mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-10 01:22:41 +00:00
It should report attacking for most weapons. Some (health analyzer, weed killer and such) have been skipped. As far as guns go it logs shots by and at for tasers, laser guns and energy guns. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1586 316c924e-a436-60f5-8080-3fe189b3f50e
235 lines
7.8 KiB
Plaintext
235 lines
7.8 KiB
Plaintext
/*
|
|
CONTAINS:
|
|
FORK
|
|
ROLLING PIN
|
|
KNIFE
|
|
|
|
*/
|
|
|
|
|
|
/obj/item/weapon/kitchen/utensil/New()
|
|
if (prob(60))
|
|
src.pixel_y = rand(0, 4)
|
|
return
|
|
|
|
|
|
|
|
|
|
|
|
// FORK
|
|
|
|
/obj/item/weapon/kitchen/utensil/fork/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
|
if(!istype(M))
|
|
return ..()
|
|
|
|
if(user.zone_sel.selecting != "eyes" && user.zone_sel.selecting != "head")
|
|
return ..()
|
|
|
|
if (src.icon_state == "forkloaded") //This is a poor way of handling it, but a proper rewrite of the fork to allow for a more varied foodening can happen when I'm in the mood. --NEO
|
|
if(M == user)
|
|
for(var/mob/O in viewers(M, null))
|
|
O.show_message(text("\blue [] eats a delicious forkful of omelette!", user), 1)
|
|
M.reagents.add_reagent("nutriment", 1)
|
|
else
|
|
for(var/mob/O in viewers(M, null))
|
|
O.show_message(text("\blue [] feeds [] a delicious forkful of omelette!", user, M), 1)
|
|
M.reagents.add_reagent("nutriment", 1)
|
|
src.icon_state = "fork"
|
|
return
|
|
else
|
|
if((user.mutations & CLOWN) && prob(50))
|
|
M = user
|
|
return eyestab(M,user)
|
|
|
|
|
|
|
|
|
|
// ROLLING PIN
|
|
|
|
/obj/item/weapon/kitchen/rollingpin/attack(mob/M as mob, mob/living/user as mob)
|
|
if ((user.mutations & CLOWN) && prob(50))
|
|
user << "\red The [src] slips out of your hand and hits your head."
|
|
user.take_organ_damage(10)
|
|
user.paralysis += 2
|
|
return
|
|
M.attack_log += text("<font color='orange'>[world.time] - has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
|
|
user.attack_log += text("<font color='red'>[world.time] - has used the [src.name] to attack [M.name] ([M.ckey])</font>")
|
|
|
|
if (M.stat < 2 && M.health < 50 && prob(90))
|
|
var/mob/H = M
|
|
// ******* Check
|
|
if ((istype(H, /mob/living/carbon/human) && istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80)))
|
|
M << "\red The helmet protects you from being hit hard in the head!"
|
|
return
|
|
var/time = rand(2, 6)
|
|
if (prob(75))
|
|
if (M.paralysis < time && (!(M.mutations & HULK)) )
|
|
M.paralysis = time
|
|
else
|
|
if (M.stunned < time && (!(M.mutations & HULK)) )
|
|
M.stunned = time
|
|
if(M.stat != 2) M.stat = 1
|
|
for(var/mob/O in viewers(M, null))
|
|
O.show_message(text("\red <B>[] has been knocked unconscious!</B>", M), 1, "\red You hear someone fall.", 2)
|
|
else
|
|
M << text("\red [] tried to knock you unconcious!",user)
|
|
M.eye_blurry += 3
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
|
|
// KNIFE
|
|
|
|
/obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
|
|
if ((user.mutations & CLOWN) && prob(50))
|
|
user << "\red You accidentally cut yourself with the [src]."
|
|
user.take_organ_damage(20)
|
|
return
|
|
return ..()
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
///////////////////////////////// TRAY -Agouri :3 ///////////////////////////////////////////////
|
|
|
|
/obj/item/weapon/tray/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
|
if((user.mutations & CLOWN) && prob(50)) //What if he's a clown?
|
|
M << "\red You accidentally slam yourself with the [src]!"
|
|
M.weakened += 1
|
|
user.take_organ_damage(2)
|
|
if(prob(50))
|
|
playsound(M, 'trayhit1.wav', 50, 1)
|
|
return
|
|
else
|
|
playsound(M, 'trayhit2.wav', 50, 1) //sound playin'
|
|
return //it always returns, but I feel like adding an extra return just for safety's sakes. EDIT; Oh well I won't :3
|
|
|
|
var/mob/living/carbon/human/H = M ///////////////////////////////////// /Let's have this ready for later.
