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Paradise/code/modules/client/preference/loadout/loadout_racial.dm
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6a1fc4f5c2 Praise Be and Skkula: The PR (Skkulakin Race 2025) [READY FOR REVIEW] (#30744)
* skulk.dm placeholder for testing purposes

* Made an oopsie, fixed

* Skulk flesh color and language color testing

* Adding working language key, fixed language color

* Changed skulk flesh color, may change it again soon

* Ran tgui, hopefully fixed language color

* Changed skulk language color, hopefully for good this time

* Missed a spot

* Tgui fuckery

* If at first you don't succeed, cry to yourself for a bit then try again

* Tgui makes me violent

* Eyewear no longer save Skkulakin from flashes

* Skulk bones now hurt really bad

* Adds Skulk Sprites, Back Accessories, and other Placeholders

* Desperately trying to get body_accessories to work

* Minor name changes

* Skkulakin now have colorable eyes

* Makes the silk-spinning ability somewhat work, more changes need to be made

* Fixes the Skulks' ability to spin silk, however still needs changes

* Changed Skulks easier bone breaks into a trait

* Skulks (Now with 100% ethically sourced back spines!)

* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)

* Added update_spines_layer() for testing and help purposes

* Working on getting Skulk Backspines to change color depending on preset

* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)

* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)

* Readds a return I may have accidentally removed at some point

* Skkulakin can now chitter

* Silk now be used to craft cloth and has an icon

* TGUI is going to make me do things

* Fixes the Brittle Bones Trait to work with Frail Quirk

* Sprite Fix

* Adds masking helpers

* Made a small woopsie

* I'm genuinely a fucking idiot

* Adds a bunch of new clothing

* Changes some clothing descriptions

* Fixes more placeholders and adds two new outfits

* Made small mistake, fixed

* Temporary change (Will revert soon)

* Reverted previous changes as the event is now over

* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo

* Adds High-Inquis Robes into cargo console

* Adds Skkulakin Flag (Orderable From Merch Vendor)

* Made small mistake, fixed it

* Inquisitorial Crate only has Low-Inquisitor clothing again

* Commits all offered suggestions

* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)

* Gives Skulks the Nian Butt Sprite for now

* Fixes a small error with biosuits

* Fixes small coding error

* Fixes a few mor small coding errors

* Update code/modules/mob/living/carbon/human/appearance.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/economy/merch_items.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Removes 'collective' from outfit_admin.dm

* Basic Pixel-Shifting (Not Yet Complete)

* improve skulk headwear offset

* Revert "improve skulk headwear offset"

This reverts commit 2d93d61699.

* improve skulk headwear offset

* Cleans up some code and fixes ALL hats for Skkulakin

* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues

* Let them wear pants

* Update code/modules/mob/language.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Fixes masks and glasses for skkulakin

* Fixes Inquisitor Masks and adds missing Engineering Outfits

* Fixes Explorer Suits and HECK Suit for Skulks

* Fixes a few small issues and resolves some suggested changes

* Rebuilds TGUI

* Fixes Science Jumpsuits & Radsuits

* Fix Skkulakin chef belt disappearance.

* fix string assoc lookups for alists

* Update code/game/objects/structures/mirror.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/skulk.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

