Files
Paradise/code/modules/library/library_equipment.dm
S34N 22fbd9aced TGUIv4 - Core backend updates, TGchat, Asset cache updates (#23726)
* TGUI upgrade project: Port initial TGUI 4.0 changes from TG (#23440)

* tgui4.0

* bugfix for un-interaction

* fix for input not resetting on close

* NTOS restore

* fix all interfaces having scrollbars, fix colours

* bundle update

* dep bumps

* bumps the deps as much as possible

* button regression fix

* TGUI test map rev 1

* fix theme and some component regression

* fix login screen regression

* fixes regression with uplink cart

* bundle

* fix regressions

* fix the input issue, again

* regression fixes, stylesheet edition, hash restore

* fixes GPS BSOD

* draggable control regression

* dev server dep regression

* byondUI regression fix

* section regression fix

* fix secure storage weirdness

* Fixed mining vendor scrolling

* Arthri review pass 1

* mining vendor double-scroll

* fix for RPD, AirAlarm, and Radio

* arthri review pass 2

* arthri review pass 3

* sanitize var setting, fix colours, delete unused file

* adds CI to branch

* god damn AI making random changes

* I should remember to compile when changes are made

* fixes scrollbar issues

* fix camera console, fix flexGrow for sections

* CI fix

* nanomap fix

* Update code/modules/atmospherics/machinery/airalarm.dm

* restore margin

* style semicolon

* TGUIv4 - Moves TGUI Window Sizing from DM to JS (#23524)

* Initial commit

* Transferring the remaining windows to JS

* Resizing part 1

* Resizing part 2

* Some reverts and polish

* Forgot that

* undeployed nuke window size

---------

Co-authored-by: Aylong <alexanderkitsa@gmail.com>

* TGUIv4: Remove force_open (#23537)

* First state fixes

* Removes "force_open"

* TGUIv4 - TGUI Version 4.1 (#23547)

* Reduced Logging Changes

* setSharedState early return for non-interactive UI

* TGUI version bump to 4.1

* Fix sending updates for non-interactive UIs

* Scalablue UI Stylesheet Changes

* CSS Tgui Bundle

* JavaScript TGUI Style Changes

* Update tgui/packages/tgui/styles/base.scss

Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>

* Additional changes to Input and Button scalability

* TGUI logging proc update

* Indentation fix for logging proc

* Update code/__HELPERS/_logging.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Additional log_tgui changes

---------

Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* dev server hotfix (#23584)

* ui_interact object constructor argument check (#23594)

* feat: add smart asset cache, add CDN support for assets, properly group assets (#23585)

* feat: add smart asset cache, add CDN support for assets, properly group assets

* fix: make tgui actually work

* fix: keeping local name for `tgui.bundle.js` and `tgui.bundle.css` for debug and dev server functioning

* fix: make `fontawesome` assets finally work

* fix: make proper identation for `if`

* fix: add `resolveAsset` to `NanoMap.js`

* refactor: update `claw_game` and `chess` to new asset framework

* refactor/tweak: don't use string concatenation for browser `content` and `head_content`, use list instead. Don't use `common.css` for paper UI, keep local name for stamp image assets, replace hard ref of browser to `atom` (rare case) to `UID`

* refactor: remove redundant debug logs

* refactor: remove space betwee `if` and `(`

* refactor: remove one more redundant log, properly reload UI resources

* rafactor: change names of asset files

* fix: adjust existing UIs to properly use assets

* fix: properly pass args to to `onclose` proc

* Update code/modules/asset_cache/transports/asset_transport.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Update code/modules/asset_cache/transports/asset_transport.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* TGUI 4.2: TGchat + Refactor Asset Delivery + Yarn Berry (#23643)

* tgchat

* Little cleanup

* Refactor Asset Delivery (Part 2)

* Little tweaks

* fix code styling issues

* fix file name duplications

* Browser window options fix @gaxeer

* transfer valve fixes

* yarn berry initial

* vsc tasks

* yarn berry working

* node 20

* fix dev server (lol wrong yarn)

