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* Adds 2 cybernetic implants, makes emag_act return TRUE * the rest of the fucking owl * yeah that would do it * remove this * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * request changes, scaling burn damage, 3 tile range, lowers tech level * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/objects/structures/crates_lockers/crates.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update scanners.dm * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * Lewcs good to them? * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * fuck me * there are no message admins in ba-sing --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
504 lines
20 KiB
Plaintext
504 lines
20 KiB
Plaintext
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#define NOT_BEGUN 0
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#define STAGE_1 1
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#define STAGE_2 2
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#define STAGE_3 3
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#define STAGE_4 4
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#define HIJACKED 5
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/obj/machinery/computer/emergency_shuttle
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name = "emergency shuttle console"
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desc = "For shuttle control."
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icon_screen = "shuttle"
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icon_keyboard = "tech_key"
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/auth_need = 3
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var/list/authorized = list()
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var/hijack_last_stage_increase = 0 SECONDS
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var/hijack_stage_time = 5 SECONDS
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var/hijack_stage_cooldown = 5 SECONDS
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var/hijack_flight_time_increase = 30 SECONDS
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var/hijack_completion_flight_time_set = 10 SECONDS
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var/hijack_hacking = FALSE
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var/hijack_announce = TRUE
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/obj/machinery/computer/emergency_shuttle/examine(mob/user)
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. = ..()
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if(hijack_announce)
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. += "Security systems present on console. Any unauthorized tampering will result in an emergency announcement, and a fee of 20000 credits."
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if(user?.mind?.get_hijack_speed())
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. += "<span class='danger'>Alt click on this to attempt to hijack the shuttle. This will take multiple tries (current: stage [SSshuttle.emergency.hijack_status]/[HIJACKED]).</span>"
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. += "<span class='danger'>It will take you [user.mind.get_hijack_speed() / 10] seconds to reprogram a stage of the shuttle's navigational firmware, and the console will undergo automated timed lockout for [hijack_stage_cooldown / 10] seconds after each stage.</span>"
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if(hijack_announce)
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. += "<span class='warning'>It is probably best to fortify your position as to be uninterrupted during the attempt, given the automatic announcements...</span>"
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/obj/machinery/computer/emergency_shuttle/attackby(obj/item/card/W, mob/user, params)
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if(stat & (BROKEN|NOPOWER))
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return
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if(!istype(W, /obj/item/card))
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return
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if(SSshuttle.emergency.mode != SHUTTLE_DOCKED)
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return
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if(!user)
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return
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if(SSshuttle.emergency.timeLeft() < 11)
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return
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if(istype(W, /obj/item/card/id)||istype(W, /obj/item/pda))
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if(istype(W, /obj/item/pda))
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var/obj/item/pda/pda = W
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W = pda.id
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if(!W:access) //no access
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to_chat(user, "The access level of [W:registered_name]\'s card is not high enough. ")
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return
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var/list/cardaccess = W:access
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if(!istype(cardaccess, /list) || !cardaccess.len) //no access
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to_chat(user, "The access level of [W:registered_name]\'s card is not high enough. ")
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return
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if(!(ACCESS_HEADS in W:access)) //doesn't have this access
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to_chat(user, "The access level of [W:registered_name]\'s card is not high enough. ")
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return 0
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var/choice = alert(user, "Would you like to (un)authorize a shortened launch time? [auth_need - length(authorized)] authorization\s are still needed. Use abort to cancel all authorizations.", "Shuttle Launch", "Authorize", "Repeal", "Abort")
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if(SSshuttle.emergency.mode != SHUTTLE_DOCKED || user.get_active_hand() != W)
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return 0
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var/seconds = SSshuttle.emergency.timeLeft()
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if(seconds <= 10)
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return 0
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switch(choice)
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if("Authorize")
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if(!authorized.Find(W:registered_name))
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authorized += W:registered_name
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if(auth_need - authorized.len > 0)
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message_admins("[key_name_admin(user)] has authorized early shuttle launch.")
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log_game("[key_name(user)] has authorized early shuttle launch in ([x], [y], [z]).")
