes = 2)
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spawn_rivers(level_name_to_num(MINING), nodes = 2)
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/datum/lavaland_theme/chasm
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name = "chasm"
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primary_turf_type = /turf/simulated/floor/chasm/straight_down/lava_land_surface
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planet_icon_state = "planet_chasm"
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/datum/lavaland_theme/chasm/setup()
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spawn_rivers(
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level_name_to_num(MINING),
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nodes = 6,
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turf_type = /turf/simulated/floor/lava/mapping_lava,
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whitelist_area = /area/lavaland/surface/outdoors,
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min_x = 50,
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min_y = 7,
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max_x = 250,
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max_y = 225,
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prob = 10,
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prob_loss = 5
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)
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