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Paradise/code/game/gamemodes/blob/overmind.dm

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/mob/camera/blob
name = "Blob Overmind"
real_name = "Blob Overmind"
icon = 'icons/mob/blob.dmi'
icon_state = "marker"
see_in_dark = 8
see_invisible = SEE_INVISIBLE_MINIMUM
invisibility = INVISIBILITY_OBSERVER
pass_flags = PASSBLOB
faction = list("blob")
var/obj/structure/blob/core/blob_core = null // The blob overmind's core
var/blob_points = 0
var/max_blob_points = 100
var/last_attack = 0
var/datum/reagent/blob/blob_reagent_datum = new/datum/reagent/blob()
var/list/blob_mobs = list()
var/ghostimage = null
/mob/camera/blob/New()
var/new_name = "[initial(name)] ([rand(1, 999)])"
name = new_name
real_name = new_name
last_attack = world.time
var/list/possible_reagents = list()
for(var/type in subtypesof(/datum/reagent/blob))
possible_reagents.Add(new type)
blob_reagent_datum = pick(possible_reagents)
if(blob_core)
blob_core.adjustcolors(blob_reagent_datum.color)
ghostimage = image(src.icon,src,src.icon_state)
ghost_darkness_images |= ghostimage //so ghosts can see the blob cursor when they disable darkness
updateallghostimages()
..()
/mob/camera/blob/Life(seconds, times_fired)
if(!blob_core)
qdel(src)
..()
/mob/camera/blob/Destroy()
if(ghostimage)
ghost_darkness_images -= ghostimage
QDEL_NULL(ghostimage)
updateallghostimages()
return ..()
/mob/camera/blob/Login()
..()
sync_mind()
blob_help()
update_health()
/mob/camera/blob/proc/update_health()
if(blob_core)
hud_used.blobhealthdisplay.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#e36600'>[round(blob_core.health)]</font></div>"
/mob/camera/blob/proc/add_points(var/points)
if(points != 0)
blob_points = Clamp(blob_points + points, 0, max_blob_points)
hud_used.blobpwrdisplay.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#82ed00'>[round(src.blob_points)]</font></div>"
/mob/camera/blob/say(var/message)
if(!message)
return
if(src.client)
if(client.prefs.muted & MUTE_IC)
to_chat(src, "You cannot send IC messages (muted).")
return
if(src.client.handle_spam_prevention(message,MUTE_IC))
return
if(stat)
return
blob_talk(message)
/mob/camera/blob/proc/blob_talk(message)
log_say("(BLOB) [message]", src)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if(!message)
return
var/verb = "states,"
var/rendered = "<font color=\"#EE4000\"><i><span class='game say'>Blob Telepathy, <span class='name'>[name]([blob_reagent_datum.name])</span> <span class='message'>[verb] \"[message]\"</span></span></i></font>"
for(var/mob/M in GLOB.mob_list)
if(isovermind(M) || isobserver(M))
M.show_message(rendered, 2)
/mob/camera/blob/emote(var/act,var/m_type=1,var/message = null)
return
/mob/camera/blob/blob_act()
return
/mob/camera/blob/Stat()
..()
if(statpanel("Status"))
if(blob_core)
stat(null, "Core Health: [blob_core.health]")
stat(null, "Power Stored: [blob_points]/[max_blob_points]")
/mob/camera/blob/Move(var/NewLoc, var/Dir = 0)
var/obj/structure/blob/B = locate() in range("3x3", NewLoc)
if(B)
loc = NewLoc
else
return 0
/mob/camera/blob/proc/can_attack()
return (world.time > (last_attack + CLICK_CD_RANGE))