Files
Paradise/code/modules/recycling/sortingmachinery.dm
S34N 22fbd9aced TGUIv4 - Core backend updates, TGchat, Asset cache updates (#23726)
* TGUI upgrade project: Port initial TGUI 4.0 changes from TG (#23440)

* tgui4.0

* bugfix for un-interaction

* fix for input not resetting on close

* NTOS restore

* fix all interfaces having scrollbars, fix colours

* bundle update

* dep bumps

* bumps the deps as much as possible

* button regression fix

* TGUI test map rev 1

* fix theme and some component regression

* fix login screen regression

* fixes regression with uplink cart

* bundle

* fix regressions

* fix the input issue, again

* regression fixes, stylesheet edition, hash restore

* fixes GPS BSOD

* draggable control regression

* dev server dep regression

* byondUI regression fix

* section regression fix

* fix secure storage weirdness

* Fixed mining vendor scrolling

* Arthri review pass 1

* mining vendor double-scroll

* fix for RPD, AirAlarm, and Radio

* arthri review pass 2

* arthri review pass 3

* sanitize var setting, fix colours, delete unused file

* adds CI to branch

* god damn AI making random changes

* I should remember to compile when changes are made

* fixes scrollbar issues

* fix camera console, fix flexGrow for sections

* CI fix

* nanomap fix

* Update code/modules/atmospherics/machinery/airalarm.dm

* restore margin

* style semicolon

* TGUIv4 - Moves TGUI Window Sizing from DM to JS (#23524)

* Initial commit

* Transferring the remaining windows to JS

* Resizing part 1

* Resizing part 2

* Some reverts and polish

* Forgot that

* undeployed nuke window size

---------

Co-authored-by: Aylong <alexanderkitsa@gmail.com>

* TGUIv4: Remove force_open (#23537)

* First state fixes

* Removes "force_open"

* TGUIv4 - TGUI Version 4.1 (#23547)

* Reduced Logging Changes

* setSharedState early return for non-interactive UI

* TGUI version bump to 4.1

* Fix sending updates for non-interactive UIs

* Scalablue UI Stylesheet Changes

* CSS Tgui Bundle

* JavaScript TGUI Style Changes

* Update tgui/packages/tgui/styles/base.scss

Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>

* Additional changes to Input and Button scalability

* TGUI logging proc update

* Indentation fix for logging proc

* Update code/__HELPERS/_logging.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Additional log_tgui changes

---------

Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* dev server hotfix (#23584)

* ui_interact object constructor argument check (#23594)

* feat: add smart asset cache, add CDN support for assets, properly group assets (#23585)

* feat: add smart asset cache, add CDN support for assets, properly group assets

* fix: make tgui actually work

* fix: keeping local name for `tgui.bundle.js` and `tgui.bundle.css` for debug and dev server functioning

* fix: make `fontawesome` assets finally work

* fix: make proper identation for `if`

* fix: add `resolveAsset` to `NanoMap.js`

* refactor: update `claw_game` and `chess` to new asset framework

* refactor/tweak: don't use string concatenation for browser `content` and `head_content`, use list instead. Don't use `common.css` for paper UI, keep local name for stamp image assets, replace hard ref of browser to `atom` (rare case) to `UID`

* refactor: remove redundant debug logs

* refactor: remove space betwee `if` and `(`

* refactor: remove one more redundant log, properly reload UI resources

* rafactor: change names of asset files

* fix: adjust existing UIs to properly use assets

* fix: properly pass args to to `onclose` proc

* Update code/modules/asset_cache/transports/asset_transport.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Update code/modules/asset_cache/transports/asset_transport.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* TGUI 4.2: TGchat + Refactor Asset Delivery + Yarn Berry (#23643)

* tgchat

* Little cleanup

* Refactor Asset Delivery (Part 2)

* Little tweaks

* fix code styling issues

* fix file name duplications

* Browser window options fix @gaxeer

* transfer valve fixes

* yarn berry initial

* vsc tasks

* yarn berry working

* node 20

* fix dev server (lol wrong yarn)

