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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-04-05 12:02:26 +01:00
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89af05fd25ffac38b65c85bf62b6a48be4e2ee5a
Paradise/code/modules/mining
History
Cael Aislinn 18e3e37507 adds new feature: cloning extinct animals and seeds from fossils found through xenoarchaeology, some minor tweaks to various other areas to make it work
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>

Conflicts:
	icons/obj/hydroponics.dmi
	icons/obj/xenoarchaeology.dmi
2014-05-03 17:25:57 -04:00
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laborcamp
…
surprises
Move mining surprise shit around, start working on layout rules.
2014-02-28 19:29:24 -05:00
abandonedcrates.dm
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equipment_locker.dm
Improved creature AI and random mob spawning in caves.
2014-02-16 04:40:18 -05:00
machine_input_output_plates.dm
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machine_processing.dm
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machine_stacking.dm
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machine_unloading.dm
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materials.dm
Improved creature AI and random mob spawning in caves.
2014-02-16 04:40:18 -05:00
mine_areas.dm
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mine_items.dm
Okay shards converted to pool usage now.
2014-04-19 19:57:53 -04:00
mine_turfs.dm
adds new feature: cloning extinct animals and seeds from fossils found through xenoarchaeology, some minor tweaks to various other areas to make it work
2014-05-03 17:25:57 -04:00
minerals.dm
New stuff for mining
2014-02-16 03:54:39 -05:00
mint.dm
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money_bag.dm
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ores_coins.dm
Hopefully fix gibtonite explosions being fucked.
2014-02-28 19:30:22 -05:00
satchel_ore_boxdm.dm
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surprise.dm
Balancing for mining
2014-05-01 00:13:46 -04:00
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