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Paradise/code/modules/lighting/lighting_area.dm
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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-11-12 20:59:43 +00:00

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/area
luminosity = TRUE
var/dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
/area/proc/set_dynamic_lighting(new_dynamic_lighting = DYNAMIC_LIGHTING_ENABLED)
if(new_dynamic_lighting == dynamic_lighting)
return FALSE
dynamic_lighting = new_dynamic_lighting
if(IS_DYNAMIC_LIGHTING(src))
cut_overlay(/obj/effect/fullbright)
for(var/turf/T in src)
if(IS_DYNAMIC_LIGHTING(T))
T.lighting_build_overlay()
else
add_overlay(/obj/effect/fullbright)
for(var/turf/T in src)
if(T.lighting_object)
T.lighting_clear_overlay()
return TRUE
/area/vv_edit_var(var_name, var_value)
switch(var_name)
if("dynamic_lighting")
set_dynamic_lighting(var_value)
return TRUE
return ..()