mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-22 00:02:04 +00:00
* adjusting stamina damage no longer bypass some checks * no illness changes * i surrender on this, let it be
699 lines
29 KiB
Plaintext
699 lines
29 KiB
Plaintext
//The chests dropped by mob spawner tendrils. Also contains associated loot.
|
|
|
|
/obj/structure/closet/crate/necropolis
|
|
name = "necropolis chest"
|
|
desc = "It's watching you closely."
|
|
icon_state = "necrocrate"
|
|
icon_opened = "necrocrate_open"
|
|
icon_closed = "necrocrate"
|
|
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
|
|
|
/obj/structure/closet/crate/necropolis/tendril
|
|
desc = "It's watching you suspiciously."
|
|
|
|
/obj/structure/closet/crate/necropolis/tendril/populate_contents()
|
|
var/loot = rand(1, 23)
|
|
switch(loot)
|
|
if(1)
|
|
new /obj/item/shared_storage/red(src)
|
|
if(2)
|
|
new /obj/item/clothing/head/helmet/space/cult(src)
|
|
new /obj/item/clothing/suit/space/cult(src)
|
|
if(3)
|
|
new /obj/item/soulstone/anybody(src)
|
|
if(4)
|
|
new /obj/item/organ/internal/cyberimp/arm/katana(src)
|
|
if(5)
|
|
new /obj/item/book_of_babel(src)
|
|
if(6)
|
|
new /obj/item/pickaxe/diamond(src)
|
|
if(7)
|
|
new /obj/item/clothing/suit/hooded/cultrobes(src)
|
|
new /obj/item/bedsheet/cult(src)
|
|
if(8)
|
|
if(prob(50))
|
|
new /obj/item/disk/design_disk/modkit_disk/resonator_blast(src)
|
|
else
|
|
new /obj/item/disk/design_disk/modkit_disk/rapid_repeater(src)
|
|
if(9)
|
|
new /obj/item/rod_of_asclepius(src)
|
|
if(10)
|
|
new /obj/item/organ/internal/heart/cursed/wizard(src)
|
|
if(11)
|
|
new /obj/item/ship_in_a_bottle(src)
|
|
if(12)
|
|
new /obj/item/clothing/suit/hooded/berserker(src)
|
|
if(13)
|
|
new /obj/item/nullrod/scythe/talking(src)
|
|
if(14)
|
|
new /obj/item/nullrod/armblade/mining(src)
|
|
if(15)
|
|
if(prob(50))
|
|
new /obj/item/disk/design_disk/modkit_disk/mob_and_turf_aoe(src)
|
|
else
|
|
new /obj/item/disk/design_disk/modkit_disk/bounty(src)
|
|
if(16)
|
|
new /obj/item/warp_cube/red(src)
|
|
if(17)
|
|
new /obj/item/wisp_lantern(src)
|
|
if(18)
|
|
new /obj/item/immortality_talisman(src)
|
|
if(19)
|
|
new /obj/item/gun/magic/hook(src)
|
|
if(20)
|
|
new /obj/item/grenade/clusterbuster/inferno(src)
|
|
if(21)
|
|
new /obj/item/reagent_containers/drinks/bottle/holywater/hell(src)
|
|
if(22)
|
|
new /obj/item/spellbook/oneuse/summonitem(src)
|
|
if(23)
|
|
new /obj/item/borg/upgrade/modkit/lifesteal(src)
|
|
new /obj/item/bedsheet/cult(src)
|
|
|
|
//KA modkit design discs
|
|
/obj/item/disk/design_disk/modkit_disk
|
|
name = "\improper KA mod disk"
|
|
desc = "A design disk containing the design for a unique kinetic accelerator modkit. It's compatible with a research console."
|
|
icon_state = "datadisk1"
|
|
var/modkit_design
|
|
|
|
/obj/item/disk/design_disk/modkit_disk/New()
|
|
. = ..()
|
|
if(modkit_design)
|
|
blueprint = new modkit_design
|
|
|
|
/obj/item/disk/design_disk/modkit_disk/mob_and_turf_aoe
|
|
name = "\improper KA mod disk (Offensive mining explosion)"
|
|
modkit_design = /datum/design/offensive_turf_aoe_modkit
|
|
|
|
/obj/item/disk/design_disk/modkit_disk/rapid_repeater
|
|
name = "\improper KA mod disk (Rapid repeater)"
|
|
modkit_design = /datum/design/rapid_repeater_modkit
|
|
|
|
/obj/item/disk/design_disk/modkit_disk/resonator_blast
|
|
name = "\improper KA mod disk (Resonator blast)"
|
|
modkit_design = /datum/design/resonator_blast_modkit
|
|
|
|
/obj/item/disk/design_disk/modkit_disk/bounty
|
|
name = "\improper KA mod disk (Death syphon)"
|
|
modkit_design = /datum/design/bounty_modkit
|
|
|
|
/datum/design/offensive_turf_aoe_modkit
|
|
name = "Kinetic Accelerator Offensive Mining Explosion Mod"
|
|
desc = "A device which causes kinetic accelerators to fire AoE blasts that destroy rock and damage creatures."
