Files
Paradise/code/modules/projectiles/guns/projectile/revolver.dm
Qwertytoforty c398e4a617 Adds 2 cybernetic implants, makes emag_act return TRUE (#23876)
* Adds 2 cybernetic implants, makes emag_act return TRUE

* the rest of the fucking owl

* yeah that would do it

* remove this

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* request changes, scaling burn damage, 3 tile range, lowers tech level

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/structures/crates_lockers/crates.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update scanners.dm

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Lewcs good to them?

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* fuck me

* there are no message admins in ba-sing

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-02-08 12:52:11 +00:00

489 lines
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/obj/item/gun/projectile/revolver
name = "\improper .357 revolver"
desc = "A suspicious revolver. Uses .357 ammo."
materials = list()
icon_state = "revolver"
mag_type = /obj/item/ammo_box/magazine/internal/cylinder
origin_tech = "combat=3;materials=2"
fire_sound = 'sound/weapons/gunshots/gunshot_strong.ogg'
can_holster = TRUE
execution_speed = 5 SECONDS
/obj/item/gun/projectile/revolver/examine(mob/user)
. = ..()
. += "<span class='notice'>You can <b>Alt-Click</b> [src] to spin it's barrel.</span>"
/obj/item/gun/projectile/revolver/chamber_round(spin = 1)
if(spin)
chambered = magazine.get_round(1)
else
chambered = magazine.stored_ammo[1]
return
/obj/item/gun/projectile/revolver/shoot_with_empty_chamber(mob/living/user as mob|obj)
..()
chamber_round(1)
/obj/item/gun/projectile/revolver/process_chamber()
return ..(0, 1)
/obj/item/gun/projectile/revolver/attackby(obj/item/A, mob/user, params)
. = ..()
if(istype(A, /obj/item/ammo_box/b357))
return
if(.)
return
var/num_loaded = magazine.attackby(A, user, params, 1)
if(num_loaded)
to_chat(user, "<span class='notice'>You load [num_loaded] shell\s into \the [src].</span>")
A.update_icon()
update_icon()
chamber_round(0)
/obj/item/gun/projectile/revolver/attack_self(mob/living/user)
var/num_unloaded = 0
chambered = null
while(get_ammo() > 0)
var/obj/item/ammo_casing/CB
CB = magazine.get_round(0)
if(CB)
CB.loc = get_turf(loc)
CB.SpinAnimation(10, 1)
CB.update_icon()
playsound(get_turf(CB), "casingdrop", 60, 1)
num_unloaded++
if(num_unloaded)
to_chat(user, "<span class='notice'>You unload [num_unloaded] shell\s from [src].</span>")
else
to_chat(user, "<span class='warning'>[src] is empty!</span>")
/obj/item/gun/projectile/revolver/AltClick(mob/user)
if(user.stat || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || !Adjacent(user))
return
if(!istype(magazine, /obj/item/ammo_box/magazine/internal/cylinder))
return ..()
var/obj/item/ammo_box/magazine/internal/cylinder/C = magazine
C.spin()
chamber_round(0)
playsound(get_turf(user), 'sound/weapons/revolver_spin.ogg', 50, TRUE)
user.visible_message("<span class='warning'>[user] spins [src]'s chamber.</span>", "<span class='notice'>You spin [src]'s chamber.</span>")
/obj/item/gun/projectile/revolver/can_shoot()
return get_ammo(0,0)
/obj/item/gun/projectile/revolver/get_ammo(countchambered = 0, countempties = 1)
var/boolets = 0 //mature var names for mature people
if(chambered && countchambered)
boolets++
if(magazine)
boolets += magazine.ammo_count(countempties)
return boolets
/obj/item/gun/projectile/revolver/examine(mob/user)
. = ..()
. += "[get_ammo(0,0)] of those are live rounds."
/obj/item/gun/projectile/revolver/fake