* bloody regressions

* fixes that damn scrolltracking bug

* Some tweaks and flexGrow deletions

It still doesn't work as it should, which makes me nervous

* remove unneeded deps

* 514 regression fix

* change stuff to not conflict with other servers

* name it as requested

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* revert test_TGUI map addition

* TGUI 4.3: Stack, Webpack 5 & UI Tweaks, Yarn 3.6.4, TS support, Jest (#23677)

* Stack & UI's Refactor

Almost final, polish required

Stack & UI's Refactor (Part 1)

Stack & UI's Refactor (Part 2)

Stack & UI's Refactor (Part 3)

* Prettier

Maybe bad

* ClearChat & some tweaks

* Adds a Chat Reliability Layer https://github.com/tgstation/tgstation/pull/79479

* Fix chat BSOD

https://github.com/tgstation/tgstation/pull/79821

* WebPack 5 (Didn't work)

I hate this shit

* Yarn 3.6.4

* make it all work

* revert snowflake fix

* Stories

* adds TS support

* re-enable test and prettier

* update yarn sdk's

* Fix some box regression

* ping/reply

* Fixes regressions and some things

* Zebra and Fix chat button transfer

+rebuild

* make VSC use the proper local typescript lib

* Popper Tooltips https://github.com/tgstation/tgstation/pull/58980

* Popper Tooltips performancy fixes

* Dropdown v2 https://github.com/tgstation/tgstation/pull/75164

Without Icon.tsx

* BB test map

* run build

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* we moved these

* change test values

* ignore scss files

* change hash function

* TGUIv4: TGchat fix traitor codeword highlighting (#23720)

* Codeword highlighting for TGUIv4

* null safeties

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* TGUIv4 - updates standalone build tooling (#23721)

* swap `xxhash64` for `md4`

* remove hash function

* remove old file

* TGUI 4.3+4.4: Newscaster fix, `inline-block` replacements and other fixes (#23722)

* TGUI 4.3 fixes

Newscaster fix + inline-blocks

* Be gone Box

* Mod Chat -> Mentor Chat

* Some warning filters

* Rebuild

* Delete tgui-common.bundle.js

* please work

* try it like this

* 4.3.1

* 4.3.2

* fix

* i forgot to build

* 4.4.0

* give me more diff details please so I can fix you

* its not binary pls git

* test without svgs

* removes an un-needed SVG file

* inlined SVGs test

* fix code styling

* comment these

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* TGUIv4 - Removes resizable and improves drag code (#23719)

* Initial commit

* bundle rebuild

* Fixes Radio Sizing

* Updates Radio sizing to fix wrapping issues

* fix dev server

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fix hotkeys not being passed to BYOND

* Apply suggestions from code review

* bump deps

* forgot these deps

* ci fix

* ChemDispenser fixes and HoloControl cooldown

* Station Traits TGUI

+Rebuild

* CI

* fix CI for real this time

* I have no idea

* fix station trait panel

* Update code/controllers/subsystem/SSping.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/controllers/subsystem/SSticker.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/controllers/subsystem/SSping.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* deterministic module IDs

* TGUI fixes. Again... (#23762)

* TGUI Fixes: Part 1

ORM icon for reinforced glass now showing correctly

Mining vendor moved to Stack

Exofab UI buttons descended from the heavens to the earth

* TGUI Fixes: Part 2

DestTagger now works, forgot import LabeledList

PowerMonitor graph displays correct

Request Console updated to 2.0, BUT, problem with message priority, it was there before the changes, maybe even before the project, I'll have to check it out

* TGUI Fixes: Part 2

Fixed `onEnter` input

Fixed Cloning Console storage (Im dumbass)

