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Paradise/code/modules/projectiles/ammunition/magazines.dm
Qwertytoforty e8b13b38cb Purges improvised and overloaded improvised shotgun ammo (#23739)
* Purges improvised and overloaded improvised shotgun ammo

* order order tape recorder
2024-01-14 12:34:26 +00:00

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/obj/item/ammo_box/magazine
icon_state = "enforcer" // placeholder icon
////////////////INTERNAL MAGAZINES//////////////////////
/obj/item/ammo_box/magazine/internal
desc = "Oh god, this shouldn't be here"
//internals magazines are accessible, so replace spent ammo if full when trying to put a live one in
/obj/item/ammo_box/magazine/internal/give_round(obj/item/ammo_casing/R)
return ..(R,1)
// Revolver internal mags
/obj/item/ammo_box/magazine/internal/cylinder
name = "revolver cylinder"
ammo_type = /obj/item/ammo_casing/a357
caliber = "357"
max_ammo = 7
/obj/item/ammo_box/magazine/internal/cylinder/ammo_count(countempties = 1)
var/boolets = 0
for(var/obj/item/ammo_casing/bullet in stored_ammo)
if(bullet && (bullet.BB || countempties))
boolets++
return boolets
/obj/item/ammo_box/magazine/internal/cylinder/get_round(keep = 0)
rotate()
var/b = stored_ammo[1]
if(!keep)
stored_ammo[1] = null
return b
/obj/item/ammo_box/magazine/internal/cylinder/proc/rotate()
var/b = stored_ammo[1]
stored_ammo.Cut(1,2)
stored_ammo.Insert(0, b)
/obj/item/ammo_box/magazine/internal/cylinder/proc/spin()
for(var/i in 1 to rand(0, max_ammo*2))
rotate()
/obj/item/ammo_box/magazine/internal/cylinder/give_round(obj/item/ammo_casing/R, replace_spent = 0)
if(!R || (caliber && R.caliber != caliber) || (!caliber && R.type != ammo_type))
return 0
for(var/i in 1 to length(stored_ammo))
var/obj/item/ammo_casing/bullet = stored_ammo[i]
if(!bullet || !bullet.BB) // found a spent ammo
stored_ammo[i] = R
R.loc = src
if(bullet)
bullet.loc = get_turf(loc)
return 1
return 0
/obj/item/ammo_box/magazine/internal/cylinder/rev38/invisible
name = "finger gun cylinder"
desc = "Wait, what?"
max_ammo = 3
ammo_type = /obj/item/ammo_casing/c38/invisible
/obj/item/ammo_box/magazine/internal/cylinder/rev38/invisible/fake
ammo_type = /obj/item/ammo_casing/c38/invisible/fake
/obj/item/ammo_box/magazine/internal/cylinder/rev762
name = "nagant revolver cylinder"
ammo_type = /obj/item/ammo_casing/n762
caliber = "n762"
max_ammo = 7
/obj/item/ammo_box/magazine/internal/cylinder/cap
name = "cap gun revolver cylinder"
desc = "Oh god, this shouldn't be here"
ammo_type = /obj/item/ammo_casing/cap
caliber = "cap"
max_ammo = 7
/obj/item/ammo_box/magazine/internal/overgrown
name = "overgrown pistol magazine"
desc = "Oh god, this shouldn't be here"
ammo_type = /obj/item/ammo_casing/overgrown
max_ammo = 8
// Shotgun internal mags
/obj/item/ammo_box/magazine/internal/shot
name = "shotgun internal magazine"
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
caliber = "shotgun"
max_ammo = 4
multiload = 0
/obj/item/ammo_box/magazine/internal/shot/ammo_count(countempties = 1)
if(!countempties)
var/boolets = 0
for(var/obj/item/ammo_casing/bullet in stored_ammo)
if(bullet.BB)
boolets++
return boolets
else
return ..()
/obj/item/ammo_box/magazine/internal/shot/tube
name = "dual feed shotgun internal tube"
ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
max_ammo = 4
/obj/item/ammo_box/magazine/internal/shot/lethal
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
/obj/item/ammo_box/magazine/internal/shot/com
name = "combat shotgun internal magazine"
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
max_ammo = 6
/obj/item/ammo_box/magazine/internal/shot/dual
name = "double-barrel shotgun internal magazine"
max_ammo = 2
/obj/item/ammo_box/magazine/internal/shot/improvised
name = "improvised shotgun internal magazine"
ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
max_ammo = 1
/obj/item/ammo_box/magazine/internal/shot/improvised/cane
ammo_type = /obj/item/ammo_casing/shotgun/assassination
/obj/item/ammo_box/magazine/internal/shot/riot
name = "riot shotgun internal magazine"
ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
max_ammo = 6
/obj/item/ammo_box/magazine/internal/shot/riot/short
max_ammo = 3
/obj/item/ammo_box/magazine/internal/grenadelauncher
name = "grenade launcher internal magazine"
ammo_type = /obj/item/ammo_casing/a40mm
caliber = "40mm"
max_ammo = 1
/obj/item/ammo_box/magazine/internal/cylinder/grenadelauncher/multi
ammo_type = /obj/item/ammo_casing/a40mm
max_ammo = 6
/obj/item/ammo_box/magazine/internal/cylinder/grenadelauncher/multi/fifteen
ammo_type = /obj/item/ammo_casing/a40mm
max_ammo = 15
/obj/item/ammo_box/magazine/internal/speargun
name = "speargun internal magazine"
ammo_type = /obj/item/ammo_casing/caseless/magspear
caliber = "speargun"
max_ammo = 1
/obj/item/ammo_box/magazine/internal/rus357
name = "russian revolver cylinder"
ammo_type = /obj/item/ammo_casing/a357
caliber = "357"
max_ammo = 6
multiload = 0
/obj/item/ammo_box/magazine/internal/rus357/Initialize(mapload)
. = ..()
stored_ammo.Cut() // We only want 1 bullet in there
stored_ammo += new ammo_type(src)
/obj/item/ammo_box/magazine/internal/boltaction
name = "bolt action rifle internal magazine"
desc = "Oh god, this shouldn't be here"
ammo_type = /obj/item/ammo_casing/a762
caliber = "a762"
max_ammo = 5
multiload = 1
/obj/item/ammo_box/magazine/internal/boltaction/enchanted
max_ammo =1
ammo_type = /obj/item/ammo_casing/a762/enchanted
/obj/item/ammo_box/magazine/internal/shot/toy
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
caliber = "foam_force"
max_ammo = 4
/obj/item/ammo_box/magazine/internal/shot/toy/crossbow
max_ammo = 5
/obj/item/ammo_box/magazine/internal/shot/toy/tommygun
max_ammo = 10
///////////EXTERNAL MAGAZINES////////////////
/obj/item/ammo_box/magazine/m10mm
name = "pistol magazine (10mm)"
desc = "A gun magazine."
icon_state = "9x19p"
origin_tech = "combat=2"
ammo_type = /obj/item/ammo_casing/c10mm
caliber = "10mm"
max_ammo = 8
multi_sprite_step = AMMO_MULTI_SPRITE_STEP_ON_OFF
/obj/item/ammo_box/magazine/m10mm/fire
name = "pistol magazine (10mm incendiary)"
icon_state = "9x19pI"
desc = "A gun magazine. Loaded with rounds which ignite the target."
ammo_type = /obj/item/ammo_casing/c10mm/fire
/obj/item/ammo_box/magazine/m10mm/hp
name = "pistol magazine (10mm HP)"
icon_state = "9x19pH"
desc= "A gun magazine. Loaded with hollow-point rounds, extremely effective against unarmored targets, but nearly useless against protective clothing."
