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https://github.com/ParadiseSS13/Paradise.git
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619 lines
18 KiB
Plaintext
619 lines
18 KiB
Plaintext
/obj/item/ammo_box/magazine
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icon_state = "enforcer" // placeholder icon
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////////////////INTERNAL MAGAZINES//////////////////////
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/obj/item/ammo_box/magazine/internal
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desc = "Oh god, this shouldn't be here"
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//internals magazines are accessible, so replace spent ammo if full when trying to put a live one in
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/obj/item/ammo_box/magazine/internal/give_round(obj/item/ammo_casing/R)
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return ..(R,1)
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// Revolver internal mags
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/obj/item/ammo_box/magazine/internal/cylinder
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name = "revolver cylinder"
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ammo_type = /obj/item/ammo_casing/a357
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caliber = "357"
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max_ammo = 7
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/obj/item/ammo_box/magazine/internal/cylinder/ammo_count(countempties = 1)
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var/boolets = 0
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for(var/obj/item/ammo_casing/bullet in stored_ammo)
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if(bullet && (bullet.BB || countempties))
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boolets++
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return boolets
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/obj/item/ammo_box/magazine/internal/cylinder/get_round(keep = 0)
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rotate()
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var/b = stored_ammo[1]
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if(!keep)
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stored_ammo[1] = null
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return b
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/obj/item/ammo_box/magazine/internal/cylinder/proc/rotate()
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var/b = stored_ammo[1]
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stored_ammo.Cut(1,2)
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stored_ammo.Insert(0, b)
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/obj/item/ammo_box/magazine/internal/cylinder/proc/spin()
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for(var/i in 1 to rand(0, max_ammo*2))
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rotate()
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/obj/item/ammo_box/magazine/internal/cylinder/give_round(obj/item/ammo_casing/R, replace_spent = 0)
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if(!R || (caliber && R.caliber != caliber) || (!caliber && R.type != ammo_type))
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return 0
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for(var/i in 1 to length(stored_ammo))
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var/obj/item/ammo_casing/bullet = stored_ammo[i]
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if(!bullet || !bullet.BB) // found a spent ammo
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stored_ammo[i] = R
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R.loc = src
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if(bullet)
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bullet.loc = get_turf(loc)
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return 1
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return 0
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/obj/item/ammo_box/magazine/internal/cylinder/rev38/invisible
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name = "finger gun cylinder"
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desc = "Wait, what?"
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max_ammo = 3
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ammo_type = /obj/item/ammo_casing/c38/invisible
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/obj/item/ammo_box/magazine/internal/cylinder/rev38/invisible/fake
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ammo_type = /obj/item/ammo_casing/c38/invisible/fake
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/obj/item/ammo_box/magazine/internal/cylinder/rev762
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name = "nagant revolver cylinder"
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ammo_type = /obj/item/ammo_casing/n762
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caliber = "n762"
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max_ammo = 7
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/obj/item/ammo_box/magazine/internal/cylinder/cap
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name = "cap gun revolver cylinder"
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desc = "Oh god, this shouldn't be here"
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ammo_type = /obj/item/ammo_casing/cap
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caliber = "cap"
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max_ammo = 7
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/obj/item/ammo_box/magazine/internal/overgrown
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name = "overgrown pistol magazine"
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desc = "Oh god, this shouldn't be here"
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ammo_type = /obj/item/ammo_casing/overgrown
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max_ammo = 8
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// Shotgun internal mags
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/obj/item/ammo_box/magazine/internal/shot
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name = "shotgun internal magazine"
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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caliber = "shotgun"
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max_ammo = 4
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multiload = 0
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/obj/item/ammo_box/magazine/internal/shot/ammo_count(countempties = 1)
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if(!countempties)
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var/boolets = 0
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for(var/obj/item/ammo_casing/bullet in stored_ammo)
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if(bullet.BB)
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boolets++
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return boolets
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else
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return ..()
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/obj/item/ammo_box/magazine/internal/shot/tube
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name = "dual feed shotgun internal tube"
