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* [WIP] Refactor and rework the staff of chaos * update lists * Add trick weapons * rename damaging effect, more stuff * add chaos wand * implement gift spawning, css, disco, wand * string tweaks, prank toys * tweaks + bonus soul * tweak * add prank revolver * fix * tweak * implement lethal effects + tweaks * string tweaks * implement negative effects * implement remaining effects * remove leftovers * non carbon handling * non-human handling * wand human check * clean up * Balance * remove test comment * remove debug chaos items * add message to dead check * clean leftovers * review suggestions * Update code/modules/projectiles/guns/chaos_bolt.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Apply suggestions from review * oh and that one too * Update code/modules/projectiles/guns/projectile/revolver.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * documentation fix for some reason chaos_bolt has a bunch of changes not in the git * add css classes * recompile css, fix food * recompile tgui * Apply suggestions from code review Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * invoke async proc ref * adress code review * fix conflict * rename var --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
78 lines
2.8 KiB
Plaintext
78 lines
2.8 KiB
Plaintext
/obj/item/gun/magic/staff
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lefthand_file = 'icons/mob/inhands/staves_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/staves_righthand.dmi'
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slot_flags = SLOT_FLAG_BACK
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ammo_type = /obj/item/ammo_casing/magic
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flags_2 = NO_MAT_REDEMPTION_2
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execution_speed = 3 SECONDS
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/obj/item/gun/magic/staff/change
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name = "staff of change"
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desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
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ammo_type = /obj/item/ammo_casing/magic/change
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icon_state = "staffofchange"
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item_state = "staffofchange"
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fire_sound = 'sound/magic/Staff_Change.ogg'
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/obj/item/gun/magic/staff/animate
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name = "staff of animation"
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desc = "An artefact that spits bolts of life-force which causes objects which are hit by it to animate and come to life! This magic doesn't affect machines."
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ammo_type = /obj/item/ammo_casing/magic/animate
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icon_state = "staffofanimation"
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item_state = "staffofanimation"
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fire_sound = 'sound/magic/staff_animation.ogg'
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/obj/item/gun/magic/staff/healing
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name = "staff of healing"
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desc = "An artefact that spits bolts of restoring magic which can remove ailments of all kinds and even raise the dead."
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ammo_type = /obj/item/ammo_casing/magic/heal
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icon_state = "staffofhealing"
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item_state = "staffofhealing"
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fire_sound = 'sound/magic/staff_healing.ogg'
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/obj/item/gun/magic/staff/healing/handle_suicide() //Stops people trying to commit suicide to heal themselves
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return
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/obj/item/gun/magic/staff/chaos
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name = "staff of chaos"
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desc = "Random bullshit go!"
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ammo_type = /obj/item/ammo_casing/magic/chaos
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icon_state = "staffofchaos"
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item_state = "staffofchaos"
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max_charges = 10
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recharge_rate = 2
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no_den_usage = TRUE
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fire_sound = 'sound/magic/staff_chaos.ogg'
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/obj/item/gun/magic/staff/door
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name = "staff of door creation"
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desc = "An artefact that spits bolts of transformative magic that can create doors in walls."
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ammo_type = /obj/item/ammo_casing/magic/door
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icon_state = "staffofdoor"
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item_state = "staffofdoor"
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max_charges = 10
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recharge_rate = 2
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no_den_usage = 1
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fire_sound = 'sound/magic/staff_door.ogg'
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/obj/item/gun/magic/staff/slipping
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name = "staff of slipping"
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desc = "An artefact that spits... bananas?"
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ammo_type = /obj/item/ammo_casing/magic/slipping
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icon_state = "staffofslipping"
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item_state = "staffofslipping"
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fire_sound = 'sound/items/bikehorn.ogg'
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/obj/item/gun/magic/staff/slipping/honkmother
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name = "staff of the honkmother"
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desc = "An ancient artefact, sought after by clowns everywhere."
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fire_sound = 'sound/items/airhorn.ogg'
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/obj/item/gun/magic/staff/focus
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name = "mental focus"
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desc = "An artefact that channels the will of the user into destructive bolts of force. If you aren't careful with it, you might poke someone's brain out."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "focus"
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item_state = "focus"
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ammo_type = /obj/item/ammo_casing/magic/forcebolt
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