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* ddsadsa ddsadsa * beginning * more progress * oops saved * radar workin now * bugfixing and tweaks * working on volcano * tweaking * ill figure this out later * testing still * MORE testing * gunna cry * PROGRESS!!! * volcano DONE * starting the acid rain * acid rain code complete * starting windstorm * more bugfixing... * its finished! need to bugtest * bugfixing * bugfixing * forgot prob values * spacing fix for linter * linter fix * undefining things * Update code/datums/weather/weather_types/lavaland_weather.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/datums/weather/weather_types/lavaland_weather.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/game/machinery/radar.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/datums/weather/weather_types/lavaland_weather.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/game/machinery/radar.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/game/machinery/radar.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * misc fixes/changes * updated the doppler tower * small tweaks * still trying to get pods to work * better support for sound transition to newly placed shelters * minor fixes * this didnt take oops * nudged the probabilities * deconflicting * Update code/datums/weather/weather_types/lavaland_weather.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/game/machinery/radar.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/game/machinery/radar.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/game/machinery/radar.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * applied requested fixes * master update * updates * this should be here * Apply suggestions from code review Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * requested fixes * sound tweaks * remove debug message * turned down ash storm sound * fix gulag weather and attempt to fix sound overlap * blackbox weather and title-case ash storms * change up probabilities and bump acid rain melt chance * another title case * starting on issues * revert some changes * tiny tweak * reworked acid rain a bit * small tweaks to sleepers * moderate again * revert * ups the rocks * bug fixes --------- Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
30 lines
1.5 KiB
Plaintext
30 lines
1.5 KiB
Plaintext
/**
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* Signals for globally accessible objects/procs.
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* Doc format: `/// when the signal is called: (signal arguments)`.
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* All signals send the source datum of the signal as the first argument
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*/
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///from base of datum/controller/subsystem/mapping/proc/add_new_zlevel(): (list/args)
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#define COMSIG_GLOB_NEW_Z "!new_z"
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/// called after a successful var edit somewhere in the world: (list/args)
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#define COMSIG_GLOB_VAR_EDIT "!var_edit"
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/// called after an explosion happened : (epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)
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#define COMSIG_GLOB_EXPLOSION "!explosion"
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/// job subsystem has spawned and equipped a new mob
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#define COMSIG_GLOB_JOB_AFTER_SPAWN "!job_after_spawn"
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///from SSsecurity_level on planning security level change : (previous_level_number, new_level_number)
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#define COMSIG_SECURITY_LEVEL_CHANGE_PLANNED "security_level_change_planned"
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///from SSsecurity_level when the security level changes : (previous_level_number, new_level_number)
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#define COMSIG_SECURITY_LEVEL_CHANGED "security_level_changed"
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/// cable was placed or joined somewhere : (turf)
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#define COMSIG_GLOB_CABLE_UPDATED "!cable_updated"
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/// Called when the round has started, but before GAME_STATE_PLAYING.
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#define COMSIG_TICKER_ROUND_STARTING "comsig_ticker_round_starting"
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/// Used by admin-tooling to remove radiation
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#define COMSIG_ADMIN_DECONTAMINATE "admin_decontaminate"
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/// Used when a shelter capsule deploys
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#define COMSIG_GLOB_SHELTER_PLACED "!shelter_placed"
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