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* I am suffering * Alright this should be all now * Fixes CI * I hate the online merge resolver. * This got lost in the merge master * Updatepaths fixed + new added * Contra review * Fixes desserts * Oops * This should fix it * Maybe? * Attempt 3 * Missed conflict * Update code/modules/reagents/chemistry/machinery/reagentgrinder.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/food_and_drinks/kitchen_machinery/kitchen_machine.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/food_and_drinks/food/foods/pizza.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Fixes grinders * Adds comment * Warrior review * Warrior + Sirryan review * Update code/modules/food_and_drinks/food_base.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> --------- Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
319 lines
12 KiB
Plaintext
319 lines
12 KiB
Plaintext
/obj/structure/flora/ash
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gender = PLURAL
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layer = PROJECTILE_HIT_THRESHHOLD_LAYER //sporangiums up don't shoot
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icon = 'icons/obj/lavaland/ash_flora.dmi'
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icon_state = "l_mushroom"
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name = "large mushrooms"
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desc = "A number of large mushrooms, covered in a faint layer of ash and what can only be spores."
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anchored = TRUE
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var/harvested_name = "shortened mushrooms"
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var/harvested_desc = "Some quickly regrowing mushrooms, formerly known to be quite large."
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var/needs_sharp_harvest = TRUE
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var/harvest = /obj/item/food/snacks/grown/ash_flora/shavings
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var/harvest_amount_low = 1
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var/harvest_amount_high = 3
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var/harvest_time = 60
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var/harvest_message_low = "You pick a mushroom, but fail to collect many shavings from its cap."
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var/harvest_message_med = "You pick a mushroom, carefully collecting the shavings from its cap."
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var/harvest_message_high = "You harvest and collect shavings from several mushroom caps."
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var/harvested = FALSE
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var/delete_on_harvest = FALSE
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var/base_icon
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var/regrowth_time_low = 8 MINUTES
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var/regrowth_time_high = 16 MINUTES
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/obj/structure/flora/ash/Initialize(mapload)
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. = ..()
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base_icon = "[icon_state][rand(1, 4)]"
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icon_state = base_icon
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/obj/structure/flora/ash/proc/harvest(user)
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if(harvested)
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return 0
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var/rand_harvested = rand(harvest_amount_low, harvest_amount_high)
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if(rand_harvested)
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if(user)
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var/msg = harvest_message_med
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if(rand_harvested == harvest_amount_low)
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msg = harvest_message_low
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else if(rand_harvested == harvest_amount_high)
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msg = harvest_message_high
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to_chat(user, "<span class='notice'>[msg]</span>")
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for(var/i in 1 to rand_harvested)
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new harvest(get_turf(src))
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icon_state = "[base_icon]p"
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name = harvested_name
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desc = harvested_desc
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harvested = TRUE
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if(delete_on_harvest)
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qdel(src)
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return 1
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addtimer(CALLBACK(src, PROC_REF(regrow)), rand(regrowth_time_low, regrowth_time_high))
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return 1
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/obj/structure/flora/ash/proc/regrow()
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icon_state = base_icon
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name = initial(name)
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desc = initial(desc)
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harvested = FALSE
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/obj/structure/flora/ash/attackby(obj/item/W, mob/user, params)
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if(!harvested && needs_sharp_harvest && W.sharp)
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user.visible_message("<span class='notice'>[user] starts to harvest from [src] with [W].</span>","<span class='notice'>You begin to harvest from [src] with [W].</span>")
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if(do_after(user, harvest_time, target = src))
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harvest(user)
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else
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return ..()
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/obj/structure/flora/ash/attack_hand(mob/user)
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if(!harvested && !needs_sharp_harvest)
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user.visible_message("<span class='notice'>[user] starts to harvest from [src].</span>","<span class='notice'>You begin to harvest from [src].</span>")
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if(do_after(user, harvest_time, target = src))
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harvest(user)
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else
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..()
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/obj/structure/flora/ash/tall_shroom //exists only so that the spawning check doesn't allow these spawning near other things
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regrowth_time_low = 4200
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/obj/structure/flora/ash/leaf_shroom
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icon_state = "s_mushroom"
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name = "leafy mushrooms"
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desc = "A number of mushrooms, each of which surrounds a greenish sporangium with a number of leaf-like structures."
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harvested_name = "leafless mushrooms"
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harvested_desc = "A bunch of formerly-leafed mushrooms, with their sporangiums exposed. Scandalous?"
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harvest = /obj/item/food/snacks/grown/ash_flora/mushroom_leaf
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needs_sharp_harvest = FALSE
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harvest_amount_high = 4
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harvest_time = 20
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harvest_message_low = "You pluck a single, suitable leaf."
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harvest_message_med = "You pluck a number of leaves, leaving a few unsuitable ones."
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harvest_message_high = "You pluck quite a lot of suitable leaves."
