Files
Paradise/code/game/objects/closets.dm
rastaf.zero@gmail.com 09e0bcf987 Stackable items redo. Many improvements, massive code clean up.
Metal and related materials now noticeable more user-friendly.
Added new canister color: yellow "CAUTION". Used for newly created from metal canisters. Can be relabeled once.
Some typos were fixed.
dsay verb now uses fakekey in stealth mode.
AI cannot remove the cell from the charger.
Added alientalk chat prefix: ":a" by Barhandar. Also added keyboard layout independent russian prefixes.
Binary translator done by more convenient may by Barhandar.
Is possible now to wash bloody hands in sink.
Probably fixed bug causes gibbed revheads be not counted as dead.
Some other fixes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@752 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 01:26:01 +00:00

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/obj/closet/alter_health()
return get_turf(src)
/obj/closet/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || (height==0)) return 1
return opened
/obj/closet/proc/can_open()
if (src.welded)
return 0
return 1
/obj/closet/proc/can_close()
for(var/obj/closet/closet in get_turf(src))
if(closet != src)
return 0
for(var/obj/secure_closet/closet in get_turf(src))
return 0
return 1
/obj/closet/proc/dump_contents()
for (var/obj/item/I in src)
I.loc = src.loc
for (var/obj/overlay/o in src) //REMOVE THIS
o.loc = src.loc
for(var/mob/M in src)
M.loc = src.loc
if (M.client)
M.client.eye = M.client.mob
M.client.perspective = MOB_PERSPECTIVE
/obj/closet/proc/open()
if (src.opened)
return 0
if (!src.can_open())
return 0
src.dump_contents()
src.icon_state = src.icon_opened
src.opened = 1
playsound(src.loc, 'click.ogg', 15, 1, -3)
return 1
/obj/closet/proc/close()
if (!src.opened)
return 0
if (!src.can_close())
return 0
for (var/obj/item/I in src.loc)
if (!I.anchored)
I.loc = src
for (var/obj/overlay/o in src.loc) //REMOVE THIS
if (!o.anchored)
o.loc = src
for (var/mob/M in src.loc)
if (M.buckled)
continue
if (M.client)
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
M.loc = src
src.icon_state = src.icon_closed
src.opened = 0
playsound(src.loc, 'click.ogg', 15, 1, -3)
return 1
/obj/closet/proc/toggle()
if (src.opened)
return src.close()
return src.open()
// this should probably use dump_contents()
/obj/closet/ex_act(severity)
switch(severity)
if (1)
for (var/atom/movable/A as mob|obj in src)
A.loc = src.loc
ex_act(severity)
del(src)
if (2)
if (prob(50))
for (var/atom/movable/A as mob|obj in src)
A.loc = src.loc
ex_act(severity)
del(src)
if (3)
if (prob(5))
for (var/atom/movable/A as mob|obj in src)
A.loc = src.loc
ex_act(severity)
del(src)
/obj/closet/bullet_act(flag)
/* Just in case someone gives closets health
if (flag == PROJECTILE_BULLET)
src.health -= 1
src.healthcheck()
return
if (flag != PROJECTILE_LASER)
src.health -= 3
src.healthcheck()
return
else
src.health -= 5
src.healthcheck()
return
*/
if(prob(4))
for (var/atom/movable/A as mob|obj in src)
A.loc = src.loc
del(src)
return
// this should probably use dump_contents()
/obj/closet/blob_act()
if (prob(75))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
del(src)
/obj/closet/meteorhit(obj/O as obj)
if (O.icon_state == "flaming")
src.dump_contents()
del(src)
/obj/closet/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (src.opened)
if (istype(W, /obj/item/weapon/grab))
src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
if (istype(W, /obj/item/weapon/weldingtool) && W:welding)
if (W:get_fuel() < 2)
user << "\blue You need more welding fuel to complete this task."
return
W:use_fuel(1)
new /obj/item/stack/sheet/metal(src.loc)
for (var/mob/M in viewers(src))
M.show_message("\red [src] has been cut apart by [user.name] with the weldingtool.", 3, "\red You hear welding.", 2)
del(src)
return
usr.drop_item()
if (W)
W.loc = src.loc
else if(istype(W, /obj/item/weapon/weldingtool) && W:welding)
if (W:get_fuel() < 2)
user << "\blue You need more welding fuel to complete this task."
return
W:eyecheck(user)
W:use_fuel(1)
src.welded =! src.welded
for(var/mob/M in viewers(src))
M.show_message("\red [src] has been [welded?"welded shut":"unwelded"] by [user.name].", 3, "\red You hear welding.", 2)
else
src.attack_hand(user)
return
/obj/closet/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
if (!user.can_use_hands())
return
if ((!( istype(O, /atom/movable) ) || O.anchored || get_dist(user, src) > 1 || get_dist(user, O) > 1 || user.contents.Find(src)))
return
if (user.loc==null) // just in case someone manages to get a closet into the blue light dimension, as unlikely as that seems
return
if (!istype(user.loc, /turf)) // are you in a container/closet/pod/etc?
return
if(!src.opened)
return
if(istype(O, /obj/secure_closet) || istype(O, /obj/closet))
return
step_towards(O, src.loc)
user.show_viewers(text("\red [] stuffs [] into []!", user, O, src))
src.add_fingerprint(user)
return
/obj/closet/relaymove(mob/user as mob)
if (user.stat)
return
if (!src.open())
user << "\blue It won't budge!"
for (var/mob/M in hearers(src, null))
M << text("<FONT size=[]>BANG, bang!</FONT>", max(0, 5 - get_dist(src, M)))
/obj/closet/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/closet/attack_hand(mob/user as mob)
src.add_fingerprint(user)
if (!src.toggle())
usr << "\blue It won't budge!"