mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 23:31:04 +00:00
* firewall * shielded part 1 * WIP: Anomaly core modules for modsuits * icons, vortex * cryogrenade, nerfs teslawall * message admins moment * Update uplink_nuclear.dm * rnd designs * now uses the flayer icon state * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * early returns, barricade types, and comments, oh my * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * updates desc, remove comment, removes /hardsuit/ --------- Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
156 lines
5.4 KiB
Plaintext
156 lines
5.4 KiB
Plaintext
/obj/item/gun/projectile/automatic/l6_saw
|
|
name = "\improper L6 SAW"
|
|
desc = "A heavily modified 5.56 light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation."
|
|
icon_state = "l6closed100"
|
|
item_state = "l6closedmag"
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
slot_flags = 0
|
|
origin_tech = "combat=6;engineering=3;syndicate=6"
|
|
mag_type = /obj/item/ammo_box/magazine/mm556x45
|
|
weapon_weight = WEAPON_HEAVY
|
|
fire_sound = 'sound/weapons/gunshots/gunshot_mg.ogg'
|
|
magin_sound = 'sound/weapons/gun_interactions/lmg_magin.ogg'
|
|
magout_sound = 'sound/weapons/gun_interactions/lmg_magout.ogg'
|
|
var/cover_open = FALSE
|
|
can_suppress = FALSE
|
|
burst_size = 3
|
|
fire_delay = 1
|
|
|
|
/obj/item/gun/projectile/automatic/l6_saw/attack_self(mob/user)
|
|
cover_open = !cover_open
|
|
to_chat(user, "<span class='notice'>You [cover_open ? "open" : "close"] [src]'s cover.</span>")
|
|
playsound(src, cover_open ? 'sound/weapons/gun_interactions/sawopen.ogg' : 'sound/weapons/gun_interactions/sawclose.ogg', 50, 1)
|
|
update_icon()
|
|
|
|
/obj/item/gun/projectile/automatic/l6_saw/update_icon_state()
|
|
icon_state = "l6[cover_open ? "open" : "closed"][magazine ? CEILING(get_ammo(0)/12.5, 1)*25 : "-empty"][suppressed ? "-suppressed" : ""]"
|
|
item_state = "l6[cover_open ? "openmag" : "closedmag"]"
|
|
|
|
/obj/item/gun/projectile/automatic/l6_saw/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params) //what I tried to do here is just add a check to see if the cover is open or not and add an icon_state change because I can't figure out how c-20rs do it with overlays
|
|
if(cover_open)
|
|
to_chat(user, "<span class='notice'>[src]'s cover is open! Close it before firing!</span>")
|
|
else
|
|
..()
|
|
update_icon()
|
|
|
|
/obj/item/gun/projectile/automatic/l6_saw/attack_hand(mob/user)
|
|
if(loc != user)
|
|
..()
|
|
return //let them pick it up
|
|
if(!cover_open || (cover_open && !magazine))
|
|
..()
|
|
else if(cover_open && magazine)
|
|
//drop the mag
|
|
magazine.update_icon()
|
|
magazine.loc = get_turf(loc)
|
|
user.put_in_hands(magazine)
|
|
magazine = null
|
|
playsound(src, magout_sound, 50, 1)
|
|
update_icon()
|
|
to_chat(user, "<span class='notice'>You remove the magazine from [src].</span>")
|
|
|
|
|
|
/obj/item/gun/projectile/automatic/l6_saw/attackby(obj/item/A, mob/user, params)
|
|
if(istype(A, /obj/item/ammo_box/magazine))
|
|
var/obj/item/ammo_box/magazine/AM = A
|
|
if(istype(AM, mag_type))
|
|
if(!cover_open)
|
|
to_chat(user, "<span class='warning'>[src]'s cover is closed! You can't insert a new mag.</span>")
|
|
return
|
|
return ..()
|
|
|
|
