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* Fix infinite hivelord cores exploit using lazarus * Fixed resource exploit for ore redemption
525 lines
17 KiB
Plaintext
525 lines
17 KiB
Plaintext
#define BASE_POINT_MULT 0.65
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#define BASE_SHEET_MULT 0.65
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#define POINT_MULT_ADD_PER_RATING 0.35
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#define SHEET_MULT_ADD_PER_RATING 0.35
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/**
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* # Ore Redemption Machine
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*
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* Turns all the various mining machines into a single unit to speed up tmining and establish a point system.
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*/
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/obj/machinery/mineral/ore_redemption
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name = "ore redemption machine"
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desc = "A machine that accepts ore and instantly transforms it into workable material sheets. Points for ore are generated based on type and can be redeemed at a mining equipment vendor."
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icon = 'icons/obj/machines/mining_machines.dmi'
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icon_state = "ore_redemption"
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density = TRUE
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anchored = TRUE
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input_dir = NORTH
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output_dir = SOUTH
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req_access = list(ACCESS_MINERAL_STOREROOM)
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speed_process = TRUE
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layer = BELOW_OBJ_LAYER
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// Settings
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/// The access number required to claim points from the machine.
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var/req_access_claim = ACCESS_MINING_STATION
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/// If TRUE, [/obj/machinery/mineral/ore_redemption/var/req_access_claim] is ignored and any ID may be used to claim points.
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var/anyone_claim = FALSE
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/// List of supply console department names that can receive a notification about ore dumps.
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/// A list may be provided as entry value to only notify when specific ore is dumped.
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var/list/supply_consoles = list(
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"Science",
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"Robotics",
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"Research Director's Desk",
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"Engineering" = list(MAT_METAL, MAT_GLASS, MAT_PLASMA),
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"Chief Engineer's Desk" = list(MAT_METAL, MAT_GLASS, MAT_PLASMA),
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"Atmospherics" = list(MAT_METAL, MAT_GLASS, MAT_PLASMA),
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"Bar" = list(MAT_URANIUM, MAT_PLASMA),
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"Virology" = list(MAT_PLASMA, MAT_URANIUM, MAT_GOLD)
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)
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// Variables
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/// The currently inserted ID.
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var/obj/item/card/id/inserted_id = null
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/// The number of unclaimed points.
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var/points = 0
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/// Sheet multiplier applied when smelting ore. Updated by [/obj/machinery/proc/RefreshParts].
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var/sheet_per_ore = 1
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/// Point multiplier applied when smelting ore. Updated by [/obj/machinery/proc/RefreshParts].
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var/point_upgrade = 1
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/// Whether the message to relevant supply consoles was sent already or not for an ore dump. If FALSE, another will be sent.
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var/message_sent = TRUE
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/// List of ore yet to process.
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var/list/obj/item/stack/ore/ore_buffer = null
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/// Locally known R&D designs.
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var/datum/research/files
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/// The currently inserted design disk.
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var/obj/item/disk/design_disk/inserted_disk
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/obj/machinery/mineral/ore_redemption/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TRANQUILLITE, MAT_TITANIUM, MAT_BLUESPACE), INFINITY, FALSE, /obj/item/stack, null, CALLBACK(src, PROC_REF(on_material_insert)))
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ore_buffer = list()
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files = new /datum/research/smelter(src)
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// Stock parts
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component_parts = list()
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component_parts += new /obj/item/circuitboard/ore_redemption(null)
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component_parts += new /obj/item/stock_parts/matter_bin(null)
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component_parts += new /obj/item/stock_parts/manipulator(null)
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component_parts += new /obj/item/stock_parts/micro_laser(null)
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component_parts += new /obj/item/assembly/igniter(null)
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component_parts += new /obj/item/stack/sheet/glass(null)
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RefreshParts()
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/obj/machinery/mineral/ore_redemption/upgraded/Initialize(mapload)
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. = ..()
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component_parts = list()
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component_parts += new /obj/item/circuitboard/ore_redemption(null)
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component_parts += new /obj/item/stock_parts/matter_bin/super(null)
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component_parts += new /obj/item/stock_parts/manipulator/pico(null)
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component_parts += new /obj/item/stock_parts/micro_laser/ultra(null)
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component_parts += new /obj/item/assembly/igniter(null)
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component_parts += new /obj/item/stack/sheet/glass(null)
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RefreshParts()
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/**
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* # Ore Redemption Machine (Golem)
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*
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* Golem variant of the ORM.
