Files
Paradise/code/game/objects/storage/kit.dm
morikou@gmail.com 34360b919f The Over 9000 Food + Misc Update:
* Private meeting room attached to cafe!
* Starkist was somehow set to 0 in the vending machine. Fixed.
* Sleepy pen has been modified, it now puts people to sleep *near* instantly but only once. Cost increased slightly. Holds a signficantly lower amount of reagents. Might have to tone down the amount based on playtesting.
* Changed/removed some station radios that weren't loading properly (station radio frequencies cannot be set lower then 144.1 by default, FYI).
* Sodium now available from Chem Dispenser.
* New Condiment: Olive Oil (Graphic By Thedoorman). A bottle of it added to the kitchen (use wisely, there's only one).
* Minor food reagent tweaks. Now drinking too much soda will make you fat as well.
* New Device: Blender. It turns food items into reagents (Soybeans => Soy Milk, Berries => Berry Juice, Most grown items => Nutriment + Whatever, etc.) and acts as a container. Just stick the food items in, and select the "blend" option from the right-click menu.
* New Reagents: Universal Enzyme (Used in food production, a single bottle of it is in the kitchen), Soy Milk (Used in cooking, 

can be made from a blender or obtained from a carton in the food locker), Berry Juice (used to make wine and jelly donuts), Chloral Hydrate (a powerful sedative, treat it with anti-toxin. Won't always wake instantly but you up but you'll wake up faster)
* New food/drink items: Tofu
* New Reactions: Create Tofu (10 soy milk + 2 universal enzyme), Create Wine (5 Berry Juice + 2 Universal Enzyme), Create Moonshine (5 nutriment + 2 universal enzyme), Create Cheese Wheel (40 milk + 2 universal enzyme), Create Chloral Hydrate (3 chlorine + 1 water + 1 ethanol), Create Soysauce (1 soymilk + 1 sulfuric acid)
* Condiment containers now transfer 1 unit rather then 2. Beaker added to kitchen (to aid in mixing).
* Condiment bottles now work similarly to drinking glasses: They change based on their contents. A box of blank/empty ones can be found in the kitchen backroom and more can be ordered from the QM.
* Processor no longer produces hotsauce, coldsauce, or soysauce. Use a blender to make them instead. Because of this change, it now takes multiples of a particular item to fill a bottle. PROTIP: High potency chilis/icepeppers produce more condiment then low potency ones.
* ChemMaster added to kitchen backroom to "purify" blender mixtures, door to kitchen backroom from cafe room removed.
* New recipe: Tofu Bread (3 tofu + 3 flour + 3 cheese). Can be sliced just like meatbread.
* Microwave recipe changes: Instead adding entire containers full (or empty!) of reagents to the microwave, you instead just add a specific amount. For milk and sauces (berryjuice/ketchup/soy/hot/cold), it's 5 unit of the milk/sauce instead of 1 container. It's lenient with reagents so if you put in too much you'll be fine.
* Processor Change: No longer makes cheese wheels.
* Berry Jam replaced with berry juice in Jelly Donut recipes. Berry Jam removed entirely.

Note: Sorry if my new icons look like ass. Microwave/processor changes kind of half-assed. Intend to overhaul them next (more ROBUST!). Since a lot of kichen stuff is mess around, i'll update the wiki... soon.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@490 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-24 23:49:45 +00:00