//ammo//
|
|
|
|
/obj/item/projectile/bullet/saw
|
|
damage = 45
|
|
armour_penetration_flat = 5
|
|
|
|
/obj/item/projectile/bullet/saw/bleeding
|
|
damage = 20
|
|
armour_penetration_flat = 0
|
|
|
|
/obj/item/projectile/bullet/saw/bleeding/on_hit(atom/target, blocked = 0, hit_zone)
|
|
. = ..()
|
|
if((blocked != 100) && iscarbon(target))
|
|
var/mob/living/carbon/C = target
|
|
C.bleed(35)
|
|
|
|
/obj/item/projectile/bullet/saw/hollow
|
|
damage = 60
|
|
armour_penetration_flat = -30
|
|
|
|
/obj/item/projectile/bullet/saw/ap
|
|
damage = 40
|
|
armour_penetration_percentage = 100
|
|
|
|
/obj/item/projectile/bullet/saw/incen
|
|
damage = 7
|
|
armour_penetration_flat = 0
|
|
immolate = 3
|
|
|
|
/obj/item/projectile/bullet/saw/incen/Move()
|
|
..()
|
|
var/turf/location = get_turf(src)
|
|
if(location)
|
|
new /obj/effect/hotspot(location)
|
|
location.hotspot_expose(700, 50, 1)
|
|
|
|
//magazines//
|
|
|
|
/obj/item/ammo_box/magazine/mm556x45
|
|
name = "box magazine (5.56x45mm)"
|
|
icon_state = "a762"
|
|
origin_tech = "combat=2"
|
|
ammo_type = /obj/item/ammo_casing/mm556x45
|
|
caliber = "mm55645"
|
|
max_ammo = 50
|
|
multi_sprite_step = 10
|
|
|
|
/obj/item/ammo_box/magazine/mm556x45/bleeding
|
|
name = "box magazine (Bleeding 5.56x45mm)"
|
|
origin_tech = "combat=3"
|
|
ammo_type = /obj/item/ammo_casing/mm556x45/bleeding
|
|
|
|
/obj/item/ammo_box/magazine/mm556x45/hollow
|
|
name = "box magazine (Hollow-Point 5.56x45mm)"
|
|
origin_tech = "combat=3"
|
|
ammo_type = /obj/item/ammo_casing/mm556x45/hollow
|
|
|
|
/obj/item/ammo_box/magazine/mm556x45/ap
|
|
name = "box magazine (Armor Penetrating 5.56x45mm)"
|
|
origin_tech = "combat=4"
|
|
ammo_type = /obj/item/ammo_casing/mm556x45/ap
|
|
|
|
/obj/item/ammo_box/magazine/mm556x45/incen
|
|
name = "box magazine (Incendiary 5.56x45mm)"
|
|
origin_tech = "combat=4"
|
|
ammo_type = /obj/item/ammo_casing/mm556x45/incen
|
|
|
|
//casings//
|
|
|
|
/obj/item/ammo_casing/mm556x45
|
|
desc = "A 556x45mm bullet casing."
|
|
icon_state = "762-casing"
|
|
caliber = "mm55645"
|
|
projectile_type = /obj/item/projectile/bullet/saw
|
|
muzzle_flash_strength = MUZZLE_FLASH_STRENGTH_STRONG
|
|
muzzle_flash_range = MUZZLE_FLASH_RANGE_STRONG
|
|
|
|
/obj/item/ammo_casing/mm556x45/bleeding
|
|
desc = "A 556x45mm bullet casing with specialized inner-casing, that when it makes contact with a target, release tiny shrapnel to induce internal bleeding."
|
|
icon_state = "762-casing"
|
|
projectile_type = /obj/item/projectile/bullet/saw/bleeding
|
|
|
|
/obj/item/ammo_casing/mm556x45/hollow
|
|
desc = "A 556x45mm bullet casing designed to cause more damage to unarmored targets."
|
|
projectile_type = /obj/item/projectile/bullet/saw/hollow
|
|
|
|
/obj/item/ammo_casing/mm556x45/ap
|
|
desc = "A 556x45mm bullet casing designed with a hardened-tipped core to help penetrate armored targets."
|
|
projectile_type = /obj/item/projectile/bullet/saw/ap
|
|
|
|
/obj/item/ammo_casing/mm556x45/incen
|
|
desc = "A 556x45mm bullet casing designed with a chemical-filled capsule on the tip that when bursted, reacts with the atmosphere to produce a fireball, engulfing the target in flames. "
|
|
projectile_type = /obj/item/projectile/bullet/saw/incen
|
|
muzzle_flash_color = LIGHT_COLOR_FIRE
|