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*/
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/obj/machinery/mineral/ore_redemption/golem
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req_access = list(ACCESS_FREE_GOLEMS)
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req_access_claim = ACCESS_FREE_GOLEMS
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/obj/machinery/mineral/ore_redemption/golem/Initialize(mapload)
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. = ..()
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component_parts = list()
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component_parts += new /obj/item/circuitboard/ore_redemption/golem(null)
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component_parts += new /obj/item/stock_parts/matter_bin(null)
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component_parts += new /obj/item/stock_parts/manipulator(null)
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component_parts += new /obj/item/stock_parts/micro_laser(null)
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component_parts += new /obj/item/assembly/igniter(null)
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component_parts += new /obj/item/stack/sheet/glass(null)
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RefreshParts()
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/**
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* # Ore Redemption Machine (Labor Camp)
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*
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* Labor camp variant of the ORM. Points can be claimed by anyone.
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*/
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/obj/machinery/mineral/ore_redemption/labor
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name = "labor camp ore redemption machine"
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req_access = list()
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anyone_claim = TRUE
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/obj/machinery/mineral/ore_redemption/labor/Initialize(mapload)
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. = ..()
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component_parts = list()
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component_parts += new /obj/item/circuitboard/ore_redemption/labor(null)
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component_parts += new /obj/item/stock_parts/matter_bin(null)
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component_parts += new /obj/item/stock_parts/manipulator(null)
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component_parts += new /obj/item/stock_parts/micro_laser(null)
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component_parts += new /obj/item/assembly/igniter(null)
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component_parts += new /obj/item/stack/sheet/glass(null)
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RefreshParts()
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/obj/machinery/mineral/ore_redemption/Destroy()
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// Move any stuff inside us out
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var/turf/T = get_turf(src)
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inserted_id?.forceMove(T)
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inserted_disk?.forceMove(T)
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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materials.retrieve_all()
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// Clean up
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QDEL_NULL(files)
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return ..()
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/obj/machinery/mineral/ore_redemption/RefreshParts()
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var/P = BASE_POINT_MULT
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var/S = BASE_SHEET_MULT
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for(var/obj/item/stock_parts/micro_laser/M in component_parts)
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P += POINT_MULT_ADD_PER_RATING * M.rating
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for(var/obj/item/stock_parts/matter_bin/M in component_parts)
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S += SHEET_MULT_ADD_PER_RATING * M.rating
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// Manipulators do nothing
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// Update our values
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point_upgrade = P
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sheet_per_ore = S
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SStgui.update_uis(src)
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/obj/machinery/mineral/ore_redemption/power_change()
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if(!..())
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return
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update_icon(UPDATE_ICON_STATE)
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if(inserted_id && !(stat & NOPOWER))
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visible_message("<span class='notice'>The ID slot indicator light flickers on [src] as it spits out a card before powering down.</span>")
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inserted_id.forceMove(get_turf(src))
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inserted_id = null
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/obj/machinery/mineral/ore_redemption/update_icon_state()
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if(has_power())
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icon_state = initial(icon_state)
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else
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icon_state = "[initial(icon_state)]-off"
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/obj/machinery/mineral/ore_redemption/process()
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if(panel_open || !has_power())
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return
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// Check if the input turf has a [/obj/structure/ore_box] to draw ore from. Otherwise suck ore from the turf
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var/atom/input = get_step(src, input_dir)
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var/obj/structure/ore_box/OB = locate() in input
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if(OB)
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input = OB
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// Suck the ore in
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for(var/obj/item/stack/ore/O in input)
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if(QDELETED(O))
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continue
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ore_buffer |= O
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O.forceMove(src)
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CHECK_TICK
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// Process it
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if(length(ore_buffer))
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message_sent = FALSE
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process_ores(ore_buffer)
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else if(!message_sent)
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SStgui.update_uis(src)
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send_console_message()
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message_sent = TRUE
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// Interactions
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/obj/machinery/mineral/ore_redemption/attackby(obj/item/I, mob/user, params)
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if(exchange_parts(user, I))
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return
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if(!has_power())
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return ..()
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if(istype(I, /obj/item/card/id))
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try_insert_id(user)