Some windows resizing

Fixed bad picture in security and medical records console

Fixed scrollable dropdown

Added translucent color for buttons

* Fucking uplink DONE, and Button.Input fix

* NT Recruiter and Uplink polish

* Del LabeledList from dest. tagger

* ChemMaster and OreRedemption log deletion

* Update test_tiny.dmm

* Translucent button story

* Filter for SQL error

* del: `log_debug` in `hear_say.dm`

* Some little fixes and SpecMenu Stack

* Panel.js: mx -> mr

* fix ghost spawners

* null check

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fix material name in protolathe

* fix various UI interacts

* card machine runtime fix

* remove legacy folders

* TGUIv4 - TGchat Theme Adjustments (#23772)

* Initial commit

* Changes rule grouping

* Robot class style changes and webpack config

* Reverts webpack/font changes and subs robot font

* revert a state changed in error

* fix uninteractable UIs due to chunky fingers

* TGUIv4: More fixes, tweaks and fixes for tweaks (#23781)

* I fuckin hate PDA

* Vending

* Add `|` to highlight splitters and some light mode tweaks

* Teleporter rewrite

* APC and AiAirlock (God forgive me)

* clarify highlight syntax

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* TGUIv4 - Abductor Experiment Machine TGUI (#23776)

* Experiment Console TGUI

* Update for TGUIv4

* UI Size adjustment

* ui state and ghost attack update

* remove this

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fix

* TGUIv4 - Adjustments, Fixes, and Tweaks (#23785)

* Photocopier layout adjustments

* Autolathe Text and Button spacing adjustment

* Hotkey fix for moving bug

* Removes rule sets for visited links

* Fixes ordering multiples on cargo console

* fix possible wonky json payloads

* fix admin log input list stuff

* TGUIv4: Reconnect fix and some other fixes + tweaks (#23790)

* Fix reconnecting and transfer it to TSX

* RPD polish

* RCD, AccessList, GuestPass

* Focus reset fix when camera switched. God forgive me again...

* Purple box and identation fixes

For votes and health scanner

* ChemMaster and ChemDispenser

ChemMaster - translucent pills buttons and no grow produce section
ChemDuspenser - dynamic height

* ShuttleManipulator Tabs

* RCD buttons

* make input bar mode more prominent

* fix chem master icons

* tab fix

* Properly sanitizes loaded messages in tgui chat

* TGUIv4 - Adjustments, Fixes, and Tweaks v2 (#23795)

* Fixes icon spacing for nanobank tabs

* Tweaks Dropdown styling

* Fixes sending stuff to old chat

* OpenDream TGUI fix

* Resizes Station Traits window

* Adjusts health analyzer messages for chat tabs

* Revert "Properly sanitizes loaded messages in tgui chat"

This reverts commit 4c32a7094a.

* Revert "Revert "Properly sanitizes loaded messages in tgui chat""

This reverts commit 24afa55922.

* Changes how tgui handles static data

* Reenable no-undef rule. Enable Format On Save for VSCode (#23803)

* Enable Format On Save for VSCode

* Re-enable and fix no-undef

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>

* pda scanner message improvements

* fix mentor/admin PMs being sent to the "unsorted" category

* fix garbled custom vote messages

* moves cyborg analyser to use chatboxes

* fixes regression

* Prevent F5 reload

* TGUIv4: Themes polish and some new ones + misc fixes (#23814)

* Little themes tweaks

* NTOS chat theme

* Update tgui-panel.bundle.js

* Capitalize themes

* Paradise theme v1.0

* Little StationTraitsPanel cleanup

* Update member_content.dmi

* NoCapitalize

* Rebuild

* Delete Paradise.scss

* Create paradise.scss

* Forgot

* Rewritten Security Records Console

For Jesus fucking christ...