* bloody regressions

* fixes that damn scrolltracking bug

* Some tweaks and flexGrow deletions

It still doesn't work as it should, which makes me nervous

* remove unneeded deps

* 514 regression fix

* change stuff to not conflict with other servers

* name it as requested

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* revert test_TGUI map addition

* TGUI 4.3: Stack, Webpack 5 & UI Tweaks, Yarn 3.6.4, TS support, Jest (#23677)

* Stack & UI's Refactor

Almost final, polish required

Stack & UI's Refactor (Part 1)

Stack & UI's Refactor (Part 2)

Stack & UI's Refactor (Part 3)

* Prettier

Maybe bad

* ClearChat & some tweaks

* Adds a Chat Reliability Layer https://github.com/tgstation/tgstation/pull/79479

* Fix chat BSOD

https://github.com/tgstation/tgstation/pull/79821

* WebPack 5 (Didn't work)

I hate this shit

* Yarn 3.6.4

* make it all work

* revert snowflake fix

* Stories

* adds TS support

* re-enable test and prettier

* update yarn sdk's

* Fix some box regression

* ping/reply

* Fixes regressions and some things

* Zebra and Fix chat button transfer

+rebuild

* make VSC use the proper local typescript lib

* Popper Tooltips https://github.com/tgstation/tgstation/pull/58980

* Popper Tooltips performancy fixes

* Dropdown v2 https://github.com/tgstation/tgstation/pull/75164

Without Icon.tsx

* BB test map

* run build

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* we moved these

* change test values

* ignore scss files

* change hash function

* TGUIv4: TGchat fix traitor codeword highlighting (#23720)

* Codeword highlighting for TGUIv4

* null safeties

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* TGUIv4 - updates standalone build tooling (#23721)

* swap `xxhash64` for `md4`

* remove hash function

* remove old file

* TGUI 4.3+4.4: Newscaster fix, `inline-block` replacements and other fixes (#23722)

* TGUI 4.3 fixes

Newscaster fix + inline-blocks

* Be gone Box

* Mod Chat -> Mentor Chat

* Some warning filters

* Rebuild

* Delete tgui-common.bundle.js

* please work

* try it like this

* 4.3.1

* 4.3.2

* fix

* i forgot to build

* 4.4.0

* give me more diff details please so I can fix you

* its not binary pls git

* test without svgs

* removes an un-needed SVG file

* inlined SVGs test

* fix code styling

* comment these

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* TGUIv4 - Removes resizable and improves drag code (#23719)

* Initial commit

* bundle rebuild

* Fixes Radio Sizing

* Updates Radio sizing to fix wrapping issues

* fix dev server

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fix hotkeys not being passed to BYOND

* Apply suggestions from code review

* bump deps

* forgot these deps

* ci fix

* ChemDispenser fixes and HoloControl cooldown

* Station Traits TGUI

+Rebuild

* CI

* fix CI for real this time

* I have no idea

* fix station trait panel

* Update code/controllers/subsystem/SSping.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/controllers/subsystem/SSticker.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/controllers/subsystem/SSping.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* deterministic module IDs

* TGUI fixes. Again... (#23762)

* TGUI Fixes: Part 1

ORM icon for reinforced glass now showing correctly

Mining vendor moved to Stack

Exofab UI buttons descended from the heavens to the earth

* TGUI Fixes: Part 2

DestTagger now works, forgot import LabeledList

PowerMonitor graph displays correct

Request Console updated to 2.0, BUT, problem with message priority, it was there before the changes, maybe even before the project, I'll have to check it out

* TGUI Fixes: Part 2

Fixed `onEnter` input

Fixed Cloning Console storage (Im dumbass)

Some windows resizing

Fixed bad picture in security and medical records console

Fixed scrollable dropdown

Added translucent color for buttons

* Fucking uplink DONE, and Button.Input fix

* NT Recruiter and Uplink polish

* Del LabeledList from dest. tagger

* ChemMaster and OreRedemption log deletion

* Update test_tiny.dmm

* Translucent button story

* Filter for SQL error

* del: `log_debug` in `hear_say.dm`

* Some little fixes and SpecMenu Stack

* Panel.js: mx -> mr

* fix ghost spawners

* null check

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fix material name in protolathe

