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Paradise/code/modules/mob/new_player/new_player_logout.dm

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/mob/new_player/Logout()
ready = FALSE
..()
if(!spawning)//Here so that if they are spawning and log out, the other procs can play out and they will have a mob to come back to.
key = null//We null their key before deleting the mob, so they are properly kicked out.
qdel(src)
return