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return
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else if(istype(I, /obj/item/disk/design_disk))
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if(!user.drop_item())
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return
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I.forceMove(src)
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inserted_disk = I
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SStgui.update_uis(src)
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interact(user)
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user.visible_message("<span class='notice'>[user] inserts [I] into [src].</span>",
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"<span class='notice'>You insert [I] into [src].</span>")
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return
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return ..()
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/obj/machinery/mineral/ore_redemption/crowbar_act(mob/user, obj/item/I)
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if(default_deconstruction_crowbar(user, I))
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return TRUE
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/obj/machinery/mineral/ore_redemption/multitool_act(mob/user, obj/item/I)
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if(!panel_open)
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return
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. = TRUE
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if(!has_power())
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return
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if(!I.tool_start_check(src, user, 0))
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return
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input_dir = turn(input_dir, -90)
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output_dir = turn(output_dir, -90)
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to_chat(user, "<span class='notice'>You change [src]'s I/O settings, setting the input to [dir2text(input_dir)] and the output to [dir2text(output_dir)].</span>")
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/obj/machinery/mineral/ore_redemption/screwdriver_act(mob/user, obj/item/I)
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if(default_deconstruction_screwdriver(user, "ore_redemption-open", "ore_redemption", I))
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SStgui.update_uis(src)
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return TRUE
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/obj/machinery/mineral/ore_redemption/wrench_act(mob/user, obj/item/I)
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if(default_unfasten_wrench(user, I, time = 6 SECONDS))
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return TRUE
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/obj/machinery/mineral/ore_redemption/attack_ghost(mob/user)
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ui_interact(user)
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/obj/machinery/mineral/ore_redemption/attack_hand(mob/user)
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if(..())
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return
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ui_interact(user)
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/obj/machinery/mineral/ore_redemption/ex_act(severity)
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do_sparks(5, TRUE, src)
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..()
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// UI
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/obj/machinery/mineral/ore_redemption/ui_data(mob/user)
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var/list/data = list()
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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// General info
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data["id"] = inserted_id ? list("name" = "[inserted_id.registered_name] ([inserted_id.assignment])", "points" = inserted_id.mining_points, "total_points" = inserted_id.total_mining_points) : null
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data["points"] = points
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data["disk"] = inserted_disk ? list(
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"name" = inserted_disk.name,
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"design" = inserted_disk.blueprint?.name,
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"compatible" = (inserted_disk.blueprint?.build_type & SMELTER)
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) : null
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// Sheets
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var/list/sheets = list()
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for(var/MAT in materials.materials)
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var/datum/material/M = materials.materials[MAT]
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if(!M)
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continue
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var/obj/item/stack/ore/O = M.ore_type
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sheets += list(list(
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"id" = MAT,
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"name" = M.name,
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"amount" = M.amount / MINERAL_MATERIAL_AMOUNT,
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"value" = initial(O.points) * point_upgrade
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))
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data["sheets"] = sheets
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// Alloys
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var/list/alloys = list()
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for(var/v in files.known_designs)
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var/datum/design/D = files.known_designs[v]
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alloys += list(list(
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"id" = D.id,
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"name" = D.name,
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"description" = D.desc,
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"amount" = get_num_smeltable_alloy(D)
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))
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data["alloys"] = alloys
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return data
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/obj/machinery/mineral/ore_redemption/ui_act(action, list/params)
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if(..())
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return
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. = TRUE
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switch(action)
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if("claim")
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if(!inserted_id || !points)
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return
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if(anyone_claim || (req_access_claim in inserted_id.access))
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inserted_id.mining_points += points
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inserted_id.total_mining_points += points
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to_chat(usr, "<span class='notice'><b>[points] Mining Points</b> claimed. You have earned a total of <b>[inserted_id.total_mining_points] Mining Points</b> this Shift!</span>")
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points = 0
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else
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to_chat(usr, "<span class='warning'>Required access not found.</span>")
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if("sheet", "alloy")
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if(!(check_access(inserted_id) || allowed(usr)))
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to_chat(usr, "<span class='warning'>Required access not found.</span>")
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return FALSE
