Files
Paradise/code/game/gamemodes/blob/blobs/factory.dm
2014-01-25 18:58:49 -05:00

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/obj/effect/blob/factory
name = "factory blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_factory"
health = 100
fire_resist = 2
var/list/spores = list()
var/max_spores = 3
var/spore_delay = 0
update_icon()
if(health <= 0)
playsound(get_turf(src), 'sound/effects/splat.ogg', 50, 1)
Delete()
return
return
run_action()
if(spores.len >= max_spores)
return 0
if(spore_delay > world.time)
return 0
spore_delay = world.time + 150 // 15 seconds
new/mob/living/simple_animal/hostile/blobspore(src.loc, src)
return 1
/mob/living/simple_animal/hostile/blobspore
name = "blob"
desc = "Some blob thing."
icon = 'icons/mob/blob.dmi'
icon_state = "blobpod"
icon_living = "blobpod"
pass_flags = PASSBLOB
health = 40
maxHealth = 40
melee_damage_lower = 2
melee_damage_upper = 4
attacktext = "hits"
attack_sound = 'sound/weapons/genhit1.ogg'
var/obj/effect/blob/factory/factory = null
var/is_zombie = 0
faction = "blob"
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
maxbodytemp = 360
fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
..()
adjustBruteLoss(Clamp(0.01 * exposed_temperature, 1, 5))
blob_act()
return
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(istype(mover, /obj/effect/blob))
return 1
return ..()
New(loc, var/obj/effect/blob/factory/linked_node)
if(istype(linked_node))
factory = linked_node
factory.spores += src
..()
/mob/living/simple_animal/hostile/blobspore/Life()
if(!is_zombie)
for(var/mob/living/carbon/human/H in ListTargets(0)) //Only for people in the same tile
if(H.stat == DEAD)
Zombify(H)
break
..()
/mob/living/simple_animal/hostile/blobspore/proc/Zombify(var/mob/living/carbon/human/H)
if(H.wear_suit)
var/obj/item/clothing/suit/armor/A = H.wear_suit
if(A.armor && A.armor["melee"])
maxHealth += A.armor["melee"] //That zombie's got armor, I want armor!
maxHealth += 40
health = maxHealth
name = "blob zombie"
desc = "A shambling corpse animated by the blob."
melee_damage_lower = 10
melee_damage_upper = 15
icon = H.icon
icon_state = "husk_s"
H.h_style = null
H.update_hair()
overlays = H.overlays
overlays += image('icons/mob/blob.dmi', icon_state = "blob_head")
H.loc = src
is_zombie = 1
loc.visible_message("<span class='warning'> The corpse of [H.name] suddenly rises!</span>")
/mob/living/simple_animal/hostile/blobspore/Die()
// On death, create a small smoke of harmful gas (s-Acid)
var/datum/effect/effect/system/chem_smoke_spread/S = new
var/turf/location = get_turf(src)
// Create the reagents to put into the air, s-acid is yellow and stings a little
create_reagents(25)
reagents.add_reagent("spore", 25)
// Attach the smoke spreader and setup/start it.
S.attach(location)
S.set_up(reagents, 1, 1, location, 15, 1) // only 1-2 smoke cloud
S.start()
del(src)
/mob/living/simple_animal/hostile/blobspore/Del()
if(factory)
factory.spores -= src
if(contents)
for(var/mob/M in contents)
M.loc = src.loc
..()