Files
Paradise/code/modules/mining/ores_coins.dm
HMBGERDO ecc109915a Stamina damage no longer bypass some checks (#23447)
* adjusting stamina damage no longer bypass some checks

* no illness changes

* i surrender on this, let it be
2024-02-04 21:15:20 +00:00

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#define GIBTONITE_QUALITY_LOW 1
#define GIBTONITE_QUALITY_MEDIUM 2
#define GIBTONITE_QUALITY_HIGH 3
#define PROBABILITY_REFINE_BY_FIRE 50
#define ORESTACK_OVERLAYS_MAX 10
/**********************Mineral ores**************************/
/obj/item/stack/ore
name = "rock"
icon = 'icons/obj/stacks/ores.dmi'
lefthand_file = 'icons/mob/inhands/ore_lefthand.dmi'
righthand_file = 'icons/mob/inhands/ore_righthand.dmi'
icon_state = "ore"
max_amount = 50
singular_name = "ore chunk"
var/points = 0 //How many points this ore gets you from the ore redemption machine
var/refined_type = null //What this ore defaults to being refined into
/obj/item/stack/ore/New(loc, new_amount, merge = TRUE)
..()
pixel_x = rand(0, 16) - 8
pixel_y = rand(0, 8) - 8
/obj/item/stack/ore/welder_act(mob/user, obj/item/I)
. = TRUE
if(!refined_type)
to_chat(user, "<span class='notice'>You can't smelt [src] into anything useful!</span>")
return
if(!I.use_tool(src, user, 0, 15, volume = I.tool_volume))
return
new refined_type(drop_location(), amount)
to_chat(user, "<span class='notice'>You smelt [src] into its refined form!</span>")
qdel(src)
/obj/item/stack/ore/Crossed(atom/movable/AM, oldloc)
var/obj/item/storage/bag/ore/OB
var/turf/simulated/floor/F = get_turf(src)
if(loc != F)
return ..()
if(ishuman(AM))
var/mob/living/carbon/human/H = AM
for(var/thing in H.get_body_slots())
if(istype(thing, /obj/item/storage/bag/ore))
OB = thing
break
else if(isrobot(AM))
var/mob/living/silicon/robot/R = AM
for(var/thing in R.get_all_slots())
if(istype(thing, /obj/item/storage/bag/ore))
OB = thing
break
if(OB && istype(F, /turf/simulated/floor/plating/asteroid))
F.attackby(OB, AM)
// Then, if the user is dragging an ore box, empty the satchel
// into the box.
var/mob/living/L = AM
if(istype(L.pulling, /obj/structure/ore_box))
var/obj/structure/ore_box/box = L.pulling
box.attackby(OB, AM)
return ..()
/obj/item/stack/ore/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
. = ..()
if(isnull(refined_type))
return
else
var/amountrefined = round((PROBABILITY_REFINE_BY_FIRE / 100) * amount, 1)
if(amountrefined < 1)
qdel(src)
else
new refined_type(get_turf(loc), amountrefined)
qdel(src)
/obj/item/stack/ore/uranium
name = "uranium ore"
icon_state = "uranium_ore"
item_state = "uranium_ore"
origin_tech = "materials=5"
singular_name = "uranium ore chunk"
points = 30
refined_type = /obj/item/stack/sheet/mineral/uranium
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
/obj/item/stack/ore/iron
name = "iron ore"
icon_state = "iron_ore"
item_state = "iron_ore"
origin_tech = "materials=1"
singular_name = "iron ore chunk"
points = 1
refined_type = /obj/item/stack/sheet/metal
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
/obj/item/stack/ore/glass
name = "sand pile"
icon_state = "sand"
item_state = "sand"
origin_tech = "materials=1"
singular_name = "sand pile"
points = 1
refined_type = /obj/item/stack/sheet/glass
merge_type = /obj/item/stack/ore/glass
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
GLOBAL_LIST_INIT(sand_recipes, list(\
new /datum/stack_recipe("sandstone", /obj/item/stack/sheet/mineral/sandstone, 1, 1, 50)\
))
/obj/item/stack/ore/glass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.sand_recipes