/obj/item/gun/projectile/revolver/fake/examine(mob/user)
. = ..()
if(HAS_TRAIT(user, TRAIT_CLUMSY))
. += "<span class='sans'>Its mechanism seems to shoot backwards.</span>"
/obj/item/gun/projectile/revolver/fake/process_fire(atom/target, mob/living/carbon/human/user, message, params, zone_override, bonus_spread)
var/zone = "chest"
if(user.has_organ("head"))
zone = "head"
add_fingerprint(user)
if(!chambered)
shoot_with_empty_chamber(user)
return
if(!chambered.fire(target = user, user = user, params = params, distro = null, quiet = suppressed, zone_override = zone, spread = 0, firer_source_atom = src))
shoot_with_empty_chamber(user)
return
process_chamber()
update_icon()
playsound(src, 'sound/weapons/gunshots/gunshot_strong.ogg', 50, TRUE)
user.visible_message("<span class='danger'>[src] goes off!</span>")
to_chat(user, "<span class='danger'>[src] did look pretty dodgey!</span>")
SEND_SOUND(user, sound('sound/misc/sadtrombone.ogg')) //HONK
user.apply_damage(300, BRUTE, zone, sharp = TRUE, used_weapon = "Self-inflicted gunshot wound to the [zone].")
user.bleed(BLOOD_VOLUME_NORMAL)
user.death() // Just in case
/obj/item/gun/projectile/revolver/fingergun //Summoned by the Finger Gun spell, from advanced mimery traitor item
name = "\improper finger gun"
desc = "Bang bang bang!"
icon_state = "fingergun"
force = 0
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev38/invisible
origin_tech = ""
flags = ABSTRACT | NODROP | DROPDEL
slot_flags = null
fire_sound = null
fire_sound_text = null
lefthand_file = null
righthand_file = null
can_holster = FALSE // Get your fingers out of there!
trigger_guard = TRIGGER_GUARD_ALLOW_ALL
clumsy_check = FALSE //Stole your uplink! Honk!
needs_permit = FALSE //go away beepsky
var/obj/effect/proc_holder/spell/mime/fingergun/parent_spell
/obj/item/gun/projectile/revolver/fingergun/Destroy()
if(parent_spell)
parent_spell.current_gun = null
parent_spell.UnregisterSignal(parent_spell.action.owner, COMSIG_MOB_WILLINGLY_DROP)
parent_spell = null
return ..()
/obj/item/gun/projectile/revolver/fingergun/fake
desc = "Pew pew pew!"
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev38/invisible/fake
/obj/item/gun/projectile/revolver/fingergun/Initialize(mapload, new_parent_spell)
. = ..()
parent_spell = new_parent_spell
/obj/item/gun/projectile/revolver/fingergun/AltClick(mob/user) // can't spin a barrel that doesn't exist!
return
/obj/item/gun/projectile/revolver/fingergun/shoot_with_empty_chamber(/*mob/living/user as mob|obj*/)
to_chat(usr, "<span class='warning'>You are out of ammo! You holster your fingers.</span>")
qdel(src)
return
/obj/item/gun/projectile/revolver/fingergun/afterattack(atom/target, mob/living/user, flag, params)
if(!user.mind.miming)
to_chat(usr, "<span class='warning'>You must dedicate yourself to silence first. Use your fingers if you wish to holster them.</span>")
return
..()
/obj/item/gun/projectile/revolver/fingergun/attackby(obj/item/A, mob/user, params)
return
/obj/item/gun/projectile/revolver/fingergun/attack_self(mob/living/user)
to_chat(usr, "<span class='notice'>You holster your fingers. Another time.</span>")
qdel(src)
return
/obj/item/gun/projectile/revolver/mateba
name = "\improper Unica 6 auto-revolver"
desc = "A retro high-powered autorevolver typically used by officers of the New Russia military. Uses .357 ammo." //>10mm hole >.357
icon_state = "mateba"
/obj/item/gun/projectile/revolver/golden
name = "\improper Golden revolver"
desc = "This ain't no game, ain't never been no show, And I'll gladly gun down the oldest lady you know. Uses .357 ammo."