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var/id = params["id"]
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var/amount = round(text2num(params["amount"]))
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if(!amount || amount < 1)
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return FALSE
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var/out_loc = get_step(src, output_dir)
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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if(action == "sheet")
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var/datum/material/M = materials.materials[id]
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if(!M)
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return FALSE
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var/stored = M.amount / MINERAL_MATERIAL_AMOUNT
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var/desired = min(amount, stored, MAX_STACK_SIZE)
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materials.retrieve_sheets(desired, id, out_loc)
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else
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var/datum/design/D = files.FindDesignByID(id)
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if(!D)
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return FALSE
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var/stored = get_num_smeltable_alloy(D)
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var/desired = min(amount, stored, MAX_STACK_SIZE)
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if(!desired)
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return FALSE
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materials.use_amount(D.materials, desired)
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// Spawn the alloy
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var/result = new D.build_path(src)
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if(istype(result, /obj/item/stack/sheet))
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var/obj/item/stack/sheet/mineral/A = result
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A.amount = desired
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unload_mineral(A)
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else
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unload_mineral(result)
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if("insert_id")
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try_insert_id(usr)
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if("eject_id")
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if(!inserted_id)
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return FALSE
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if(ishuman(usr))
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usr.put_in_hands(inserted_id)
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usr.visible_message("<span class='notice'>[usr] retrieves [inserted_id] from [src].</span>", \
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"<span class='notice'>You retrieve [inserted_id] from [src].</span>")
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else
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inserted_id.forceMove(get_turf(src))
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inserted_id = null
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if("eject_disk")
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if(!inserted_disk)
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return FALSE
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if(ishuman(usr))
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usr.put_in_hands(inserted_disk)
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usr.visible_message("<span class='notice'>[usr] retrieves [inserted_disk] from [src].</span>", \
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"<span class='notice'>You retrieve [inserted_disk] from [src].</span>")
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else
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inserted_disk.forceMove(get_turf(src))
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inserted_disk = null
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if("download")
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if(inserted_disk?.blueprint?.build_type & SMELTER)
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files.AddDesign2Known(inserted_disk.blueprint)
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atom_say("Design \"[inserted_disk.blueprint.name]\" downloaded successfully.")
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else
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return FALSE
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add_fingerprint(usr)
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/obj/machinery/mineral/ore_redemption/ui_state(mob/user)
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return GLOB.default_state
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/obj/machinery/mineral/ore_redemption/ui_interact(mob/user, datum/tgui/ui = null)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "OreRedemption", name)
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ui.open()
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ui.set_autoupdate(FALSE)
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/obj/machinery/mineral/ore_redemption/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/spritesheet/materials),
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get_asset_datum(/datum/asset/spritesheet/alloys)
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)
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/**
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* Smelts the given stack of ore.
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*
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* Arguments:
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* * O - The ore stack to smelt.
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*/
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/obj/machinery/mineral/ore_redemption/proc/smelt_ore(obj/item/stack/ore/O)
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// Award points if the ore actually smelts to something
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give_points(O.type, O.amount)
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// Insert materials
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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var/amount_compatible = materials.get_item_material_amount(O)
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if(amount_compatible)
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// Prevents duping
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if(O.refined_type)
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materials.insert_item(O, sheet_per_ore)
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else
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materials.insert_item(O, 1)
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// Delete the stack
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ore_buffer -= O
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qdel(O)
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/**
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* Adds a set number of mining points, based on the ore points, the ore amount, and the ORM upgrade state.
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*
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* Arguments:
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* * ore_path - The typepath of the inserted ore.
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* * ore_amount - The amount of ore which has been inserted.
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*/
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/obj/machinery/mineral/ore_redemption/proc/give_points(obj/item/stack/ore/ore_path, ore_amount)
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if(initial(ore_path.refined_type))
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points += initial(ore_path.points) * point_upgrade * ore_amount
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/**
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* Returns the amount of alloy sheets that can be produced from the given design.
