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* biting off more than I can chew, but I feel like hurting myself * more shit * progress continues, moral stays sameish * bite of 2587 * mod_theme down, but probably broken * 385 errors, 16 warnings, zero tgui interactions * 292 19 * final strech to buggy mess, break time * it compiles. It almost fucking certainly doesnt work, but it compiles * fudhsciffubgsbgpgb actions not working as should for modules * fuck it we'll just open the pr as we work on it * icons work now * tgui stuff * more progress * JUDGEMENT * IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother. * jetpacks, gps, and go do what exo-suits yourself * almost ready * sorry to whoever has to review this * should work™️ * should be good now * pushing changes so I can do reviews next * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * lore™️ Adds illegals level to modsuit parts from syndicate. * early returns * and these illegals * no uplink reference idiot * mod inhands are a good idea * this is needed for inhands nerd * Bomb detector working, modsutis cover ears. skin things * overslotting removal, cyborg charging, ert loadout for gamma * duplicated signal * modsuit themes, removes broken mister / bad base type module, 2 cores in robotics. * tether module, orb module, holster stuff * built in no slip, cheaper 87 * removes modules already installed, engineer ert get jetpack, equip into modsuit storage * comments spaces and duplicate flags * Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Compile TGUI, slowdown adjustment, Modsuit to MODsuit * sonar, do after, more equipment, acid handling * overlay bugs / ERT / DS suits autodeploy * middle click action buttons * traders, sec modsuit energy nerf * surplus weighting * Kinesis module. * Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis * more power / unused module removed * name, ds fix, pre equipped to cc suit * depot / grammer * ok should be good™️ * overslot, dupe gun, missing suit storage * stealth nerf, new kit * gun stuff / ds theme * bio armor is gone * let me push changes please thank you * makes shocks work right * copies over some changes TG made to module prices after porting * Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it- * sirryans changes Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Control define, ERT / DS have gloves / boots again. * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * More changes * god I hate tgui. Why do all the bundles live underground, instead of in my basement? * she updates my master till I testmerge * modsuits can recharge again * fixes a lot of shit * Ready for TM probably * sure fuck it whatever that makes sense I guess * the pinpointer works better™️ * Another storage module bug fix * hair and medical stuff * fuck fuck fuck * fixes sonar * Bag exploit fixes / plasma runtimes / ear nerf * dna lock improvement / cryostorage * whoops * Ball form second cooldown wasn't helping, no more infinite cores * she springs my lock till I ***SNAP*** * plasmaman no longer die * fixes modsuit emp issues * atmos no longer fucking dies * Fixes, module printing, and a restriction on newly constructed modsuits * Inventory code my hated * WOOO PREFERENCE CODE WOOOOO * icons my hated * fix for mods / spaceproof shit * holy shit whhhyyyyy * backpack first * Update mod_theme.dm * prevent infinite gun arms / infinite modsuit cores / syndicate modules * fixes tm error * scream loudly if species sprites break. They shouldn't, but, you know. * deconflicted with luck * converts to refit for species * fix pathfinder * fixes modsuits being funky power wise * lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit * nerfs the atmos modsuit * magboots for ds / CC modsuit * downside of autosave: typing in wrong window saves bad stuff * Gamma ERT have internal cameras again. * spellcheck when * ah fuck * yes delete the null that works * whoops * fixes error / description * un vulps your cannon * fixes tails disapeering on base modsuits * space to underscore * tgui fix / tajaran * springlock buff, cryopod fix * u helps * WHO PUTS A GUN IN ITEMS * tgui moment * mining modsuit nerf / hidden holster module * PAIN * UNATHI TIDE STATION WIDE * I love special code * slightly dense * shark jumpscare * fixes ghost item, fixes springlock being bad * YIPPEEEE IT WORKED * she decons my flict * pain * ebbas days are numbered :^) * hidden * r-r-r-ebuild * fixes more bugs * qwerty, you are dense * fixes gps * fix mulebot crate * level fix * adds back icon * moving storage, fix bug, modules activate / deactivate message * yeah * yeah * yeah™️ * steels requests * windoors no longer make pathfinder module explode * chat spam * oil slicks + modsuits * whoops * bag check * ofc * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/datums/uplink_items/uplink_nuclear.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/modules/module_pathfinder.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
94 lines
4.2 KiB
Plaintext
94 lines
4.2 KiB
Plaintext
//Visor modules for MODsuits
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///Base Visor - Adds a specific HUD and traits to you.