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ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
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max_ammo = 4
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/obj/item/ammo_box/magazine/internal/shot/lethal
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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/obj/item/ammo_box/magazine/internal/shot/com
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name = "combat shotgun internal magazine"
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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max_ammo = 6
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/obj/item/ammo_box/magazine/internal/shot/dual
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name = "double-barrel shotgun internal magazine"
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max_ammo = 2
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/obj/item/ammo_box/magazine/internal/shot/improvised
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name = "improvised shotgun internal magazine"
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ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
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max_ammo = 1
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/obj/item/ammo_box/magazine/internal/shot/improvised/cane
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ammo_type = /obj/item/ammo_casing/shotgun/assassination
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/obj/item/ammo_box/magazine/internal/shot/riot
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name = "riot shotgun internal magazine"
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ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
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max_ammo = 6
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/obj/item/ammo_box/magazine/internal/shot/riot/short
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max_ammo = 3
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/obj/item/ammo_box/magazine/internal/grenadelauncher
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name = "grenade launcher internal magazine"
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ammo_type = /obj/item/ammo_casing/a40mm
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caliber = "40mm"
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max_ammo = 1
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/obj/item/ammo_box/magazine/internal/cylinder/grenadelauncher/multi
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ammo_type = /obj/item/ammo_casing/a40mm
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max_ammo = 6
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/obj/item/ammo_box/magazine/internal/cylinder/grenadelauncher/multi/fifteen
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ammo_type = /obj/item/ammo_casing/a40mm
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max_ammo = 15
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/obj/item/ammo_box/magazine/internal/speargun
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name = "speargun internal magazine"
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ammo_type = /obj/item/ammo_casing/caseless/magspear
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caliber = "speargun"
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max_ammo = 1
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/obj/item/ammo_box/magazine/internal/rus357
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name = "russian revolver cylinder"
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ammo_type = /obj/item/ammo_casing/a357
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caliber = "357"
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max_ammo = 6
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multiload = 0
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/obj/item/ammo_box/magazine/internal/rus357/Initialize(mapload)
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. = ..()
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stored_ammo.Cut() // We only want 1 bullet in there
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stored_ammo += new ammo_type(src)
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/obj/item/ammo_box/magazine/internal/boltaction
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name = "bolt action rifle internal magazine"
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desc = "Oh god, this shouldn't be here"
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ammo_type = /obj/item/ammo_casing/a762
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caliber = "a762"
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max_ammo = 5
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multiload = 1
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/obj/item/ammo_box/magazine/internal/boltaction/enchanted
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max_ammo =1
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ammo_type = /obj/item/ammo_casing/a762/enchanted
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/obj/item/ammo_box/magazine/internal/shot/toy
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart
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caliber = "foam_force"
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max_ammo = 4
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/obj/item/ammo_box/magazine/internal/shot/toy/crossbow
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max_ammo = 5
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/obj/item/ammo_box/magazine/internal/shot/toy/tommygun
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max_ammo = 10
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///////////EXTERNAL MAGAZINES////////////////
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/obj/item/ammo_box/magazine/m10mm
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name = "pistol magazine (10mm)"
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desc = "A gun magazine."
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icon_state = "9x19p"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/c10mm
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caliber = "10mm"
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max_ammo = 8
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multi_sprite_step = AMMO_MULTI_SPRITE_STEP_ON_OFF
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/obj/item/ammo_box/magazine/m10mm/fire
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name = "pistol magazine (10mm incendiary)"
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icon_state = "9x19pI"
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desc = "A gun magazine. Loaded with rounds which ignite the target."
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ammo_type = /obj/item/ammo_casing/c10mm/fire
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/obj/item/ammo_box/magazine/m10mm/hp
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name = "pistol magazine (10mm HP)"
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icon_state = "9x19pH"
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desc= "A gun magazine. Loaded with hollow-point rounds, extremely effective against unarmored targets, but nearly useless against protective clothing."
