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* Aaaaaaaaaaaa * IT WORKS * Okay now make it a martial art * Final shit * Forgor this * Protolathe moment * The sprite * Typo fixes * Burza review * Contra review * Contra review * Contra + Henri review * Update code/modules/surgery/organs/augments_arms.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Me when I push untested code * Contra review pt 1 * Contra review * I forgor * I forgot v2 * Henri review --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
346 lines
14 KiB
Plaintext
346 lines
14 KiB
Plaintext
/////////////////////////////////////////
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/////////////////Weapons/////////////////
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/////////////////////////////////////////
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/datum/design/nuclear_gun
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name = "Advanced Energy Gun Parts Kit"
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desc = "A kit for an energy gun with an experimental miniaturized reactor."
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id = "nuclear_gun"
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req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 3000, MAT_TITANIUM = 1000)
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build_path = /obj/item/weaponcrafting/gunkit/nuclear
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category = list("Weapons")
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/datum/design/decloner
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name = "Decloner Parts Kit"
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desc = "Your opponent will bubble into a messy pile of goop."
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id = "decloner"
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req_tech = list("combat" = 5, "materials" = 5, "biotech" = 6, "plasmatech" = 7)
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build_type = PROTOLATHE
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materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000)
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build_path = /obj/item/weaponcrafting/gunkit/decloner
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category = list("Weapons")
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/datum/design/largecrossbow
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name = "Energy Crossbow Parts Kit"
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desc = "A kit to reverse-engineer a laser gun into an energy crossbow, favored by syndicate infiltration teams and carp hunters."
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id = "largecrossbow"
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req_tech = list("combat" = 5, "engineering" = 3, "magnets" = 5, "syndicate" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 1500, MAT_URANIUM = 1500, MAT_SILVER = 1500)
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build_path = /obj/item/weaponcrafting/gunkit/ebow
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category = list("Weapons")
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/datum/design/flora_gun
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name = "Floral Somatoray"
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desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
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id = "flora_gun"
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req_tech = list("materials" = 2, "biotech" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_GLASS = 500)
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reagents_list = list("radium" = 20)
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build_path = /obj/item/gun/energy/floragun
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category = list("Weapons")
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/datum/design/ioncarbine
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name = "Ion Carbine Parts Kit"
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desc = "How to dismantle a cyborg: The gun."
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id = "ioncarbine"
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req_tech = list("combat" = 5, "magnets" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_SILVER = 6000, MAT_METAL = 8000, MAT_URANIUM = 2000)
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build_path = /obj/item/weaponcrafting/gunkit/ion
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category = list("Weapons")
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/datum/design/wormhole_projector
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name = "Bluespace Wormhole Projector"
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desc = "A projector that emits high density quantum-coupled bluespace beams."
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id = "wormholeprojector"
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req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6)
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build_type = PROTOLATHE
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materials = list(MAT_SILVER = 2000, MAT_METAL = 5000, MAT_DIAMOND = 2000, MAT_BLUESPACE = 3000)
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build_path = /obj/item/gun/energy/wormhole_projector
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locked = TRUE
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access_requirement = list(ACCESS_RD) //screw you, HoS, this aint yours; this is only for a man of science---and trouble.
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category = list("Weapons")
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/datum/design/large_grenade
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name = "Large Grenade"
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desc = "A grenade that affects a larger area and use larger containers."
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id = "large_Grenade"
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req_tech = list("combat" = 3, "engineering" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3000)
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build_path = /obj/item/grenade/chem_grenade/large
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category = list("Weapons")
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/datum/design/pyro_grenade
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name = "Pyro Grenade"
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desc = "An advanced grenade that is able to self ignite its mixture."
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id = "pyro_Grenade"
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req_tech = list("combat" = 4, "engineering" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_PLASMA = 500)
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build_path = /obj/item/grenade/chem_grenade/pyro
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category = list("Weapons")
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/datum/design/cryo_grenade
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name = "Cryo Grenade"
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desc = "An advanced grenade that rapidly cools its contents upon detonation."
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id = "cryo_Grenade"
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req_tech = list("combat" = 3, "materials" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
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build_path = /obj/item/grenade/chem_grenade/cryo
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category = list("Weapons")
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/datum/design/adv_grenade
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name = "Advanced Release Grenade"
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desc = "An advanced grenade that can be detonated several times, best used with a repeating igniter."
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id = "adv_Grenade"
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req_tech = list("combat" = 3, "engineering" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 3000, MAT_GLASS = 500)
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build_path = /obj/item/grenade/chem_grenade/adv_release
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category = list("Weapons")
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/datum/design/tele_shield
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name = "Telescopic Riot Shield"
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desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
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id = "tele_shield"
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req_tech = list("combat" = 4, "materials" = 3, "engineering" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4000, MAT_GLASS = 4000, MAT_SILVER = 300, MAT_TITANIUM = 200)
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build_path = /obj/item/shield/riot/tele
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category = list("Weapons")
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/datum/design/lasercannon
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name = "Accelerator Laser Cannon Parts Kit"
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desc = "Parts for a heavy duty laser cannon. It does more damage the farther away the target is."