* Vending and Wires sizes tweaks

* ThermoMachine

* Syndicate Theme

* Little darker

* Rewritten Medical Records Console

* PDA Nanobank fix

* Syndicate Theme Darker

* Rebuild TGUI

* Wires section grow fix

* fixes the enshittified paradise icon

* Sirryan+Warrior reviews

* bloody define comments

* comment correction

* unprivate these

* errant . begone (how did this not cause a compiler error)

* TGUIv4 - Adjustments, Fixes, and Tweaks v3 (#23807)

* Fixes ERT Manager silenced message function

* Adjusts progress bar on ExosuitFabricator

* Sets Dropdown selected to align left

* Removes the use of self_state select interfaces

* Exosuit Fabricator style adjustments

* fix sextractor UI

* remove empty tochat string

* fix human air alarm interactions

* fix modals

* add F12/IEChooser

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
2024-01-21 19:20:35 +01:00

441 lines
15 KiB
Plaintext

#define BARCODE_MODE_SCAN_SELECT 1
#define BARCODE_MODE_SCAN_INVENTORY 2
#define BARCODE_MODE_CHECKOUT 3
#define BARCODE_MODE_CHECKIN 4
/*
* Bookcase
*/
/obj/structure/bookcase
name = "bookcase"
icon = 'icons/obj/library.dmi'
icon_state = "bookshelf-0"
anchored = TRUE
density = TRUE
opacity = TRUE
resistance_flags = FLAMMABLE
max_integrity = 200
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 0)
var/list/allowed_books = list(/obj/item/book, /obj/item/spellbook, /obj/item/storage/bible, /obj/item/tome) //Things allowed in the bookcase
/obj/structure/bookcase/Initialize(mapload)
. = ..()
if(mapload)
// same reasoning as closets
addtimer(CALLBACK(src, PROC_REF(take_contents)), 0)
/obj/structure/bookcase/proc/take_contents()
for(var/obj/item/I in get_turf(src))
if(is_type_in_list(I, allowed_books))
I.forceMove(src)
update_icon(UPDATE_ICON_STATE)
/obj/structure/bookcase/attackby(obj/item/O, mob/user)
if(is_type_in_list(O, allowed_books))
if(!user.drop_item())
return
O.forceMove(src)
update_icon(UPDATE_ICON_STATE)
return TRUE
if(istype(O, /obj/item/storage/bag/books))
var/obj/item/storage/bag/books/B = O
for(var/obj/item/T in B.contents)
if(is_type_in_list(T, allowed_books))
B.remove_from_storage(T, src)
to_chat(user, "<span class='notice'>You empty [O] into [src].</span>")
update_icon(UPDATE_ICON_STATE)
return TRUE
if(is_pen(O))
rename_interactive(user, O)
return TRUE
return ..()
/obj/structure/bookcase/attack_hand(mob/user)
if(!length(contents))
return
var/obj/item/book/choice = tgui_input_list(user, "Which book would you like to remove from [src]?", "Bookcase", contents)
if(!choice)
return
if(user.incapacitated() || !Adjacent(user))
return
if(!user.get_active_hand())
user.put_in_hands(choice)
else
choice.forceMove(get_turf(src))
update_icon(UPDATE_ICON_STATE)
/obj/structure/bookcase/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/wood(loc, 5)
for(var/obj/item/I in contents)
if(is_type_in_list(I, allowed_books))
I.forceMove(get_turf(src))
..()
/obj/structure/bookcase/update_icon_state()
icon_state = "bookshelf-[min(length(contents), 5)]"
/obj/structure/bookcase/screwdriver_act(mob/user, obj/item/I)
if(flags & NODECONSTRUCT)
return
. = TRUE
if(!I.tool_use_check(user, 0))
return
TOOL_ATTEMPT_DISMANTLE_MESSAGE
if(!I.use_tool(src, user, 20, volume = I.tool_volume))
return
TOOL_DISMANTLE_SUCCESS_MESSAGE
deconstruct(TRUE)
/obj/structure/bookcase/wrench_act(mob/user, obj/item/I)
. = TRUE
default_unfasten_wrench(user, I, 0)
/obj/structure/bookcase/manuals/medical
name = "Medical Manuals bookcase"
/obj/structure/bookcase/manuals/medical/Initialize()
. = ..()
new /obj/item/book/manual/medical_cloning(src)
update_icon(UPDATE_ICON_STATE)
/obj/structure/bookcase/manuals/engineering
name = "Engineering Manuals bookcase"