|
|
id = "hyperaoemod"
|
|
materials = list(MAT_METAL = 7000, MAT_GLASS = 3000, MAT_SILVER= 3000, MAT_GOLD = 3000, MAT_DIAMOND = 4000)
|
|
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
|
|
category = list("Mining", "Cyborg Upgrade Modules")
|
|
build_type = PROTOLATHE | MECHFAB
|
|
requires_whitelist = TRUE
|
|
|
|
/datum/design/rapid_repeater_modkit
|
|
name = "Kinetic Accelerator Rapid Repeater Mod"
|
|
desc = "A device which greatly reduces a kinetic accelerator's cooldown on striking a living target or rock, but greatly increases its base cooldown."
|
|
id = "repeatermod"
|
|
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_URANIUM = 8000, MAT_BLUESPACE = 2000)
|
|
build_path = /obj/item/borg/upgrade/modkit/cooldown/repeater
|
|
category = list("Mining", "Cyborg Upgrade Modules")
|
|
build_type = PROTOLATHE | MECHFAB
|
|
requires_whitelist = TRUE
|
|
|
|
/datum/design/resonator_blast_modkit
|
|
name = "Kinetic Accelerator Resonator Blast Mod"
|
|
desc = "A device which causes kinetic accelerators to fire shots that leave and detonate resonator blasts."
|
|
id = "resonatormod"
|
|
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_SILVER= 5000, MAT_URANIUM = 5000)
|
|
build_path = /obj/item/borg/upgrade/modkit/resonator_blasts
|
|
category = list("Mining", "Cyborg Upgrade Modules")
|
|
build_type = PROTOLATHE | MECHFAB
|
|
requires_whitelist = TRUE
|
|
|
|
/datum/design/bounty_modkit
|
|
name = "Kinetic Accelerator Death Syphon Mod"
|
|
desc = "A device which causes kinetic accelerators to permanently gain damage against creature types killed with it."
|
|
id = "bountymod"
|
|
materials = list(MAT_METAL = 4000, MAT_SILVER = 4000, MAT_GOLD = 4000, MAT_BLUESPACE = 4000)
|
|
reagents_list = list("blood" = 40)
|
|
build_path = /obj/item/borg/upgrade/modkit/bounty
|
|
category = list("Mining", "Cyborg Upgrade Modules")
|
|
build_type = PROTOLATHE | MECHFAB
|
|
requires_whitelist = TRUE
|
|
|
|
//Spooky special loot
|
|
|
|
// Beserker armor
|
|
|
|
#define MAX_BERSERK_CHARGE 100
|
|
#define PROJECTILE_HIT_MULTIPLIER 1.5
|
|
#define DAMAGE_TO_CHARGE_SCALE 0.75
|
|
#define CHARGE_DRAINED_PER_SECOND 5
|
|
#define BERSERK_DAMAGE_REDUCTION 0.6
|
|
#define BERSERK_ATTACK_SPEED_MODIFIER 0.5
|
|
#define BERSERK_COLOUR "#950a0a"
|
|
|
|
/obj/item/clothing/suit/hooded/berserker
|
|
name = "berserker hardsuit"
|
|
desc = "Voices echo from the hardsuit, driving the user insane. Is not space-proof."
|
|
icon_state = "hardsuit-berserker"
|
|
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/spear)
|
|
armor = list(MELEE = 30, BULLET = 15, LASER = 10, ENERGY = 10, BOMB = 150, RAD = 0, FIRE = INFINITY, ACID = INFINITY)
|
|
hoodtype = /obj/item/clothing/head/hooded/berserker
|
|
flags_inv = HIDEGLOVES | HIDESHOES | HIDEJUMPSUIT | HIDETAIL
|
|
heat_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
|
body_parts_covered = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
|
resistance_flags = FIRE_PROOF | ACID_PROOF
|
|
respects_nodrop = TRUE
|
|
sprite_sheets = list(
|
|
"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
|
|
"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
|
|
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
|
|
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi'
|
|
)
|
|
hide_tail_by_species = list("Unathi", "Tajaran", "Vox", "Vulpkanin")
|
|
|
|
/obj/item/clothing/head/hooded/berserker
|
|
name = "berserker helmet"
|
|
desc = "Peering into the eyes of the helmet is enough to seal damnation."