. = ..()
/obj/item/stack/ore/glass/throw_impact(atom/hit_atom)
if(..() || !ishuman(hit_atom))
return
var/mob/living/carbon/human/C = hit_atom
if(C.head && C.head.flags_cover & HEADCOVERSEYES)
visible_message("<span class='danger'>[C]'s headgear blocks the sand!</span>")
return
if(C.wear_mask && C.wear_mask.flags_cover & MASKCOVERSEYES)
visible_message("<span class='danger'>[C]'s mask blocks the sand!</span>")
return
if(C.glasses && C.glasses.flags_cover & GLASSESCOVERSEYES)
visible_message("<span class='danger'>[C]'s glasses block the sand!</span>")
return
C.EyeBlurry(12 SECONDS)
C.apply_damage(15, STAMINA)//the pain from your eyes burning does stamina damage
C.AdjustConfused(10 SECONDS)
to_chat(C, "<span class='userdanger'>[src] gets into your eyes! The pain, it burns!</span>")
qdel(src)
/obj/item/stack/ore/glass/ex_act(severity)
if(severity == EXPLODE_NONE)
return
qdel(src)
/obj/item/stack/ore/glass/basalt
name = "volcanic ash"
icon_state = "volcanic_sand"
item_state = "volcanic_sand"
singular_name = "volcanic ash pile"
desc = "Looks like you could shove some on a girder to make a false rock wall"
/obj/item/stack/ore/glass/basalt/ancient
name = "ancient sand"
icon_state = "volcanic_sand"
item_state = "volcanic_sand"
singular_name = "ancient sand pile"
/obj/item/stack/ore/plasma
name = "plasma ore"
icon_state = "plasma_ore"
item_state = "plasma_ore"
origin_tech = "plasmatech=2;materials=2"
singular_name = "plasma ore chunk"
points = 15
refined_type = /obj/item/stack/sheet/mineral/plasma
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
/obj/item/stack/ore/silver
name = "silver ore"
icon_state = "silver_ore"
item_state = "silver_ore"
origin_tech = "materials=3"
singular_name = "silver ore chunk"
points = 16
refined_type = /obj/item/stack/sheet/mineral/silver
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
/obj/item/stack/ore/gold
name = "gold ore"
icon_state = "gold_ore"
item_state = "gold_ore"
origin_tech = "materials=4"
singular_name = "gold ore chunk"
points = 18
refined_type = /obj/item/stack/sheet/mineral/gold
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
/obj/item/stack/ore/diamond
name = "diamond ore"
icon_state = "diamond_ore"
item_state = "diamond_ore"
origin_tech = "materials=6"
singular_name = "diamond ore chunk"
points = 50
refined_type = /obj/item/stack/sheet/mineral/diamond
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
/obj/item/stack/ore/bananium
name = "bananium ore"
icon_state = "bananium_ore"
item_state = "bananium_ore"
origin_tech = "materials=4"
singular_name = "bananium ore chunk"
points = 60
refined_type = /obj/item/stack/sheet/mineral/bananium
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
/obj/item/stack/ore/tranquillite
name = "tranquillite ore"
icon_state = "tranquillite_ore"
item_state = "tranquillite_ore"
origin_tech = "materials=4"
singular_name = "transquillite ore chunk"
points = 60
refined_type = /obj/item/stack/sheet/mineral/tranquillite
materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT)
/obj/item/stack/ore/titanium
name = "titanium ore"
icon_state = "titanium_ore"
item_state = "titanium_ore"
singular_name = "titanium ore chunk"
points = 50
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/mineral/titanium
/obj/item/stack/ore/slag
name = "slag"
desc = "Completely useless"
icon_state = "slag"
singular_name = "slag chunk"
/obj/item/gibtonite
name = "gibtonite ore"
desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law."