* fix various UI interacts

* card machine runtime fix

* remove legacy folders

* TGUIv4 - TGchat Theme Adjustments (#23772)

* Initial commit

* Changes rule grouping

* Robot class style changes and webpack config

* Reverts webpack/font changes and subs robot font

* revert a state changed in error

* fix uninteractable UIs due to chunky fingers

* TGUIv4: More fixes, tweaks and fixes for tweaks (#23781)

* I fuckin hate PDA

* Vending

* Add `|` to highlight splitters and some light mode tweaks

* Teleporter rewrite

* APC and AiAirlock (God forgive me)

* clarify highlight syntax

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* TGUIv4 - Abductor Experiment Machine TGUI (#23776)

* Experiment Console TGUI

* Update for TGUIv4

* UI Size adjustment

* ui state and ghost attack update

* remove this

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fix

* TGUIv4 - Adjustments, Fixes, and Tweaks (#23785)

* Photocopier layout adjustments

* Autolathe Text and Button spacing adjustment

* Hotkey fix for moving bug

* Removes rule sets for visited links

* Fixes ordering multiples on cargo console

* fix possible wonky json payloads

* fix admin log input list stuff

* TGUIv4: Reconnect fix and some other fixes + tweaks (#23790)

* Fix reconnecting and transfer it to TSX

* RPD polish

* RCD, AccessList, GuestPass

* Focus reset fix when camera switched. God forgive me again...

* Purple box and identation fixes

For votes and health scanner

* ChemMaster and ChemDispenser

ChemMaster - translucent pills buttons and no grow produce section
ChemDuspenser - dynamic height

* ShuttleManipulator Tabs

* RCD buttons

* make input bar mode more prominent

* fix chem master icons

* tab fix

* Properly sanitizes loaded messages in tgui chat

* TGUIv4 - Adjustments, Fixes, and Tweaks v2 (#23795)

* Fixes icon spacing for nanobank tabs

* Tweaks Dropdown styling

* Fixes sending stuff to old chat

* OpenDream TGUI fix

* Resizes Station Traits window

* Adjusts health analyzer messages for chat tabs

* Revert "Properly sanitizes loaded messages in tgui chat"

This reverts commit 4c32a7094a.

* Revert "Revert "Properly sanitizes loaded messages in tgui chat""

This reverts commit 24afa55922.

* Changes how tgui handles static data

* Reenable no-undef rule. Enable Format On Save for VSCode (#23803)

* Enable Format On Save for VSCode

* Re-enable and fix no-undef

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>

* pda scanner message improvements

* fix mentor/admin PMs being sent to the "unsorted" category

* fix garbled custom vote messages

* moves cyborg analyser to use chatboxes

* fixes regression

* Prevent F5 reload

* TGUIv4: Themes polish and some new ones + misc fixes (#23814)

* Little themes tweaks

* NTOS chat theme

* Update tgui-panel.bundle.js

* Capitalize themes

* Paradise theme v1.0

* Little StationTraitsPanel cleanup

* Update member_content.dmi

* NoCapitalize

* Rebuild

* Delete Paradise.scss

* Create paradise.scss

* Forgot

* Rewritten Security Records Console

For Jesus fucking christ...