/obj/structure/bookcase/manuals/engineering/Initialize()
. = ..()
new /obj/item/book/manual/wiki/engineering_construction(src)
new /obj/item/book/manual/engineering_particle_accelerator(src)
new /obj/item/book/manual/wiki/hacking(src)
new /obj/item/book/manual/wiki/engineering_guide(src)
new /obj/item/book/manual/engineering_singularity_safety(src)
new /obj/item/book/manual/wiki/robotics_cyborgs(src)
update_icon(UPDATE_ICON_STATE)
/obj/structure/bookcase/manuals/research_and_development
name = "R&D Manuals bookcase"
/obj/structure/bookcase/manuals/research_and_development/Initialize()
. = ..()
new /obj/item/book/manual/research_and_development(src)
update_icon(UPDATE_ICON_STATE)
/obj/structure/bookcase/sop
name = "bookcase (Standard Operating Procedures)"
/obj/structure/bookcase/sop/Initialize()
. = ..()
new /obj/item/book/manual/wiki/sop_command(src)
new /obj/item/book/manual/wiki/sop_engineering(src)
new /obj/item/book/manual/wiki/sop_general(src)
new /obj/item/book/manual/wiki/sop_legal(src)
new /obj/item/book/manual/wiki/sop_medical(src)
new /obj/item/book/manual/wiki/sop_science(src)
new /obj/item/book/manual/wiki/sop_security(src)
new /obj/item/book/manual/wiki/sop_service(src)
new /obj/item/book/manual/wiki/sop_supply(src)
update_icon(UPDATE_ICON_STATE)
/obj/structure/bookcase/random
var/category = null
var/book_count = 5
icon_state = "random_bookcase"
anchored = TRUE
/obj/structure/bookcase/random/Initialize(mapload)
. = ..()
var/list/books = GLOB.library_catalog.get_random_book(book_count, doAsync = FALSE)
for(var/datum/cachedbook/book as anything in books)
new /obj/item/book(src, book, TRUE, FALSE)
update_icon(UPDATE_ICON_STATE)
/*
* Book binder
*/
/obj/machinery/bookbinder
name = "Book Binder"
icon = 'icons/obj/library.dmi'
icon_state = "binder"
anchored = TRUE
density = TRUE
var/datum/cachedbook/selected_content = new()
var/printing = FALSE
/obj/machinery/bookbinder/attack_ai(mob/user)
return attack_hand(user)
/obj/machinery/bookbinder/attack_hand(mob/user)
if(..())
return
ui_interact(user)
/obj/machinery/bookbinder/attack_ghost(mob/user)
ui_interact(user)
/obj/machinery/bookbinder/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/paper))
select_paper(I)
if(istype(I, /obj/item/paper_bundle))
select_paper_stack(I)
if(istype(I, /obj/item/book))
select_book(I)
if(default_unfasten_wrench(user, I, time = 60))
return
return ..()
/obj/machinery/bookbinder/proc/select_paper(obj/item/paper/P)
selected_content.title = P.name
selected_content.author = null
selected_content.content = list(P.info)
/obj/machinery/bookbinder/proc/select_paper_stack(obj/item/paper_bundle/P)
selected_content.title = P.name
selected_content.author = null
selected_content.content = list()
for(var/obj/item/paper/I in P.contents)
selected_content.content += I.info
/obj/machinery/bookbinder/proc/select_book(obj/item/book/B)
if(!B || B.protected || B.carved)
return
selected_content.title = B.title
selected_content.author = B.author
selected_content.author = B.summary
selected_content.content = B.pages
for(var/c in B.categories)
if(c)
selected_content.categories += c
/obj/machinery/bookbinder/ui_state(mob/user)
return GLOB.default_state
/obj/machinery/bookbinder/ui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "BookBinder", name)
ui.open()
/obj/machinery/bookbinder/ui_data(mob/user)
var/list/data = list()
var/list/selected_book_data = list(
"title" = selected_content.title ? selected_content.title : "not specified",
"author" = selected_content.author ? selected_content.author : "not specified",
"summary" = selected_content.summary ? selected_content.summary : "no summary",
"copyright" = selected_content.copyright ? selected_content.copyright : FALSE,