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GLOB.minor_announcement.Announce("[auth_need - authorized.len] more authorization(s) needed until shuttle is launched early")
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else
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message_admins("[key_name_admin(user)] has launched the emergency shuttle [seconds] seconds before launch.")
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log_game("[key_name(user)] has launched the emergency shuttle in ([x], [y], [z]) [seconds] seconds before launch.")
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GLOB.minor_announcement.Announce("The emergency shuttle will launch in 10 seconds")
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SSshuttle.emergency.setTimer(100)
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if("Repeal")
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if(authorized.Remove(W:registered_name))
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GLOB.minor_announcement.Announce("[auth_need - authorized.len] authorizations needed until shuttle is launched early")
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if("Abort")
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if(authorized.len)
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GLOB.minor_announcement.Announce("All authorizations to launch the shuttle early have been revoked.")
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authorized.Cut()
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/obj/machinery/computer/emergency_shuttle/emag_act(mob/user)
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if(!emagged && SSshuttle.emergency.mode == SHUTTLE_DOCKED)
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var/time = SSshuttle.emergency.timeLeft()
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message_admins("[key_name_admin(user)] has emagged the emergency shuttle: [time] seconds before launch.")
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log_game("[key_name(user)] has emagged the emergency shuttle in ([x], [y], [z]): [time] seconds before launch.")
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GLOB.minor_announcement.Announce("The emergency shuttle will launch in 10 seconds", "SYSTEM ERROR:")
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SSshuttle.emergency.setTimer(100)
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emagged = TRUE
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return TRUE
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/obj/machinery/computer/emergency_shuttle/proc/increase_hijack_stage()
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var/obj/docking_port/mobile/emergency/shuttle = SSshuttle.emergency
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shuttle.hijack_status++
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if(hijack_announce)
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announce_hijack_stage()
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hijack_last_stage_increase = world.time
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atom_say("Navigational protocol error! Rebooting systems.")
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if(shuttle.mode == SHUTTLE_ESCAPE)
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if(shuttle.hijack_status == HIJACKED)
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shuttle.setTimer(hijack_completion_flight_time_set)
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else
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shuttle.setTimer(shuttle.timeLeft(1) + hijack_flight_time_increase) //give the guy more time to hijack if it's already in flight.
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return shuttle.hijack_status
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/obj/machinery/computer/emergency_shuttle/AltClick(user)
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if(isliving(user))
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attempt_hijack_stage(user)
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/obj/machinery/computer/emergency_shuttle/proc/attempt_hijack_stage(mob/living/user)
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var/is_ai = isAI(user)
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if(!Adjacent(user) && !is_ai)
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return
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if(!ishuman(user) && !is_ai) //No, xenomorphs, constructs and traitors in cyborgs can not hack it.
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return
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if(HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
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to_chat(user, "<span class='warning'>You need your hands free before you can manipulate [src].</span>")
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return
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var/speed = user.mind?.get_hijack_speed()
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if(!speed)
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to_chat(user, "<span class='warning'>You manage to open a user-mode shell on [src], and hundreds of lines of debugging output fly through your vision. It is probably best to leave this alone.</span>")
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return
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if(hijack_hacking)
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return
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if(SSshuttle.emergency.hijack_status >= HIJACKED)
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to_chat(user, "<span class='warning'>The emergency shuttle is already loaded with a corrupt navigational payload. What more do you want from it?</span>")
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return
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if(hijack_last_stage_increase >= world.time - hijack_stage_cooldown)
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atom_say("ACCESS DENIED: Console is temporarily on security lockdown. Please try again.")
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return
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hijack_hacking = TRUE
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to_chat(user, "<span class='userdanger'>You [SSshuttle.emergency.hijack_status == NOT_BEGUN ? "begin" : "continue"] to override [src]'s navigational protocols.</span>")
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atom_say("Software override initiated.")