* Vending and Wires sizes tweaks

* ThermoMachine

* Syndicate Theme

* Little darker

* Rewritten Medical Records Console

* PDA Nanobank fix

* Syndicate Theme Darker

* Rebuild TGUI

* Wires section grow fix

* fixes the enshittified paradise icon

* Sirryan+Warrior reviews

* bloody define comments

* comment correction

* unprivate these

* errant . begone (how did this not cause a compiler error)

* TGUIv4 - Adjustments, Fixes, and Tweaks v3 (#23807)

* Fixes ERT Manager silenced message function

* Adjusts progress bar on ExosuitFabricator

* Sets Dropdown selected to align left

* Removes the use of self_state select interfaces

* Exosuit Fabricator style adjustments

* fix sextractor UI

* remove empty tochat string

* fix human air alarm interactions

* fix modals

* add F12/IEChooser

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
2024-01-21 19:20:35 +01:00

441 lines
13 KiB
Plaintext

/obj/structure/bigDelivery
name = "large parcel"
desc = "A big wrapped package."
icon = 'icons/obj/storage.dmi'
icon_state = "deliverycloset"
density = TRUE
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
var/obj/wrapped = null
var/init_welded = FALSE
var/giftwrapped = FALSE
var/sortTag = 1
/obj/structure/bigDelivery/Destroy()
var/turf/T = get_turf(src)
for(var/atom/movable/AM in contents)
AM.forceMove(T)
return ..()
/obj/structure/bigDelivery/ex_act(severity)
for(var/atom/movable/AM in contents)
AM.ex_act()
CHECK_TICK
..()
/obj/structure/bigDelivery/attack_hand(mob/user as mob)
playsound(loc, 'sound/items/poster_ripped.ogg', 50, 1)
if(wrapped)
wrapped.forceMove(get_turf(src))
if(istype(wrapped, /obj/structure/closet))
var/obj/structure/closet/O = wrapped
O.welded = init_welded
var/turf/T = get_turf(src)
for(var/atom/movable/AM in src)
AM.loc = T
qdel(src)
/obj/structure/bigDelivery/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/destTagger))
var/obj/item/destTagger/O = W
if(sortTag != O.currTag)
var/tag = uppertext(GLOB.TAGGERLOCATIONS[O.currTag])
to_chat(user, "<span class='notice'>*[tag]*</span>")
sortTag = O.currTag
playsound(loc, 'sound/machines/twobeep.ogg', 100, 1)
else if(istype(W, /obj/item/shippingPackage))
var/obj/item/shippingPackage/sp = W
if(sp.sealed)
return
else
sortTag = sp.sortTag
to_chat(user, "<span class='notice'>You rip the label off the shipping package and affix it to [src].</span>")
qdel(sp)
playsound(loc, 'sound/items/poster_ripped.ogg', 50, 1)
else if(is_pen(W))
rename_interactive(user, W)
else if(istype(W, /obj/item/stack/wrapping_paper) && !giftwrapped)
var/obj/item/stack/wrapping_paper/WP = W
if(WP.use(3))
user.visible_message("<span class='notice'>[user] wraps the package in festive paper!</span>")
giftwrapped = TRUE
if(istype(wrapped, /obj/structure/closet/crate))
icon_state = "giftcrate"
else
icon_state = "giftcloset"
if(WP.amount <= 0 && !WP.loc) //if we used our last wrapping paper, drop a cardboard tube
new /obj/item/c_tube( get_turf(user) )
else
to_chat(user, "<span class='notice'>You need more paper.</span>")
else
return ..()
/obj/item/smallDelivery
name = "small parcel"
desc = "A small wrapped package."
icon = 'icons/obj/storage.dmi'
icon_state = "deliverycrate2"
var/obj/item/wrapped = null
var/giftwrapped = FALSE
var/sortTag = 1
/obj/item/smallDelivery/ex_act(severity)
for(var/atom/movable/AM in contents)
AM.ex_act()
CHECK_TICK
..()
/obj/item/smallDelivery/emp_act(severity)
..()
for(var/i in contents)
var/atom/A = i
A.emp_act(severity)