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/obj/item/mod/module/visor
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name = "MOD visor module"
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desc = "A heads-up display installed into the visor of the suit. They say these also let you see behind you."
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module_type = MODULE_TOGGLE
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complexity = 1
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active_power_cost = DEFAULT_CHARGE_DRAIN * 0.3
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incompatible_modules = list(/obj/item/mod/module/visor)
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cooldown_time = 0.5 SECONDS
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/// The HUD type given by the visor.
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var/hud_type
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/// The trait given by the visor.
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var/visor_trait = list()
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/obj/item/mod/module/visor/on_activation()
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. = ..()
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if(!.)
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return
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if(hud_type)
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var/datum/atom_hud/hud = GLOB.huds[hud_type]
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hud.add_hud_to(mod.wearer)
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if(length(visor_trait))
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ADD_TRAIT(mod.wearer, visor_trait, MODSUIT_TRAIT)
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mod.wearer.update_sight()
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/obj/item/mod/module/visor/on_deactivation(display_message = TRUE, deleting = FALSE)
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. = ..()
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if(!.)
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return
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if(hud_type)
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var/datum/atom_hud/hud = GLOB.huds[hud_type]
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hud.remove_hud_from(mod.wearer)
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if(length(visor_trait))
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REMOVE_TRAIT(mod.wearer, visor_trait, MODSUIT_TRAIT)
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mod.wearer.update_sight()
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//Medical Visor - Gives you a medical HUD.
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/obj/item/mod/module/visor/medhud
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name = "MOD medical visor module"
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desc = "A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern \
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biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as \
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access data such as patient files in a convenient readout. They say these also let you see behind you."
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icon_state = "medhud_visor"
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hud_type = DATA_HUD_MEDICAL_ADVANCED
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//Diagnostic Visor - Gives you a diagnostic HUD.
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/obj/item/mod/module/visor/diaghud
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name = "MOD diagnostic visor module"
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desc = "A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data \
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from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels \
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and integrity of such. They say these also let you see behind you."
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icon_state = "diaghud_visor"
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hud_type = DATA_HUD_DIAGNOSTIC_ADVANCED
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//Security Visor - Gives you a security HUD.
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/obj/item/mod/module/visor/sechud
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name = "MOD security visor module"
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desc = "A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, \
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plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, \
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and generally know who to shoot. They say these also let you see behind you."
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icon_state = "sechud_visor"
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hud_type = DATA_HUD_SECURITY_ADVANCED
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//Meson Visor - Gives you meson vision.
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/obj/item/mod/module/visor/meson
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name = "MOD meson visor module"
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desc = "A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner \
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technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts \
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through walls, regardless of lighting conditions. They say these also let you see behind you."
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icon_state = "meson_visor"
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visor_trait = TRAIT_MESON_VISION
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//Thermal Visor - Gives you thermal vision.
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/obj/item/mod/module/visor/thermal
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name = "MOD thermal visor module"
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desc = "A heads-up display installed into the visor of the suit. This uses a small IR scanner to detect and identify \
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the thermal radiation output of objects near the user. While it can detect the heat output of even something as \
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small as a rodent, it still produces irritating red overlay. They say these also let you see behind you."
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icon_state = "thermal_visor"
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origin_tech = "combat=6;engineering=6;syndicate=2"
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visor_trait = TRAIT_THERMAL_VISION
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//Night Visor - Gives you night vision.
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/obj/item/mod/module/visor/night
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name = "MOD night visor module"
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desc = "A heads-up display installed into the visor of the suit. Typical for both civilian and military applications, \
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this allows the user to perceive their surroundings while in complete darkness, enhancing the view by tenfold; \
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yet brightening everything into a spooky green glow. They say these also let you see behind you."
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icon_state = "night_visor"
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origin_tech = "combat=5;engineering=5;syndicate=1"
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visor_trait = TRAIT_NIGHT_VISION
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