"categories" = selected_content.categories ? selected_content.categories : list()
)
data["selectedbook"] = selected_book_data
data["modal"] = ui_modal_data(src)
return data
/obj/machinery/bookbinder/ui_static_data(mob/user)
var/list/static_data = list()
static_data["book_categories"] = list()
for(var/datum/library_category/category in GLOB.library_catalog.categories)
var/category_info = list(
"category_id" = category.category_id,
"description" = category.description,
)
static_data["book_categories"] += list(category_info)
return static_data
/obj/machinery/bookbinder/ui_act(action, list/params, datum/tgui/ui)
if(..())
return
if(ui_act_modal(action, params))
return
add_fingerprint(ui.user)
switch(action)
if("print_book")
if(!printing)
printing = TRUE
visible_message("<span class='notice'>[src] begins to hum as it warms up its printing drums.</span>")
addtimer(CALLBACK(src, PROC_REF(print_book)), 5 SECONDS)
else
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
if("toggle_binder_category")
var/category_id = text2num(params["category_id"])
if(category_id in selected_content.categories)
selected_content.categories -= category_id
else
if(length(selected_content.categories) >= 3)
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
return
selected_content.categories += category_id
/obj/machinery/bookbinder/proc/ui_act_modal(action, list/params)
. = TRUE
var/id = params["id"] // The modal's ID
var/list/arguments = istext(params["arguments"]) ? json_decode(params["arguments"]) : params["arguments"]
switch(ui_modal_act(src, action, params))
if(UI_MODAL_OPEN)
switch(id)
if("edit_selected_title")
ui_modal_input(src, id, "Please input the new title:", null, arguments, selected_content.title)
if("edit_selected_author")
ui_modal_input(src, id, "Please input the new author:", null, arguments, selected_content.author)
if("edit_selected_summary")
ui_modal_input(src, id, "Please input the new summary:", null, arguments, selected_content.summary)
else
return FALSE
if(UI_MODAL_ANSWER)
var/answer = params["answer"]
switch(id)
if("edit_selected_title")
if(length(answer) >= MAX_NAME_LEN)
return
selected_content.title = strip_html(answer)
if("edit_selected_author")
if(length(answer) >= MAX_NAME_LEN)
return
selected_content.author = strip_html(answer)
if("edit_selected_summary")
if(length(answer) >= MAX_SUMMARY_LEN)
return
selected_content.summary = strip_html(answer)
else
return FALSE
else
return FALSE
/obj/machinery/bookbinder/proc/print_book()
visible_message("<span class='notice'>[src] whirs as it prints and binds a new book.</span>")
new /obj/item/book(loc, selected_content, FALSE, FALSE)
printing = FALSE
/*
* Barcode Scanner
*/
/obj/item/barcodescanner
name = "barcode scanner"
desc = "A scanner used for managing library books, one can connect it the library system by tapping on a computer with it in hand."
icon = 'icons/obj/library.dmi'
icon_state ="scanner"
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_TINY
var/list/modes = list(BARCODE_MODE_SCAN_SELECT, BARCODE_MODE_SCAN_INVENTORY, BARCODE_MODE_CHECKOUT, BARCODE_MODE_CHECKIN)
/// Associated Library Computer, needed to perform actions
var/obj/machinery/computer/library/computer
var/mode = BARCODE_MODE_SCAN_SELECT
/obj/item/barcodescanner/attack_self(mob/user)
if(!check_connection(user))
return
mode++
if(mode > length(modes))
mode = modes[1]
var/modedesc
switch(mode)
if(BARCODE_MODE_SCAN_SELECT)
modedesc = "Scan book to computer."
if(BARCODE_MODE_SCAN_INVENTORY)
modedesc = "Scan book into to general inventory."
if(BARCODE_MODE_CHECKOUT)
modedesc = "Checkout Book"
if(BARCODE_MODE_CHECKIN)
modedesc = "Checkin Book"
else