/obj/item/smallDelivery/attack_self(mob/user)
if(wrapped?.loc == src) //sometimes items can disappear. For example, bombs. --rastaf0
wrapped.forceMove(get_turf(src))
if(ishuman(user))
user.put_in_hands(wrapped)
playsound(src, 'sound/items/poster_ripped.ogg', 50, TRUE)
qdel(src)
/obj/item/smallDelivery/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/destTagger))
var/obj/item/destTagger/O = W
if(sortTag != O.currTag)
var/tag = uppertext(GLOB.TAGGERLOCATIONS[O.currTag])
to_chat(user, "<span class='notice'>*[tag]*</span>")
sortTag = O.currTag
playsound(loc, 'sound/machines/twobeep.ogg', 100, 1)
else if(istype(W, /obj/item/shippingPackage))
var/obj/item/shippingPackage/sp = W
if(sp.sealed)
return
else
sortTag = sp.sortTag
to_chat(user, "<span class='notice'>You rip the label off the shipping package and affix it to [src].</span>")
qdel(sp)
playsound(loc, 'sound/items/poster_ripped.ogg', 50, 1)
else if(is_pen(W))
rename_interactive(user, W)
else if(istype(W, /obj/item/stack/wrapping_paper) && !giftwrapped)
var/obj/item/stack/wrapping_paper/WP = W
if(WP.use(1))
icon_state = "giftcrate[wrapped.w_class]"
giftwrapped = TRUE
user.visible_message("<span class='notice'>[user] wraps the package in festive paper!</span>")
if(WP.amount <= 0 && !WP.loc) //if we used our last wrapping paper, drop a cardboard tube
new /obj/item/c_tube( get_turf(user) )
else
to_chat(user, "<span class='notice'>You need more paper.</span>")
else
return ..()
/obj/item/stack/packageWrap
name = "package wrapper"
icon = 'icons/obj/stacks/miscellaneous.dmi'
icon_state = "deliveryPaper"
singular_name = "package wrapper"
flags = NOBLUDGEON
amount = 25
max_amount = 25
resistance_flags = FLAMMABLE
var/static/list/no_wrap = list(/obj/item/smallDelivery, /obj/structure/bigDelivery, /obj/item/evidencebag, /obj/structure/closet/body_bag)
/obj/item/stack/packageWrap/pre_attack(atom/A, mob/living/user, params)
. = ..()
if(!in_range(A, user))
return
if(!isobj(A))
return
var/obj/target = A
if(is_type_in_list(target, no_wrap))
return
if(is_type_in_list(A.loc, list(/obj/item/smallDelivery, /obj/structure/bigDelivery)))
return
if(target.anchored)
return
if(target in user)
return
if(isitem(target) && !(isstorage(target) && !istype(target,/obj/item/storage/box) && !istype(target, /obj/item/shippingPackage)))
var/obj/item/O = target
if(!use(1))
return FALSE
var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(get_turf(O.loc)) //Aaannd wrap it up!
if(!isturf(O.loc))
if(user.client)
user.client.screen -= O
P.wrapped = O
O.loc = P
var/i = round(O.w_class)
if(i in list(1,2,3,4,5))
P.icon_state = "deliverycrate[i]"
P.w_class = i
P.add_fingerprint(user)
O.add_fingerprint(user)
add_fingerprint(user)
else if(istype(target, /obj/structure/closet/crate))
var/obj/structure/bigDelivery/D = wrap_closet(target, user)
if(!D)
return FALSE
D.icon_state = "deliverycrate"
else if(istype(target, /obj/structure/closet))
var/obj/structure/closet/C = target
var/obj/structure/bigDelivery/D = wrap_closet(target, user)
if(!D)
return FALSE
D.init_welded = C.welded
C.welded = TRUE
else if(target.GetComponent(/datum/component/two_handed))
to_chat(user, "<span class='notice'>[target] is too unwieldy to wrap effectively.</span>")
return FALSE
else
to_chat(user, "<span class='notice'>The object you are trying to wrap is unsuitable for the sorting machinery.</span>")
return FALSE
user.visible_message("<span class='notice'>[user] wraps [target].</span>")