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ammo_type = /obj/item/ammo_casing/c10mm/hp
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/obj/item/ammo_box/magazine/m10mm/ap
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name = "pistol magazine (10mm AP)"
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icon_state = "9x19pA"
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desc= "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets"
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ammo_type = /obj/item/ammo_casing/c10mm/ap
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/obj/item/ammo_box/magazine/m45
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name = "handgun magazine (.45)"
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icon_state = "45"
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ammo_type = /obj/item/ammo_casing/c45
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caliber = ".45"
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max_ammo = 8
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multi_sprite_step = 1
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/obj/item/ammo_box/magazine/enforcer
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name = "handgun magazine (9mm rubber)"
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icon_state = "enforcer"
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ammo_type = /obj/item/ammo_casing/rubber9mm
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max_ammo = 8
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multi_sprite_step = 1
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caliber = "9mm"
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/obj/item/ammo_box/magazine/enforcer/update_overlays()
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. = ..()
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var/ammo = ammo_count()
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if(ammo && is_rubber())
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. += image('icons/obj/ammo.dmi', icon_state = "enforcer-r")
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/obj/item/ammo_box/magazine/enforcer/examine(mob/user)
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. = ..()
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if(get_dist(user, src) <= 2)
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. += "It seems to be loaded with [is_rubber() ? "rubber" : "lethal"] bullets."//only can see the topmost one.
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/obj/item/ammo_box/magazine/enforcer/proc/is_rubber()//if the topmost bullet is a rubber one
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var/ammo = ammo_count()
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if(!ammo)
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return 0
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if(istype(contents[length(contents)], /obj/item/ammo_casing/rubber9mm))
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return 1
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return 0
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/obj/item/ammo_box/magazine/enforcer/lethal
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name = "handgun magazine (9mm)"
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ammo_type = /obj/item/ammo_casing/c9mm
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/obj/item/ammo_box/magazine/wt550m9
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name = "wt550 magazine (4.6x30mm)"
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icon_state = "46x30mmt"
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ammo_type = /obj/item/ammo_casing/c46x30mm
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caliber = "4.6x30mm"
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max_ammo = 20
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multi_sprite_step = 4
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multiload = 0
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slow_loading = TRUE
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w_class = WEIGHT_CLASS_NORMAL
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///A var to check if the mag is being loaded
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var/being_loaded = FALSE
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/// There are two reloading processes ongoing so cancel them
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var/double_loaded = FALSE
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/obj/item/ammo_box/magazine/wt550m9/attackby(obj/item/A, mob/user, params)
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if(istype(A, /obj/item/ammo_casing))
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var/obj/item/ammo_casing/AC = A
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if(give_round(AC))
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user.drop_item()
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AC.loc = src
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return
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if(istype(A, /obj/item/ammo_box/wt550) || istype(A, /obj/item/ammo_box/magazine/wt550m9))
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to_chat(user, "<span class='notice'>You begin to load the magazine with [A].</span>")
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var/obj/item/ammo_box/AB = A
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for(var/obj/item/ammo_casing/AC in AB.stored_ammo)
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if(length(stored_ammo) >= max_ammo)
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to_chat(user, "<span class='notice'>You stop loading the magazine with [A].</span>")
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break
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if(do_after_once(user, 0.5 SECONDS, target = src, allow_moving = TRUE, must_be_held = TRUE, attempt_cancel_message = "<span class='notice'>You stop loading the magazine with [A].</span>"))
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src.give_round(AC)
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AB.stored_ammo -= AC
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update_mat_value()
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update_appearance(UPDATE_DESC|UPDATE_ICON_STATE)
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AB.update_appearance(UPDATE_DESC|UPDATE_ICON_STATE)
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playsound(src, 'sound/weapons/gun_interactions/bulletinsert.ogg', 50, 1)
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else
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break
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/obj/item/ammo_box/magazine/wt550m9/wtap
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name = "wt550 magazine (Armour Piercing 4.6x30mm)"
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icon_state = "46x30mmtA"
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ammo_type = /obj/item/ammo_casing/c46x30mm/ap
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/obj/item/ammo_box/magazine/wt550m9/wttx
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name = "wt550 magazine (Toxin Tipped 4.6x30mm)"
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icon_state = "46x30mmtT"
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ammo_type = /obj/item/ammo_casing/c46x30mm/tox
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/obj/item/ammo_box/magazine/wt550m9/wtic
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name = "wt550 magazine (Incendiary 4.6x30mm)"
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icon_state = "46x30mmtI"
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ammo_type = /obj/item/ammo_casing/c46x30mm/inc
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/obj/item/ammo_box/magazine/wt550m9/empty
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name = "wt550 magazine (4.6x30mm)"
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icon_state = "46x30mmt"
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ammo_type = /obj/item/ammo_casing/c46x30mm
