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* [WIP] Refactor and rework the staff of chaos * update lists * Add trick weapons * rename damaging effect, more stuff * add chaos wand * implement gift spawning, css, disco, wand * string tweaks, prank toys * tweaks + bonus soul * tweak * add prank revolver * fix * tweak * implement lethal effects + tweaks * string tweaks * implement negative effects * implement remaining effects * remove leftovers * non carbon handling * non-human handling * wand human check * clean up * Balance * remove test comment * remove debug chaos items * add message to dead check * clean leftovers * review suggestions * Update code/modules/projectiles/guns/chaos_bolt.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Apply suggestions from review * oh and that one too * Update code/modules/projectiles/guns/projectile/revolver.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * documentation fix for some reason chaos_bolt has a bunch of changes not in the git * add css classes * recompile css, fix food * recompile tgui * Apply suggestions from code review Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * invoke async proc ref * adress code review * fix conflict * rename var --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
230 lines
8.0 KiB
Plaintext
230 lines
8.0 KiB
Plaintext
/obj/item/gun/magic/wand
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name = "wand of nothing"
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desc = "It's not just a stick, it's a MAGIC stick!"
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ammo_type = /obj/item/ammo_casing/magic
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lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
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icon_state = "nothingwand"
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item_state = "wand"
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belt_icon = "wand_nothing"
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w_class = WEIGHT_CLASS_SMALL
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can_charge = FALSE
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max_charges = 100 //100, 50, 50, 34 (max charge distribution by 25%ths)
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var/variable_charges = TRUE
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execution_speed = 3 SECONDS
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/obj/item/gun/magic/wand/Initialize(mapload)
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. = ..()
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if(prob(75) && variable_charges) //25% chance of listed max charges, 50% chance of 1/2 max charges, 25% chance of 1/3 max charges
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if(prob(33))
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max_charges = CEILING(max_charges / 3, 1)
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charges = max_charges
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else
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max_charges = CEILING(max_charges / 2, 1)
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charges = max_charges
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/obj/item/gun/magic/wand/examine(mob/user)
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. = ..()
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. += "Has [charges] charge\s remaining."
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/obj/item/gun/magic/wand/update_icon_state()
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icon_state = "[initial(icon_state)][charges ? "" : "-drained"]"
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/obj/item/gun/magic/wand/attack(atom/target, mob/living/user)
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if(target == user)
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return
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..()
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/obj/item/gun/magic/wand/afterattack(atom/target, mob/living/user)
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if(!charges)
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shoot_with_empty_chamber(user)
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return
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if(target == user)
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if(no_den_usage)
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var/area/A = get_area(user)
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if(istype(A, /area/wizard_station))
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to_chat(user, "<span class='warning'>You know better than to violate the security of The Den, best wait until you leave to use [src].</span>")
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return
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else
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no_den_usage = FALSE
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zap_self(user)
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else
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..()
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update_icon()
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/obj/item/gun/magic/wand/proc/zap_self(mob/living/user)
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user.visible_message("<span class='danger'>[user] zaps [user.p_themselves()] with [src].</span>")
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playsound(user, fire_sound, 50, 1)
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user.create_attack_log("<b>[key_name(user)]</b> zapped [user.p_themselves()] with a <b>[src]</b>")
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add_attack_logs(user, user, "zapped [user.p_themselves()] with a [src]", ATKLOG_ALL)
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/////////////////////////////////////
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//WAND OF DEATH
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/////////////////////////////////////
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/obj/item/gun/magic/wand/death
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name = "wand of death"
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desc = "This deadly wand overwhelms the victim's body with pure energy, slaying them without fail."
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fire_sound = 'sound/magic/wandodeath.ogg'
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ammo_type = /obj/item/ammo_casing/magic/death
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icon_state = "deathwand"
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belt_icon = "wand_death"
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max_charges = 3 //3, 2, 2, 1
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/obj/item/gun/magic/wand/death/zap_self(mob/living/user)
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..()
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charges--
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if(isliving(user))
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if(user.mob_biotypes & MOB_UNDEAD) //negative energy heals the undead
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user.revive()
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to_chat(user, "<span class='notice'>You feel great!</span>")
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return
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to_chat(user, "<span class='warning'>You irradiate yourself with pure negative energy! [pick("Do not pass go. Do not collect 200 zorkmids.", "You feel more confident in your spell casting skills.", "You Die...", "Do you want your possessions identified?")]</span>")
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if(ismachineperson(user)) //speshul snowfleks deserv speshul treetment
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user.adjustFireLoss(6969)
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user.death(FALSE)
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/////////////////////////////////////
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//WAND OF HEALING
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/////////////////////////////////////
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/obj/item/gun/magic/wand/resurrection
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name = "wand of resurrection"
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desc = "This wand uses healing magics to heal and revive. They are rarely utilized within the Wizard Federation for some reason."