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regrowth_time_low = 2400
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regrowth_time_high = 6000
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/obj/structure/flora/ash/cap_shroom
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icon_state = "r_mushroom"
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name = "tall mushrooms"
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desc = "Several mushrooms, the larger of which have a ring of conks at the midpoint of their stems."
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harvested_name = "small mushrooms"
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harvested_desc = "Several small mushrooms near the stumps of what likely were larger mushrooms."
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harvest = /obj/item/food/snacks/grown/ash_flora/mushroom_cap
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harvest_amount_high = 4
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harvest_time = 50
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harvest_message_low = "You slice the cap off of a mushroom."
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harvest_message_med = "You slice off a few conks from the larger mushrooms."
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harvest_message_high = "You slice off a number of caps and conks from these mushrooms."
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regrowth_time_low = 3000
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regrowth_time_high = 5400
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/obj/structure/flora/ash/stem_shroom
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icon_state = "t_mushroom"
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name = "numerous mushrooms"
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desc = "A large number of mushrooms, some of which have long, fleshy stems. They're radiating light!"
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light_range = 1.5
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light_power = 2.1
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harvested_name = "tiny mushrooms"
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harvested_desc = "A few tiny mushrooms around larger stumps. You can already see them growing back."
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harvest = /obj/item/food/snacks/grown/ash_flora/mushroom_stem
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harvest_amount_high = 4
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harvest_time = 40
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harvest_message_low = "You pick and slice the cap off of a mushroom, leaving the stem."
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harvest_message_med = "You pick and decapitate several mushrooms for their stems."
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harvest_message_high = "You acquire a number of stems from these mushrooms."
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regrowth_time_low = 3000
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regrowth_time_high = 6000
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/obj/structure/flora/ash/cacti
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icon_state = "cactus"
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name = "fruiting cacti"
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desc = "Several prickly cacti, brimming with ripe fruit and covered in a thin layer of ash."
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harvested_name = "cacti"
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harvested_desc = "A bunch of prickly cacti. You can see fruits slowly growing beneath the covering of ash."
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harvest = /obj/item/food/snacks/grown/ash_flora/cactus_fruit
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needs_sharp_harvest = FALSE
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harvest_amount_high = 2
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harvest_time = 10
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harvest_message_low = "You pick a cactus fruit."
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harvest_message_med = "You pick several cactus fruit." //shouldn't show up, because you can't get more than two
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harvest_message_high = "You pick a pair of cactus fruit."
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regrowth_time_low = 4800
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regrowth_time_high = 7200
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/obj/structure/flora/ash/cacti/Initialize(mapload)
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. = ..()
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// min dmg 3, max dmg 6, prob(70)
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AddComponent(/datum/component/caltrop, 3, 6, 70)
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/*********
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* Rocks *
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*********/
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// (I know these aren't plants)
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/obj/structure/flora/ash/rock
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name = "large rock"
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desc = "A volcanic rock. Pioneers used to ride these babies for miles."
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icon_state = "basalt1"
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density = TRUE
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resistance_flags = FIRE_PROOF
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harvest = /obj/item/stack/ore/glass/basalt
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harvest_time = 6 SECONDS
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harvest_amount_low = 10
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harvest_amount_high = 20
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harvest_message_low = "You finish mining the rock."
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harvest_message_med = "You finish mining the rock."
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harvest_message_high = "You finish mining the rock."
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delete_on_harvest = TRUE
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/obj/structure/flora/ash/rock/style_2
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icon_state = "basalt2"
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/obj/structure/flora/ash/rock/style_3
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icon_state = "basalt3"
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/obj/structure/flora/ash/rock/style_4
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icon_state = "basalt4"
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/obj/structure/flora/ash/rock/style_random/Initialize(mapload)
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. = ..()
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icon_state = "basalt[rand(1, 4)]"
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/obj/item/food/snacks/grown/ash_flora
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name = "mushroom shavings"
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desc = "Some shavings from a tall mushroom. With enough, might serve as a bowl."
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icon = 'icons/obj/lavaland/ash_flora.dmi'
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icon_state = "mushroom_shavings"
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w_class = WEIGHT_CLASS_TINY
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resistance_flags = FLAMMABLE
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max_integrity = 100
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seed = /obj/item/seeds/lavaland/polypore
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wine_power = 0.2
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/obj/item/food/snacks/grown/ash_flora/Initialize(mapload)
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. = ..()
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pixel_x = rand(-4, 4)
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pixel_y = rand(-4, 4)
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/obj/item/food/snacks/grown/ash_flora/shavings //for actual crafting
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/obj/item/food/snacks/grown/ash_flora/mushroom_leaf
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name = "mushroom leaf"
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desc = "A leaf, from a mushroom."
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icon_state = "mushroom_leaf"
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seed = /obj/item/seeds/lavaland/porcini
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wine_power = 0.4
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/obj/item/food/snacks/grown/ash_flora/mushroom_cap
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name = "mushroom cap"
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desc = "The cap of a large mushroom."