ammo_type = /obj/item/ammo_casing/c10mm/hp
/obj/item/ammo_box/magazine/m10mm/ap
name = "pistol magazine (10mm AP)"
icon_state = "9x19pA"
desc= "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets"
ammo_type = /obj/item/ammo_casing/c10mm/ap
/obj/item/ammo_box/magazine/m45
name = "handgun magazine (.45)"
icon_state = "45"
ammo_type = /obj/item/ammo_casing/c45
caliber = ".45"
max_ammo = 8
multi_sprite_step = 1
/obj/item/ammo_box/magazine/enforcer
name = "handgun magazine (9mm rubber)"
icon_state = "enforcer"
ammo_type = /obj/item/ammo_casing/rubber9mm
max_ammo = 8
multi_sprite_step = 1
caliber = "9mm"
/obj/item/ammo_box/magazine/enforcer/update_overlays()
. = ..()
var/ammo = ammo_count()
if(ammo && is_rubber())
. += image('icons/obj/ammo.dmi', icon_state = "enforcer-r")
/obj/item/ammo_box/magazine/enforcer/examine(mob/user)
. = ..()
if(get_dist(user, src) <= 2)
. += "It seems to be loaded with [is_rubber() ? "rubber" : "lethal"] bullets."//only can see the topmost one.
/obj/item/ammo_box/magazine/enforcer/proc/is_rubber()//if the topmost bullet is a rubber one
var/ammo = ammo_count()
if(!ammo)
return 0
if(istype(contents[length(contents)], /obj/item/ammo_casing/rubber9mm))
return 1
return 0
/obj/item/ammo_box/magazine/enforcer/lethal
name = "handgun magazine (9mm)"
ammo_type = /obj/item/ammo_casing/c9mm
/obj/item/ammo_box/magazine/wt550m9
name = "wt550 magazine (4.6x30mm)"
icon_state = "46x30mmt"
ammo_type = /obj/item/ammo_casing/c46x30mm
caliber = "4.6x30mm"
max_ammo = 20
multi_sprite_step = 4
multiload = 0
slow_loading = TRUE
w_class = WEIGHT_CLASS_NORMAL
///A var to check if the mag is being loaded
var/being_loaded = FALSE
/// There are two reloading processes ongoing so cancel them
var/double_loaded = FALSE
/obj/item/ammo_box/magazine/wt550m9/attackby(obj/item/A, mob/user, params)
if(istype(A, /obj/item/ammo_casing))
var/obj/item/ammo_casing/AC = A
if(give_round(AC))
user.drop_item()
AC.loc = src
return
if(istype(A, /obj/item/ammo_box/wt550) || istype(A, /obj/item/ammo_box/magazine/wt550m9))
to_chat(user, "<span class='notice'>You begin to load the magazine with [A].</span>")
var/obj/item/ammo_box/AB = A
for(var/obj/item/ammo_casing/AC in AB.stored_ammo)
if(length(stored_ammo) >= max_ammo)
to_chat(user, "<span class='notice'>You stop loading the magazine with [A].</span>")
break
if(do_after_once(user, 0.5 SECONDS, target = src, allow_moving = TRUE, must_be_held = TRUE, attempt_cancel_message = "<span class='notice'>You stop loading the magazine with [A].</span>"))
src.give_round(AC)
AB.stored_ammo -= AC
update_mat_value()
update_appearance(UPDATE_DESC|UPDATE_ICON_STATE)