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ammo_type = /obj/item/ammo_casing/magic/heal
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fire_sound = 'sound/magic/staff_healing.ogg'
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icon_state = "revivewand"
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belt_icon = "wand_revive"
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max_charges = 3 //3, 2, 2, 1
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/obj/item/gun/magic/wand/resurrection/zap_self(mob/living/user)
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..()
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charges--
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if(isliving(user))
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if(user.mob_biotypes & MOB_UNDEAD) //positive energy harms the undead
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to_chat(user, "<span class='warning'>You irradiate yourself with pure positive energy! [pick("Do not pass go. Do not collect 200 zorkmids.", "You feel more confident in your spell casting skills.", "You Die...", "Do you want your possessions identified?")]</span>")
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user.death(FALSE)
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return
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user.revive()
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to_chat(user, "<span class='notice'>You feel great!</span>")
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/////////////////////////////////////
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//WAND OF POLYMORPH
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/////////////////////////////////////
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/obj/item/gun/magic/wand/polymorph
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name = "wand of polymorph"
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desc = "This wand is attuned to chaos and will radically alter the victim's form."
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ammo_type = /obj/item/ammo_casing/magic/change
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fire_sound = 'sound/magic/staff_change.ogg'
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icon_state = "polywand"
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belt_icon = "wand_polymorph"
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max_charges = 10 //10, 5, 5, 4
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/obj/item/gun/magic/wand/polymorph/zap_self(mob/living/user)
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..() //because the user mob ceases to exists by the time wabbajack fully resolves
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wabbajack(user)
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charges--
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/////////////////////////////////////
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//WAND OF TELEPORTATION
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/////////////////////////////////////
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/obj/item/gun/magic/wand/teleport
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name = "wand of teleportation"
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desc = "This wand will wrench targets through space and time to move them somewhere else."
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ammo_type = /obj/item/ammo_casing/magic/teleport
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icon_state = "telewand"
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belt_icon = "wand_tele"
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max_charges = 10 //10, 5, 5, 4
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no_den_usage = TRUE
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fire_sound = 'sound/magic/wand_teleport.ogg'
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/obj/item/gun/magic/wand/teleport/zap_self(mob/living/user)
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do_teleport(user, user, 10)
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var/datum/effect_system/smoke_spread/smoke = new
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smoke.set_up(10, FALSE, user)
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smoke.start()
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charges--
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..()
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/////////////////////////////////////
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//WAND OF DOOR CREATION
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/////////////////////////////////////
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/obj/item/gun/magic/wand/door
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name = "wand of door creation"
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desc = "This particular wand can create doors in any wall for the unscrupulous wizard who shuns teleportation magics."
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ammo_type = /obj/item/ammo_casing/magic/door
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fire_sound = 'sound/magic/staff_door.ogg'
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icon_state = "doorwand"
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belt_icon = "wand_door"
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max_charges = 20 //20, 10, 10, 7
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no_den_usage = TRUE
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/obj/item/gun/magic/wand/door/zap_self(mob/living/user)
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to_chat(user, "<span class='notice'>You feel vaguely more open with your feelings.</span>")
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charges--
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..()
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/////////////////////////////////////
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//WAND OF FIREBALL
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/////////////////////////////////////
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/obj/item/gun/magic/wand/fireball
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name = "wand of fireball"
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desc = "This wand shoots scorching balls of fire that explode into destructive flames."
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fire_sound = 'sound/magic/fireball.ogg'
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ammo_type = /obj/item/ammo_casing/magic/fireball
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icon_state = "firewand"
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belt_icon = "wand_fireball"
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max_charges = 8 //8, 4, 4, 3
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/obj/item/gun/magic/wand/fireball/zap_self(mob/living/user)
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explosion(user.loc, -1, 0, 2, 3, 0, flame_range = 2)
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charges--
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..()
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/////////////////////////////////////
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//WAND OF SLIPPING
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/////////////////////////////////////
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/obj/item/gun/magic/wand/slipping
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name = "wand of slipping"
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desc = "This wand shoots... banana peels?"
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fire_sound = 'sound/items/bikehorn.ogg'
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ammo_type = /obj/item/ammo_casing/magic/slipping
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icon_state = "wandofslipping"
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max_charges = 5 //5, 4, 3, 2
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/obj/item/gun/magic/wand/slipping/zap_self(mob/living/user)
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to_chat(user, "<span class='notice'>You feel rather silly!.</span>")
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charges--
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..()
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/////////////////////////////////////
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//WAND OF CHAOS - Only spawned by the Staff of Chaos as a rare random effect
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/////////////////////////////////////
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/obj/item/gun/magic/wand/chaos
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name = "wand of chaos"
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desc = "Payback time!"
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fire_sound = 'sound/magic/staff_chaos.ogg'
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ammo_type = /obj/item/ammo_casing/magic/chaos
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icon_state = "chaoswand"
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max_charges = 20
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variable_charges = FALSE
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no_den_usage = TRUE
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/obj/item/gun/magic/wand/chaos/zap_self(mob/living/user)
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if(!ishuman(user))
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return
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to_chat(user, "<span class='chaosneutral'>[pick("Chaos chaos!", "You can do anything!", "You hear a mariachi band playing in the distance.", \
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"Would you like a glass of water?", "What fun is there in making sense?", "Maybe you ought to go back home and crawl under your bed.", \
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"Time to dual wield chaos wands!", "Sixty percent of the time, it works every time.", "Cheese for everyone!", "You hear a deep voice cackling.", \
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"Xom bursts into laughter!", "Xom thinks this is hilarious!")]</span>")
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var/obj/item/projectile/magic/chaos/proj = new /obj/item/projectile/magic/chaos(src)
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proj.chaos_chaos(user)
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qdel(proj)
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charges--
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..()
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