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Paradise/code/modules/telesci/bscrystal.dm
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// Bluespace crystals, used in telescience and when crushed it will blink you to a random turf.
/obj/item/stack/ore/bluespace_crystal
name = "bluespace crystal"
desc = "A glowing bluespace crystal, not much is known about how they work. It looks very delicate."
icon = 'icons/obj/stacks/minerals.dmi'
icon_state = "bluespace_crystal" //This is the raw ore from lavaland, so should look like the ore.
item_state = "bluespace_crystal"
w_class = WEIGHT_CLASS_TINY
materials = list(MAT_BLUESPACE = MINERAL_MATERIAL_AMOUNT)
origin_tech = "bluespace=6;materials=3"
points = 50
var/blink_range = 8 // The teleport range when crushed/thrown at someone.
refined_type = /obj/item/stack/ore/bluespace_crystal/refined
toolspeed = 1
usesound = 'sound/items/deconstruct.ogg'
dynamic_icon_state = TRUE
/obj/item/stack/ore/bluespace_crystal/New(loc, new_amount, merge = TRUE)
..()
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
/obj/item/stack/ore/bluespace_crystal/attack_self(mob/user)
if(use(1))
blink_mob(user)
user.visible_message("<span class='notice'>[user] crushes a [singular_name]!</span>")
/obj/item/stack/ore/bluespace_crystal/proc/blink_mob(mob/living/L)
if(!is_teleport_allowed(L.z))
src.visible_message("<span class='warning'>[src]'s fragments begin rapidly vibrating and blink out of existence.</span>")
qdel(src)
return
do_teleport(L, get_turf(L), blink_range, sound_in = 'sound/effects/phasein.ogg')
L.apply_status_effect(STATUS_EFFECT_TELEPORTSICK)
/obj/item/stack/ore/bluespace_crystal/throw_impact(atom/hit_atom)
..()
if(isliving(hit_atom))
blink_mob(hit_atom)
qdel(src)
// Refined Bluespace crystal fragments (stops point farming)
/obj/item/stack/ore/bluespace_crystal/refined
name = "refined bluespace crystal"
icon_state = "refined_bluespace_crystal"
points = 0
refined_type = null
// Artifical bluespace crystal, doesn't give you much research.
/obj/item/stack/ore/bluespace_crystal/artificial
name = "artificial bluespace crystal"
icon_state = "synthetic_bluespace_crystal"
desc = "An artificially made bluespace crystal, it looks delicate."
origin_tech = "bluespace=3;plasmatech=4"
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT * 0.5)
blink_range = 4 // Not as good as the organic stuff!
points = 0 // nice try
refined_type = null