|
|
icon_state = "hardsuit0-berserker"
|
|
item_color = "berserker"
|
|
light_color = BERSERK_COLOUR
|
|
light_power = 4
|
|
actions_types = list(/datum/action/item_action/berserk_mode)
|
|
armor = list(MELEE = 30, BULLET = 15, LASER = 10, ENERGY = 10, BOMB = 150, RAD = 0, FIRE = INFINITY, ACID = INFINITY)
|
|
heat_protection = HEAD
|
|
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
|
resistance_flags = FIRE_PROOF | ACID_PROOF
|
|
flags = BLOCKHAIR
|
|
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
|
flags_inv = HIDEMASK | HIDEEARS | HIDEEYES | HIDEFACE
|
|
sprite_sheets = list(
|
|
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi',
|
|
"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
|
|
"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi',
|
|
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
|
|
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi'
|
|
)
|
|
/// Current charge of berserk, goes from 0 to 100
|
|
var/berserk_charge = 0
|
|
/// Status of berserk
|
|
var/berserk_active = FALSE
|
|
|
|
|
|
/obj/item/clothing/head/hooded/berserker/examine()
|
|
. = ..()
|
|
. += "<span class='notice'>Berserk mode is [berserk_charge]% charged.</span>"
|
|
|
|
/obj/item/clothing/head/hooded/berserker/process()
|
|
if(berserk_active)
|
|
berserk_charge = clamp(berserk_charge - CHARGE_DRAINED_PER_SECOND * 2, 0, MAX_BERSERK_CHARGE)
|
|
if(!berserk_charge)
|
|
if(ishuman(loc))
|
|
end_berserk(loc)
|
|
|
|
/obj/item/clothing/head/hooded/berserker/dropped(mob/user)
|
|
. = ..()
|
|
end_berserk(user)
|
|
|
|
/obj/item/clothing/head/hooded/berserker/Destroy()
|
|
end_berserk()
|
|
return ..()
|
|
|
|
|
|
/obj/item/clothing/head/hooded/berserker/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
|
if(berserk_active)
|
|
return
|
|
if(istype(hitby, /obj/item/projectile))
|
|
var/obj/item/projectile/P = hitby
|
|
if(P.damage_type == STAMINA)
|
|
return //no disabler rage
|
|
var/berserk_value = damage * DAMAGE_TO_CHARGE_SCALE
|
|
if(attack_type == PROJECTILE_ATTACK)
|
|
berserk_value *= PROJECTILE_HIT_MULTIPLIER
|
|
berserk_charge = clamp(round(berserk_charge + berserk_value), 0, MAX_BERSERK_CHARGE)
|
|
if(berserk_charge >= MAX_BERSERK_CHARGE)
|
|
to_chat(owner, "<span class='boldnotice'>Berserk mode is fully charged!</span>")
|
|
|
|
/// Starts berserk, giving the wearer 40% brute / burn resist, doubled attacking speed, NOGUNS trait, and colours them blood red.
|
|
/obj/item/clothing/head/hooded/berserker/proc/berserk_mode(mob/living/carbon/human/user)
|
|
to_chat(user, "<span class='warning'>You enter berserk mode.</span>")
|
|
playsound(user, 'sound/magic/staff_healing.ogg', 50)
|
|
set_light(3)
|
|
user.physiology.burn_mod *= BERSERK_DAMAGE_REDUCTION
|
|
user.physiology.brute_mod *= BERSERK_DAMAGE_REDUCTION
|
|
user.next_move_modifier *= BERSERK_ATTACK_SPEED_MODIFIER
|
|
user.add_atom_colour(BERSERK_COLOUR, TEMPORARY_COLOUR_PRIORITY)
|
|
ADD_TRAIT(user, TRAIT_CHUNKYFINGERS, BERSERK_TRAIT)
|
|
flags |= NODROP
|
|
suit.flags |= NODROP
|
|
berserk_active = TRUE
|
|
START_PROCESSING(SSobj, src)
|
|
|
|
/// Ends berserk, reverting the changes from the proc [berserk_mode]
|
|
/obj/item/clothing/head/hooded/berserker/proc/end_berserk(mob/living/carbon/human/user)
|
|
if(!berserk_active)
|
|
return
|
|
berserk_active = FALSE
|
|
if(QDELETED(user))
|
|
return
|
|
to_chat(user, "<span class='warning'>You exit berserk mode.</span>")
|
|
playsound(user, 'sound/magic/summonitems_generic.ogg', 50)
|
|
set_light(0)
|
|
user.physiology.burn_mod /= BERSERK_DAMAGE_REDUCTION
|
|
user.physiology.brute_mod /= BERSERK_DAMAGE_REDUCTION
|
|
user.next_move_modifier /= BERSERK_ATTACK_SPEED_MODIFIER
|
|
user.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, BERSERK_COLOUR)
|
|
REMOVE_TRAIT(user, TRAIT_CHUNKYFINGERS, BERSERK_TRAIT)
|
|
flags &= ~NODROP
|
|
suit.flags &= ~NODROP
|
|
STOP_PROCESSING(SSobj, src)
|
|
|
|
/datum/action/item_action/berserk_mode
|
|
name = "Berserk"
|
|
desc = "Increase your movement and melee speed while also increasing your melee armor for a short amount of time."
