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* biting off more than I can chew, but I feel like hurting myself * more shit * progress continues, moral stays sameish * bite of 2587 * mod_theme down, but probably broken * 385 errors, 16 warnings, zero tgui interactions * 292 19 * final strech to buggy mess, break time * it compiles. It almost fucking certainly doesnt work, but it compiles * fudhsciffubgsbgpgb actions not working as should for modules * fuck it we'll just open the pr as we work on it * icons work now * tgui stuff * more progress * JUDGEMENT * IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother. * jetpacks, gps, and go do what exo-suits yourself * almost ready * sorry to whoever has to review this * should work™️ * should be good now * pushing changes so I can do reviews next * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * lore™️ Adds illegals level to modsuit parts from syndicate. * early returns * and these illegals * no uplink reference idiot * mod inhands are a good idea * this is needed for inhands nerd * Bomb detector working, modsutis cover ears. skin things * overslotting removal, cyborg charging, ert loadout for gamma * duplicated signal * modsuit themes, removes broken mister / bad base type module, 2 cores in robotics. * tether module, orb module, holster stuff * built in no slip, cheaper 87 * removes modules already installed, engineer ert get jetpack, equip into modsuit storage * comments spaces and duplicate flags * Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Compile TGUI, slowdown adjustment, Modsuit to MODsuit * sonar, do after, more equipment, acid handling * overlay bugs / ERT / DS suits autodeploy * middle click action buttons * traders, sec modsuit energy nerf * surplus weighting * Kinesis module. * Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis * more power / unused module removed * name, ds fix, pre equipped to cc suit * depot / grammer * ok should be good™️ * overslot, dupe gun, missing suit storage * stealth nerf, new kit * gun stuff / ds theme * bio armor is gone * let me push changes please thank you * makes shocks work right * copies over some changes TG made to module prices after porting * Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it- * sirryans changes Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Control define, ERT / DS have gloves / boots again. * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * More changes * god I hate tgui. Why do all the bundles live underground, instead of in my basement? * she updates my master till I testmerge * modsuits can recharge again * fixes a lot of shit * Ready for TM probably * sure fuck it whatever that makes sense I guess * the pinpointer works better™️ * Another storage module bug fix * hair and medical stuff * fuck fuck fuck * fixes sonar * Bag exploit fixes / plasma runtimes / ear nerf * dna lock improvement / cryostorage * whoops * Ball form second cooldown wasn't helping, no more infinite cores * she springs my lock till I ***SNAP*** * plasmaman no longer die * fixes modsuit emp issues * atmos no longer fucking dies * Fixes, module printing, and a restriction on newly constructed modsuits * Inventory code my hated * WOOO PREFERENCE CODE WOOOOO * icons my hated * fix for mods / spaceproof shit * holy shit whhhyyyyy * backpack first * Update mod_theme.dm * prevent infinite gun arms / infinite modsuit cores / syndicate modules * fixes tm error * scream loudly if species sprites break. They shouldn't, but, you know. * deconflicted with luck * converts to refit for species * fix pathfinder * fixes modsuits being funky power wise * lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit * nerfs the atmos modsuit * magboots for ds / CC modsuit * downside of autosave: typing in wrong window saves bad stuff * Gamma ERT have internal cameras again. * spellcheck when * ah fuck * yes delete the null that works * whoops * fixes error / description * un vulps your cannon * fixes tails disapeering on base modsuits * space to underscore * tgui fix / tajaran * springlock buff, cryopod fix * u helps * WHO PUTS A GUN IN ITEMS * tgui moment * mining modsuit nerf / hidden holster module * PAIN * UNATHI TIDE STATION WIDE * I love special code * slightly dense * shark jumpscare * fixes ghost item, fixes springlock being bad * YIPPEEEE IT WORKED * she decons my flict * pain * ebbas days are numbered :^) * hidden * r-r-r-ebuild * fixes more bugs * qwerty, you are dense * fixes gps * fix mulebot crate * level fix * adds back icon * moving storage, fix bug, modules activate / deactivate message * yeah * yeah * yeah™️ * steels requests * windoors no longer make pathfinder module explode * chat spam * oil slicks + modsuits * whoops * bag check * ofc * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/datums/uplink_items/uplink_nuclear.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/modules/module_pathfinder.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
84 lines
2.6 KiB
Plaintext
84 lines
2.6 KiB
Plaintext
// Wire defines for all machines/items.