AB.update_appearance(UPDATE_DESC|UPDATE_ICON_STATE)
playsound(src, 'sound/weapons/gun_interactions/bulletinsert.ogg', 50, 1)
else
break
/obj/item/ammo_box/magazine/wt550m9/wtap
name = "wt550 magazine (Armour Piercing 4.6x30mm)"
icon_state = "46x30mmtA"
ammo_type = /obj/item/ammo_casing/c46x30mm/ap
/obj/item/ammo_box/magazine/wt550m9/wttx
name = "wt550 magazine (Toxin Tipped 4.6x30mm)"
icon_state = "46x30mmtT"
ammo_type = /obj/item/ammo_casing/c46x30mm/tox
/obj/item/ammo_box/magazine/wt550m9/wtic
name = "wt550 magazine (Incendiary 4.6x30mm)"
icon_state = "46x30mmtI"
ammo_type = /obj/item/ammo_casing/c46x30mm/inc
/obj/item/ammo_box/magazine/wt550m9/empty
name = "wt550 magazine (4.6x30mm)"
icon_state = "46x30mmt"
ammo_type = /obj/item/ammo_casing/c46x30mm
/obj/item/ammo_box/magazine/wt550m9/empty/Initialize(mapload)
. = ..()
stored_ammo.Cut()
update_appearance(UPDATE_DESC|UPDATE_ICON)
/obj/item/ammo_box/magazine/uzim9mm
name = "uzi magazine (9mm)"
icon_state = "uzi9mm"
ammo_type = /obj/item/ammo_casing/c9mm
caliber = "9mm"
max_ammo = 32
multi_sprite_step = 4
/obj/item/ammo_box/magazine/smgm9mm
name = "\improper SMG magazine (9mm)"
icon_state = "smg9mm"
ammo_type = /obj/item/ammo_casing/c9mm
caliber = "9mm"
max_ammo = 21
materials = list(MAT_METAL = 2000)
multi_sprite_step = 4
/obj/item/ammo_box/magazine/smgm9mm/ap
name = "\improper SMG magazine (Armour Piercing 9mm)"
ammo_type = /obj/item/ammo_casing/c9mm/ap
materials = list(MAT_METAL = 3000)
/obj/item/ammo_box/magazine/smgm9mm/toxin
name = "\improper SMG magazine (Toxin Tipped 9mm)"
ammo_type = /obj/item/ammo_casing/c9mm/tox
materials = list(MAT_METAL = 3000)
/obj/item/ammo_box/magazine/smgm9mm/fire
name = "\improper SMG Magazine (Incendiary 9mm)"
ammo_type = /obj/item/ammo_casing/c9mm/inc
materials = list(MAT_METAL = 3000)
/obj/item/ammo_box/magazine/apsm10mm
name = "stechkin aps magazine (10mm)"
icon_state = "10mmaps"
ammo_type = /obj/item/ammo_casing/c10mm
caliber = "10mm"
max_ammo = 20
multi_sprite_step = 5
/obj/item/ammo_box/magazine/apsm10mm/fire
name = "stechkin aps magazine (10mm incendiary)"
icon_state = "10mmapsI"
ammo_type = /obj/item/ammo_casing/c10mm/fire
caliber = "10mm"
max_ammo = 20
multi_sprite_step = 5
/obj/item/ammo_box/magazine/apsm10mm/hp
name = "stechkin aps magazine (10mm HP)"
icon_state = "10mmapsH"
ammo_type = /obj/item/ammo_casing/c10mm/hp
caliber = "10mm"
max_ammo = 20
multi_sprite_step = 5
/obj/item/ammo_box/magazine/apsm10mm/ap
name = "stechkin aps magazine (10mm AP)"
icon_state = "10mmapsA"
ammo_type = /obj/item/ammo_casing/c10mm/ap
caliber = "10mm"
max_ammo = 20
multi_sprite_step = 5
/obj/item/ammo_box/magazine/smgm45