|
|
|
|
/datum/action/item_action/berserk_mode/Trigger(left_click)
|
|
if(istype(target, /obj/item/clothing/head/hooded/berserker))
|
|
var/obj/item/clothing/head/hooded/berserker/berzerk = target
|
|
if(berzerk.berserk_active)
|
|
to_chat(owner, "<span class='warning'>You are already berserk!</span>")
|
|
return
|
|
if(berzerk.berserk_charge < 100)
|
|
to_chat(owner, "<span class='warning'>You don't have a full charge.</span>")
|
|
return
|
|
berzerk.berserk_mode(owner)
|
|
return
|
|
return ..()
|
|
|
|
#undef MAX_BERSERK_CHARGE
|
|
#undef PROJECTILE_HIT_MULTIPLIER
|
|
#undef DAMAGE_TO_CHARGE_SCALE
|
|
#undef CHARGE_DRAINED_PER_SECOND
|
|
#undef BERSERK_DAMAGE_REDUCTION
|
|
#undef BERSERK_ATTACK_SPEED_MODIFIER
|
|
#undef BERSERK_COLOUR
|
|
|
|
|
|
//Rod of Asclepius
|
|
#define RIGHT_HAND 0
|
|
#define LEFT_HAND 1
|
|
|
|
/obj/item/rod_of_asclepius
|
|
name = "\improper Rod of Asclepius"
|
|
desc = "A wooden rod about the size of your forearm with a snake carved around it, winding its way up the sides of the rod. Something about it seems to inspire in you the responsibilty and duty to help others."
|
|
icon = 'icons/obj/lavaland/artefacts.dmi'
|
|
icon_state = "asclepius_dormant"
|
|
lefthand_file = 'icons/mob/inhands/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/staves_righthand.dmi'
|
|
var/activated = FALSE
|
|
var/usedHand
|
|
var/mob/living/carbon/owner
|
|
|
|
/obj/item/rod_of_asclepius/attack_self(mob/user)
|
|
if(activated)
|
|
return
|
|
if(!iscarbon(user))
|
|
to_chat(user, "<span class='warning'>The snake carving seems to come alive, if only for a moment, before returning to its dormant state, almost as if it finds you incapable of holding its oath.</span>")
|
|
return
|
|
var/mob/living/carbon/itemUser = user
|
|
if(itemUser.l_hand == src)
|
|
usedHand = LEFT_HAND
|
|
if(itemUser.r_hand == src)
|
|
usedHand = RIGHT_HAND
|
|
if(itemUser.has_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH))
|
|
to_chat(user, "<span class='warning'>You can't possibly handle the responsibility of more than one rod!</span>")
|
|
return
|
|
var/failText = "<span class='warning'>The snake seems unsatisfied with your incomplete oath and returns to its previous place on the rod, returning to its dormant, wooden state. You must stand still while completing your oath!</span>"
|
|
to_chat(itemUser, "<span class='notice'>The wooden snake that was carved into the rod seems to suddenly come alive and begins to slither down your arm! The compulsion to help others grows abnormally strong...</span>")
|
|
if(do_after_once(itemUser, 40, target = itemUser))
|
|
itemUser.say("I swear to fulfill, to the best of my ability and judgment, this covenant:")
|
|
else
|
|
to_chat(itemUser, failText)
|
|
return
|
|
if(do_after(itemUser, 20, target = itemUser))
|
|
itemUser.say("I will apply, for the benefit of the sick, all measures that are required, avoiding those twin traps of overtreatment and therapeutic nihilism.")
|
|
else
|
|
to_chat(itemUser, failText)
|
|
return
|
|
if(do_after(itemUser, 30, target = itemUser))
|
|
itemUser.say("I will remember that I remain a member of society, with special obligations to all my fellow human beings, those sound of mind and body as well as the infirm.")
|
|
else
|
|
to_chat(itemUser, failText)
|
|
return
|
|
if(do_after(itemUser, 30, target = itemUser))
|
|
itemUser.say("If I do not violate this oath, may I enjoy life and art, respected while I live and remembered with affection thereafter. May I always act so as to preserve the finest traditions of my calling and may I long experience the joy of healing those who seek my help.")
|
|
else
|
|
to_chat(itemUser, failText)
|
|
return
|
|
to_chat(itemUser, "<span class='notice'>The snake, satisfied with your oath, attaches itself and the rod to your forearm with an inseparable grip. Your thoughts seem to only revolve around the core idea of helping others, and harm is nothing more than a distant, wicked memory...</span>")
|
|
|
|
activated(itemUser)
|
|
|
|
/obj/item/rod_of_asclepius/Destroy()
|
|
owner = null
|
|
return ..()
|
|
|
|
/obj/item/rod_of_asclepius/dropped(mob/user, silent)
|
|
..()
|
|
if(!activated)
|
|
return
|
|
addtimer(CALLBACK(src, PROC_REF(try_attach_to_owner)), 0) // Do this once the drop call stack is done. The holding limb might be getting removed
|
|
|
|
/obj/item/rod_of_asclepius/proc/try_attach_to_owner()
|
|
if(ishuman(owner) && !QDELETED(owner))
|
|
if(ishuman(loc))
|
|
var/mob/living/carbon/human/thief = loc
|
|
thief.unEquip(src, TRUE, TRUE) // You're not my owner!
