mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-31 04:31:41 +00:00
- Replaced them with a whole range of inventory slot flags. These now govern whether an item can or can't be placed in a certain inventory slot. See setup.dm for information on the flags. These flags only affect humans tho, as humans are the only beings with an inventory to talk of. - Standardized some gun code and some other pieces of code as I came accross them. I hate indented variable definitions! This commit should not bring any change whatsoever to the game from a player's perspective. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3659 316c924e-a436-60f5-8080-3fe189b3f50e
24 lines
567 B
Plaintext
24 lines
567 B
Plaintext
/obj/item/weapon/pen
|
|
desc = "It's a normal black ink pen."
|
|
name = "pen"
|
|
icon = 'bureaucracy.dmi'
|
|
icon_state = "pen"
|
|
flags = FPRINT | TABLEPASS
|
|
slot_flags = SLOT_BELT | SLOT_EARS
|
|
throwforce = 0
|
|
w_class = 1.0
|
|
throw_speed = 7
|
|
throw_range = 15
|
|
m_amt = 10
|
|
var/colour = "black" //what colour the ink is!
|
|
pressure_resistance = 5
|
|
|
|
/obj/item/weapon/pen/blue
|
|
desc = "It's a normal blue ink pen."
|
|
icon_state = "pen_blue"
|
|
colour = "blue"
|
|
|
|
/obj/item/weapon/pen/red
|
|
desc = "It's a normal red ink pen."
|
|
icon_state = "pen_red"
|
|
colour = "red" |