Files
Paradise/code/modules/mob/living/silicon/robot/examine.dm
T
moxian 7069268be9 Minor HUD improvements
- skills HUD now shows assigned job
- adding security/medical comments works
- employment records no longer span five screens, and are trimmed
instead.
2020-11-09 06:07:20 +00:00

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1.9 KiB
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/mob/living/silicon/robot/examine(mob/user)
. = ..()
var/msg = "<span class='info'>"
if(module)
msg += "It has loaded a [module.name].\n"
var/obj/act_module = get_active_hand()
if(act_module)
msg += "It is holding [bicon(act_module)] \a [act_module].\n"
msg += "<span class='warning'>"
if(getBruteLoss())
if(getBruteLoss() < maxHealth*0.5)
msg += "It looks slightly dented.\n"
else
msg += "<B>It looks severely dented!</B>\n"
if(getFireLoss())
if(getFireLoss() < maxHealth*0.5)
msg += "It looks slightly charred.\n"
else
msg += "<B>It looks severely burnt and heat-warped!</B>\n"
if(health < -maxHealth*0.5)
msg += "It looks barely operational.\n"
if(fire_stacks < 0)
msg += "It's covered in water.\n"
else if(fire_stacks > 0)
msg += "It's coated in something flammable.\n"
msg += "</span>"
if(opened)
msg += "<span class='warning'>Its cover is open and the power cell is [cell ? "installed" : "missing"].</span>\n"
else
msg += "Its cover is closed[locked ? "" : ", and looks unlocked"].\n"
if(cell && cell.charge <= 0)
msg += "<span class='warning'>Its battery indicator is blinking red!</span>\n"
switch(stat)
if(CONSCIOUS)
if(!client)
msg += "It appears to be in stand-by mode.\n" //afk
if(UNCONSCIOUS)
msg += "<span class='warning'>It doesn't seem to be responding.</span>\n"
if(DEAD)
if(!suiciding)
msg += "<span class='deadsay'>It looks like its system is corrupted and requires a reset.</span>\n"
else
msg += "<span class='warning'>It looks like its system is corrupted beyond repair. There is no hope of recovery.</span>\n"
msg += "*---------*</span>"
if(print_flavor_text())
msg += "\n[print_flavor_text()]\n"
if(pose)
if( findtext(pose,".",length(pose)) == 0 && findtext(pose,"!",length(pose)) == 0 && findtext(pose,"?",length(pose)) == 0 )
pose = addtext(pose,".") //Makes sure all emotes end with a period.
msg += "\nIt is [pose]"
. += msg
user.showLaws(src)