|
|
if(owner.stat == DEAD)
|
|
qdel(src) // Oh no! Oh well a new rod will be made from the STATUS_EFFECT_HIPPOCRATIC_OATH
|
|
return
|
|
flags |= NODROP // Readd the nodrop
|
|
var/mob/living/carbon/human/H = owner
|
|
var/limb_regrown = FALSE
|
|
if(usedHand == LEFT_HAND)
|
|
limb_regrown = H.regrow_external_limb_if_missing("l_arm")
|
|
limb_regrown = H.regrow_external_limb_if_missing("l_hand") || limb_regrown
|
|
H.drop_l_hand(TRUE)
|
|
H.put_in_l_hand(src, TRUE)
|
|
else
|
|
limb_regrown = H.regrow_external_limb_if_missing("r_arm")
|
|
limb_regrown = H.regrow_external_limb_if_missing("r_hand") || limb_regrown
|
|
H.drop_r_hand(TRUE)
|
|
H.put_in_r_hand(src, TRUE)
|
|
if(!limb_regrown)
|
|
to_chat(H, "<span class='notice'>The Rod of Asclepius suddenly grows back out of your arm!</span>")
|
|
else
|
|
H.update_body() // Update the limb sprites
|
|
to_chat(H, "<span class='notice'>Your arm suddenly grows back with the Rod of Asclepius still attached!</span>")
|
|
else
|
|
deactivate()
|
|
|
|
/obj/item/rod_of_asclepius/proc/activated(mob/living/carbon/new_owner)
|
|
owner = new_owner
|
|
flags = NODROP
|
|
desc = "A short wooden rod with a mystical snake inseparably gripping itself and the rod to your forearm. It flows with a healing energy that disperses amongst yourself and those around you. "
|
|
icon_state = "asclepius_active"
|
|
activated = TRUE
|
|
|
|
owner.apply_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH)
|
|
RegisterSignal(owner, COMSIG_PARENT_QDELETING, PROC_REF(deactivate))
|
|
|
|
/obj/item/rod_of_asclepius/proc/deactivate()
|
|
if(owner)
|
|
UnregisterSignal(owner, COMSIG_PARENT_QDELETING)
|
|
owner = null
|
|
|
|
flags = NONE
|
|
activated = FALSE
|
|
desc = initial(desc)
|
|
icon_state = initial(icon_state)
|
|
|
|
#undef RIGHT_HAND
|
|
#undef LEFT_HAND
|
|
|
|
/obj/item/organ/internal/cyberimp/arm/katana
|
|
name = "dark shard"
|
|
desc = "An eerie metal shard surrounded by dark energies."
|
|
icon = 'icons/obj/lavaland/artefacts.dmi'
|
|
icon_state = "cursed_katana_organ"
|
|
status = 0
|
|
contents = newlist(/obj/item/cursed_katana)
|
|
|
|
/obj/item/organ/internal/cyberimp/arm/katana/prepare_eat()
|
|
return // It's a shard
|
|
|
|
|
|
/obj/item/organ/internal/cyberimp/arm/katana/attack_self(mob/living/carbon/user, modifiers)
|
|
. = ..()
|
|
to_chat(user,"<span class='userdanger'>The mass goes up your arm and inside it!</span>")
|
|
playsound(user, 'sound/misc/demon_consume.ogg', 50, TRUE)
|
|
RegisterSignal(user, COMSIG_MOB_DEATH, PROC_REF(user_death))
|
|
|
|
user.drop_item()
|
|
insert(user)
|
|
|
|
/obj/item/organ/internal/cyberimp/arm/katana/emp_act() //Organic, no emp stuff
|
|
return
|
|
|
|
/obj/item/organ/internal/cyberimp/arm/katana/Retract()
|
|
var/obj/item/cursed_katana/katana = holder
|
|
if(!katana || katana.shattered)
|
|
return FALSE
|
|
if(!katana.drew_blood)
|
|
to_chat(owner, "<span class='userdanger'>[katana] lashes out at you in hunger!</span>")
|
|
playsound(owner, 'sound/misc/demon_attack1.ogg', 50, TRUE)
|
|
if(parent_organ)
|
|
owner.apply_damage(25, BRUTE, parent_organ, TRUE)
|
|
katana.drew_blood = FALSE
|
|
katana.clean_blood()
|
|
return ..()
|
|
|
|
/obj/item/organ/internal/cyberimp/arm/katana/Extend()
|
|
for(var/obj/item/cursed_katana/katana in contents)
|
|
if(katana.shattered)
|
|
to_chat(owner, "<span class='warning'> Your cursed katana has not reformed yet!</span>")
|
|
return FALSE
|
|
return ..()
|
|
|
|
/obj/item/organ/internal/cyberimp/arm/katana/proc/user_death(mob/user)
|
|
SIGNAL_HANDLER
|
|
INVOKE_ASYNC(src, PROC_REF(user_death_async), user)
|
|
|
|
/obj/item/organ/internal/cyberimp/arm/katana/proc/user_death_async(mob/user)
|
|
Retract()
|
|