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/obj/item/ammo_box/magazine/wt550m9/empty/Initialize(mapload)
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. = ..()
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stored_ammo.Cut()
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update_appearance(UPDATE_DESC|UPDATE_ICON)
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/obj/item/ammo_box/magazine/uzim9mm
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name = "uzi magazine (9mm)"
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icon_state = "uzi9mm"
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ammo_type = /obj/item/ammo_casing/c9mm
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caliber = "9mm"
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max_ammo = 32
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multi_sprite_step = 4
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/obj/item/ammo_box/magazine/smgm9mm
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name = "\improper SMG magazine (9mm)"
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icon_state = "smg9mm"
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ammo_type = /obj/item/ammo_casing/c9mm
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caliber = "9mm"
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max_ammo = 21
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materials = list(MAT_METAL = 2000)
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multi_sprite_step = 4
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/obj/item/ammo_box/magazine/smgm9mm/ap
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name = "\improper SMG magazine (Armour Piercing 9mm)"
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ammo_type = /obj/item/ammo_casing/c9mm/ap
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materials = list(MAT_METAL = 3000)
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/obj/item/ammo_box/magazine/smgm9mm/toxin
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name = "\improper SMG magazine (Toxin Tipped 9mm)"
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ammo_type = /obj/item/ammo_casing/c9mm/tox
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materials = list(MAT_METAL = 3000)
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/obj/item/ammo_box/magazine/smgm9mm/fire
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name = "\improper SMG Magazine (Incendiary 9mm)"
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ammo_type = /obj/item/ammo_casing/c9mm/inc
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materials = list(MAT_METAL = 3000)
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/obj/item/ammo_box/magazine/apsm10mm
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name = "stechkin aps magazine (10mm)"
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icon_state = "10mmaps"
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ammo_type = /obj/item/ammo_casing/c10mm
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caliber = "10mm"
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max_ammo = 20
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multi_sprite_step = 5
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/obj/item/ammo_box/magazine/apsm10mm/fire
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name = "stechkin aps magazine (10mm incendiary)"
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icon_state = "10mmapsI"
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ammo_type = /obj/item/ammo_casing/c10mm/fire
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caliber = "10mm"
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max_ammo = 20
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multi_sprite_step = 5
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/obj/item/ammo_box/magazine/apsm10mm/hp
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name = "stechkin aps magazine (10mm HP)"
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icon_state = "10mmapsH"
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ammo_type = /obj/item/ammo_casing/c10mm/hp
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caliber = "10mm"
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max_ammo = 20
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multi_sprite_step = 5
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/obj/item/ammo_box/magazine/apsm10mm/ap
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name = "stechkin aps magazine (10mm AP)"
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icon_state = "10mmapsA"
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ammo_type = /obj/item/ammo_casing/c10mm/ap
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caliber = "10mm"
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max_ammo = 20
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multi_sprite_step = 5
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/obj/item/ammo_box/magazine/smgm45
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name = "\improper SMG magazine (.45)"
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icon_state = "c20r45"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/c45
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caliber = ".45"
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max_ammo = 20
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multi_sprite_step = 2
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/obj/item/ammo_box/magazine/tommygunm45
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name = "drum magazine (.45)"
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icon_state = "drum45"
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ammo_type = /obj/item/ammo_casing/c45
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caliber = ".45"
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max_ammo = 50
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/obj/item/ammo_box/magazine/m50
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name = "handgun magazine (.50ae)"
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icon_state = "50ae"
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/a50
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caliber = ".50"
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max_ammo = 7
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multi_sprite_step = 1
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/obj/item/ammo_box/magazine/m75
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name = "specialized magazine (.75)"
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icon_state = "75"
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ammo_type = /obj/item/ammo_casing/caseless/a75
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caliber = "75"
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multi_sprite_step = AMMO_MULTI_SPRITE_STEP_ON_OFF
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max_ammo = 8
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/obj/item/ammo_box/magazine/m556
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name = "toploader magazine (5.56mm)"
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icon_state = "5.56m"
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origin_tech = "combat=5;syndicate=1"
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ammo_type = /obj/item/ammo_casing/a556
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caliber = "a556"
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max_ammo = 30
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multi_sprite_step = AMMO_MULTI_SPRITE_STEP_ON_OFF
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/obj/item/ammo_box/magazine/m556/arg
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name = "\improper ARG magazine (5.56mm)"
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icon_state = "arg"
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/obj/item/ammo_box/magazine/ak814
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name = "AK magazine (5.45x39mm)"
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desc = "A universal magazine for an AK style rifle."
