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https://github.com/ParadiseSS13/Paradise.git
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119 lines
4.2 KiB
Plaintext
119 lines
4.2 KiB
Plaintext
/obj/item/gun/energy/gun
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name = "energy gun"
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desc = "An E-07 energy gun manufactured by Shellguard Munitions. The fire selector has 'kill' and 'disable' settings."
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icon_state = "energy"
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item_state = null //so the human update icon uses the icon_state instead.
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ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
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origin_tech = "combat=4;magnets=3"
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modifystate = 2
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can_flashlight = TRUE
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flight_x_offset = 20
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flight_y_offset = 10
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shaded_charge = TRUE
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execution_speed = 5 SECONDS
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/obj/item/gun/energy/gun/cyborg
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desc = "An energy-based laser gun that draws power from the cyborg's internal energy cell directly. So this is what freedom looks like?"
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/obj/item/gun/energy/gun/cyborg/newshot()
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..()
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robocharge()
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/obj/item/gun/energy/gun/cyborg/emp_act()
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return
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/obj/item/gun/energy/gun/mini
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name = "miniature energy gun"
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desc = "A small, pistol-sized energy gun with a built-in flashlight. It has two settings: disable and kill."
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icon_state = "mini"
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w_class = WEIGHT_CLASS_SMALL
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ammo_x_offset = 2
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charge_sections = 3
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inhand_charge_sections = 3
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can_flashlight = FALSE // Can't attach or detach the flashlight, and override it's icon update
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actions_types = list(/datum/action/item_action/toggle_gunlight)
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shaded_charge = FALSE
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can_holster = TRUE // Pistol sized, so it should fit into a holster
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execution_speed = 4 SECONDS
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/obj/item/gun/energy/gun/mini/Initialize(mapload, ...)
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gun_light = new /obj/item/flashlight/seclite(src)
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. = ..()
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cell.maxcharge = 600
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cell.charge = 600
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/obj/item/gun/energy/gun/mini/update_overlays()
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. = ..()
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if(gun_light && gun_light.on)
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. += "mini-light"
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/obj/item/gun/energy/gun/hos
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name = "\improper X-01 MultiPhase Energy Gun"
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desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
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cell_type = /obj/item/stock_parts/cell/hos_gun
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icon_state = "hoslaser"
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origin_tech = null
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force = 10
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ammo_type = list(/obj/item/ammo_casing/energy/disabler/hos, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/ion/hos)
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ammo_x_offset = 4
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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shaded_charge = FALSE
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can_holster = TRUE
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/obj/item/gun/energy/gun/hos/Initialize(mapload, ...)
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. = ..()
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RegisterSignal(src, COMSIG_PARENT_QDELETING, PROC_REF(alert_admins_on_destroy))
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/obj/item/gun/energy/gun/blueshield
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name = "advanced energy revolver"
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desc = "An advanced energy revolver with the capacity to shoot both disablers and lasers."
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cell_type = /obj/item/stock_parts/cell/hos_gun
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icon_state = "bsgun"
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item_state = null
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force = 7
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ammo_type = list(/obj/item/ammo_casing/energy/disabler/hos, /obj/item/ammo_casing/energy/laser/hos)
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ammo_x_offset = 1
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shaded_charge = TRUE
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can_holster = TRUE
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execution_speed = 5 SECONDS
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/obj/item/gun/energy/gun/blueshield/pdw9
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name = "\improper PDW-9 energy pistol"
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desc = "A military grade sidearm, used by many militia forces throughout the local sector."
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icon_state = "pdw9pistol"
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item_state = "gun"
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/obj/item/gun/energy/gun/turret
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name = "hybrid turret gun"
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desc = "A heavy hybrid energy cannon with two settings: Stun and kill."
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icon_state = "turretlaser"
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item_state = "turretlaser"
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slot_flags = null
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w_class = WEIGHT_CLASS_HUGE
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
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weapon_weight = WEAPON_HEAVY
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can_flashlight = FALSE
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trigger_guard = TRIGGER_GUARD_NONE
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ammo_x_offset = 2
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shaded_charge = FALSE
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execution_speed = 8 SECONDS
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/obj/item/gun/energy/gun/nuclear
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name = "advanced energy gun"
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desc = "An energy gun with an experimental miniaturized nuclear reactor that automatically charges the internal power cell."
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icon_state = "nucgun"
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item_state = null
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origin_tech = "combat=4;magnets=4;powerstorage=4"
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var/fail_tick = 0
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charge_delay = 5
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can_charge = FALSE
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ammo_x_offset = 1
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ammo_type = list(/obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/disabler)
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selfcharge = TRUE
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shaded_charge = FALSE
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/obj/item/gun/energy/gun/nuclear/examine(mob/user)
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. = ..()
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. += "<span class='notice'>This items cell recharges on it's own. Known to drive people mad by forcing them to wait for shots to recharge.</span>"
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