user.visible_message("<span class='warning'>[user] begins to turn to dust, his soul being contained within [src]!</span>",
|
|
"<span class='userdanger'>You feel your body begin to turn to dust, your soul being drawn into [src]!</span>")
|
|
forceMove(get_turf(owner))
|
|
remove(user)
|
|
addtimer(CALLBACK(user, TYPE_PROC_REF(/mob, dust)), 1 SECONDS)
|
|
|
|
|
|
/obj/item/organ/internal/cyberimp/arm/katana/remove(mob/living/carbon/M, special)
|
|
UnregisterSignal(M, COMSIG_MOB_DEATH)
|
|
. = ..()
|
|
|
|
|
|
#define LEFT_SLASH "Harm"
|
|
#define RIGHT_SLASH "Disarm"
|
|
#define COMBO_STEPS "steps"
|
|
#define COMBO_PROC "proc"
|
|
#define ATTACK_STRIKE "Hilt Strike"
|
|
#define ATTACK_SLICE "Wide Slice"
|
|
#define ATTACK_DASH "Dash Attack"
|
|
#define ATTACK_CUT "Tendon Cut"
|
|
#define ATTACK_HEAL "Dark Heal"
|
|
#define ATTACK_SHATTER "Shatter"
|
|
|
|
|
|
/obj/item/cursed_katana
|
|
name = "cursed katana"
|
|
desc = "A katana used to seal something vile away long ago. \
|
|
Even with the weapon destroyed, all the pieces containing the creature have coagulated back together to find a new host."
|
|
icon = 'icons/obj/lavaland/artefacts.dmi'
|
|
icon_state = "cursed_katana"
|
|
lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
|
|
force = 15
|
|
armour_penetration_percentage = 40
|
|
armour_penetration_flat = 10
|
|
sharp = TRUE
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
attack_verb = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
var/shattered = FALSE
|
|
var/drew_blood = FALSE
|
|
var/timerid
|
|
var/list/input_list = list()
|
|
var/list/combo_strings = list()
|
|
var/list/combo_list = list()
|
|
|
|
|
|
/obj/item/cursed_katana/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.5, _parryable_attack_types = NON_PROJECTILE_ATTACKS)
|
|
combo_list = list(
|
|
ATTACK_STRIKE = list(COMBO_STEPS = list(LEFT_SLASH, LEFT_SLASH, RIGHT_SLASH), COMBO_PROC = TYPE_PROC_REF(/obj/item/cursed_katana, strike)),
|
|
ATTACK_SLICE = list(COMBO_STEPS = list(RIGHT_SLASH, LEFT_SLASH, LEFT_SLASH), COMBO_PROC = TYPE_PROC_REF(/obj/item/cursed_katana, slice)),
|
|
ATTACK_DASH = list(COMBO_STEPS = list(LEFT_SLASH, RIGHT_SLASH, RIGHT_SLASH), COMBO_PROC = TYPE_PROC_REF(/obj/item/cursed_katana, dash)),
|
|
ATTACK_CUT = list(COMBO_STEPS = list(RIGHT_SLASH, RIGHT_SLASH, LEFT_SLASH), COMBO_PROC = TYPE_PROC_REF(/obj/item/cursed_katana, cut)),
|
|
ATTACK_HEAL = list(COMBO_STEPS = list(LEFT_SLASH, RIGHT_SLASH, LEFT_SLASH, RIGHT_SLASH), COMBO_PROC = TYPE_PROC_REF(/obj/item/cursed_katana, heal)),
|
|
ATTACK_SHATTER = list(COMBO_STEPS = list(RIGHT_SLASH, LEFT_SLASH, RIGHT_SLASH, LEFT_SLASH), COMBO_PROC = TYPE_PROC_REF(/obj/item/cursed_katana, shatter)),
|
|
)
|
|
|
|
for(var/combo in combo_list)
|
|
var/list/combo_specifics = combo_list[combo]
|
|
var/step_string = english_list(combo_specifics[COMBO_STEPS])
|
|
combo_strings += ("<span class='notice'><b>[combo]</b> - [step_string]</span>")
|
|
|
|
/obj/item/cursed_katana/examine(mob/user)
|
|
. = ..()
|
|
. += drew_blood ? ("<span class='notice'>It's sated... for now.</span>") : ("<span class='danger'>It will not be sated until it tastes blood.</span>")
|
|
. += combo_strings
|
|
|
|
/obj/item/cursed_katana/dropped(mob/user)
|
|
. = ..()
|
|
reset_inputs(null, TRUE)
|
|
|
|
/obj/item/cursed_katana/attack_self(mob/user)
|
|
. = ..()
|
|
reset_inputs(user, TRUE)
|
|
|
|
/obj/item/cursed_katana/attack(mob/living/target, mob/user, click_parameters)
|
|
if(target.stat == DEAD || target == user) //No, you can not stab yourself to cloak / not take the penalty for not drawing blood
|
|
return ..()
|
|
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
|
to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
|
|
return TRUE
|
|
drew_blood = TRUE
|
|
if(user.a_intent == INTENT_DISARM)
