Files
Paradise/code/modules/projectiles/projectile/force.dm
GDN ed4dda70fb fixes a forcebolt runtime (#20501)
* fixes a forcebolt runtime

* Update code/modules/projectiles/projectile/force.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

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Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2023-03-13 22:18:47 +00:00

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/obj/item/projectile/forcebolt
name = "force bolt"
icon = 'icons/obj/projectiles.dmi'
icon_state = "ice_1"
damage = 20
flag = "energy"
/obj/item/projectile/forcebolt/strong
name = "force bolt"
/obj/item/projectile/forcebolt/on_hit(atom/movable/target, blocked = 0)
. = ..()
if(istype(target) && blocked < 100)
var/throwdir = get_dir(firer, target)
target.throw_at(get_edge_target_turf(target, throwdir), 10, 10)