Files
Paradise/code/modules/pda/PDA.dm
Qwertytoforty d668a29a60 Ports (most(ok like half)) station traits from tg. Ready for review into TM (#22334)
* no longer super sick time to port station traits in a 4 hour rush as you have lost control of your life

* some changes /fixes

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* more changes

* oh right, the murders (uplink price tweaks)

* Update code/controllers/subsystem/SSjobs.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* compiles

* doesnt work but works better

* tgui dogs still sleep but I want to sleep

* it should finally compile now. Probably.

* Update tgui.bundle.js

* Sorry IAN, transfer components is shoddy as hell

* removes minor uneeded /tgui

* also extra line whoops

* final stuff

* reverting changes I made earlier is hard ok

* Weight change, uplink reference

* oh right, the hey fucko

* Update code/_globalvars/traits.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update tgui.bundle.js

* pushes

* pulls it

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* more changes, ion rifle blocked on cyb revolution

* dipshit remove the debug / tgui pritier and such

* tgui

* updates tgui again as nanomap was merged

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* comment / tgui

* every day I worry all day

* Full TGUI rebuild + prettier

* ah fuck

* leave a customer feedback at the link below!

* tgui momenr

* tgui moment

* FUCK I am dumb

* vertical TGUI

* She T's on my GUI till I

* Update tgui.bundle.js

* Apply suggestions from code review

Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>

* Update code/modules/supply/supply_pack.dm

Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>

* IPC can now use robotic hearts / pulse demon hearts and charge

* fixes revert not working for hangover / arrivals

* tgui moment

* hhgreg

* fixes that one bug

* Every day I worry all day

* deconflicted for real this t ime

* Update code/datums/station_traits/postive_traits.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* ch-ch-ch-changes

* Update SSjobs.dm

* Update code/modules/supply/supply_pack.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* deconflicted but won't pass CI

* fixes double dipping on traits

* my le consoles, they le no work?

* Great Great Asset, Asset, Great Great Asset, Asset...

* sorry slime mains

* fixes borgs being punished heavier

* actually fixes it, I was dense

* hopefully fixes borg drunk further

* makes it compile?