|
|
input_list += RIGHT_SLASH
|
|
if(user.a_intent == INTENT_HARM)
|
|
input_list += LEFT_SLASH
|
|
if(ishostile(target))
|
|
user.changeNext_move(CLICK_CD_RAPID)
|
|
if(length(input_list) > 4)
|
|
reset_inputs(user, TRUE)
|
|
if(check_input(target, user))
|
|
reset_inputs(null, TRUE)
|
|
return TRUE
|
|
else
|
|
timerid = addtimer(CALLBACK(src, PROC_REF(reset_inputs), user, FALSE), 5 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE|TIMER_STOPPABLE)
|
|
return ..()
|
|
|
|
/obj/item/cursed_katana/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
|
if(attack_type == PROJECTILE_ATTACK)
|
|
final_block_chance = 0 //Don't bring a sword to a gunfight
|
|
return ..()
|
|
|
|
/obj/item/cursed_katana/proc/check_input(mob/living/target, mob/user)
|
|
for(var/combo in combo_list)
|
|
var/list/combo_specifics = combo_list[combo]
|
|
if(compare_list(input_list,combo_specifics[COMBO_STEPS]))
|
|
INVOKE_ASYNC(src, combo_specifics[COMBO_PROC], target, user)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/obj/item/cursed_katana/proc/reset_inputs(mob/user, deltimer)
|
|
input_list.Cut()
|
|
if(user)
|
|
to_chat(user, "<span class='notice'>You return to neutral stance.</span>")
|
|
if(deltimer && timerid)
|
|
deltimer(timerid)
|
|
|
|
/obj/item/cursed_katana/proc/strike(mob/living/target, mob/user)
|
|
user.visible_message("<span class='warning'>[user] strikes [target] with [src]'s hilt!</span>",
|
|
"<span class='notice'>You hilt strike [target]!</span>")
|
|
to_chat(target, "<span class='userdanger'>You've been struck by [user]!</span>")
|
|
playsound(src, 'sound/weapons/genhit3.ogg', 50, TRUE)
|
|
RegisterSignal(target, COMSIG_MOVABLE_IMPACT, PROC_REF(strike_throw_impact))
|
|
var/atom/throw_target = get_edge_target_turf(target, user.dir)
|
|
target.throw_at(throw_target, 5, 3, user, FALSE, callback = CALLBACK(target, TYPE_PROC_REF(/datum, UnregisterSignal), target, COMSIG_MOVABLE_IMPACT))
|
|
target.apply_damage(17, BRUTE, BODY_ZONE_CHEST)
|
|
to_chat(target, "<span class='userdanger'>You've been struck by [user]!</span>")
|
|
user.do_attack_animation(target, ATTACK_EFFECT_PUNCH)
|
|
|
|
/obj/item/cursed_katana/proc/strike_throw_impact(mob/living/source, atom/hit_atom, datum/thrownthing/thrownthing)
|
|
SIGNAL_HANDLER
|
|
|
|
UnregisterSignal(source, COMSIG_MOVABLE_IMPACT)
|
|
source.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
|
|
if(ishostile(source))
|
|
var/mob/living/simple_animal/hostile/target = source
|
|
target.ranged_cooldown += 2 SECONDS
|
|
else if(iscarbon(source))
|
|
var/mob/living/carbon/target = source
|
|
target.AdjustConfused(8 SECONDS)
|
|
return NONE
|
|
|
|
/obj/item/cursed_katana/proc/slice(mob/living/target, mob/user)
|
|
user.visible_message("<span class='warning'>[user] does a wide slice!</span>",
|
|
"<span class='notice'>You do a wide slice!</span>")
|
|
playsound(src, 'sound/weapons/bladeslice.ogg', 50, TRUE)
|
|
var/turf/user_turf = get_turf(user)
|
|
var/dir_to_target = get_dir(user_turf, get_turf(target))
|
|
var/static/list/cursed_katana_slice_angles = list(0, -45, 45, -90, 90) //so that the animation animates towards the target clicked and not towards a side target
|
|
for(var/iteration in cursed_katana_slice_angles)
|
|
var/turf/T = get_step(user_turf, turn(dir_to_target, iteration))
|
|
user.do_attack_animation(T, ATTACK_EFFECT_CLAW)
|
|
for(var/mob/living/additional_target in T)
|
|
if(user.Adjacent(additional_target) && additional_target.density)
|
|
additional_target.apply_damage(15, BRUTE, BODY_ZONE_CHEST, TRUE)
|
|
to_chat(additional_target, "<span class='userdanger'>You've been sliced by [user]!</span>")
|
|
target.apply_damage(5, BRUTE, BODY_ZONE_CHEST, TRUE)
|
|
|
|