icon_state = "goldrevolver"
fire_sound = 'sound/weapons/resonator_blast.ogg'
recoil = 8
/obj/item/gun/projectile/revolver/nagant
name = "nagant revolver"
desc = "An old model of revolver that originated in Russia. Able to be suppressed. Uses 7.62x38mmR ammo."
icon_state = "nagant"
origin_tech = "combat=3"
can_suppress = TRUE
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/rev762
/obj/item/gun/projectile/revolver/overgrown
name = "overgrown revolver"
desc = "A bulky revolver that seems to be made out of a plant."
icon_state = "pea_shooter"
item_state = "peashooter"
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
origin_tech = "combat=3;biotech=5"
mag_type = /obj/item/ammo_box/magazine/internal/overgrown
// A gun to play Russian Roulette!
// You can spin the chamber to randomize the position of the bullet.
/obj/item/gun/projectile/revolver/russian
name = "\improper Russian Revolver"
desc = "A Russian-made revolver for drinking games. Uses .357 ammo, and has a mechanism that spins the chamber before each trigger pull."
icon_state = "russian_revolver"
origin_tech = "combat=2;materials=2"
mag_type = /obj/item/ammo_box/magazine/internal/rus357
var/spun = 0
/obj/item/gun/projectile/revolver/russian/Initialize(mapload)
. = ..()
Spin()
update_icon()
/obj/item/gun/projectile/revolver/russian/proc/Spin()
chambered = null
var/random = rand(1, magazine.max_ammo)
if(random <= get_ammo(0,0))
chamber_round()
spun = 1
/obj/item/gun/projectile/revolver/russian/attackby(obj/item/A, mob/user, params)
var/num_loaded = ..()
if(num_loaded)
user.visible_message("[user] loads a single bullet into the revolver and spins the chamber.", "<span class='notice'>You load a single bullet into the chamber and spin it.</span>")
else
user.visible_message("[user] spins the chamber of the revolver.", "<span class='notice'>You spin the revolver's chamber.</span>")
if(get_ammo() > 0)
Spin()
update_icon()
A.update_icon()
return
/obj/item/gun/projectile/revolver/russian/attack_self(mob/user)
if(!spun && can_shoot())
user.visible_message("[user] spins the chamber of the revolver.", "<span class='notice'>You spin the revolver's chamber.</span>")
Spin()
else
var/num_unloaded = 0
while(get_ammo() > 0)
var/obj/item/ammo_casing/CB
CB = magazine.get_round()
chambered = null
CB.loc = get_turf(loc)
CB.update_icon()
playsound(get_turf(CB), "casingdrop", 60, 1)
num_unloaded++
if(num_unloaded)
to_chat(user, "<span class='notice'>You unload [num_unloaded] shell\s from [src].</span>")
else
to_chat(user, "<span class='notice'>[src] is empty.</span>")
/obj/item/gun/projectile/revolver/russian/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params)
if(flag)
if(!(target in user.contents) && ismob(target))
if(user.a_intent == INTENT_HARM) // Flogging action
return
if(isliving(user))
if(!can_trigger_gun(user))
return
if(target != user)
if(ismob(target))
to_chat(user, "<span class='warning'>A mechanism prevents you from shooting anyone but yourself!</span>")
return
if(ishuman(user))
if(!spun)
to_chat(user, "<span class='warning'>You need to spin the revolver's chamber first!</span>")
return
spun = 0
if(chambered)
var/obj/item/ammo_casing/AC = chambered
if(AC.fire(user, user, firer_source_atom = src))
playsound(user, fire_sound, 50, 1)
var/zone = check_zone(user.zone_selected)
if(zone == "head" || zone == "eyes" || zone == "mouth")
shoot_self(user, zone)
else
user.visible_message("<span class='danger'>[user.name] cowardly fires [src] at [user.p_their()] [zone]!</span>", "<span class='userdanger'>You cowardly fire [src] at your [zone]!</span>", "<span class='italics'>You hear a gunshot!</span>")