icon = 'icons/obj/mining.dmi'
icon_state = "Gibtonite ore"
item_state = "Gibtonite ore"
w_class = WEIGHT_CLASS_BULKY
throw_range = 0
anchored = TRUE //Forces people to carry it by hand, no pulling!
var/primed = 0
var/det_time = 100
var/quality = GIBTONITE_QUALITY_LOW //How pure this gibtonite is, determines the explosion produced by it and is derived from the det_time of the rock wall it was taken from, higher value = better
var/attacher = "UNKNOWN"
var/datum/wires/explosive/gibtonite/wires
/obj/item/gibtonite/Initialize(mapload)
. = ..()
AddComponent(/datum/component/two_handed, require_twohands = TRUE)
/obj/item/gibtonite/Destroy()
if(wires)
SStgui.close_uis(wires)
QDEL_NULL(wires)
return ..()
/obj/item/gibtonite/attackby(obj/item/I, mob/user, params)
if(!wires && istype(I, /obj/item/assembly/igniter))
user.visible_message("[user] attaches [I] to [src].", "<span class='notice'>You attach [I] to [src].</span>")
wires = new(src)
attacher = key_name(user)
qdel(I)
overlays += "Gibtonite_igniter"
return
if(wires && !primed)
if(istype(I, /obj/item/wirecutters) || istype(I, /obj/item/multitool) || istype(I, /obj/item/assembly/signaler))
wires.Interact(user)
return
if(istype(I, /obj/item/pickaxe) || istype(I, /obj/item/resonator) || I.force >= 10)
GibtoniteReaction(user)
return
if(primed)
if(istype(I, /obj/item/mining_scanner) || istype(I, /obj/item/t_scanner/adv_mining_scanner) || istype(I, /obj/item/multitool))
primed = 0
user.visible_message("The chain reaction was stopped! ...The ore's quality looks diminished.", "<span class='notice'>You stopped the chain reaction. ...The ore's quality looks diminished.</span>")
icon_state = "Gibtonite ore"
quality = GIBTONITE_QUALITY_LOW
return
..()
/obj/item/gibtonite/attack_ghost(mob/user)
if(wires)
wires.Interact(user)
/obj/item/gibtonite/attack_self(mob/user)
if(wires)
wires.Interact(user)
else
..()
/obj/item/gibtonite/bullet_act(obj/item/projectile/P)
GibtoniteReaction(P.firer)
..()
/obj/item/gibtonite/ex_act()
GibtoniteReaction(null, 1)
/obj/item/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by = 0)
if(!primed)
playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
primed = 1
icon_state = "Gibtonite active"
var/turf/bombturf = get_turf(src)
var/notify_admins = 0
if(!is_mining_level(z))//Only annoy the admins ingame if we're triggered off the mining zlevel
notify_admins = 1
if(notify_admins)
if(triggered_by == 1)
message_admins("An explosion has triggered a [name] to detonate at [ADMIN_COORDJMP(bombturf)].")
else if(triggered_by == 2)
message_admins("A signal has triggered a [name] to detonate at [ADMIN_COORDJMP(bombturf)]. Igniter attacher: [key_name_admin(attacher)]")
else
message_admins("[key_name_admin(user)] has triggered a [name] to detonate at [ADMIN_COORDJMP(bombturf)].")
if(triggered_by == 1)
log_game("An explosion has primed a [name] for detonation at [AREACOORD(bombturf)]")
else if(triggered_by == 2)
log_game("A signal has primed a [name] for detonation at [AREACOORD(bombturf)]). Igniter attacher: [key_name(attacher)].")