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playsound(src, 'sound/machines/terminal_on.ogg', 100, FALSE)
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var/turf/console_hijack_turf = get_turf(src)
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message_admins("[src] is being overridden for hijack by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(console_hijack_turf)]")
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. = FALSE
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if(do_after(user, speed, target = src))
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increase_hijack_stage()
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console_hijack_turf = get_turf(src)
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message_admins("[ADMIN_LOOKUPFLW(user)] has hijacked [src] in [ADMIN_VERBOSEJMP(console_hijack_turf)]. Hijack stage increased to stage [SSshuttle.emergency.hijack_status] out of [HIJACKED].")
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log_game("[key_name(usr)] has hijacked [src]. Hijack stage increased to stage [SSshuttle.emergency.hijack_status] out of [HIJACKED].")
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. = TRUE
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to_chat(user, "<span class='notice'>You fiddle with [src]'s programming and manage to get a foothold, looks like it'll take [hijack_stage_cooldown / 10] seconds before you can try again!</span>")
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visible_message("<span class='danger'>[user.name] appears to be tampering with [src].</span>")
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hijack_hacking = FALSE
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/obj/machinery/computer/emergency_shuttle/proc/announce_hijack_stage()
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var/msg
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switch(SSshuttle.emergency.hijack_status)
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if(NOT_BEGUN)
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return
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if(STAGE_1)
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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msg = "AUTHENTICATING - FAIL. AUTHENTICATING - FAIL. AUTHENTICATING - FAI###### Welcome, technician: [random_name(pick(MALE, FEMALE), H.dna.species.name)]. Debug mode: Enabled."
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else
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msg = "AUTHENTICATING - FAIL. AUTHENTICATING - FAIL. AUTHENTICATING - FAI###### Welcome, technician: admin_[rand(0,25)]. Debug mode: Enabled."
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if(STAGE_2)
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msg = "Warning: Navigational route fails \"IS_AUTHORIZED\". Please try againNN[Gibberish("againagainerroragainagain", 70, 50)]."
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if(STAGE_3)
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msg = "CRC mismatch at ~h~ in calculated route buffer. Full reset initiated of FTL_NAVIGATION_SERVICES. Memory decrypted for automatic repair."
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if(STAGE_4)
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msg = "~ACS_directive module_load(cyberdyne.exploit.nanotrasen.shuttlenav)... NT key mismatch. Confirm load? Y...###Reboot complete. CALL transponder.disable(1) ON /transmitter IN world; System link initiated with connected engines..."
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if(HIJACKED)
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msg = "SYSTEM OVERRIDE - Resetting course to \[[Gibberish("###########", 100, 90)]\] \
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([Gibberish("#######", 100, 90)]/[Gibberish("#######", 100, 90)]/[Gibberish("#######", 100, 90)]) \
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{AUTH - ROOT (uid: 0)}. <br>\
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[SSshuttle.emergency.mode == SHUTTLE_ESCAPE ? "Diverting from existing route - Bluespace exit in <br>\
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[hijack_completion_flight_time_set >= INFINITY ? "[Gibberish("\[ERROR\]", 50, 50)]" : hijack_completion_flight_time_set / 10] seconds." : ""]"
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announce_here("SYSTEM ERROR", Gibberish(msg, 70, rand(3,6)))
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/obj/machinery/computer/emergency_shuttle/proc/announce_here(a_header = "Emergency Shuttle", a_text = "")
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var/msg_text = "<b><font size=4 color=red>[a_header]</font><br> <font size=3><span class='robot'>[a_text]</font size></font></b></span>"
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for(var/mob/R in range(35, src)) //Normal escape shutttle is 30 tiles from console to bottom. Extra range for if we ever get a bigger shuttle. Would do in shuttle area, doesn't account for mechs and such,
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to_chat(R, msg_text)
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SEND_SOUND(R, sound('sound/misc/notice1.ogg'))
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/obj/docking_port/mobile/emergency
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name = "emergency shuttle"
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id = "emergency"
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dwidth = 9
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width = 22
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height = 11
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dir = 4
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travelDir = 0
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var/sound_played = 0 //If the launch sound has been sent to all players on the shuttle itself
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var/canRecall = TRUE //no bad condom, do not recall the crew transfer shuttle!
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///State of the emergency shuttles hijack status.