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icon_state = "ak814"
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origin_tech = "combat=5;syndicate=1"
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ammo_type = /obj/item/ammo_casing/a545
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caliber = "a545"
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max_ammo = 30
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multi_sprite_step = AMMO_MULTI_SPRITE_STEP_ON_OFF
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/obj/item/ammo_box/magazine/m12g
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name = "shotgun magazine (12g slugs)"
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desc = "A drum magazine."
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icon_state = "m12gsl"
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ammo_type = /obj/item/ammo_casing/shotgun
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origin_tech = "combat=3;syndicate=1"
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caliber = "shotgun"
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max_ammo = 8
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multi_sprite_step = AMMO_MULTI_SPRITE_STEP_ON_OFF
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/obj/item/ammo_box/magazine/m12g/buckshot
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name = "shotgun magazine (12g buckshot slugs)"
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icon_state = "m12gb"
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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/obj/item/ammo_box/magazine/m12g/stun
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name = "shotgun magazine (12g taser slugs)"
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icon_state = "m12gs"
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ammo_type = /obj/item/ammo_casing/shotgun/stunslug
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/obj/item/ammo_box/magazine/m12g/dragon
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name = "shotgun magazine (12g dragon's breath)"
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icon_state = "m12gf"
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ammo_type = /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
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/obj/item/ammo_box/magazine/m12g/bioterror
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name = "shotgun magazine (12g bioterror)"
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icon_state = "m12gt"
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ammo_type = /obj/item/ammo_casing/shotgun/dart/bioterror
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/obj/item/ammo_box/magazine/m12g/meteor
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name = "shotgun magazine (12g meteor slugs)"
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icon_state = "m12gbc"
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ammo_type = /obj/item/ammo_casing/shotgun/meteorslug
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/obj/item/ammo_box/magazine/m12g/XtrLrg
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name = "\improper XL shotgun magazine (12g slugs)"
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desc = "An extra large drum magazine."
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icon_state = "m12gXlSl"
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w_class = WEIGHT_CLASS_NORMAL
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ammo_type = /obj/item/ammo_casing/shotgun
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max_ammo = 16
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/obj/item/ammo_box/magazine/m12g/XtrLrg/buckshot
|
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name = "\improper XL shotgun magazine (12g buckshot)"
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icon_state = "m12gXlBs"
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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/obj/item/ammo_box/magazine/m12g/XtrLrg/dragon
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name = "\improper XL shotgun magazine (12g dragon's breath)"
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icon_state = "m12gXlDb"
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ammo_type = /obj/item/ammo_casing/shotgun/incendiary/dragonsbreath
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/obj/item/ammo_box/magazine/m12g/confetti
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name = "\improper XL shotgun magazine (12g confetti)"
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icon_state = "party_drum"
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ammo_type = /obj/item/ammo_casing/shotgun/confetti
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/obj/item/ammo_box/magazine/toy
|
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name = "foam force META magazine"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart
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caliber = "foam_force"
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/obj/item/ammo_box/magazine/toy/smg
|
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name = "foam force SMG magazine"
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icon_state = "smg9mm"
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max_ammo = 20
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multi_sprite_step = 4
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/obj/item/ammo_box/magazine/toy/smg/riot