else
user.visible_message("<span class='warning'>[user] strikes \the [src], causing a chain reaction!</span>", "<span class='danger'>You strike \the [src], causing a chain reaction.</span>")
log_game("[key_name(user)] has primed a [name] for detonation at [AREACOORD(bombturf)])")
spawn(det_time)
if(primed)
if(quality == GIBTONITE_QUALITY_HIGH)
explosion(src.loc,2,4,9,adminlog = notify_admins)
if(quality == GIBTONITE_QUALITY_MEDIUM)
explosion(src.loc,1,2,5,adminlog = notify_admins)
if(quality == GIBTONITE_QUALITY_LOW)
explosion(src.loc,-1,1,3,adminlog = notify_admins)
qdel(src)
/obj/item/stack/ore/ex_act(severity)
if(!severity || severity >= 2)
return
qdel(src)
/*****************************Coin********************************/
/obj/item/coin
icon = 'icons/obj/economy.dmi'
name = "coin"
icon_state = "coin__heads"
flags = CONDUCT
force = 1
throwforce = 2
w_class = WEIGHT_CLASS_TINY
var/string_attached
var/list/sideslist = list("heads","tails")
var/cmineral = null
var/name_by_cmineral = TRUE
var/cooldown = 0
var/credits = 10
/obj/item/coin/New()
..()
icon_state = "coin_[cmineral]_[sideslist[1]]"
if(cmineral && name_by_cmineral)
name = "[cmineral] coin"
/obj/item/coin/Initialize(mapload)
. = ..()
AddComponent(/datum/component/surgery_initiator/robo)
/obj/item/coin/gold
cmineral = "gold"
icon_state = "coin_gold_heads"
materials = list(MAT_GOLD = 400)
credits = 160
/obj/item/coin/silver
cmineral = "silver"
icon_state = "coin_silver_heads"
materials = list(MAT_SILVER = 400)
credits = 40
/obj/item/coin/diamond
cmineral = "diamond"
icon_state = "coin_diamond_heads"
materials = list(MAT_DIAMOND = 400)
credits = 120
/obj/item/coin/iron
cmineral = "iron"
icon_state = "coin_iron_heads"
materials = list(MAT_METAL = 400)
credits = 20
/obj/item/coin/plasma
cmineral = "plasma"
desc = "You really shouldn't keep this in the same pocket as a lighter."
icon_state = "coin_plasma_heads"
materials = list(MAT_PLASMA = 400)
credits = 80
/obj/item/coin/plasma/bullet_act(obj/item/projectile/P)
if(!QDELETED(src) && !P.nodamage && (P.damage_type == BURN))
log_and_set_aflame(P.firer, P)
/obj/item/coin/plasma/attackby(obj/item/I, mob/living/user, params)
if(!I.get_heat())
return ..()
log_and_set_aflame(user, I)
/obj/item/coin/plasma/proc/log_and_set_aflame(mob/user, obj/item/I)
var/turf/T = get_turf(src)
message_admins("Plasma coin ignited by [key_name_admin(user)]([ADMIN_QUE(user, "?")]) ([ADMIN_FLW(user, "FLW")]) in ([COORD(T)] - [ADMIN_JMP(T)]")
log_game("Plasma coin ignited by [key_name(user)] in [COORD(T)]")
investigate_log("was <font color='red'><b>ignited</b></font> by [key_name(user)]", "atmos")
user.create_log(MISC_LOG, "Plasma coin ignited using [I]", src)
fire_act()
/obj/item/coin/plasma/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
..()
atmos_spawn_air(LINDA_SPAWN_HEAT | LINDA_SPAWN_TOXINS, 5) // 2 is the "correct" ammount, but its super lame. Im sure this wont have ramifications on the plasma market.
qdel(src)
/obj/item/coin/uranium
cmineral = "uranium"
desc = "You probably shouldn't keep this in your front pocket."