user.create_attack_log("<font color='blue'>Has used [name] on [target]</font>")
add_attack_logs(user, target, "used [name]", ATKLOG_ALL)
if(amount <= 0 && QDELETED(src)) //if we used our last wrapping paper, drop a cardboard tube
var/obj/item/c_tube/T = new(get_turf(user))
user.put_in_active_hand(T)
return FALSE
// Separate proc to avoid copy pasting the code twice
/obj/item/stack/packageWrap/proc/wrap_closet(obj/structure/closet/C, mob/user)
if(C.opened)
return
if(amount < 3)
to_chat(user, "<span class='warning'>You need more paper.</span>")
return
if(!do_after_once(user, 1.5 SECONDS, target = C) || C.opened || !use(3)) // Checking these again since it's after a delay
return
var/obj/structure/bigDelivery/P = new(get_turf(C))
P.wrapped = C
C.loc = P
return P
/obj/item/destTagger
name = "destination tagger"
desc = "Used to set the destination of properly wrapped packages."
icon = 'icons/obj/device.dmi'
icon_state = "dest_tagger"
w_class = WEIGHT_CLASS_TINY
item_state = "electronic"
flags = CONDUCT
slot_flags = SLOT_FLAG_BELT
///Value of the tag
var/currTag = 1
//The whole system for the sort_type var is determined based on the order of this list,
//disposals must always be 1, since anything that's untagged will automatically go to disposals, or sort_type = list(1) --Superxpdude
var/datum/ui_module/destination_tagger/destination_tagger
/obj/item/destTagger/Initialize(mapload)
. = ..()
destination_tagger = new(src)
/obj/item/destTagger/Destroy()
QDEL_NULL(destination_tagger)
return ..()
/obj/item/destTagger/attack_self(mob/user)
add_fingerprint(user)
ui_interact(user)
/obj/item/destTagger/ui_state(mob/user)
return GLOB.default_state
/obj/item/destTagger/ui_interact(mob/user, datum/tgui/ui = null)
destination_tagger.ui_interact(user)
/obj/machinery/disposal/deliveryChute
name = "delivery chute"
desc = "A chute for big and small packages alike!"
density = TRUE
icon_state = "intake"
required_mode_to_deconstruct = 1
deconstructs_to = PIPE_DISPOSALS_CHUTE
var/can_deconstruct = FALSE
/obj/machinery/disposal/deliveryChute/Initialize(mapload)
. = ..()
trunk = locate() in loc
if(trunk)
trunk.linked = src // link the pipe trunk to self
/obj/machinery/disposal/deliveryChute/interact()
return
/obj/machinery/disposal/deliveryChute/update()
return
/obj/machinery/disposal/deliveryChute/Bumped(atom/movable/AM) //Go straight into the chute
if(istype(AM, /obj/item/projectile) || isAI(AM) || QDELETED(AM))
return
switch(dir)
if(NORTH)
if(AM.loc.y != loc.y + 1) return
if(EAST)
if(AM.loc.x != loc.x + 1) return
if(SOUTH)
if(AM.loc.y != loc.y - 1) return
if(WEST)
if(AM.loc.x != loc.x - 1) return
if(isobj(AM))
var/obj/O = AM
O.loc = src
else if(ismob(AM))
var/mob/M = AM
M.loc = src
flush()
/obj/machinery/disposal/deliveryChute/flush()
flushing = 1
flick("intake-closing", src)
var/deliveryCheck = 0
var/obj/structure/disposalholder/H = new(src) // virtual holder object which actually
// travels through the pipes.
for(var/obj/structure/bigDelivery/O in src)
deliveryCheck = 1
for(var/obj/item/smallDelivery/O in src)
deliveryCheck = 1
for(var/obj/item/shippingPackage/O in src)
deliveryCheck = 1
if(!O.sealed) //unsealed shipping packages will default to disposals
O.sortTag = 1
if(deliveryCheck == 0)
H.destinationTag = 1
sleep(10)
if(last_sound + DISPOSAL_SOUND_COOLDOWN < world.time)
playsound(src, 'sound/machines/disposalflush.ogg', 50, 0, FALSE)
last_sound = world.time
sleep(5) // wait for animation to finish