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icon_state = "mushroom_cap"
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seed = /obj/item/seeds/lavaland/inocybe
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wine_power = 0.7
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/obj/item/food/snacks/grown/ash_flora/mushroom_stem
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name = "mushroom stem"
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desc = "A long mushroom stem. It's slightly glowing."
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icon_state = "mushroom_stem"
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seed = /obj/item/seeds/lavaland/ember
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wine_power = 0.6
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/obj/item/food/snacks/grown/ash_flora/cactus_fruit
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name = "cactus fruit"
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desc = "A cactus fruit covered in a thick, reddish skin. And some ash."
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icon_state = "cactus_fruit"
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seed = /obj/item/seeds/lavaland/cactus
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wine_power = 0.5
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//SEEDS
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/obj/item/seeds/lavaland
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name = "lavaland seeds"
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desc = "You should never see this."
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lifespan = 50
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endurance = 25
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maturation = 7
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production = 4
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yield = 4
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potency = 15
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growthstages = 3
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rarity = 20
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reagents_add = list("nutriment" = 0.1)
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resistance_flags = FIRE_PROOF
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/obj/item/seeds/lavaland/cactus
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name = "pack of fruiting cactus seeds"
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desc = "These seeds grow into fruiting cacti."
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icon_state = "seed-cactus"
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species = "cactus"
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plantname = "Fruiting Cactus"
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product = /obj/item/food/snacks/grown/ash_flora/cactus_fruit
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genes = list(/datum/plant_gene/trait/fire_resistance)
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growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
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growthstages = 2
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reagents_add = list("vitamin" = 0.04, "nutriment" = 0.04, "vitfro" = 0.08)
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/obj/item/seeds/lavaland/polypore
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name = "pack of polypore mycelium"
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desc = "This mycelium grows into bracket mushrooms, also known as polypores. Woody and firm, shaft miners often use them for makeshift crafts."
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icon_state = "mycelium-polypore"
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species = "polypore"
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plantname = "Polypore Mushrooms"
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product = /obj/item/food/snacks/grown/ash_flora/shavings
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genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism, /datum/plant_gene/trait/fire_resistance)
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growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
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reagents_add = list("sugar" = 0.06, "ethanol" = 0.04, "stabilizing_agent" = 0.06, "minttoxin" = 0.02)
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/obj/item/seeds/lavaland/porcini
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name = "pack of porcini mycelium"
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desc = "This mycelium grows into Boletus edulus, also known as porcini. Native to the late Earth, but discovered on Lavaland. Has culinary, medicinal and relaxant effects."
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icon_state = "mycelium-porcini"
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species = "porcini"
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plantname = "Porcini Mushrooms"
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product = /obj/item/food/snacks/grown/ash_flora/mushroom_leaf
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genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism, /datum/plant_gene/trait/fire_resistance)
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growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
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reagents_add = list("nutriment" = 0.06, "vitfro" = 0.04, "nicotine" = 0.04)
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/obj/item/seeds/lavaland/inocybe
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name = "pack of inocybe mycelium"
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desc = "This mycelium grows into an inocybe mushroom, a species of Lavaland origin with hallucinatory and toxic effects."
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icon_state = "mycelium-inocybe"
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species = "inocybe"
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plantname = "Inocybe Mushrooms"
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product = /obj/item/food/snacks/grown/ash_flora/mushroom_cap
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genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism, /datum/plant_gene/trait/fire_resistance)
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growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
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reagents_add = list("lsd" = 0.04, "entpoly" = 0.08, "psilocybin" = 0.04)
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/obj/item/seeds/lavaland/ember
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name = "pack of embershroom mycelium"
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desc = "This mycelium grows into embershrooms, a species of bioluminescent mushrooms native to Lavaland."
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icon_state = "mycelium-ember"
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species = "ember"
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plantname = "Embershroom Mushrooms"
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product = /obj/item/food/snacks/grown/ash_flora/mushroom_stem
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genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism, /datum/plant_gene/trait/glow, /datum/plant_gene/trait/fire_resistance)
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growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
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reagents_add = list("tinlux" = 0.04, "vitamin" = 0.02, "space_drugs" = 0.02)
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//CRAFTING
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//what you can craft with these things
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/datum/crafting_recipe/mushroom_bowl
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name = "Mushroom Bowl"
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result = list(/obj/item/reagent_containers/drinks/mushroom_bowl)
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reqs = list(/obj/item/food/snacks/grown/ash_flora/shavings = 5)
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time = 30
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category = CAT_PRIMAL
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/obj/item/reagent_containers/drinks/mushroom_bowl
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name = "mushroom bowl"
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desc = "A bowl made out of mushrooms. Not food, though it might have contained some at some point."
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icon = 'icons/obj/lavaland/ash_flora.dmi'
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icon_state = "mushroom_bowl"
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w_class = WEIGHT_CLASS_SMALL
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