return
user.visible_message("<span class='danger'>*click*</span>")
playsound(user, 'sound/weapons/empty.ogg', 100, 1)
/obj/item/gun/projectile/revolver/russian/proc/shoot_self(mob/living/carbon/human/user, affecting = "head")
user.apply_damage(300, BRUTE, affecting)
user.visible_message("<span class='danger'>[user.name] fires [src] at [user.p_their()] head!</span>", "<span class='userdanger'>You fire [src] at your head!</span>", "<span class='italics'>You hear a gunshot!</span>")
/obj/item/gun/projectile/revolver/russian/soul
name = "cursed Russian revolver"
desc = "To play with this revolver requires wagering your very soul."
/obj/item/gun/projectile/revolver/russian/soul/shoot_self(mob/living/user)
..()
var/obj/item/soulstone/anybody/SS = new /obj/item/soulstone/anybody(get_turf(src))
SS.transfer_soul("FORCE", user)
user.death(FALSE)
user.visible_message("<span class='danger'>[user.name]'s soul is captured by \the [src]!</span>", "<span class='userdanger'>You've lost the gamble! Your soul is forfeit!</span>")
/obj/item/gun/projectile/revolver/capgun
name = "cap gun"
desc = "Looks almost like the real thing! Ages 8 and up."
origin_tech = null
mag_type = /obj/item/ammo_box/magazine/internal/cylinder/cap
/obj/item/gun/projectile/revolver/capgun/chaosprank
name = "\improper .357 revolver"
/obj/item/gun/projectile/revolver/capgun/chaosprank/shoot_with_empty_chamber(mob/living/user)
to_chat(user, "<span class='chaosbad'>[src] vanishes in a puff of smoke!</span>")
playsound(src, 'sound/items/bikehorn.ogg')
qdel(src)
/////////////////////////////
// DOUBLE BARRELED SHOTGUN //
/////////////////////////////
/obj/item/gun/projectile/revolver/doublebarrel
name = "double-barreled shotgun"
desc = "A true classic."
icon_state = "dbshotgun"
item_state = null
lefthand_file = 'icons/mob/inhands/64x64_guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/64x64_guns_righthand.dmi'
inhand_x_dimension = 64
inhand_y_dimension = 64
w_class = WEIGHT_CLASS_BULKY
weapon_weight = WEAPON_HEAVY
force = 10
flags = CONDUCT
slot_flags = SLOT_FLAG_BACK
mag_type = /obj/item/ammo_box/magazine/internal/shot/dual
fire_sound = 'sound/weapons/gunshots/gunshot_shotgun.ogg'
sawn_desc = "Omar's coming!"
can_holster = FALSE
unique_reskin = TRUE
var/can_sawoff = TRUE
/obj/item/gun/projectile/revolver/doublebarrel/Initialize(mapload)
. = ..()
options["Default"] = "dbshotgun"
options["Dark Red Finish"] = "dbshotgun_d"
options["Ash"] = "dbshotgun_f"
options["Faded Grey"] = "dbshotgun_g"
options["Maple"] = "dbshotgun_l"
options["Rosewood"] = "dbshotgun_p"
/obj/item/gun/projectile/revolver/doublebarrel/attackby(obj/item/A, mob/user, params)
if(istype(A, /obj/item/ammo_box) || istype(A, /obj/item/ammo_casing))
chamber_round()
if(!can_sawoff)
return ..()
if(istype(A, /obj/item/melee/energy))
var/obj/item/melee/energy/W = A
if(W.active)
sawoff(user)
item_state = icon_state
if(istype(A, /obj/item/circular_saw) || istype(A, /obj/item/gun/energy/plasmacutter))
sawoff(user)
item_state = icon_state
else
return ..()
/obj/item/gun/projectile/revolver/doublebarrel/sawoff(mob/user)
. = ..()
weapon_weight = WEAPON_MEDIUM
/obj/item/gun/projectile/revolver/doublebarrel/attack_self(mob/living/user)
var/num_unloaded = 0
while(get_ammo() > 0)
var/obj/item/ammo_casing/CB
CB = magazine.get_round(0)
chambered = null
CB.loc = get_turf(loc)
CB.SpinAnimation(10, 1)
CB.update_icon()
playsound(get_turf(CB), 'sound/weapons/gun_interactions/shotgun_fall.ogg', 70, 1)