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var/hijack_status = NOT_BEGUN
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/obj/docking_port/mobile/emergency/register()
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if(!..())
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return 0 //shuttle master not initialized
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SSshuttle.emergency = src
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return 1
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/obj/docking_port/mobile/emergency/Destroy(force)
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if(force)
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// This'll make the shuttle subsystem use the backup shuttle.
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if(SSshuttle.emergency == src)
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// If we're the selected emergency shuttle
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SSshuttle.emergencyDeregister()
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return ..()
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/obj/docking_port/mobile/emergency/timeLeft(divisor)
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if(divisor <= 0)
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divisor = 10
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if(!timer)
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return round(SSshuttle.emergencyCallTime/divisor, 1)
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var/dtime = world.time - timer
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switch(mode)
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if(SHUTTLE_ESCAPE)
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dtime = max(SSshuttle.emergencyEscapeTime - dtime, 0)
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if(SHUTTLE_DOCKED)
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dtime = max(SSshuttle.emergencyDockTime - dtime, 0)
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else
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dtime = max(SSshuttle.emergencyCallTime - dtime, 0)
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return round(dtime/divisor, 1)
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/obj/docking_port/mobile/emergency/request(obj/docking_port/stationary/S, coefficient=1, area/signalOrigin, reason, redAlert)
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SSshuttle.emergencyCallTime = initial(SSshuttle.emergencyCallTime) * coefficient
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switch(mode)
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if(SHUTTLE_RECALL)
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mode = SHUTTLE_CALL
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timer = world.time - timeLeft(1)
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if(SHUTTLE_IDLE)
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mode = SHUTTLE_CALL
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timer = world.time
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if(SHUTTLE_CALL)
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if(world.time < timer) //this is just failsafe
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timer = world.time
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else
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return
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if(prob(70))
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SSshuttle.emergencyLastCallLoc = signalOrigin
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else
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SSshuttle.emergencyLastCallLoc = null
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if(canRecall)
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GLOB.major_announcement.Announce(
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"The emergency shuttle has been called. [redAlert ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [timeLeft(600)] minutes.[reason][SSshuttle.emergencyLastCallLoc ? "\n\nCall signal traced. Results can be viewed on any communications console." : "" ]",
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new_title = "Priority Announcement",
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new_sound = sound('sound/AI/eshuttle_call.ogg')
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)
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else
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GLOB.major_announcement.Announce(
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"The crew transfer shuttle has been called. [redAlert ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [timeLeft(600)] minutes.[reason]",
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new_title = "Priority Announcement",
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new_sound = sound('sound/AI/cshuttle.ogg')
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)
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/obj/docking_port/mobile/emergency/cancel(area/signalOrigin)
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if(!canRecall)
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return
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if(mode != SHUTTLE_CALL)
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return
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timer = world.time - timeLeft(1)
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mode = SHUTTLE_RECALL
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if(prob(70))
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SSshuttle.emergencyLastCallLoc = signalOrigin
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else
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SSshuttle.emergencyLastCallLoc = null
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GLOB.major_announcement.Announce(
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"The emergency shuttle has been recalled.[SSshuttle.emergencyLastCallLoc ? " Recall signal traced. Results can be viewed on any communications console." : "" ]",
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new_title = "Priority Announcement",
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new_sound = sound('sound/AI/eshuttle_recall.ogg')
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)
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/obj/docking_port/mobile/emergency/proc/is_hijacked(fullcheck = FALSE)
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if(hijack_status == HIJACKED && !fullcheck) //Don't even bother if it was done via computer.
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return TRUE
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for(var/mob/living/player in GLOB.player_list)
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if(!player.mind)
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continue
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if(player.stat == DEAD) // Corpses
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continue
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if(issilicon(player)) //Borgs are technically dead anyways
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continue
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if(isanimal(player)) //Poly does not own the shuttle
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continue
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if(ishuman(player)) //hostages allowed on the shuttle, check for restraints/them being golems
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var/mob/living/carbon/human/H = player
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if(!H.check_death_method() && H.health <= HEALTH_THRESHOLD_DEAD) //new crit users who are in hard crit are considered dead
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continue
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if(H.handcuffed) //cuffs
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continue
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if(H.wear_suit && H.wear_suit.breakouttime) //straight jacket
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continue
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if(istype(H.loc, /obj/structure/closet)) //locked/welded locker, all aboard the clown train honk honk
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var/obj/structure/closet/C = H.loc
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if(C.welded || C.locked)
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continue
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if(isgolem(H)) // golems are often used in hijacks, so they really shouldn't all be forced to space themselves before the shuttle docks
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continue
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var/special_role = player.mind.special_role
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if(special_role)
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// There's a long list of special roles, but almost all of them are antags anyway.
