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Paradise/code/__DEFINES/inventory_defines.dm
T
ac32162dbc Adds the razorwire implant. Ready for review into merge (#23911)
* Please merge 23876 first thanks

* whoops / fix

* she snakes on my case till I

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* deconflicts, ready for TM

* Update code/_onclick/click.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* lewcs good to them

* icon move and changes

* almost forgot to save this

* Update augments_arms.dm

* Inverted it, it seems.

* fixes lockers

* razorwire failsafes

* fuck

* razorwire one hand

* removes 2hand implant stuff

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* s34ns changes

* Vampires can gain blood for a minute from people who succumb

* Revert "Vampires can gain blood for a minute from people who succumb"

This reverts commit 50a3cf87fe.

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-02-21 22:51:33 +00:00

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//ITEM INVENTORY WEIGHT, FOR w_class
#define WEIGHT_CLASS_TINY 1 //Usually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money
#define WEIGHT_CLASS_SMALL 2 //Pockets can hold small and tiny items, ex: Flashlight, Grenades, GPS Device
#define WEIGHT_CLASS_NORMAL 3 //Standard backpacks can carry tiny, small & normal items, ex: Fire extinguisher, Stunbaton, Gas Mask, Metal Sheets
#define WEIGHT_CLASS_BULKY 4 //Items that can be weilded or equipped but not stored in an inventory, ex: Defibrillator, Backpack, Space Suits
#define WEIGHT_CLASS_HUGE 5 //Usually represents objects that require two hands to operate, ex: Shotgun, Two Handed Melee Weapons
#define WEIGHT_CLASS_GIGANTIC 6 //Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe
//Inventory depth: limits how many nested storage items you can access directly.
//1: stuff in mob, 2: stuff in backpack, 3: stuff in box in backpack, etc
#define INVENTORY_DEPTH 3
#define STORAGE_VIEW_DEPTH 2