|
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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/obj/item/ammo_box/magazine/toy/pistol
|
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name = "foam force pistol magazine"
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icon_state = "9x19p"
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max_ammo = 8
|
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multi_sprite_step = AMMO_MULTI_SPRITE_STEP_ON_OFF
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/obj/item/ammo_box/magazine/toy/pistol/riot
|
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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/obj/item/ammo_box/magazine/toy/enforcer
|
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name = "\improper Enforcer foam magazine"
|
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icon_state = "enforcer"
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max_ammo = 8
|
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multi_sprite_step = 1
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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/obj/item/ammo_box/magazine/toy/enforcer/update_overlays()
|
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. = ..()
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var/ammo = ammo_count()
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if(ammo && is_riot())
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. += image('icons/obj/ammo.dmi', icon_state = "enforcer-rd")
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else if(ammo)
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. += image('icons/obj/ammo.dmi', icon_state = "enforcer-bd")
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/obj/item/ammo_box/magazine/toy/enforcer/proc/is_riot()//if the topmost bullet is a riot dart
|
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var/ammo = ammo_count()
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if(!ammo)
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return 0
|
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if(istype(contents[length(contents)], /obj/item/ammo_casing/caseless/foam_dart/riot))
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return 1
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return 0
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/obj/item/ammo_box/magazine/toy/m762
|
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name = "donksoft box magazine"
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icon_state = "a762"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
|
|
max_ammo = 50
|
|
multi_sprite_step = 10
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|
|
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/obj/item/ammo_box/magazine/toy/m762/riot
|
|
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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/obj/item/ammo_box/magazine/laser
|
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name = "laser carbine projector magazine"
|
|
desc = "Fits experimental laser ammo casings. Compatible with laser rifles and carbines."
|
|
icon_state = "laser"
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|
ammo_type = /obj/item/ammo_casing/caseless/laser
|
|
origin_tech = "combat=3"
|
|
caliber = "laser"
|
|
max_ammo = 20
|
|
multi_sprite_step = 5
|
|
w_class = WEIGHT_CLASS_NORMAL
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|
|
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/obj/item/ammo_box/magazine/laser/ert //Used by red ERT. Keeps the size for them
|
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name = "compact laser carbine projector magazine"
|
|
desc = "By use of bluespace technology, the ammo casings are stored in a pocket dimension, saving on space and making them EMP proof."
|
|
w_class = WEIGHT_CLASS_TINY
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|
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/obj/item/ammo_box/magazine/laser/ert/emp_act(severity)
|
|
return
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/obj/item/ammo_box/magazine/toy/smgm45
|
|
name = "donksoft SMG magazine"
|
|
icon_state = "c20r45"
|
|
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
|
|
max_ammo = 20
|
|
multi_sprite_step = 2
|
|
|
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/obj/item/ammo_box/magazine/toy/smgm45/riot
|
|
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
|
|
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/obj/item/ammo_box/magazine/detective/speedcharger //yes this doesn't really belong here but nowhere else works
|
|
name = "DL-88 charge pack"
|
|
desc = "One-use charge pack for the DL-88 energy revolver."
|
|
icon_state = "handgun_ammo_battery"
|
|
var/charge = 1000
|
|
|
|
/obj/item/ammo_box/magazine/detective/speedcharger/update_icon_state()
|
|
return
|
|
|
|
/obj/item/ammo_box/magazine/detective/speedcharger/update_overlays()
|
|
. = ..()
|
|
var/charge_percent_rounded = round(charge_percent(), 20) // to the nearest 20%
|
|
if(charge_percent_rounded)
|
|
. += "hab_charge_[charge_percent_rounded]"
|
|
|
|
/obj/item/ammo_box/magazine/detective/speedcharger/proc/charge_percent()
|
|
return (charge / initial(charge) * 100)
|
|
|
|
/obj/item/ammo_box/magazine/detective/speedcharger/examine()
|
|
. = ..()
|
|
. += "<span class='notice'>There is [charge_percent()]% charge left!</span>"
|
|
|
|
/obj/item/ammo_box/magazine/detective/speedcharger/attack_self()
|
|
return
|
|
|
|
/obj/item/ammo_box/magazine/detective/speedcharger/attackby()
|
|
return
|