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// If you manage to escape with a pet slaughter demon - go for it! Greentext well earned!
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if(special_role != SPECIAL_ROLE_EVENTMISC && special_role != SPECIAL_ROLE_ERT && special_role != SPECIAL_ROLE_DEATHSQUAD)
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continue
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if(get_area(player) == areaInstance)
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return FALSE
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return TRUE
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/obj/docking_port/mobile/emergency/check()
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if(!timer)
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return
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var/time_left = timeLeft(1)
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// The emergency shuttle doesn't work like others so this
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// ripple check is slightly different
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if(!ripples.len && (time_left <= SHUTTLE_RIPPLE_TIME) && ((mode == SHUTTLE_CALL) || (mode == SHUTTLE_ESCAPE)))
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var/destination
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if(mode == SHUTTLE_CALL)
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destination = SSshuttle.getDock("emergency_home")
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else if(mode == SHUTTLE_ESCAPE)
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destination = SSshuttle.getDock("emergency_away")
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create_ripples(destination)
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switch(mode)
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if(SHUTTLE_RECALL)
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if(time_left <= 0)
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mode = SHUTTLE_IDLE
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timer = 0
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if(SHUTTLE_CALL)
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if(time_left <= 0)
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//move emergency shuttle to station
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if(dock(SSshuttle.getDock("emergency_home")))
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setTimer(20)
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return
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mode = SHUTTLE_DOCKED
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timer = world.time
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if(canRecall)
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GLOB.major_announcement.Announce(
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"The emergency shuttle has docked with the station. You have [timeLeft(600)] minutes to board the emergency shuttle.",
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new_title = "Priority Announcement",
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new_sound = sound('sound/AI/eshuttle_dock.ogg')
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)
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else
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GLOB.major_announcement.Announce(
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"The crew transfer shuttle has docked with the station. You have [timeLeft(600)] minutes to board the crew transfer shuttle.",
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new_title = "Priority Announcement",
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new_sound = sound('sound/AI/cshuttle_dock.ogg')
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|
)
|
|
/*
|
|
//Gangs only have one attempt left if the shuttle has docked with the station to prevent suffering from dominator delays
