mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-20 18:47:20 +01:00
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
104 lines
3.3 KiB
Plaintext
104 lines
3.3 KiB
Plaintext
////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
//////Freeze Mob/Mech Verb -- Ported from NSS Pheonix (Unbound Travels)/////////
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
//////Allows admin's to right click on any mob/mech and freeze them in place.///
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
GLOBAL_LIST_EMPTY(frozen_atom_list) // A list of admin-frozen atoms.
|
|
|
|
/client/proc/freeze(atom/movable/M)
|
|
set name = "\[Admin\] Freeze"
|
|
set category = null
|
|
|
|
if(!check_rights(R_ADMIN))
|
|
return
|
|
|
|
M.admin_Freeze(src)
|
|
|
|
/// Created here as a base proc. Override as needed for any type of object or mob you want able to be frozen.
|
|
/atom/movable/proc/admin_Freeze(client/admin)
|
|
to_chat(admin, "<span class='warning'>Freeze is not able to be called on this type of object.</span")
|
|
return
|
|
|
|
///mob freeze procs
|
|
|
|
/mob/living
|
|
/// Used for preventing attacks on admin-frozen mobs.
|
|
var/frozen = null
|
|
/// Used for keeping track of previous sleeping value with admin freeze.
|
|
var/admin_prev_sleeping = 0
|
|
|
|
/mob/living/admin_Freeze(client/admin, skip_overlays = FALSE, mech = null)
|
|
if(!istype(admin))
|
|
return
|
|
|
|
if(!(src in GLOB.frozen_atom_list))
|
|
GLOB.frozen_atom_list += src
|
|
|
|
var/obj/effect/overlay/adminoverlay/AO = new
|
|
if(skip_overlays)
|
|
overlays += AO
|
|
|
|
anchored = TRUE
|
|
canmove = FALSE
|
|
admin_prev_sleeping = AmountSleeping()
|
|
PermaSleeping()
|
|
frozen = AO
|
|
|
|
else
|
|
GLOB.frozen_atom_list -= src
|
|
|
|
if(skip_overlays)
|
|
overlays -= frozen
|
|
|
|
anchored = FALSE
|
|
canmove = TRUE
|
|
frozen = null
|
|
SetSleeping(admin_prev_sleeping, TRUE)
|
|
admin_prev_sleeping = null
|
|
|
|
to_chat(src, "<b><font color= red>You have been [frozen ? "frozen" : "unfrozen"] by [admin]</b></font>")
|
|
message_admins("<span class='notice'>[key_name_admin(admin)] [frozen ? "froze" : "unfroze"] [key_name_admin(src)] [mech ? "in a [mech]" : ""]</span>")
|
|
log_admin("[key_name(admin)] [frozen ? "froze" : "unfroze"] [key_name(src)] [mech ? "in a [mech]" : ""]")
|
|
update_icons()
|
|
|
|
return frozen
|
|
|
|
|
|
/mob/living/simple_animal/slime/admin_Freeze(admin)
|
|
if(..()) // The result of the parent call here will be the value of the mob's `frozen` variable after they get (un)frozen.
|
|
adjustHealth(1000) //arbitrary large value
|
|
else
|
|
revive()
|
|
|
|
/mob/living/simple_animal/var/admin_prev_health = null
|
|
|
|
/mob/living/simple_animal/admin_Freeze(admin)
|
|
if(..()) // The result of the parent call here will be the value of the mob's `frozen` variable after they get (un)frozen.
|
|
admin_prev_health = health
|
|
health = 0
|
|
else
|
|
revive()
|
|
overlays.Cut()
|
|
|
|
//////////////////////////Freeze Mech
|
|
|
|
/obj/mecha/admin_Freeze(client/admin)
|
|
var/obj/effect/overlay/adminoverlay/freeze_overlay = new
|
|
if(!frozen)
|
|
GLOB.frozen_atom_list += src
|
|
frozen = TRUE
|
|
overlays += freeze_overlay
|
|
else
|
|
GLOB.frozen_atom_list -= src
|
|
frozen = FALSE
|
|
overlays -= freeze_overlay
|
|
|
|
if(occupant)
|
|
occupant.admin_Freeze(admin, mech = name) // We also want to freeze the driver of the mech.
|
|
else
|
|
message_admins("<span class='notice'>[key_name_admin(admin)] [frozen ? "froze" : "unfroze"] an empty [name]</span>")
|
|
log_admin("[key_name(admin)] [frozen ? "froze" : "unfroze"] an empty [name]")
|