num_unloaded++
if(num_unloaded)
to_chat(user, "<span class = 'notice'>You break open \the [src] and unload [num_unloaded] shell\s.</span>")
else
to_chat(user, "<span class='notice'>[src] is empty.</span>")
// IMPROVISED SHOTGUN //
/obj/item/gun/projectile/revolver/doublebarrel/improvised
name = "improvised shotgun"
desc = "Essentially a tube that aims shotgun shells."
icon_state = "ishotgun"
item_state = "ishotgun"
lefthand_file = 'icons/mob/inhands/64x64_guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/64x64_guns_righthand.dmi'
inhand_x_dimension = 64
inhand_y_dimension = 64
w_class = WEIGHT_CLASS_BULKY
force = 10
slot_flags = null
mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised
fire_sound = 'sound/weapons/gunshots/gunshot_shotgun.ogg'
sawn_desc = "I'm just here for the gasoline."
unique_reskin = FALSE
var/sling = FALSE
/obj/item/gun/projectile/revolver/doublebarrel/improvised/attackby(obj/item/A, mob/user, params)
..()
if(istype(A, /obj/item/stack/cable_coil) && !sawn_state)
var/obj/item/stack/cable_coil/C = A
if(sling)
to_chat(user, "<span class='warning'>The shotgun already has a sling!</span>")
else if(C.use(10))
slot_flags = SLOT_FLAG_BACK
to_chat(user, "<span class='notice'>You tie the lengths of cable to the shotgun, making a sling.</span>")
sling = TRUE
update_icon()
else
to_chat(user, "<span class='warning'>You need at least ten lengths of cable if you want to make a sling!</span>")
/obj/item/gun/projectile/revolver/doublebarrel/improvised/update_icon_state()
icon_state = "ishotgun[sling ? "_sling" : sawn_state == SAWN_OFF ? "_sawn" : ""]"
item_state = "ishotgun[sling ? "_sling" : sawn_state == SAWN_OFF ? "_sawn" : ""]"
/obj/item/gun/projectile/revolver/doublebarrel/improvised/sawoff(mob/user)
. = ..()
if(. && sling) //sawing off the gun removes the sling
new /obj/item/stack/cable_coil(get_turf(src), 10)
sling = FALSE
update_icon(UPDATE_ICON_STATE)
//caneshotgun
/obj/item/gun/projectile/revolver/doublebarrel/improvised/cane
name = "cane"
desc = "A cane used by a true gentleman. Or a clown."
icon = 'icons/obj/items.dmi'
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
inhand_x_dimension = 32
inhand_y_dimension = 32
icon_state = "cane"
item_state = "stick"
sawn_state = SAWN_OFF
w_class = WEIGHT_CLASS_SMALL
force = 10
can_unsuppress = FALSE
slot_flags = null
origin_tech = "" // NO GIVAWAYS
mag_type = /obj/item/ammo_box/magazine/internal/shot/improvised/cane
sawn_desc = "I'm sorry, but why did you saw your cane in the first place?"
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
fire_sound = 'sound/weapons/gunshots/gunshot_silenced.ogg'
suppressed = TRUE
needs_permit = FALSE //its just a cane beepsky.....
/obj/item/gun/projectile/revolver/doublebarrel/improvised/cane/get_crutch_efficiency()
return 2
/obj/item/gun/projectile/revolver/doublebarrel/improvised/cane/update_icon_state()
return
/obj/item/gun/projectile/revolver/doublebarrel/improvised/cane/update_overlays()
return list()
/obj/item/gun/projectile/revolver/doublebarrel/improvised/cane/attackby(obj/item/A, mob/user, params)
if(istype(A, /obj/item/stack/cable_coil))
return
else
return ..()
/obj/item/gun/projectile/revolver/doublebarrel/improvised/cane/examine(mob/user) // HAD TO REPEAT EXAMINE CODE BECAUSE GUN CODE DOESNT STEALTH
var/f_name = "\a [src]."
if(blood_DNA && !istype(src, /obj/effect/decal))
if(gender == PLURAL)
f_name = "some "
else
f_name = "a "
f_name += "<span class='danger'>blood-stained</span> [name]!"
. = list("[bicon(src)] That's [f_name]")
if(desc)
. += desc