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/obj/item/weapon/storage/lglo_kit/New()
new /obj/item/clothing/gloves/latex( src )
new /obj/item/clothing/gloves/latex( src )
new /obj/item/clothing/gloves/latex( src )
new /obj/item/clothing/gloves/latex( src )
new /obj/item/clothing/gloves/latex( src )
new /obj/item/clothing/gloves/latex( src )
new /obj/item/clothing/gloves/latex( src )
..()
return
/obj/item/weapon/storage/blankbox/New()
new /obj/item/weapon/ammo/blshell( src )
new /obj/item/weapon/ammo/blshell( src )
new /obj/item/weapon/ammo/blshell( src )
new /obj/item/weapon/ammo/blshell( src )
new /obj/item/weapon/ammo/blshell( src )
new /obj/item/weapon/ammo/blshell( src )
new /obj/item/weapon/ammo/blshell( src )
..()
return
/obj/item/weapon/storage/flashbang_kit/New()
new /obj/item/weapon/flashbang( src )
new /obj/item/weapon/flashbang( src )
new /obj/item/weapon/flashbang( src )
new /obj/item/weapon/flashbang( src )
new /obj/item/weapon/flashbang( src )
new /obj/item/weapon/flashbang( src )
new /obj/item/weapon/flashbang( src )
..()
return
/obj/item/weapon/storage/emp_kit/New()
new /obj/item/weapon/empgrenade( src )
new /obj/item/weapon/empgrenade( src )
new /obj/item/weapon/empgrenade( src )
new /obj/item/weapon/empgrenade( src )
new /obj/item/weapon/empgrenade( src )
..()
return
/obj/item/weapon/storage/stma_kit/New()
new /obj/item/clothing/mask/surgical( src )
new /obj/item/clothing/mask/surgical( src )
new /obj/item/clothing/mask/surgical( src )
new /obj/item/clothing/mask/surgical( src )
new /obj/item/clothing/mask/surgical( src )
new /obj/item/clothing/mask/surgical( src )
new /obj/item/clothing/mask/surgical( src )
..()
return
/obj/item/weapon/storage/gl_kit/New()
new /obj/item/clothing/glasses/regular( src )
new /obj/item/clothing/glasses/regular( src )
new /obj/item/clothing/glasses/regular( src )
new /obj/item/clothing/glasses/regular( src )
new /obj/item/clothing/glasses/regular( src )
new /obj/item/clothing/glasses/regular( src )
new /obj/item/clothing/glasses/regular( src )
..()
return
/obj/item/weapon/storage/trackimp_kit/New()
new /obj/item/weapon/implantcase/tracking( src )
new /obj/item/weapon/implantcase/tracking( src )
new /obj/item/weapon/implantcase/tracking( src )
new /obj/item/weapon/implantcase/tracking( src )
new /obj/item/weapon/implanter( src )
new /obj/item/weapon/implantpad( src )
new /obj/item/weapon/locator( src )
..()
return
/obj/item/weapon/storage/injectbox/New()
new /obj/item/weapon/dnainjector/h2m( src )
new /obj/item/weapon/dnainjector/h2m( src )
new /obj/item/weapon/dnainjector/h2m( src )
new /obj/item/weapon/dnainjector/m2h( src )
new /obj/item/weapon/dnainjector/m2h( src )
new /obj/item/weapon/dnainjector/m2h( src )
..()
return
/obj/item/weapon/storage/fcard_kit/New()
new /obj/item/weapon/f_card( src )
new /obj/item/weapon/f_card( src )
new /obj/item/weapon/f_card( src )
new /obj/item/weapon/f_card( src )
new /obj/item/weapon/f_card( src )
new /obj/item/weapon/f_card( src )
new /obj/item/weapon/f_card( src )
..()
return
/obj/item/weapon/storage/id_kit/New()
new /obj/item/weapon/card/id( src )
new /obj/item/weapon/card/id( src )
new /obj/item/weapon/card/id( src )
new /obj/item/weapon/card/id( src )
new /obj/item/weapon/card/id( src )
new /obj/item/weapon/card/id( src )
new /obj/item/weapon/card/id( src )
..()
return
/obj/item/weapon/storage/handcuff_kit/New()
new /obj/item/weapon/handcuffs( src )
new /obj/item/weapon/handcuffs( src )
new /obj/item/weapon/handcuffs( src )
new /obj/item/weapon/handcuffs( src )
new /obj/item/weapon/handcuffs( src )
new /obj/item/weapon/handcuffs( src )
new /obj/item/weapon/handcuffs( src )
..()
return
/obj/item/weapon/storage/donkpocket_kit/New()
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket( src )
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket( src )
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket( src )
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket( src )
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket( src )
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket( src )
..()
return
/obj/item/weapon/storage/condimentbottles/New()
new /obj/item/weapon/reagent_containers/food/condiment( src )
new /obj/item/weapon/reagent_containers/food/condiment( src )
new /obj/item/weapon/reagent_containers/food/condiment( src )
new /obj/item/weapon/reagent_containers/food/condiment( src )
new /obj/item/weapon/reagent_containers/food/condiment( src )
new /obj/item/weapon/reagent_containers/food/condiment( src )
..()
return
/*
/obj/item/weapon/storage/disk_kit/disks/New()
new /obj/item/weapon/card/data( src )
new /obj/item/weapon/card/data( src )
new /obj/item/weapon/card/data( src )
new /obj/item/weapon/card/data( src )
new /obj/item/weapon/card/data( src )
new /obj/item/weapon/card/data( src )
new /obj/item/weapon/card/data( src )
..()
return
/obj/item/weapon/storage/disk_kit/disks2/New()
spawn( 2 )
for(var/obj/item/weapon/card/data/D in src.loc)
D.loc = src
//Foreach goto(23)
return
..()
return
*/