Files
Paradise/code/modules/power/engines/singularity/collector.dm
Contrabang c8dce33a8a Cleans up a lot of globals a few other vars (#23246)
* i hate globals i hate globals

* more fucking of these

* sirryan review
2023-12-06 15:30:41 +00:00

159 lines
5.7 KiB
Plaintext

// stored_energy += (pulse_strength - RAD_COLLECTOR_EFFICIENCY) * RAD_COLLECTOR_COEFFICIENT
#define RAD_COLLECTOR_EFFICIENCY 80 // radiation needs to be over this amount to get power
#define RAD_COLLECTOR_COEFFICIENT 100
#define RAD_COLLECTOR_STORED_OUT 0.04 // (this * 100)% of stored power outputted per tick. Doesn't actualy change output total, lower numbers just means collectors output for longer in absence of a source
#define RAD_COLLECTOR_OUTPUT min(stored_energy, (stored_energy * RAD_COLLECTOR_STORED_OUT) + 1000) //Produces at least 1000 watts if it has more than that stored
/obj/machinery/power/rad_collector
name = "\improper radiation collector array"
desc = "A device which uses Hawking Radiation and plasma to produce power."
icon = 'icons/obj/singularity.dmi'
icon_state = "ca"
anchored = FALSE
density = TRUE
req_access = list(ACCESS_ENGINE_EQUIP)
max_integrity = 350
integrity_failure = 80
rad_insulation = RAD_EXTREME_INSULATION
var/obj/item/tank/internals/plasma/loaded_tank = null
var/stored_energy = 0
var/active = FALSE
var/locked = FALSE
var/drainratio = 1
var/powerproduction_drain = 0.001
/obj/machinery/power/rad_collector/process()
if(!loaded_tank)
return
if(!loaded_tank.air_contents.toxins)
investigate_log("<font color='red'>out of fuel</font>.", "singulo")
playsound(src, 'sound/machines/ding.ogg', 50, TRUE)
eject()
else
var/gasdrained = min(powerproduction_drain * drainratio, loaded_tank.air_contents.toxins)
loaded_tank.air_contents.toxins -= gasdrained
var/power_produced = RAD_COLLECTOR_OUTPUT
produce_direct_power(power_produced)
stored_energy -= power_produced
/obj/machinery/power/rad_collector/attack_hand(mob/user)
if(anchored)
if(!locked)
toggle_power()
user.visible_message("[user.name] turns the [name] [active ? "on" : "off"].", "You turn the [name] [active ? "on" : "off"].")
investigate_log("turned [active ? "<font color='green'>on</font>" : "<font color='red'>off</font>"] by [user.key]. [loaded_tank ? "Fuel: [round(loaded_tank.air_contents.toxins / 0.29)]%" : "<font color='red'>It is empty</font>"].", "singulo")
else
to_chat(user, "<span class='warning'>The controls are locked!</span>")
/obj/machinery/power/rad_collector/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/analyzer) && loaded_tank)
atmosanalyzer_scan(loaded_tank.air_contents, user)
else if(istype(I, /obj/item/tank/internals/plasma))
if(!anchored)
to_chat(user, "<span class='warning'>[src] needs to be secured to the floor first.</span>")
return TRUE
if(loaded_tank)
to_chat(user, "<span class='warning'>There's already a plasma tank loaded.</span>")
return TRUE
if(user.drop_item())
loaded_tank = I
I.forceMove(src)
update_icons()
else if(iscrowbar(I))
if(loaded_tank && !locked)
eject()
return TRUE
else if(iswrench(I))
if(loaded_tank)
to_chat(user, "<span class='notice'>Remove the plasma tank first.</span>")
return TRUE
var/turf/T = get_turf(src)
for(var/obj/machinery/power/rad_collector/can_wrench in T.contents)
if(can_wrench.anchored && !anchored)
to_chat(user, "<span class='notice'>You can't wrench down [src] here!</span>")
return
playsound(loc, I.usesound, 75, TRUE)
anchored = !anchored
user.visible_message("[user.name] [anchored ? "secures" : "unsecures"] the [name].", "You [anchored ? "secure" : "undo"] the external bolts.", "You hear a ratchet")
if(anchored)
connect_to_network()
else
disconnect_from_network()
else if(istype(I, /obj/item/card/id) || istype(I, /obj/item/pda))
if(allowed(user))
if(active)
locked = !locked
to_chat(user, "The controls are now [locked ? "locked." : "unlocked."]")
else
locked = FALSE //just in case it somehow gets locked
to_chat(user, "<span class='warning'>The controls can only be locked when [src] is active</span>")
else
to_chat(user, "<span class='warning'>Access denied!</span>")
return TRUE
else
return ..()
/obj/machinery/power/rad_collector/examine(mob/user)
. = ..()
if(active)
// stored_energy is converted directly to watts every SSmachines.wait * 0.1 seconds.
// Therefore, its units are joules per SSmachines.wait * 0.1 seconds.
// So joules = stored_energy * SSmachines.wait * 0.1
var/joules = stored_energy * SSmachines.wait * 0.1
. += "<span class='notice'>[src]'s display states that it has stored <b>[DisplayJoules(joules)]</b>, and is processing <b>[DisplayPower(RAD_COLLECTOR_OUTPUT)]</b>.</span>"
else
. += "<span class='notice'><b>[src]'s display displays the words:</b> \"Power production mode. Please insert <b>Plasma</b>.\"</span>"
/obj/machinery/power/rad_collector/obj_break(damage_flag)
if(!(stat & BROKEN) && !(flags & NODECONSTRUCT))
eject()
stat |= BROKEN
/obj/machinery/power/rad_collector/proc/eject()
locked = FALSE
var/obj/item/tank/internals/plasma/Z = loaded_tank
if(!Z)
return
Z.forceMove(drop_location())
Z.layer = initial(Z.layer)
Z.plane = initial(Z.plane)
loaded_tank = null
if(active)
toggle_power()
else
update_icons()
/obj/machinery/power/rad_collector/rad_act(amount)
. = ..()
if(loaded_tank && active && amount > RAD_COLLECTOR_EFFICIENCY)
stored_energy += (amount - RAD_COLLECTOR_EFFICIENCY) * RAD_COLLECTOR_COEFFICIENT
/obj/machinery/power/rad_collector/proc/update_icons()
cut_overlays()
if(loaded_tank)
add_overlay("ptank")
if(stat & (NOPOWER|BROKEN))
return
if(active)
add_overlay(loaded_tank ? "on" : "error")
/obj/machinery/power/rad_collector/proc/toggle_power()
active = !active
if(active)
icon_state = "ca_on"
flick("ca_active", src)
else
icon_state = "ca"
flick("ca_deactive", src)
update_icons()
#undef RAD_COLLECTOR_EFFICIENCY
#undef RAD_COLLECTOR_COEFFICIENT
#undef RAD_COLLECTOR_STORED_OUT
#undef RAD_COLLECTOR_OUTPUT