* actually makes it compile god whyyyy

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
2024-01-08 19:07:09 +00:00

417 lines
12 KiB
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//The advanced pea-green monochrome lcd of tomorrow.
// EDIT 2020-09-21: We have had NanoUI PDAs for years, and I am now finally TGUI-ing them
// They arent pea green trash. I DEFY YOU COMMENTS!!! -aa
/// Global list of all PDAs in the world
GLOBAL_LIST_EMPTY(PDAs)
/obj/item/pda
name = "\improper PDA"
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
icon = 'icons/obj/pda.dmi'
icon_state = "pda"
item_state = "electronic"
w_class = WEIGHT_CLASS_TINY
slot_flags = SLOT_FLAG_ID | SLOT_FLAG_BELT | SLOT_FLAG_PDA
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 100, ACID = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
origin_tech = "programming=2"
//Main variables
var/owner = null
var/default_cartridge = 0 // Access level defined by cartridge
var/obj/item/cartridge/cartridge = null //current cartridge
var/datum/data/pda/app/current_app = null
var/datum/data/pda/app/lastapp = null
//Secondary variables
var/model_name = "Thinktronic 5230 Personal Data Assistant"
var/datum/data/pda/utility/scanmode/scanmode = null
var/lock_code = "" // Lockcode to unlock uplink
var/silent = FALSE //To beep or not to beep, that is the question
var/honkamt = 0 //How many honks left when infected with honk.exe
var/mimeamt = 0 //How many silence left when infected with mime.exe
var/detonate = TRUE // Can the PDA be blown up?
var/ttone = "beep" //The ringtone!
var/list/ttone_sound = list("beep" = 'sound/machines/twobeep.ogg',
"boop" = 'sound/machines/boop.ogg',
"electronic" = 'sound/machines/notif1.ogg',
"chime" = 'sound/machines/notif2.ogg',
"slip" = 'sound/misc/slip.ogg',
"honk" = 'sound/items/bikehorn.ogg',
"SKREE" = 'sound/voice/shriek1.ogg',
"holy" = 'sound/items/PDA/ambicha4-short.ogg',
"boom" = 'sound/effects/explosionfar.ogg',
"gavel" = 'sound/items/gavel.ogg',
"xeno" = 'sound/voice/hiss1.ogg',
"smoke" = 'sound/magic/smoke.ogg',
"shatter" = 'sound/effects/pylon_shatter.ogg',
"energy" = 'sound/weapons/egloves.ogg',
"flare" = 'sound/goonstation/misc/matchstick_light.ogg',
"interference" = 'sound/misc/interference.ogg',
"zap" = 'sound/effects/eleczap.ogg',
"disgusting" = 'sound/effects/blobattack.ogg',
"hungry" = 'sound/weapons/bite.ogg')
var/list/programs = list(
new/datum/data/pda/app/main_menu,
new/datum/data/pda/app/notekeeper,
new/datum/data/pda/app/messenger,
new/datum/data/pda/app/manifest,
new/datum/data/pda/app/nanobank,
new/datum/data/pda/app/atmos_scanner,
new/datum/data/pda/utility/flashlight)
var/list/shortcut_cache = list()
var/list/shortcut_cat_order = list()
var/list/notifying_programs = list()
var/obj/item/card/id/id = null //Making it possible to slot an ID card into the PDA so it can function as both.
var/ownjob = null //related to above
var/ownrank = null // this one is rank, never alt title
var/obj/item/paicard/pai = null // A slot for a personal AI device
// The slot where you can store a pen
var/obj/item/held_pen
var/retro_mode = 0
/*
* The Actual PDA
*/
/obj/item/pda/Initialize(mapload)
. = ..()
silent = TRUE // We don't want to hear the first program start up
GLOB.PDAs += src
GLOB.PDAs = sortAtom(GLOB.PDAs)
update_programs()
if(default_cartridge)
cartridge = new default_cartridge(src)
cartridge.update_programs(src)
add_pen(new /obj/item/pen(src))
start_program(find_program(/datum/data/pda/app/main_menu))
silent = initial(silent)
/obj/item/pda/examine(mob/user)
. = ..()
. += "<span class='info'><b>Alt-Click</b> [src] to remove its ID card.</span>"
. += "<span class='info'><b>Ctrl-Click</b> [src] to remove its pen.</span>"
. += "<span class='info'>Use a screwdriver on [src] to reset it.</span>"
/obj/item/pda/proc/can_use()
if(!ismob(loc))
return 0
var/mob/M = loc
if(M.incapacitated())
return 0
if((src in M.contents) || (isturf(loc) && in_range(src, M)))
return 1
else
return 0
/obj/item/pda/GetAccess()
if(id)
return id.GetAccess()
else
return ..()
/obj/item/pda/GetID()
return id
