mirror of
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* [WIP] Refactor and rework the staff of chaos * update lists * Add trick weapons * rename damaging effect, more stuff * add chaos wand * implement gift spawning, css, disco, wand * string tweaks, prank toys * tweaks + bonus soul * tweak * add prank revolver * fix * tweak * implement lethal effects + tweaks * string tweaks * implement negative effects * implement remaining effects * remove leftovers * non carbon handling * non-human handling * wand human check * clean up * Balance * remove test comment * remove debug chaos items * add message to dead check * clean leftovers * review suggestions * Update code/modules/projectiles/guns/chaos_bolt.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Apply suggestions from review * oh and that one too * Update code/modules/projectiles/guns/projectile/revolver.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * documentation fix for some reason chaos_bolt has a bunch of changes not in the git * add css classes * recompile css, fix food * recompile tgui * Apply suggestions from code review Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * invoke async proc ref * adress code review * fix conflict * rename var --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
55 lines
1.6 KiB
Plaintext
55 lines
1.6 KiB
Plaintext
/obj/item/ammo_casing/magic
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name = "magic casing"
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desc = "I didn't even know magic needed ammo..."
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projectile_type = /obj/item/projectile/magic
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muzzle_flash_color = COLOR_BLUE_GRAY
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muzzle_flash_effect = /obj/effect/temp_visual/target_angled/muzzle_flash/magic
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/obj/item/ammo_casing/magic/change
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projectile_type = /obj/item/projectile/magic/change
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/obj/item/ammo_casing/magic/animate
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projectile_type = /obj/item/projectile/magic/animate
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/obj/item/ammo_casing/magic/heal
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projectile_type = /obj/item/projectile/magic/resurrection
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harmful = FALSE
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/obj/item/ammo_casing/magic/death
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projectile_type = /obj/item/projectile/magic/death
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/obj/item/ammo_casing/magic/teleport
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projectile_type = /obj/item/projectile/magic/teleport
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harmful = FALSE
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/obj/item/ammo_casing/magic/door
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projectile_type = /obj/item/projectile/magic/door
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harmful = FALSE
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/obj/item/ammo_casing/magic/fireball
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projectile_type = /obj/item/projectile/magic/fireball
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/obj/item/ammo_casing/magic/chaos
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projectile_type = /obj/item/projectile/magic/chaos
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/obj/item/ammo_casing/magic/slipping
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projectile_type = /obj/item/projectile/magic/slipping
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/obj/item/ammo_casing/magic/arcane_barrage
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projectile_type = /obj/item/projectile/magic/arcane_barrage
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/obj/item/ammo_casing/magic/forcebolt
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projectile_type = /obj/item/projectile/forcebolt
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/obj/item/ammo_casing/syringegun
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name = "syringe gun spring"
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desc = "A high-power spring that throws syringes."
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projectile_type = null
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muzzle_flash_effect = null
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/obj/item/ammo_casing/energy/c3dbullet
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projectile_type = /obj/item/projectile/bullet/midbullet3
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select_name = "spraydown"
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fire_sound = 'sound/weapons/gunshots/gunshot_mg.ogg'
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e_cost = 20
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