icon_state = "coin_uranium_heads"
materials = list(MAT_URANIUM = 400)
credits = 160
COOLDOWN_DECLARE(radiation_cooldown)
/obj/item/coin/uranium/attack_self(mob/user)
..()
if(!COOLDOWN_FINISHED(src, radiation_cooldown))
return
radiation_pulse(src, 50)
COOLDOWN_START(src, radiation_cooldown, 1.5 SECONDS)
/obj/item/coin/clown
cmineral = "bananium"
icon_state = "coin_bananium_heads"
materials = list(MAT_BANANIUM = 400)
credits = 600 //makes the clown cri
/obj/item/coin/clown/Initialize(mapload)
. = ..()
AddComponent(/datum/component/slippery, src, 4 SECONDS, 100, 0, FALSE)
/obj/item/coin/mime
cmineral = "tranquillite"
icon_state = "coin_tranquillite_heads"
materials = list(MAT_TRANQUILLITE = 400)
credits = 600 //makes the mime cri
/obj/item/coin/adamantine
cmineral = "adamantine"
icon_state = "coin_adamantine_heads"
credits = 400
/obj/item/coin/mythril
cmineral = "mythril"
icon_state = "coin_mythril_heads"
credits = 400
/obj/item/coin/twoheaded
cmineral = "iron"
icon_state = "coin_iron_heads"
desc = "Hey, this coin's the same on both sides!"
sideslist = list("heads")
credits = 20
/obj/item/coin/antagtoken
name = "antag token"
icon_state = "coin_valid_valid"
cmineral = "valid"
desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
sideslist = list("valid", "salad")
credits = 20
name_by_cmineral = FALSE
/obj/item/coin/antagtoken/syndicate
name = "syndicate coin"
credits = 160
/obj/item/coin/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/CC = W
if(string_attached)
to_chat(user, "<span class='notice'>There already is a string attached to this coin.</span>")
return
if(CC.use(1))
overlays += image('icons/obj/economy.dmi',"coin_string_overlay")
string_attached = 1
to_chat(user, "<span class='notice'>You attach a string to the coin.</span>")
else
to_chat(user, "<span class='warning'>You need one length of cable to attach a string to the coin.</span>")
return
else if(istype(W,/obj/item/wirecutters))
if(!string_attached)
..()
return
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
CC.amount = 1
CC.update_icon()
overlays = list()
string_attached = null
to_chat(user, "<span class='notice'>You detach the string from the coin.</span>")
else ..()
/obj/item/coin/wirecutter_act(mob/user, obj/item/I)
if(string_attached)
return
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
var/typelist = list("iron" = /obj/item/clothing/gloves/ring,
"silver" = /obj/item/clothing/gloves/ring/silver,
"gold" = /obj/item/clothing/gloves/ring/gold,
"plasma" = /obj/item/clothing/gloves/ring/plasma,
"uranium" = /obj/item/clothing/gloves/ring/uranium)
var/typekey = typelist[cmineral]
if(ispath(typekey))
to_chat(user, "<span class='notice'>You carefully cut a hole into [src] turning it into a ring.</span>")
var/obj/item/clothing/gloves/ring/ring = new typekey()
qdel(src)
user.put_in_hands(ring)
/obj/item/coin/attack_self(mob/user as mob)
if(cooldown < world.time - 15)
var/coinflip = pick(sideslist)
cooldown = world.time
flick("coin_[cmineral]_flip", src)
icon_state = "coin_[cmineral]_[coinflip]"
var/blind_sound
if(cmineral != "tranquillite")
playsound(user.loc, 'sound/items/coinflip.ogg', 50, TRUE)
blind_sound = "<span class='notice'>You hear the clattering of loose change.</span>"
if(do_after(user, 15, target = src))
user.visible_message("<span class='notice'>[user] has flipped [src]. It lands on [coinflip].</span>", \
"<span class='notice'>You flip [src]. It lands on [coinflip].</span>", \
blind_sound)
#undef GIBTONITE_QUALITY_LOW
#undef GIBTONITE_QUALITY_MEDIUM
#undef GIBTONITE_QUALITY_HIGH
#undef PROBABILITY_REFINE_BY_FIRE
#undef ORESTACK_OVERLAYS_MAX