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id = "lasercannon"
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req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 10000, MAT_GLASS = 3000, MAT_DIAMOND = 3000)
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build_path = /obj/item/weaponcrafting/gunkit/accelerator
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category = list("Weapons")
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/datum/design/lwap
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name = "LWAP Laser Sniper Parts Kit"
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desc = "Parts for a scoped laser sniper. It does more damage the farther away the target is, and can knock them down if it goes far enough."
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id = "lwap"
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req_tech = list("combat" = 7, "magnets" = 7, "powerstorage" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 15000, MAT_GLASS = 8000, MAT_GOLD = 5000, MAT_DIAMOND = 8000)
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build_path = /obj/item/weaponcrafting/gunkit/lwap
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category = list("Weapons")
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/datum/design/plasmapistol
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name = "Plasma Pistol Parts Kit"
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desc = "A kit for a specialized firearm designed to fire heated bolts of plasma. Can be charged up for a shield breaking shot."
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id = "ppistol"
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req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5, "plasmatech" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_PLASMA = 3000)
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build_path = /obj/item/weaponcrafting/gunkit/plasma
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category = list("Weapons")
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//WT550 Mags
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/datum/design/mag_oldsmg
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name = "WT-550 Auto Gun Magazine (4.6x30mm)"
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desc = "A 20 round magazine for the out of date security WT-550 Auto Rifle"
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id = "mag_oldsmg"
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req_tech = list("combat" = 1, "materials" = 1)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 10000)
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build_path = /obj/item/ammo_box/magazine/wt550m9/empty
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category = list("Weapons")
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/datum/design/box_oldsmg
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name = "WT-550 Auto Gun Ammo Box (4.6x30mm)"
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desc = "A box of 20 rounds for the out of date security WT-550 Auto Rifle"
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id = "box_oldsmg"
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req_tech = list("combat" = 1, "materials" = 1)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4000)
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build_path = /obj/item/ammo_box/wt550
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category = list("Weapons")
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/datum/design/box_oldsmg/ap_box
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name = "WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP)"
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desc = "A box of 20 armour piercing rounds for the out of date security WT-550 Auto Rifle"
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id = "box_oldsmg_ap"
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materials = list(MAT_METAL = 6000, MAT_SILVER = 600)
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build_path = /obj/item/ammo_box/wt550/wtap
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category = list("Weapons")
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/datum/design/box_oldsmg/ic_box
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name = "WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC)"
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desc = "A box of 20 armour piercing rounds for the out of date security WT-550 Auto Rifle"
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id = "box_oldsmg_ic"
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materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_GLASS = 1000)
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build_path = /obj/item/ammo_box/wt550/wtic
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category = list("Weapons")
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/datum/design/box_oldsmg/tx_box
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name = "WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX)"
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desc = "A box of 20 uranium tipped rounds for the out of date security WT-550 Auto Rifle"
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id = "box_oldsmg_tx"
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materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_URANIUM = 2000)
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build_path = /obj/item/ammo_box/wt550/wttx
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category = list("Weapons")
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/datum/design/mag_laser
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name = "Laser Rifle Projector Magazine"
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desc = "A 20 round encased projector magazine for the IK Laser Rifle series"
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id = "mag_laser"
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build_type = PROTOLATHE
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req_tech = list("combat" = 4, "powerstorage" = 4)
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materials = list(MAT_METAL = 4000, MAT_PLASMA = 600)
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build_path = /obj/item/ammo_box/magazine/laser
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category = list("Weapons")
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/datum/design/mag_laser
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name = "Laser Rifle Projector Ammunition"
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desc = "A 20 round encased projector box for the IK Laser Rifle series."
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id = "mag_laser"
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build_type = PROTOLATHE
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req_tech = list("combat" = 4, "powerstorage" = 4)
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materials = list(MAT_METAL = 4000, MAT_PLASMA = 600)
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build_path = /obj/item/ammo_box/laser
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category = list("Weapons")
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/datum/design/stunrevolver
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name = "Arc Revolver Parts Kit"
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desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers. These shots charge whatever they hit, causing arcs of electricity to form between them."
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id = "stunrevolver"
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req_tech = list("combat" = 7, "materials" = 6, "powerstorage" = 6)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 10000, MAT_GLASS = 10000, MAT_SILVER = 10000)
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build_path = /obj/item/weaponcrafting/gunkit/tesla
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category = list("Weapons")
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/datum/design/temp_gun
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name = "Temperature Gun Parts Kit"
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desc = "A gun that changes the body temperature of its targets."
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id = "temp_gun"
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req_tech = list("combat" = 4, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 5000, MAT_GLASS = 500, MAT_SILVER = 3000)
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build_path = /obj/item/weaponcrafting/gunkit/temperature
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category = list("Weapons")
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/datum/design/suppressor
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name = "Universal Suppressor"
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desc = "A reverse-engineered universal suppressor that fits on most small arms with threaded barrels."