modedesc = "ERROR"
playsound(src, 'sound/machines/terminal_select.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>[src] mode: [modedesc]</span>")
/obj/item/barcodescanner/proc/connect(obj/machinery/computer/library/library_computer)
if(!istype(library_computer))
return FALSE
if(computer == library_computer)
return TRUE //we're succesfully connected already, let player know it was a "succesful connection"
disconnect() //clear references to old computer, we have to unregister signals
computer = library_computer
RegisterSignal(library_computer, COMSIG_PARENT_QDELETING, PROC_REF(disconnect))
return TRUE
/obj/item/barcodescanner/proc/disconnect()
if(!computer)
return //proc will runtime if computer is null
UnregisterSignal(computer, COMSIG_PARENT_QDELETING)
computer = null
/obj/item/barcodescanner/proc/scanID(obj/item/card/id/ID, mob/user)
if(!check_connection(user))
return
if(!ID.registered_name)
computer.user_data.patron_name = null
computer.user_data.patron_account = null //account number should reset every scan so we don't accidently have an account number but no name
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
to_chat(user, "<span class='warning'>[src]'s screen flashes: 'ERROR! No name associated with this ID Card'</span>")
return //no point in continuing if the ID card has no associated name!
computer.user_data.patron_name = ID.registered_name
playsound(src, 'sound/items/scannerbeep.ogg', 15, TRUE)
if(!ID.associated_account_number)
computer.user_data.patron_account = null
to_chat(user, "<span class='warning'>[src]'s screen flashes: 'WARNING! Patron without associated account number Selected'</span>")
return
computer.user_data.patron_account = ID.associated_account_number
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'Patron Selected'</span>")
/obj/item/barcodescanner/proc/scanBook(obj/item/book/B, mob/user as mob)
if(!check_connection(user))
return
switch(mode)
if(BARCODE_MODE_SCAN_SELECT)
computer.select_book(B)
playsound(src, 'sound/machines/terminal_select.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'Book selected in library computer.'</span>")
if(BARCODE_MODE_SCAN_INVENTORY)
if(computer.inventoryAdd(B))
playsound(src, 'sound/items/scannerbeep.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'Title added to general inventory.'</span>")
else
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'Title already in general inventory.'</span>")
if(BARCODE_MODE_CHECKOUT)
var/confirm
if(!computer.user_data.patron_account)
confirm = alert("Warning: patron does not have an associated account number! Are you sure you want to checkout [B] to [computer.user_data.patron_name]?", "Confirm Checkout", "Yes", "No")
else
confirm = alert("Are you sure you want to checkout [B] to [computer.user_data.patron_name]?", "Confirm Checkout", "Yes", "No")
if(confirm == "No")
return
if(computer.checkout(B))
playsound(src, 'sound/items/scannerbeep.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'Title checked out to [computer.user_data.patron_name].'</span>")
else
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'ERROR! Book Checkout Unsuccessful.'</span>")
if(BARCODE_MODE_CHECKIN)
if(computer.checkin(B))
playsound(src, 'sound/items/scannerbeep.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'Title checked back into general inventory.'</span>")
else
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'ERROR! Book Checkout Unsuccessful.'</span>")
/obj/item/barcodescanner/proc/check_connection(mob/user as mob) //fuck you null references!
if(computer)
return TRUE
else
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>Please reconnect [src] to a library computer.</span>")
return FALSE