H.init(src) // copy the contents of disposer to holder
air_contents = new() // The holder just took our gas; replace it
H.start(src) // start the holder processing movement
flushing = 0
// now reset disposal state
flush = 0
if(mode == 2) // if was ready,
mode = 1 // switch to charging
update()
return
/obj/machinery/disposal/deliveryChute/screwdriver_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
can_deconstruct = !can_deconstruct
to_chat(user, "You [can_deconstruct ? "unfasten": "fasten"] the screws around the power connection.")
/obj/machinery/disposal/deliveryChute/welder_act(mob/user, obj/item/I)
. = TRUE
if(!can_deconstruct)
return
if(length(contents) > 0)
to_chat(user, "Eject the items first!")
return
if(!I.tool_use_check(user, 0))
return
WELDER_ATTEMPT_FLOOR_SLICE_MESSAGE
if(I.use_tool(src, user, 20, volume = I.tool_volume))
WELDER_FLOOR_SLICE_SUCCESS_MESSAGE
var/obj/structure/disposalconstruct/C = new (loc)
C.ptype = deconstructs_to
C.update()
C.anchored = TRUE
C.density = TRUE
qdel(src)
/obj/item/shippingPackage
name = "Shipping package"
desc = "A pre-labeled package for shipping an item to coworkers."
icon = 'icons/obj/boxes.dmi'
icon_state = "shippack"
var/obj/item/wrapped = null
var/sortTag = 1
var/sealed = 0
/obj/item/shippingPackage/attackby(obj/item/O, mob/user, params)
if(sealed)
if(is_pen(O))
var/str = copytext(sanitize(input(user, "Intended recipient?", "Address", "")), 1, MAX_NAME_LEN)
if(!str || !length(str))
to_chat(user, "<span class='notice'>Invalid text.</span>")
return
user.visible_message("<span class='notice'>[user] addresses [src] to [str].</span>")
name = "Shipping package (RE: [str])"
return
if(wrapped)
to_chat(user, "<span class='notice'>[src] already contains \a [wrapped].</span>")
return
if(isitem(O) && !isstorage(O) && !istype(O, /obj/item/shippingPackage))
if(!user.canUnEquip(O))
to_chat(user, "<span class='warning'>[O] is stuck to your hand, you cannot put it in [src]!</span>")
return
if(O.w_class > 3)
to_chat(user, "<span class='notice'>[O] is too large to fit in [src].</span>")
else
wrapped = O
user.unEquip(O)
O.forceMove(src)
O.add_fingerprint(usr)
add_fingerprint(usr)
to_chat(user, "<span class='notice'>You put [O] in [src].</span>")
/obj/item/shippingPackage/attack_self(mob/user)
if(sealed)
to_chat(user, "<span class='notice'>You tear open [src], dropping the contents onto the floor.</span>")
playsound(loc, 'sound/items/poster_ripped.ogg', 50, 1)
user.unEquip(src)
wrapped.forceMove(get_turf(user))
wrapped = null
qdel(src)
else if(wrapped)
switch(alert("Select an action:",, "Remove Object", "Seal Package", "Cancel"))
if("Remove Object")
to_chat(user, "<span class='notice'>You shake out [src]'s contents onto the floor.</span>")
wrapped.forceMove(get_turf(user))
wrapped = null
if("Seal Package")
to_chat(user, "<span class='notice'>You seal [src], preparing it for delivery.</span>")
icon_state = "shippack_sealed"
sealed = 1
update_desc()
else
if(alert("Do you want to tear up the package?",, "Yes", "No") == "Yes")
to_chat(user, "<span class='notice'>You shred [src].</span>")
playsound(loc, 'sound/items/poster_ripped.ogg', 50, 1)
user.unEquip(src)
qdel(src)
/obj/item/shippingPackage/update_desc()
. = ..()
desc = "A pre-labeled package for shipping an item to coworkers."
if(sortTag)
desc += " The label says \"Deliver to [GLOB.TAGGERLOCATIONS[sortTag]]\"."
if(!sealed)
desc += " The package is not sealed."
/obj/item/shippingPackage/Destroy()
QDEL_NULL(wrapped)
return ..()