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*
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* Arguments:
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* * D - The smelting design.
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*/
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/obj/machinery/mineral/ore_redemption/proc/get_num_smeltable_alloy(datum/design/D)
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if(length(D.make_reagents))
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return 0
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var/result = 0
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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for(var/MAT in D.materials)
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var/M = D.materials[MAT]
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var/datum/material/stored = materials.materials[MAT]
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if(!M || !stored)
|
|
return FALSE
|
|
var/smeltable = round(stored.amount / M)
|
|
if(!smeltable)
|
|
return FALSE
|
|
if(!result)
|
|
result = smeltable
|
|
result = min(result, smeltable)
|
|
return result
|
|
|
|
/**
|
|
* Processes the given list of ores.
|
|
*
|
|
* Arguments:
|
|
* * L - List of ores to process.
|
|
*/
|
|
/obj/machinery/mineral/ore_redemption/proc/process_ores(list/obj/item/stack/ore/L)
|
|
for(var/ore in L)
|
|
smelt_ore(ore)
|
|
|
|
/**
|
|
* Notifies all relevant supply consoles with the machine's contents.
|
|
*/
|
|
/obj/machinery/mineral/ore_redemption/proc/send_console_message()
|
|
if(!is_station_level(z))
|
|
return
|
|
|
|
var/list/msg = list("Now available in [get_area_name(src, TRUE) || "Unknown"]:")
|
|
var/mats_in_stock = list()
|
|
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
|
for(var/MAT in materials.materials)
|
|
var/datum/material/M = materials.materials[MAT]
|
|
var/mineral_amount = M.amount / MINERAL_MATERIAL_AMOUNT
|
|
if(mineral_amount)
|
|
mats_in_stock += M.id
|
|
msg.Add("[capitalize(M.name)]: [mineral_amount] sheets")
|
|
|
|
// No point sending a message if we're dry
|
|
if(!length(mats_in_stock))
|
|
return
|
|
|
|
// Notify
|
|
for(var/c in GLOB.allRequestConsoles)
|
|
var/obj/machinery/requests_console/C = c
|
|
if(!(C.department in supply_consoles))
|
|
continue
|
|
if(!supply_consoles[C.department] || length(supply_consoles[C.department] - mats_in_stock))
|
|
C.createMessage("Ore Redemption Machine", "New Minerals Available!", msg, RQ_NORMALPRIORITY)
|
|
|
|
/**
|
|
* Tries to insert the ID card held by the given user into the machine.
|
|
*
|
|
* Arguments:
|
|
* * user - The ID whose active hand to check for an ID card to insert.
|
|
*/
|
|
/obj/machinery/mineral/ore_redemption/proc/try_insert_id(mob/user)
|
|
. = FALSE
|
|
var/obj/item/card/id/I = user.get_active_hand()
|
|
if(!istype(I))
|
|
return
|
|
if(inserted_id)
|
|
to_chat(user, "<span class='warning'>There is already an ID inside!</span>")
|
|
return
|
|
if(!user.drop_item())
|
|
return
|
|
I.forceMove(src)
|
|
inserted_id = I
|
|
SStgui.update_uis(src)
|
|
interact(user)
|
|
user.visible_message("<span class='notice'>[user] inserts [I] into [src].</span>", \
|
|
"<span class='notice'>You insert [I] into [src].</span>")
|
|
return TRUE
|
|
|
|
/**
|
|
* Called when an item is inserted manually as material.
|
|
*
|
|
* Arguments:
|
|
* * inserted_type - The type of the inserted item.
|
|
* * last_inserted_id - The ID of the last material to have been inserted.
|
|
* * inserted - The amount of material inserted.
|
|
*/
|
|
/obj/machinery/mineral/ore_redemption/proc/on_material_insert(inserted_type, last_inserted_id, inserted)
|
|
give_points(inserted_type, inserted)
|
|
SStgui.update_uis(src)
|
|
|
|
#undef BASE_POINT_MULT
|
|
#undef BASE_SHEET_MULT
|
|
#undef POINT_MULT_ADD_PER_RATING
|
|
#undef SHEET_MULT_ADD_PER_RATING
|