mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 15:21:29 +00:00
* pain * more progress * progress continues * more progress™️ * saving progress while I swap brances * leg moving working for real, woo * more saving as power goes out * eeven more * fix transfer * More changes, closer to pr ready * final stuff for night backup * almost done™️ * almost done * Final changes to get ready for posting * Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> * new sprite * Loot added (minus crusher loot) * Apply suggestions from code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> * Defines, loot, and requested changes, oh my! * Apply suggestions from code review Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> * sound, bluespace charge improvements, more text * Update code/game/gamemodes/nuclear/pinpointer.dm Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> * WOOO CRUSHER ITEM * don't code when dead tired kids * Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> * Makes crusher loot work, reworks shield for mecha fauna * Names it, lets it spawn, buffs it, should be ready. * Adds better sprites. * pick to rand * Buff, prevent cheese. * Merge conflict hook test * double checking to see if I installed it or not, think I need to manual * fixes the merge issue * makes gibtonite not yeet the mechafauna as much. * fixes hostile/hostile fuckup * fix most beam issues * extra qdel insurance but it should be good * fixes chasm issues, beep on self destruct, extra bluspace charge * Shrinks the kaboom. * spelling + beam fix * Apply suggestions from code review Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com> * late_initialize, var names, and styling, oh my! * attacl Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
/obj/structure/closet/crate/necropolis/ancient
|
|
name = "ancient supply cache"
|
|
|
|
/obj/structure/closet/crate/necropolis/ancient/populate_contents()
|
|
new /obj/item/pinpointer/tendril(src) // in pinpointers, with the rest of them
|
|
var/list/common_ore = list(
|
|
/obj/item/stack/ore/uranium,
|
|
/obj/item/stack/ore/silver,
|
|
/obj/item/stack/ore/gold,
|
|
/obj/item/stack/ore/plasma,
|
|
/obj/item/stack/ore/titanium
|
|
)
|
|
|
|
for(var/res in common_ore)
|
|
var/obj/item/stack/R = new res(src)
|
|
R.amount = rand(15, 30)
|
|
|
|
var/list/rare_ore = list(
|
|
/obj/item/stack/ore/diamond,
|
|
/obj/item/stack/ore/bluespace_crystal,
|
|
/obj/item/stack/sheet/mineral/abductor // few ruins of it often spawn, should be fine.
|
|
)
|
|
|
|
for(var/res in rare_ore)
|
|
var/obj/item/stack/R = new res(src)
|
|
R.amount = rand(10, 15) //ash drakes drop 5, this is perfectly fine
|
|
|
|
|
|
/obj/structure/closet/crate/necropolis/ancient/ex_act(severity)
|
|
return
|
|
|
|
/obj/structure/closet/crate/necropolis/ancient/crusher
|
|
name = "alloyed ancient supply cache"
|
|
|
|
/obj/structure/closet/crate/necropolis/ancient/crusher/populate_contents()
|
|
. = ..()
|
|
new /obj/item/crusher_trophy/adaptive_intelligence_core(src)
|
|
|