name = "\improper SMG magazine (.45)"
icon_state = "c20r45"
origin_tech = "combat=2"
ammo_type = /obj/item/ammo_casing/c45
caliber = ".45"
max_ammo = 20
multi_sprite_step = 2
/obj/item/ammo_box/magazine/tommygunm45
name = "drum magazine (.45)"
icon_state = "drum45"
ammo_type = /obj/item/ammo_casing/c45
caliber = ".45"
max_ammo = 50
/obj/item/ammo_box/magazine/m50
name = "handgun magazine (.50ae)"
icon_state = "50ae"
origin_tech = "combat=2"
ammo_type = /obj/item/ammo_casing/a50
caliber = ".50"
max_ammo = 7
multi_sprite_step = 1
/obj/item/ammo_box/magazine/m75
name = "specialized magazine (.75)"
icon_state = "75"
ammo_type = /obj/item/ammo_casing/caseless/a75
caliber = "75"
multi_sprite_step = AMMO_MULTI_SPRITE_STEP_ON_OFF
max_ammo = 8
/obj/item/ammo_box/magazine/m556
name = "toploader magazine (5.56mm)"
icon_state = "5.56m"
origin_tech = "combat=5;syndicate=1"
ammo_type = /obj/item/ammo_casing/a556
caliber = "a556"
max_ammo = 30
multi_sprite_step = AMMO_MULTI_SPRITE_STEP_ON_OFF
/obj/item/ammo_box/magazine/m556/arg
name = "\improper ARG magazine (5.56mm)"
icon_state = "arg"
/obj/item/ammo_box/magazine/ak814
name = "AK magazine (5.45x39mm)"
desc = "A universal magazine for an AK style rifle."
icon_state = "ak814"
origin_tech = "combat=5;syndicate=1"
ammo_type = /obj/item/ammo_casing/a545
caliber = "a545"
max_ammo = 30
multi_sprite_step = AMMO_MULTI_SPRITE_STEP_ON_OFF
/obj/item/ammo_box/magazine/m12g
name = "shotgun magazine (12g slugs)"
desc = "A drum magazine."
icon_state = "m12gsl"
ammo_type = /obj/item/ammo_casing/shotgun
origin_tech = "combat=3;syndicate=1"
caliber = "shotgun"
max_ammo = 8
multi_sprite_step = AMMO_MULTI_SPRITE_STEP_ON_OFF
/obj/item/ammo_box/magazine/m12g/buckshot
name = "shotgun magazine (12g buckshot slugs)"
icon_state = "m12gb"
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
/obj/item/ammo_box/magazine/m12g/stun
name = "shotgun magazine (12g taser slugs)"
icon_state = "m12gs"
ammo_type = /obj/item/ammo_casing/shotgun/stunslug
/obj/item/ammo_box/magazine/m12g/dragon
name = "shotgun magazine (12g dragon's breath)"
icon_state = "m12gf"
ammo_type = /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
/obj/item/ammo_box/magazine/m12g/bioterror
name = "shotgun magazine (12g bioterror)"
icon_state = "m12gt"
ammo_type = /obj/item/ammo_casing/shotgun/dart/bioterror
/obj/item/ammo_box/magazine/m12g/meteor
name = "shotgun magazine (12g meteor slugs)"
icon_state = "m12gbc"
ammo_type = /obj/item/ammo_casing/shotgun/meteorslug
/obj/item/ammo_box/magazine/m12g/XtrLrg
name = "\improper XL shotgun magazine (12g slugs)"
desc = "An extra large drum magazine."