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id = "suppressor"
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req_tech = list("combat" = 6, "engineering" = 5, "syndicate" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_SILVER = 500)
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build_path = /obj/item/suppressor
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category = list("Weapons")
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/datum/design/techshell
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name = "Unloaded Technological Shotshell"
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desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
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id = "techshotshell"
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req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 4, "magnets" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 1000, MAT_GLASS = 200)
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build_path = /obj/item/ammo_casing/shotgun/techshell
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category = list("Weapons")
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/datum/design/xray
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name = "Xray Laser Gun Parts Kit"
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desc = "A full conversion kit for a laser gun allowing it to fire through walls."
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id = "xray"
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req_tech = list("combat" = 7, "magnets" = 5, "biotech" = 5, "powerstorage" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_GOLD = 5000, MAT_URANIUM = 4000, MAT_METAL = 5000, MAT_TITANIUM = 2000, MAT_BLUESPACE = 2000)
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build_path = /obj/item/weaponcrafting/gunkit/xray
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category = list("Weapons")
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/datum/design/immolator
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name = "Immolator Laser Gun Parts Kit"
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desc = "Has fewer shots than a regular laser gun, but ignites the target on hit"
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id = "immolator"
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req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4000, MAT_GLASS = 1000, MAT_SILVER = 3000, MAT_PLASMA = 2000)
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build_path = /obj/item/weaponcrafting/gunkit/immolator
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category = list("Weapons")
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/datum/design/reactive_armour
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name = "Reactive Armor Shell"
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desc = "A reactive armor shell, that can have an anomaly core inserted to make a reactive armor"
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id = "reactivearmor"
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req_tech = list("combat" = 6, "materials" = 7, "engineering" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_PLASMA = 8000, MAT_TITANIUM = 14000, MAT_BLUESPACE = 6000) //Big strong armor needs big-ish investment
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build_path = /obj/item/reactive_armour_shell
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locked = TRUE
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access_requirement = list(ACCESS_RD)
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category = list("Weapons")
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/datum/design/bsg
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name = "Blue Space Gun"
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desc = "A heavy hitting energy cannon, that fires destructive bluespace blasts with a decent area of effect."
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id = "bsg"
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req_tech = list("combat" = 7, "materials" = 7, "magnets" = 7, "powerstorage" = 7, "bluespace" = 7)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) // Big gun, big cost
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build_path = /obj/item/gun/energy/bsg
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locked = TRUE
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category = list("Weapons")
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/datum/design/dropwall
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name = "Dropwall Generator"
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desc = "A prototype shield generator design that was inspired by shellguard munitions spartan division. Generates a directional shield to block projectiles and explosions."
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id = "drop_wall"
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req_tech = list("combat" = 5, "materials" = 5, "engineering" = 5, "magnets" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 2000, MAT_GLASS = 1200, MAT_SILVER = 100, MAT_TITANIUM = 100, MAT_PLASMA = 100)
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build_path = /obj/item/grenade/barrier/dropwall
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category = list("Weapons")
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/datum/design/pyroclaw
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name = "Fusion Gauntlets"
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desc = "A pair of gloves designed to make superheated claws capable of cutting through almost anything. Needs a pyro anomaly core"
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id = "pyro_gloves"
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req_tech = list("combat" = 7, "materials" = 7, "engineering" = 7, "plasmatech" = 7)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 10000, MAT_GLASS = 5000, MAT_SILVER = 4000, MAT_TITANIUM = 4000, MAT_PLASMA = 8000)
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build_path = /obj/item/clothing/gloves/color/black/pyro_claws
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category = list("Weapons")
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/datum/design/silencer
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name = "u-ION Silencer Parts Kit"
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desc = "Nanotrasens take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause."
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id = "silencer"
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req_tech = list("combat" = 7, "magnets" = 6, "syndicate" = 3)
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build_type = PROTOLATHE
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materials = list(MAT_GOLD = 5000, MAT_URANIUM = 4000, MAT_METAL = 5000, MAT_TITANIUM = 2000, MAT_BLUESPACE = 2000)
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build_path = /obj/item/weaponcrafting/gunkit/u_ionsilencer
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category = list("Weapons")
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/datum/design/v1_arm
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name = "Vortex arm implant shell"
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desc = "A shell to make an arm able to parry, reflect, and boost the power of incoming projectiles."
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id = "v1_arm"
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req_tech = list("combat" = 7, "magnets" = 6, "engineering" = 6, "biotech" = 7)
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build_type = PROTOLATHE
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materials = list(MAT_GOLD = 5000, MAT_URANIUM = 4000, MAT_METAL = 10000, MAT_TITANIUM = 2000, MAT_BLUESPACE = 2000)
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reagents_list = list("blood" = 50)
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build_path = /obj/item/v1_arm_shell
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category = list("Weapons")
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/datum/design/muscle_implant
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name = "Strong-arm Empowered Musculature Implant"
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desc = "An implant that enhances your muscles to punch harder and throw people back."
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id = "muscle_implant"
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req_tech = list("combat" = 7, "syndicate" = 4, "biotech" = 7)
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build_type = PROTOLATHE
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materials = list(MAT_GOLD = 5000, MAT_METAL = 10000, MAT_TITANIUM = 3000, MAT_BLUESPACE = 2000)
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build_path = /obj/item/organ/internal/cyberimp/arm/muscle
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category = list("Weapons")
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