|
|
for(var/datum/gang/G in ticker.mode.gangs)
|
|
if(isnum(G.dom_timer))
|
|
G.dom_attempts = 0
|
|
else
|
|
G.dom_attempts = min(1,G.dom_attempts)
|
|
*/
|
|
if(SHUTTLE_DOCKED)
|
|
|
|
if(time_left <= 0 && length(SSshuttle.hostile_environments))
|
|
GLOB.major_announcement.Announce(
|
|
"Hostile environment detected. Departure has been postponed indefinitely pending conflict resolution.",
|
|
new_title = "Priority Announcement"
|
|
)
|
|
sound_played = 0
|
|
mode = SHUTTLE_STRANDED
|
|
|
|
if(time_left <= 50 && !sound_played) //4 seconds left - should sync up with the launch
|
|
sound_played = 1
|
|
var/hyperspace_sound = sound('sound/effects/hyperspace_begin.ogg')
|
|
for(var/area/shuttle/escape/E in world)
|
|
SEND_SOUND(E, hyperspace_sound)
|
|
|
|
if(time_left <= 0 && !length(SSshuttle.hostile_environments))
|
|
//move each escape pod to its corresponding transit dock
|
|
for(var/obj/docking_port/mobile/pod/M in SSshuttle.mobile)
|
|
if(is_station_level(M.z)) //Will not launch from the mine/planet
|
|
M.enterTransit()
|
|
//now move the actual emergency shuttle to its transit dock
|
|
var/hyperspace_progress_sound = sound('sound/effects/hyperspace_progress.ogg')
|
|
for(var/area/shuttle/escape/E in world)
|
|
SEND_SOUND(E, hyperspace_progress_sound)
|
|
enterTransit()
|
|
mode = SHUTTLE_ESCAPE
|
|
timer = world.time
|
|
GLOB.major_announcement.Announce(
|
|
"The Emergency Shuttle has left the station. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.",
|
|
new_title = "Priority Announcement"
|
|
)
|
|
|
|
if(SHUTTLE_ESCAPE)
|
|
if(time_left <= 0)
|
|
//move each escape pod to its corresponding escape dock
|
|
for(var/obj/docking_port/mobile/pod/M in SSshuttle.mobile)
|
|
M.dock(SSshuttle.getDock("[M.id]_away"))
|
|
|
|
var/hyperspace_end_sound = sound('sound/effects/hyperspace_end.ogg')
|
|
for(var/area/shuttle/escape/E in world)
|
|
SEND_SOUND(E, hyperspace_end_sound)
|
|
|
|
// now move the actual emergency shuttle to centcomm
|
|
// unless the shuttle is "hijacked"
|
|
var/destination_dock = "emergency_away"
|
|
if(is_hijacked())
|
|
destination_dock = "emergency_syndicate"
|
|
GLOB.major_announcement.Announce(
|
|
"Corruption detected in shuttle navigation protocols. Please contact your supervisor.",
|
|
new_title = "Priority Announcement"
|
|
)
|
|
|
|
dock_id(destination_dock)
|
|
|
|
mode = SHUTTLE_ENDGAME
|
|
timer = 0
|
|
open_dock()
|
|
|
|
/obj/docking_port/mobile/emergency/proc/open_dock()
|
|
pass()
|
|
/*
|
|
for(var/obj/machinery/door/poddoor/shuttledock/D in airlocks)
|
|
var/turf/T = get_step(D, D.checkdir)
|
|
if(!istype(T,/turf/space))
|
|
spawn(0)
|
|
D.open()
|
|
*/ //Leaving this here incase someone decides to port -tg-'s escape shuttle stuff:
|
|
|
|
// This basically opens a big-ass row of blast doors when the shuttle arrives at centcom
|
|
/obj/docking_port/mobile/pod
|
|
name = "escape pod"
|
|
id = "pod"
|
|
|
|
dwidth = 1
|
|
width = 3
|
|
height = 4
|
|
|
|
/obj/docking_port/mobile/pod/Initialize(mapload)
|
|
. = ..()
|
|
if(id == "pod")
|
|
WARNING("[type] id has not been changed from the default. Use the id convention \"pod1\" \"pod2\" etc.")
|
|
|
|
/obj/docking_port/mobile/pod/cancel()
|
|
return
|
|
|
|
/obj/docking_port/stationary/random
|
|
name = "escape pod"
|
|
id = "pod"
|
|
dwidth = 1
|
|
width = 3
|
|
height = 4
|
|
var/target_area = /area/mine/unexplored
|
|
|
|
/obj/docking_port/stationary/random/Initialize()
|
|
..()
|
|
var/list/turfs = get_area_turfs(target_area)
|
|
var/turf/T = pick(turfs)
|
|
src.loc = T
|
|
|
|
/obj/docking_port/mobile/emergency/backup
|
|
name = "backup shuttle"
|
|
id = "backup"
|
|
dwidth = 2
|
|
width = 8
|
|
height = 8
|
|
dir = 4
|
|
|
|
/obj/docking_port/mobile/emergency/backup/register()
|
|
var/current_emergency = SSshuttle.emergency
|
|
..()
|
|
SSshuttle.emergency = current_emergency
|
|
SSshuttle.backup_shuttle = src
|
|
|
|
#undef NOT_BEGUN
|
|
#undef STAGE_1
|
|
#undef STAGE_2
|
|
#undef STAGE_3
|
|
#undef STAGE_4
|
|
#undef HIJACKED
|