Files
Paradise/code/modules/world_topic/status.dm
Gaxeer eda2102bdc Refactor: refactor security levels (#21899)
* refactor: datumize security levels

* refactor: implement `SSsecurity_level` for handling security level related stuff

* feat: returns back old `delta_alarm` sound

* refactor: adjust existing code to use `SSsecurity_level`

* fix: remove redundunt new init order

* fix: fix type in var

* refactor: apply reviewer changes

* fix: replace `can_fire=FALSE` with `ss_flags = SS_NO_FIRE`, as subsystem will never fire

* fix: use `flags` instead of `ss_flags` for subsystem

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* fix: replace old security level interactions

* feat: implement `Recover` proc for `SSsecurity_level`

* refactor: add clearer doc for `security_level_set_timer_id`  propery of `SSsecurirt_level`

* refactor: swap `security_level` datum properties to make it clearer to read

* refactor: move initialization code from `New` to `Initialize` for `/obj/machinery/firealarm`

* fix: revert back `delta_alarm` annoing sound, use `delta_claxon` on change to delta security level

---------

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2023-10-14 21:46:49 +02:00

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/datum/world_topic_handler/status
topic_key = "status"
/datum/world_topic_handler/status/execute(list/input, key_valid)
var/list/status_info = list()
status_info["version"] = GLOB.revision_info.commit_hash
status_info["mode"] = GLOB.master_mode
status_info["respawn"] = GLOB.configuration.general.respawn_enabled
status_info["enter"] = GLOB.enter_allowed
status_info["ai"] = GLOB.configuration.jobs.allow_ai
status_info["host"] = world.host ? world.host : null
status_info["players"] = list()
status_info["roundtime"] = worldtime2text()
status_info["stationtime"] = station_time_timestamp()
status_info["oldstationtime"] = classic_worldtime2text() // more "consistent" indication of the round's running time
status_info["listed"] = "Public"
if(!world.hub_password)
status_info["listed"] = "Invisible"
var/player_count = 0
var/admin_count = 0
for(var/client/C in GLOB.clients)
if(C.holder)
if(C.holder.fakekey)
continue //so stealthmins aren't revealed by the hub
admin_count++
player_count++
status_info["players"] = player_count
status_info["admins"] = admin_count
status_info["map_name"] = SSmapping.map_datum.fluff_name
status_info["round_id"] = GLOB.round_id
// Export performance metrics
status_info["perfmetrics"] = list(
"td" = list(
"time_dilation_current" = SStime_track.time_dilation_current,
"time_dilation_avg_fast" = SStime_track.time_dilation_avg_fast,
"time_dilation_avg" = SStime_track.time_dilation_avg,
"time_dilation_avg_slow" = SStime_track.time_dilation_avg_slow
),
"mcpu" = world.map_cpu,
"cpu" = world.cpu
)
// Add more info if we are authed
if(key_valid)
if(SSticker.mode)
status_info["real_mode"] = SSticker.mode.name
status_info["security_level"] = SSsecurity_level.get_current_level_as_text()
status_info["ticker_state"] = SSticker.current_state
if(SSshuttle.emergency)
// Shuttle status, see /__DEFINES/stat.dm
status_info["shuttle_mode"] = SSshuttle.emergency.mode
// Shuttle timer, in seconds
status_info["shuttle_timer"] = SSshuttle.emergency.timeLeft()
return json_encode(status_info)