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cyberpresidentvanellope/Paradise
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86b3d3cde505f2d18c4bee17b0d85a8570a7d2c5
Paradise/code/modules/mob
History
Miniature 47c7ae52b9 fix ai life runtime
2012-02-29 13:25:43 +10:30
..
dead/observer
Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
2012-02-28 00:11:15 -07:00
living
fix ai life runtime
2012-02-29 13:25:43 +10:30
new_player
new manifest at mid-game new player screen
2012-02-28 15:43:22 -05:00
organ
Tons of updates to autopsy.
2012-02-27 03:41:24 -08:00
login.dm
Fixed a few runtimes.
2011-10-22 11:32:08 +00:00
logout.dm
Update by Lagius:
2011-05-11 19:31:59 +00:00
mob_grab.dm
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
2012-02-26 23:06:43 -07:00
mob_helpers.dm
Merge pull request #551 from SkyMarshal/master
2012-02-28 17:36:12 -08:00
mob_movement.dm
Delagged singularity.
2012-02-19 18:19:12 -07:00
mob.dm
Merge pull request #551 from SkyMarshal/master
2012-02-28 17:36:12 -08:00
say.dm
Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
2012-02-28 00:11:15 -07:00
screen.dm
This should hopefully reduce processing requirements, by not rebuilding icons every tick.
2012-02-13 21:54:22 -07:00
transform_procs.dm
Fixes for *custom v/h emotes
2012-02-04 14:17:17 -07:00
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