/obj/item/cursed_katana/proc/heal(mob/living/target, mob/living/user)
|
|
user.visible_message("<span class='warning'>[user] lets [src] feast on [target]'s blood!</span>",
|
|
"<span class='warning'>You let [src] feast on [target], and it heals you, at a price!</span>")
|
|
target.apply_damage(15, BRUTE, BODY_ZONE_CHEST, TRUE)
|
|
user.apply_status_effect(STATUS_EFFECT_SHADOW_MEND)
|
|
|
|
/obj/item/cursed_katana/proc/cut(mob/living/target, mob/user)
|
|
user.visible_message("<span class='warning'>[user] cuts [target]'s tendons!</span>",
|
|
"<span class='notice'>You tendon cut [target]!</span>")
|
|
to_chat(target, "<span class='userdanger'>Your tendons have been cut by [user]!</span>")
|
|
target.apply_damage(15, BRUTE, BODY_ZONE_CHEST, TRUE)
|
|
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
|
|
playsound(src, 'sound/weapons/rapierhit.ogg', 50, TRUE)
|
|
var/datum/status_effect/saw_bleed/bloodletting/A = target.has_status_effect(STATUS_EFFECT_BLOODLETTING)
|
|
if(!A)
|
|
target.apply_status_effect(STATUS_EFFECT_BLOODLETTING)
|
|
else
|
|
A.add_bleed(6)
|
|
|
|
/obj/item/cursed_katana/proc/dash(mob/living/target, mob/user)
|
|
var/turf/dash_target = get_turf(target)
|
|
var/turf/user_turf = get_turf(user)
|
|
if(!is_teleport_allowed(dash_target.z)) //No teleporting at CC
|
|
to_chat(user, ("<span class='userdanger'>You can not dash here!</span>"))
|
|
return
|
|
user.visible_message("<span class='warning'>[user] dashes through [target]!</span>",
|
|
"<span class='notice'>You dash through [target]!</span>")
|
|
to_chat(target, ("<span class='userdanger'>[user] dashes through you!</span>"))
|
|
playsound(src, 'sound/magic/blink.ogg', 50, TRUE)
|
|
target.apply_damage(17, BRUTE, BODY_ZONE_CHEST, TRUE)
|
|
for(var/distance in 0 to 8)
|
|
var/turf/current_dash_target = dash_target
|
|
current_dash_target = get_step(current_dash_target, user.dir)
|
|
if(!is_blocked_turf(current_dash_target, TRUE))
|
|
dash_target = current_dash_target
|
|
else
|
|
break
|
|
for(var/mob/living/additional_target in dash_target) //Slash through every mob you cut through
|
|
additional_target.apply_damage(15, BRUTE, BODY_ZONE_CHEST, TRUE)
|
|
to_chat(additional_target, "<span class='userdanger'>You've been sliced by [user]!</span>")
|
|
user_turf.Beam(dash_target, icon_state = "warp_beam", time = 0.3 SECONDS, maxdistance = INFINITY)
|
|
user.forceMove(dash_target)
|
|
|
|
/obj/item/cursed_katana/proc/shatter(mob/living/target, mob/user)
|
|
user.visible_message("<span class='warning'>[user] shatters [src] over [target]!</span>",
|
|
"<span class='notice'>You shatter [src] over [target]!</span>")
|
|
to_chat(target, "<span class='userdanger'>[user] shatters [src] over you!</span>")
|
|
target.apply_damage((ishostile(target) ? 75 : 35), BRUTE, BODY_ZONE_CHEST, TRUE)
|
|
target.KnockDown(5 SECONDS)
|
|
target.apply_damage(60, STAMINA) //Takes 4 hits to do, breaks your weapon. Perfectly fine.
|
|
user.do_attack_animation(target, ATTACK_EFFECT_SMASH)
|
|
playsound(src, 'sound/effects/glassbr3.ogg', 100, TRUE)
|
|
if(ishuman(user))
|
|
var/mob/living/carbon/human/H = user
|
|
for(var/obj/item/organ/internal/cyberimp/arm/katana/O in H.internal_organs)
|
|
if(O.holder == src)
|
|
O.Retract()
|
|
shattered = TRUE
|
|
addtimer(CALLBACK(src, PROC_REF(coagulate), user), 45 SECONDS)
|
|
|
|
/obj/item/cursed_katana/proc/coagulate(mob/user)
|
|
to_chat(user, "<span class='notice'>[src] reforms!</span>")
|
|
shattered = FALSE
|
|
playsound(src, 'sound/misc/demon_consume.ogg', 50, TRUE)
|
|
|
|
#undef LEFT_SLASH
|
|
#undef RIGHT_SLASH
|
|
#undef COMBO_STEPS
|
|
#undef COMBO_PROC
|
|
#undef ATTACK_STRIKE
|
|
#undef ATTACK_SLICE
|
|
#undef ATTACK_DASH
|
|
#undef ATTACK_CUT
|
|
#undef ATTACK_HEAL
|
|
#undef ATTACK_SHATTER
|