/obj/item/pda/MouseDrop(obj/over_object as obj, src_location, over_location)
var/mob/M = usr
if((!istype(over_object, /obj/screen)) && can_use())
return attack_self(M)
/obj/item/pda/attack_self(mob/user as mob)
if(active_uplink_check(user))
return
ui_interact(user)
/obj/item/pda/proc/start_program(datum/data/pda/P)
if(P && ((P in programs) || (cartridge && (P in cartridge.programs))))
return P.start()
return 0
/obj/item/pda/proc/find_program(type)
var/datum/data/pda/A = locate(type) in programs
if(A)
return A
if(cartridge)
A = locate(type) in cartridge.programs
if(A)
return A
return null
// force the cache to rebuild on update_ui
/obj/item/pda/proc/update_shortcuts()
shortcut_cache.Cut()
/obj/item/pda/proc/update_programs()
for(var/A in programs)
var/datum/data/pda/P = A
P.pda = src
/obj/item/pda/update_overlays()
. = ..()
if(id)
. += image('icons/goonstation/objects/pda_overlay.dmi', id.icon_state)
if(length(notifying_programs))
. += image('icons/obj/pda.dmi', "pda-r")
/obj/item/pda/proc/close(mob/user)
SStgui.close_uis(src)
/obj/item/pda/screwdriver_act(mob/living/user, obj/item/I)
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
start_program(find_program(/datum/data/pda/app/main_menu))
notifying_programs.Cut()
update_icon(UPDATE_OVERLAYS)
to_chat(user, "<span class='notice'>You press the reset button on \the [src].</span>")
SStgui.update_uis(src)
/obj/item/pda/AltClick(mob/user)
if(HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
return
if(!Adjacent(user) && !(loc == user))
return
if(issilicon(user))
return
if(id)
remove_id(user)
else
to_chat(user, "<span class='warning'>This PDA does not have an ID in it!</span>")
/obj/item/pda/CtrlClick(mob/user)
..()
if(issilicon(user))
return
if(can_use(user))
remove_pen(user)
/obj/item/pda/proc/remove_id(mob/user)
if(id)
if(ismob(loc))
var/mob/M = loc
M.put_in_hands(id)
to_chat(user, "<span class='notice'>You remove the ID from [src].</span>")
SStgui.update_uis(src)
else
id.forceMove(get_turf(src))
id = null
update_icon(UPDATE_OVERLAYS)
playsound(src, 'sound/machines/terminal_eject.ogg', 50, TRUE)
if(ishuman(loc))
var/mob/living/carbon/human/wearing_human = loc
if(wearing_human.wear_id == src)
wearing_human.sec_hud_set_ID()
/obj/item/pda/proc/remove_pen(mob/user)
if(issilicon(user))
return
if(can_use(user))
if(held_pen)
to_chat(user, "<span class='notice'>You remove [held_pen] from [src].</span>")
playsound(src, 'sound/machines/pda_button2.ogg', 50, TRUE)
user.put_in_hands(held_pen)
clear_pen()
else
to_chat(user, "<span class='warning'>This PDA does not have a pen in it.</span>")
else
to_chat(user, "<span class='notice'>You cannot do this while restrained.</span>")
/obj/item/pda/proc/id_check(mob/user as mob, choice as num)//To check for IDs; 1 for in-pda use, 2 for out of pda use.
if(choice == 1)
if(id)
remove_id(user)
else
var/obj/item/I = user.get_active_hand()
if(istype(I, /obj/item/card/id))
user.drop_item()
I.forceMove(src)
id = I
else
var/obj/item/card/I = user.get_active_hand()
if(istype(I, /obj/item/card/id) && I:registered_name)
var/obj/old_id = id
user.drop_item()
I.forceMove(src)
id = I
user.put_in_hands(old_id)
playsound(src, 'sound/machines/pda_button1.ogg', 50, TRUE)
if(ishuman(loc))
var/mob/living/carbon/human/wearing_human = loc
if(wearing_human.wear_id == src)
wearing_human.sec_hud_set_ID()
/obj/item/pda/attackby(obj/item/C, mob/user, params)
..()
if(istype(C, /obj/item/cartridge) && !cartridge)
cartridge = C
user.drop_item()
cartridge.forceMove(src)
cartridge.update_programs(src)
update_shortcuts()
to_chat(user, "<span class='notice'>You insert [cartridge] into [src].</span>")
SStgui.update_uis(src)
playsound(src, 'sound/machines/pda_button1.ogg', 50, TRUE)
else if(istype(C, /obj/item/card/id))
var/obj/item/card/id/idcard = C
if(!idcard.registered_name)
to_chat(user, "<span class='notice'>\The [src] rejects the ID.</span>")
if(!silent)
playsound(src, 'sound/machines/terminal_error.ogg', 50, TRUE)
return
if(!owner)
var/datum/data/pda/app/nanobank/nanobank_program = (locate(/datum/data/pda/app/nanobank) in programs)