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// Miscellaneous
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#define WIRE_DUD_PREFIX "__dud"
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// General
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#define WIRE_IDSCAN "ID Scan"
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#define WIRE_MAIN_POWER1 "Primary Power"
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#define WIRE_MAIN_POWER2 "Secondary Power"
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#define WIRE_AI_CONTROL "AI Control"
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#define WIRE_ELECTRIFY "Electrification"
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#define WIRE_SAFETY "Safety"
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// Vendors and smartfridges
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#define WIRE_THROW_ITEM "Item Throw"
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#define WIRE_CONTRABAND "Contraband"
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// Airlock
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#define WIRE_DOOR_BOLTS "Door Bolts"
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#define WIRE_BACKUP_POWER1 "Primary Backup Power"
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#define WIRE_OPEN_DOOR "Door State"
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#define WIRE_SPEED "Door Timing"
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#define WIRE_BOLT_LIGHT "Bolt Lights"
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// Air alarm
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#define WIRE_SYPHON "Siphon"
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#define WIRE_AALARM "Atmospherics Alarm"
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// Camera
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#define WIRE_FOCUS "Focus"
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// Mulebot
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#define WIRE_MOB_AVOIDANCE "Mob Avoidance"
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#define WIRE_LOADCHECK "Load Checking"
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#define WIRE_MOTOR1 "Primary Motor"
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#define WIRE_MOTOR2 "Secondary Motor"
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#define WIRE_REMOTE_RX "Signal Receiver"
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#define WIRE_REMOTE_TX "Signal Sender"
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#define WIRE_BEACON_RX "Beacon Receiver"
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// Explosives, bombs
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#define WIRE_EXPLODE "Explode" // Explodes if pulsed or cut while active, defuses a bomb that isn't active on cut.
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#define WIRE_BOMB_UNBOLT "Unbolt" // Unbolts the bomb if cut, hint on pulsed.
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#define WIRE_BOMB_DELAY "Delay" // Raises the timer on pulse, does nothing on cut.
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#define WIRE_BOMB_PROCEED "Proceed" // Lowers the timer, explodes if cut while the bomb is active.
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#define WIRE_BOMB_ACTIVATE "Activate" // Will start a bombs timer if pulsed, will hint if pulsed while already active, will stop a timer a bomb on cut.
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// Nuclear bomb
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#define WIRE_BOMB_LIGHT "Bomb Light"
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#define WIRE_BOMB_TIMING "Bomb Timing"
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#define WIRE_BOMB_SAFETY "Bomb Safety"
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// Particle accelerator
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#define WIRE_PARTICLE_POWER "Power Toggle" // Toggles whether the PA is on or not.
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#define WIRE_PARTICLE_STRENGTH "Strength" // Determines the strength of the PA.
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#define WIRE_PARTICLE_INTERFACE "Interface" // Determines the interface showing up.
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#define WIRE_PARTICLE_POWER_LIMIT "Maximum Power" // Determines how strong the PA can be.
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// Autolathe
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#define WIRE_AUTOLATHE_HACK "Hack"
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#define WIRE_AUTOLATHE_DISABLE "Disable"
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// Radio
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#define WIRE_RADIO_SIGNAL "Signal"
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#define WIRE_RADIO_RECEIVER "Receiver"
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#define WIRE_RADIO_TRANSMIT "Transmitter"
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// Cyborg
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#define WIRE_BORG_LOCKED "Lockdown"
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#define WIRE_BORG_CAMERA "Camera"
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#define WIRE_BORG_LAWCHECK "Law Check"
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// Suit storage unit
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#define WIRE_SSU_UV "UV wire"
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// Tesla coil
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#define WIRE_TESLACOIL_ZAP "Zap"
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// MODsuits
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#define WIRE_HACK "Hack"
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#define WIRE_DISABLE "Disable"
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#define WIRE_INTERFACE "Interface"
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