---------

Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
2026-01-17 20:54:56 +00:00

139 lines
7.0 KiB
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/*
######################################################################################
## ##
## IMPORTANT README ##
## ##
## Changing any /datum/gear typepaths --WILL-- break people's loadouts. ##
## The typepaths are stored directly in the `characters.gear` column of the DB. ##
## Please inform the server host if you wish to modify any of these. ##
## ##
######################################################################################
*/
/datum/gear/racial
sort_category = "Racial"
main_typepath = /datum/gear/racial
/datum/gear/racial/taj
display_name = "Tajaran veil"
description = "A common traditional nano-fiber veil worn by many Tajaran. It is rare and offensive to see it on other races. Can be combined with various other eyewear."
path = /obj/item/clothing/glasses/hud/tajblind
slot = ITEM_SLOT_EYES
/datum/gear/racial/taj/medical
display_name = "Tajaran Medical Veil"
description = "A common traditional nano-fiber veil worn by many Tajaran. It is rare and offensive to see it on other races. Comes equipped with a medical HUD."
path = /obj/item/clothing/glasses/hud/tajblind/med
allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Coroner", "Virologist", "Paramedic")
/datum/gear/racial/taj/sec
display_name = "Shaded Tajaran Security Veil"
description = "A common traditional nano-fiber veil worn by many Tajaran. It is rare and offensive to see it on other races. Comes equipped with a security HUD."
path = /obj/item/clothing/glasses/hud/tajblind/shaded/sec
allowed_roles = list("Head of Security", "Warden", "Security Officer", "Detective", "Internal Affairs Agent", "Magistrate")
/datum/gear/racial/taj/miner
display_name = "Tajaran Mining Meson Veil"
description = "A common traditional nano-fiber veil worn by many Tajaran. It is rare and offensive to see it on other races. Comes equipped with a meson HUD."
path = /obj/item/clothing/glasses/hud/tajblind/meson/cargo
allowed_roles = list("Shaft Miner", "Explorer", "Quartermaster")
/datum/gear/racial/taj/engineering
display_name = "Tajaran Engineering Meson Veil"
description = "A common traditional nano-fiber veil worn by many Tajaran. It is rare and offensive to see it on other races. Comes equipped with a meson HUD."
path = /obj/item/clothing/glasses/hud/tajblind/meson
allowed_roles = list("Chief Engineer", "Life Support Specialist", "Station Engineer")
/datum/gear/racial/taj/science
display_name = "Tajaran Science Veil"
description = "A common traditional nano-fiber veil worn by many Tajaran. It is rare and offensive to see it on other races. Comes equipped with a science HUD."
path = /obj/item/clothing/glasses/hud/tajblind/sci
allowed_roles = list("Scientist", "Research Director", "Bartender", "Chemist", "Xenobiologist")
/datum/gear/racial/taj/diagnostics
display_name = "Tajaran Diagnostic Veil"
description = "A common traditional nano-fiber veil worn by many Tajaran. It is rare and offensive to see it on other races. Comes equipped with a science HUD."
path = /obj/item/clothing/glasses/hud/tajblind/diag
allowed_roles = list("Roboticist")
/datum/gear/racial/taj/skills
display_name = "Tajaran Skills Veil"
description = "A common traditional nano-fiber veil worn by many Tajaran. It is rare and offensive to see it on other races. Comes equipped with a skills HUD."
path = /obj/item/clothing/glasses/hud/tajblind/skill
allowed_roles = list("Head of Personnel", "Psychiatrist")
/datum/gear/racial/taj/hydroponics
display_name = "Tajaran Hydroponic Veil"
description = "A common traditional nano-fiber veil worn by many Tajaran. It is rare and offensive to see it on other races. Comes equipped with a hydroponic HUD."
path = /obj/item/clothing/glasses/hud/tajblind/hydro
allowed_roles = list("Botanist")
/datum/gear/racial/footwraps
display_name = "Cloth footwraps"
path = /obj/item/clothing/shoes/footwraps
slot = ITEM_SLOT_SHOES
/datum/gear/racial/handwraps
display_name = "Cloth handwraps"
path = /obj/item/clothing/gloves/handwraps
slot = ITEM_SLOT_GLOVES
/datum/gear/racial/vox_casual
display_name = "Vox jumpsuit"
description = "These loose clothes are optimized for the labors of the lower castes onboard the arkships. Large openings in the top allow for breathability while the pants are durable yet flexible enough to not restrict movement."
path = /obj/item/clothing/under/vox/vox_casual
slot = ITEM_SLOT_JUMPSUIT
/datum/gear/racial/vox_robes
display_name = "Vox robes"
description = "Large, comfortable robes worn by those who need a bit more covering. The thick fabric contains a pocket suitable for those that need their hands free during their work, while the cloth serves to cover scars or other injuries to the wearer's body."
path = /obj/item/clothing/suit/hooded/vox_robes
slot = ITEM_SLOT_OUTER_SUIT
/datum/gear/racial/skulk_casual
display_name = "Collective jumpsuit"
description = "A grey, insulated jumpsuit made from a hardweave composite. Despite their cheap, mass-produced nature, this suit is seen on every caste from the lowliest Agrolyte to the Prodigium themselves."
path = /obj/item/clothing/under/skulk/skulkcasual
slot = ITEM_SLOT_JUMPSUIT
/datum/gear/racial/skulk_robes
display_name = "Collective robes"
description = "A set of comfortable purple robes made from silk and faux gold, offers substantial protection from the cold. Worn by faithful commoners and Skkula-Kkavan zealots everywhere."
path = /obj/item/clothing/suit/collectiverobe
slot = ITEM_SLOT_OUTER_SUIT
/datum/gear/racial/lowinquis
display_name = "Low-Inquisitor robes"
description = "A set of red and silver Collective robes with armor plates sewn into important areas. A common sight amongst the Collective Inquisition."
path = /obj/item/clothing/suit/hooded/lowinquis
allowed_roles = list("Head of Security", "Warden", "Detective", "Security Officer")
/datum/gear/racial/plasmamansuit_coke
display_name = "Coke Suit"
description = "Plasmaman envirosuit designed by Space Cola Co and gifted to the people of Boron as part of an elaborate advertisement campaign."
path = /obj/item/storage/box/coke_envirosuit
/datum/gear/racial/plasmamansuit_tacticool
display_name = "Tactical Suit"
description = "Plasmaman envirosuit supplied by black markets. Forged on Boron. Does not have suit sensors."
path = /obj/item/storage/box/tacticool_envirosuit
/datum/gear/racial/plasmamansuit_chapbw
display_name = "Chaplain suit, black and white"
description = "Envirosuit for pious plasmamen in black and white."
path =/obj/item/storage/box/chapbw_envirosuit
allowed_roles = list("Chaplain")
/datum/gear/racial/plasmamansuit_chapwg
display_name = "Chaplain suit, white and green"
description = "Envirosuit for pious plasmamen in white and green."
path = /obj/item/storage/box/chapwg_envirosuit
allowed_roles = list("Chaplain")
/datum/gear/racial/plasmamansuit_chapco
display_name = "Chaplain suit, blue and orange"
description = "Envirosuit for pious plasmamen in blue and orange."
path = /obj/item/storage/box/chapco_envirosuit
allowed_roles = list("Chaplain")