icon_state = "m12gXlSl"
w_class = WEIGHT_CLASS_NORMAL
ammo_type = /obj/item/ammo_casing/shotgun
max_ammo = 16
/obj/item/ammo_box/magazine/m12g/XtrLrg/buckshot
name = "\improper XL shotgun magazine (12g buckshot)"
icon_state = "m12gXlBs"
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
/obj/item/ammo_box/magazine/m12g/XtrLrg/dragon
name = "\improper XL shotgun magazine (12g dragon's breath)"
icon_state = "m12gXlDb"
ammo_type = /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
/obj/item/ammo_box/magazine/m12g/confetti
name = "\improper XL shotgun magazine (12g confetti)"
icon_state = "party_drum"
ammo_type = /obj/item/ammo_casing/shotgun/confetti
/obj/item/ammo_box/magazine/toy
name = "foam force META magazine"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
caliber = "foam_force"
/obj/item/ammo_box/magazine/toy/smg
name = "foam force SMG magazine"
icon_state = "smg9mm"
max_ammo = 20
multi_sprite_step = 4
/obj/item/ammo_box/magazine/toy/smg/riot
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
/obj/item/ammo_box/magazine/toy/pistol
name = "foam force pistol magazine"
icon_state = "9x19p"
max_ammo = 8
multi_sprite_step = AMMO_MULTI_SPRITE_STEP_ON_OFF
/obj/item/ammo_box/magazine/toy/pistol/riot
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
/obj/item/ammo_box/magazine/toy/enforcer
name = "\improper Enforcer foam magazine"
icon_state = "enforcer"
max_ammo = 8
multi_sprite_step = 1
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
/obj/item/ammo_box/magazine/toy/enforcer/update_overlays()
. = ..()
var/ammo = ammo_count()
if(ammo && is_riot())
. += image('icons/obj/ammo.dmi', icon_state = "enforcer-rd")
else if(ammo)
. += image('icons/obj/ammo.dmi', icon_state = "enforcer-bd")
/obj/item/ammo_box/magazine/toy/enforcer/proc/is_riot()//if the topmost bullet is a riot dart
var/ammo = ammo_count()
if(!ammo)
return 0
if(istype(contents[length(contents)], /obj/item/ammo_casing/caseless/foam_dart/riot))
return 1
return 0
/obj/item/ammo_box/magazine/toy/m762
name = "donksoft box magazine"
icon_state = "a762"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
max_ammo = 50
multi_sprite_step = 10
/obj/item/ammo_box/magazine/toy/m762/riot
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
/obj/item/ammo_box/magazine/laser
name = "laser carbine projector magazine"
desc = "Fits experimental laser ammo casings. Compatible with laser rifles and carbines."
icon_state = "laser"
ammo_type = /obj/item/ammo_casing/caseless/laser
origin_tech = "combat=3"
caliber = "laser"
max_ammo = 20
multi_sprite_step = 5
w_class = WEIGHT_CLASS_NORMAL
/obj/item/ammo_box/magazine/laser/ert //Used by red ERT. Keeps the size for them
name = "compact laser carbine projector magazine"
desc = "By use of bluespace technology, the ammo casings are stored in a pocket dimension, saving on space and making them EMP proof."
w_class = WEIGHT_CLASS_TINY
/obj/item/ammo_box/magazine/laser/ert/emp_act(severity)
return
/obj/item/ammo_box/magazine/toy/smgm45
name = "donksoft SMG magazine"
icon_state = "c20r45"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
max_ammo = 20
multi_sprite_step = 2
/obj/item/ammo_box/magazine/toy/smgm45/riot
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
/obj/item/ammo_box/magazine/detective/speedcharger //yes this doesn't really belong here but nowhere else works
name = "DL-88 charge pack"
desc = "One-use charge pack for the DL-88 energy revolver."
icon_state = "handgun_ammo_battery"
var/charge = 1000
/obj/item/ammo_box/magazine/detective/speedcharger/update_icon_state()
return
/obj/item/ammo_box/magazine/detective/speedcharger/update_overlays()
. = ..()
var/charge_percent_rounded = round(charge_percent(), 20) // to the nearest 20%
if(charge_percent_rounded)
. += "hab_charge_[charge_percent_rounded]"
/obj/item/ammo_box/magazine/detective/speedcharger/proc/charge_percent()
return (charge / initial(charge) * 100)
/obj/item/ammo_box/magazine/detective/speedcharger/examine()
. = ..()
. += "<span class='notice'>There is [charge_percent()]% charge left!</span>"
/obj/item/ammo_box/magazine/detective/speedcharger/attack_self()
return
/obj/item/ammo_box/magazine/detective/speedcharger/attackby()
return