if(nanobank_program && idcard.associated_account_number)
nanobank_program.reconnect_database()
nanobank_program.user_account = nanobank_program.account_database?.find_user_account(idcard.associated_account_number)
owner = idcard.registered_name
ownjob = idcard.assignment
ownrank = idcard.rank
name = "PDA-[owner] ([ownjob])"
to_chat(user, "<span class='notice'>Card scanned.</span>")
SStgui.update_uis(src)
if(!silent)
playsound(src, 'sound/machines/terminal_success.ogg', 50, TRUE)
else
//Basic safety check. If either both objects are held by user or PDA is on ground and card is in hand.
if(!HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) && ((src in user) || (isturf(loc) && in_range(src, user))))
id_check(user, 2)
to_chat(user, "<span class='notice'>You put the ID into \the [src]'s slot.<br>You can remove it with ALT click.</span>")
update_icon(UPDATE_OVERLAYS)
SStgui.update_uis(src)
else if(istype(C, /obj/item/paicard) && !src.pai)
user.drop_item()
C.forceMove(src)
pai = C
to_chat(user, "<span class='notice'>You slot \the [C] into [src].</span>")
SStgui.update_uis(src)
playsound(src, 'sound/machines/pda_button1.ogg', 50, TRUE)
else if(is_pen(C))
if(held_pen)
to_chat(user, "<span class='notice'>There is already a pen in \the [src].</span>")
else
user.drop_item()
add_pen(C)
to_chat(user, "<span class='notice'>You slide \the [C] into \the [src].</span>")
playsound(src, 'sound/machines/pda_button1.ogg', 50, TRUE)
else if(istype(C, /obj/item/nanomob_card))
if(cartridge && istype(cartridge, /obj/item/cartridge/mob_hunt_game))
cartridge.attackby(C, user, params)
/obj/item/pda/proc/add_pen(obj/item/P)
P.forceMove(src)
held_pen = P
RegisterSignal(held_pen, COMSIG_PARENT_QDELETING, PROC_REF(clear_pen))
/obj/item/pda/proc/clear_pen()
UnregisterSignal(held_pen, COMSIG_PARENT_QDELETING)
held_pen = null
/obj/item/pda/attack(mob/living/C as mob, mob/living/user as mob)
if(iscarbon(C) && scanmode)
scanmode.scan_mob(C, user)
/obj/item/pda/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
if(proximity && scanmode)
scanmode.scan_atom(A, user)
/obj/item/pda/proc/explode() //This needs tuning.
if(!detonate)
return
var/turf/T = get_turf(src.loc)
if(ismob(loc))
var/mob/M = loc
M.show_message("<span class='danger'>Your [src] explodes!</span>", 1)
if(T)
T.hotspot_expose(700,125)
explosion(T, -1, -1, 2, 3)
qdel(src)
return
/obj/item/pda/Destroy()
GLOB.PDAs -= src
var/T = get_turf(loc)
if(id)
id.forceMove(T)
if(pai)
pai.forceMove(T)
current_app = null
scanmode = null
QDEL_NULL(held_pen)
QDEL_LIST_CONTENTS(programs)
QDEL_NULL(cartridge)
return ..()
// Pass along the pulse to atoms in contents, largely added so pAIs are vulnerable to EMP
/obj/item/pda/emp_act(severity)
for(var/atom/A in src)
A.emp_act(severity)
/obj/item/pda/proc/play_ringtone()
var/S
if(HAS_TRAIT(SSstation, STATION_TRAIT_PDA_GLITCHED))
playsound(src, pick('sound/machines/twobeep_voice1.ogg', 'sound/machines/twobeep_voice2.ogg'), 50, TRUE)
else
if(ttone in ttone_sound)
S = ttone_sound[ttone]
else
S = 'sound/machines/twobeep_high.ogg'
playsound(loc, S, 50, TRUE)
for(var/mob/O in hearers(3, loc))
O.show_message(text("[bicon(src)] *[ttone]*"))
/obj/item/pda/proc/set_ringtone(mob/user)
var/new_tone = input("Please enter new ringtone", name, ttone) as text
new_tone = trim(new_tone)
if(!in_range(src, user) || loc != user)
close(user)
return FALSE
if(!new_tone)
return FALSE
if(hidden_uplink && hidden_uplink.check_trigger(user, lowertext(new_tone), lowertext(lock_code)))
to_chat(user, "The PDA softly beeps.")
close(user)
return TRUE
ttone = sanitize(copytext(new_tone, 1, 20))
return TRUE
/obj/item/pda/process()
if(current_app)
current_app.program_process()
/obj/item/pda/extinguish_light(force = FALSE)
var/datum/data/pda/utility/flashlight/FL = find_program(/datum/data/pda/utility/flashlight)
if(FL && FL.fon)
FL.start()
/obj/item/pda/get_ID_assignment(if_no_id = "No id")
. = ..()
if(. == if_no_id) // We dont have an ID in us, check our cached job
return ownjob
/obj/item/pda/get_ID_rank(if_no_id = "No id")
. = ..()
if(. == if_no_id) // Ditto but rank
return ownrank