|
|
|
|
|
|
if(!(user.zone_sel.selecting == ("eyes" || "head"))) //////////////hitting anything else other than the eyes
|
|
if(prob(33))
|
|
src.add_blood(H)
|
|
var/turf/location = H.loc
|
|
if (istype(location, /turf/simulated))
|
|
location.add_blood(H) ///Plik plik, the sound of blood
|
|
|
|
M.attack_log += text("<font color='orange'>[world.time] - has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
|
|
user.attack_log += text("<font color='red'>[world.time] - has used the [src.name] to attack [M.name] ([M.ckey])</font>")
|
|
|
|
if(prob(15))
|
|
M.weakened += 3
|
|
M.take_organ_damage(3)
|
|
else
|
|
M.take_organ_damage(5)
|
|
if(prob(50))
|
|
//playsound(M, 'trayhit1.wav', 50, 1)
|
|
for(var/mob/O in viewers(M, null))
|
|
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
|
return
|
|
else
|
|
//playsound(M, 'trayhit2.wav', 50, 1) //we applied the damage, we played the sound, we showed the appropriate messages. Time to return and stop the proc
|
|
for(var/mob/O in viewers(M, null))
|
|
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
|
return
|
|
|
|
|
|
|
|
|
|
if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES)))
|
|
M << "\red You get slammed in the face with the tray, against your mask!"
|
|
if(prob(33))
|
|
src.add_blood(H)
|
|
if (H.wear_mask)
|
|
H.wear_mask.add_blood(H)
|
|
if (H.head)
|
|
H.head.add_blood(H)
|
|
if (H.glasses && prob(33))
|
|
H.glasses.add_blood(H)
|
|
var/turf/location = H.loc
|
|
if (istype(location, /turf/simulated)) //Addin' blood! At least on the floor and item :v
|
|
location.add_blood(H)
|
|
|
|
if(prob(50))
|
|
//playsound(M, 'trayhit1.wav', 50, 1)
|
|
for(var/mob/O in viewers(M, null))
|
|
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
|
else
|
|
//playsound(M, 'trayhit2.wav', 50, 1) //sound playin'
|
|
for(var/mob/O in viewers(M, null))
|
|
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
|
if(prob(10))
|
|
M.stunned = rand(1,3)
|
|
M.take_organ_damage(3)
|
|
return
|
|
else
|
|
M.take_organ_damage(5)
|
|
return
|
|
|
|
else //No eye or head protection, tough luck!
|
|
M << "\red You get slammed in the face with the tray!"
|
|
if(prob(33))
|
|
src.add_blood(M)
|
|
var/turf/location = H.loc
|
|
if (istype(location, /turf/simulated))
|
|
location.add_blood(H)
|
|
|
|
if(prob(50))
|
|
// playsound(M, 'trayhit1.wav', 50, 1)
|
|
for(var/mob/O in viewers(M, null))
|
|
O.show_message(text("\red <B>[] slams [] in the face with the tray!</B>", user, M), 1)
|
|
else
|
|
//playsound(M, 'trayhit2.wav', 50, 1) //sound playin' again
|
|
for(var/mob/O in viewers(M, null))
|
|
O.show_message(text("\red <B>[] slams [] in the face with the tray!</B>", user, M), 1)
|
|
if(prob(30))
|
|
M.stunned = rand(2,4)
|
|
M.take_organ_damage(4)
|
|
return
|
|
else
|
|
M.take_organ_damage(8)
|
|
if(prob(30))
|
|
M.weakened+=2
|
|
return
|
|
return
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////
|
|
//Enough with the violent stuff, here's what happens if you try putting food on it
|
|
/////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
/*/obj/item/weapon/tray/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if(istype(W,/obj/item/weapon/kitchen/utensil/fork))
|
|
if (W.icon_state == "forkloaded")
|
|
user << "\red You already have omelette on your fork."
|
|
return
|
|
W.icon = 'kitchen.dmi'
|
|
W.icon_state = "forkloaded"
|
|
viewers(3,user) << "[user] takes a piece of omelette with his fork!"
|
|
reagents.remove_reagent("nutriment", 1)
|
|
if (reagents.total_volume <= 0)
|
|
del(src)*/
|
|
|
|
|
|
/* if (prob(33))
|
|
var/turf/location = H.loc
|
|
if (istype(location, /turf/simulated))
|
|
location.add_blood(H)
|
|
if (H.wear_mask)
|
|
H.wear_mask.add_blood(H)
|
|
if (H.head)
|
|
H.head.add_blood(H)
|
|
if (H.glasses && prob(33))
|
|
H.glasses.add_blood(H)
|
|
if (istype(user, /mob/living/carbon/human))
|
|
var/mob/living/carbon/human/user2 = user
|
|
if (user2.gloves)
|
|
user2.gloves.add_blood(H)
|
|
else
|
|
user2.add_blood(H)
|
|
if (prob(15))
|
|
if (user2.wear_suit)
|
|
user2.wear_suit.add_blood(H)
|
|
else if (user2.w_uniform)
|
|
user2.w_uniform.add_blood(H)*/ |