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Paradise/code/game/objects/items/bodybag.dm
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moxian 1683c4271a Refactors renaming things with a pen. (#14960)
* Refactors renaming things with a pen.

* Farie review (thanks!!)

* Derp.

* Farie take 2
2020-12-16 14:43:15 -05:00

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//Also contains /obj/structure/closet/body_bag because I doubt anyone would think to look for bodybags in /object/structures
/obj/item/bodybag
name = "body bag"
desc = "A folded bag designed for the storage and transportation of cadavers."
icon = 'icons/obj/bodybag.dmi'
icon_state = "bodybag_folded"
w_class = WEIGHT_CLASS_SMALL
/obj/item/bodybag/attack_self(mob/user)
var/obj/structure/closet/body_bag/R = new /obj/structure/closet/body_bag(user.loc)
R.add_fingerprint(user)
qdel(src)
/obj/structure/closet/body_bag
name = "body bag"
desc = "A plastic bag designed for the storage and transportation of cadavers."
icon = 'icons/obj/bodybag.dmi'
icon_state = "bodybag_closed"
icon_closed = "bodybag_closed"
icon_opened = "bodybag_open"
sound = 'sound/items/zip.ogg'
var/item_path = /obj/item/bodybag
density = 0
integrity_failure = 0
/obj/structure/closet/body_bag/attackby(W as obj, mob/user as mob, params)
if(istype(W, /obj/item/pen))
var/t = rename_interactive(user, W)
if(isnull(t))
return
cut_overlays()
if(t)
add_overlay(image(icon, "bodybag_label"))
return
if(istype(W, /obj/item/wirecutters))
to_chat(user, "You cut the tag off the bodybag")
name = "body bag"
cut_overlays()
return
return ..()
/obj/structure/closet/body_bag/close()
if(..())
density = 0
return 1
return 0
/obj/structure/closet/body_bag/MouseDrop(over_object, src_location, over_location)
. = ..()
if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
if(!ishuman(usr) || opened || length(contents))
return FALSE
visible_message("[usr] folds up the [name]")
new item_path(get_turf(src))
qdel(src)
/obj/structure/closet/body_bag/relaymove(mob/user as mob)
if(user.stat)
return
// Make it possible to escape from bodybags in morgues and crematoriums
if(loc && (isturf(loc) || istype(loc, /obj/structure/morgue) || istype(loc, /obj/structure/crematorium)))
if(!open())
to_chat(user, "<span class='notice'>It won't budge!</span>")